{ "dataList": [ { "id": "get_11001_1", "desc": "Identity Acquisition", "dlg": "I’m Sinclair… Emil Sinclair. Oh, my number is, uhm… eleven." }, { "id": "lobby_morning_11001_1", "desc": "Morning Greeting", "dlg": "Good morning! Did you have a good… Oh, you can sleep, right, Manager…?" }, { "id": "lobby_noon_11001_1", "desc": "Afternoon Greeting", "dlg": "I feel the most comfortable at this time of the day. Have a nice afternoon, Manager." }, { "id": "lobby_night_11001_1", "desc": "Evening Greeting", "dlg": "How was your day? As for me… I couldn’t really focus on my tasks, I think." }, { "id": "smalltalk_11001_1", "desc": "Chatter #1", "dlg": "I don’t think I could ever have imagined doing this… Oh, it’s not that I dislike my job or anything, it’s just… something that randomly occurred to me." }, { "id": "smalltalk_11001_2", "desc": "Chatter #2", "dlg": "You really are amazing, Manager… I’m still struggling to adjust, and you’re leading us like a pro despite your memory loss." }, { "id": "smalltalk_11001_3", "desc": "Chatter #3", "dlg": "Look, Rodya gave me some snacks. I’m gonna save some for later. Hehe." }, { "id": "smalltalk_11001_4", "desc": "Chatter #4", "dlg": "Say, Dante… Do you… really feel nothing having that for your head? Is the world… still normal to you?" }, { "id": "smalltalk_11001_5", "desc": "Chatter #5", "dlg": "So, if you don’t remember your past, I guess that means you don’t have regrets either, right, Dante? It might be rude of me to say this, but… I envy that. You get to completely focus on the present." }, { "id": "neglect_11001_1", "desc": "Idle", "dlg": "Um, Manager…? Where are you? Are you busy?" }, { "id": "formation_11001_1", "desc": "Deployment", "dlg": "Umm… You want me? Mmh… I will do my best…" }, { "id": "battleentry_11001_1", "desc": "Stage Entry", "dlg": "I guess this is for the best, right…?" }, { "id": "battle_select_11001_1", "desc": "Viewed in Battle", "dlg": "Did I do something wrong…?" }, { "id": "battle_endcommand_11001_1", "desc": "Commencing Attack", "dlg": "I’ll try…!" }, { "id": "battle_enemy_break_11001_1", "desc": "Enemy Stagger", "dlg": "I did it, right…?" }, { "id": "battle_break_11001_1", "desc": "Staggered", "dlg": "Ngh…!" }, { "id": "battle_kill_11001_1", "desc": "Enemy Killed", "dlg": "I did it!" }, { "id": "battle_allydead_11001_1", "desc": "Ally Death", "dlg": "Will that happen to me too…?" }, { "id": "choice_success_p_11001_1", "desc": "Check Passed", "dlg": "Thank goodness I made it…" }, { "id": "choice_fail_n_11001_1", "desc": "Check Failed", "dlg": "It’s all my fault…" }, { "id": "battle_clear_11001_1", "desc": "Victory Cry", "dlg": "Umm… Did we make it? I’m so relieved." }, { "id": "battle_clear_ex_11001_1", "desc": "Extra Conditions Fulfilled", "dlg": "I don’t really think it’s thanks to me. I appreciate the compliment, though. I was reminded of my mother for a moment." }, { "id": "battle_defeat_11001_1", "desc": "Defeat Wail", "dlg": "Sorry. I should have done better… I still have a lot of room for improvement." } ] }