{ "dataList": [ { "id": "get_10402_1", "desc": "Identity Acquisition", "dlg": "You… Have you seen the pinnacle of art? I’m here to find it." }, { "id": "lobby_morning_10402_1", "desc": "Morning Greeting", "dlg": "Morning exercises? Why in the world should I do that? I swing my sword as I please." }, { "id": "lobby_noon_10402_1", "desc": "Afternoon Greeting", "dlg": "WILT. That means I won’t ingest lunch today, skipped it." }, { "id": "lobby_night_10402_1", "desc": "Evening Greeting", "dlg": "When dusk falls, hidden intel crawls out of the woodwork. That’s when you strike them upside the head." }, { "id": "smalltalk_10402_1", "desc": "Chatter #1", "dlg": "Swinging a sword the same way every time is plain boring." }, { "id": "smalltalk_10402_2", "desc": "Chatter #2", "dlg": "My sources say… that everyone except me is a moron." }, { "id": "smalltalk_10402_3", "desc": "Chatter #3", "dlg": "I wanna invent a sword technique of my own someday. Hey, why don’t you spar with me?" }, { "id": "smalltalk_10402_4", "desc": "Post-Uptie Chat 1", "dlg": "To deliver information faster than anyone… you can’t afford to spell it all out. GRASPED. (Got it, right? Art stands in pure exemplarity, Dante.)" }, { "id": "smalltalk_10402_5", "desc": "Post-Uptie Chat 2", "dlg": "Your head is so… unlike any technology I’ve seen. If you ever need to behead yourself, leave the job to me, not the other fools." }, { "id": "neglect_10402_1", "desc": "Idle", "dlg": "Hmph, there aren’t many places you can be anyway." }, { "id": "gacksung_10402_1", "desc": "Uptying", "dlg": "Hmph, I knew you would." }, { "id": "formation_10402_1", "desc": "Deployment", "dlg": "Already GRASPED." }, { "id": "battleentry_10402_1", "desc": "Stage Entry", "dlg": "I’ll show you art." }, { "id": "battle_select_10402_1", "desc": "Viewed in Battle", "dlg": "Found the info you need?" }, { "id": "battle_endcommand_10402_1", "desc": "Commencing Attack", "dlg": "Time to get going. Morons." }, { "id": "battle_enemy_break_10402_1", "desc": "Enemy Stagger", "dlg": "Got their weak spots down." }, { "id": "battle_break_10402_1", "desc": "Staggered", "dlg": "Ugh!" }, { "id": "battle_kill_10402_1", "desc": "Enemy Killed", "dlg": "PACTS." }, { "id": "battle_allydead_10402_1", "desc": "Ally Death", "dlg": "GENNED." }, { "id": "choice_success_p_10402_2", "desc": "Check Passed", "dlg": "Just like the intel. Artistic." }, { "id": "choice_fail_n_10402_1", "desc": "Check Failed", "dlg": "Got everything now? New expectations, Dante." }, { "id": "battle_clear_10402_1", "desc": "Victory Cry", "dlg": "Still got a long way to go before I reach the pinnacle." }, { "id": "battle_clear_ex_10402_1", "desc": "Extra Conditions Fulfilled", "dlg": "Indeed, this was… PACTS." }, { "id": "battle_defeat_10402_1", "desc": "Defeat Wail", "dlg": "It seems this work… was a failure." } ] }