{ "dataList": [ { "id": "get_10901_1", "desc": "Identity Acquisition", "dlg": "Hiya~ I’m Rodya. I have a longer name, but that makes things look cold, so just stick with Rodya~" }, { "id": "lobby_morning_10901_1", "desc": "Morning Greeting", "dlg": "Yawn~ Up already? I’m gonna get some more sleep. I hope someone makes me breakfast." }, { "id": "lobby_noon_10901_1", "desc": "Afternoon Greeting", "dlg": "What’d you have for lunch? As for me, a juicy hunk of meat… was what I wanted, but Faust said no." }, { "id": "lobby_night_10901_1", "desc": "Evening Greeting", "dlg": "Having trouble sleeping? How about a round of poker with me? We’ll play heads-up. Fuhu." }, { "id": "smalltalk_10901_1", "desc": "Chatter #1", "dlg": "People say you should shun money… but that’s a load of crap. Sure, worshipping money is a highway to disaster, but when you’re a lover of money like me, you’re set for success." }, { "id": "smalltalk_10901_2", "desc": "Chatter #2", "dlg": "You gotta take it easy with the work, Dante. Everyone needs a break from time to time. …Why don’t you go out and buy me some sweets, then. Hm?" }, { "id": "smalltalk_10901_3", "desc": "Chatter #3", "dlg": "My favorite things… Taking a bite of premium meat and playing card games. And I’ll be the winner no matter what we play." }, { "id": "smalltalk_10901_4", "desc": "Chatter #4", "dlg": "My hometown was freezing cold. This is a total greenhouse compared to that. Sometimes feels a little too warm, though. What about yours, Dante? Oh, right… Tell me when you remember, ‘kay?" }, { "id": "smalltalk_10901_5", "desc": "Chatter #5", "dlg": "You really are an odd one, Dante, darling. How can you stand living such a boring life? Did you forget all about your favorite stuff when you lost your head? If so, that’s… Yeah, that’s kinda sad…" }, { "id": "neglect_10901_1", "desc": "Idle", "dlg": "Dante? Are you out shopping? Can I count on you to get me some grub?" }, { "id": "formation_10901_1", "desc": "Deployment", "dlg": "Need a hand?" }, { "id": "battleentry_10901_1", "desc": "Stage Entry", "dlg": "Let’s get this done quickly and get some snackage~" }, { "id": "battle_select_10901_1", "desc": "Viewed in Battle", "dlg": "What? Did you miss me?" }, { "id": "battle_endcommand_10901_1", "desc": "Commencing Attack", "dlg": "Be back in a jiffy~" }, { "id": "battle_enemy_break_10901_1", "desc": "Enemy Stagger", "dlg": "Is that all?" }, { "id": "battle_break_10901_1", "desc": "Staggered", "dlg": "Ngh…!" }, { "id": "battle_kill_10901_1", "desc": "Enemy Killed", "dlg": "Score! You owe me a treat, Dante~" }, { "id": "battle_allydead_10901_1", "desc": "Ally Death", "dlg": "Oh, gee… You’ve got some work cut out for you, Dante~" }, { "id": "choice_success_p_10901_1", "desc": "Check Passed", "dlg": "I bet the others woulda gone bust." }, { "id": "choice_fail_n_10901_1", "desc": "Check Failed", "dlg": "Bah~ I warned ya." }, { "id": "battle_clear_10901_1", "desc": "Victory Cry", "dlg": "Piece of cake~ Y’know I’m looking forward to a bigger reward than compliments… Ya dig?" }, { "id": "battle_clear_ex_10901_1", "desc": "Extra Conditions Fulfilled", "dlg": "Perrrrrfection! Heck, I might even say that was below my level." }, { "id": "battle_defeat_10901_1", "desc": "Defeat Wail", "dlg": "You coulda done better~ Just saying, not my fault." } ] }