{ "dataList": [ { "id": "get_11004_1", "desc": "Identity Acquisition", "dlg": "Salutations… I’ve been told that this is… where I’ll stir with entertainment." }, { "id": "lobby_morning_11004_1", "desc": "Morning Greeting", "dlg": "A fresh morning. Let’s kick off today with an energetic start." }, { "id": "lobby_noon_11004_1", "desc": "Afternoon Greeting", "dlg": "What a lazy afternoon… When I feel drowsy, I tend to shake the instruments in my hands to whatever rhythm. Like this, and like that." }, { "id": "lobby_night_11004_1", "desc": "Evening Greeting", "dlg": "The favorite hours of the dead… When do you go to sleep, Dante?" }, { "id": "smalltalk_11004_1", "desc": "Chatter #1", "dlg": "Oh… You wanna hear my music? Hmm… I’ll shake something out, if you insist." }, { "id": "smalltalk_11004_2", "desc": "Chatter #2", "dlg": "You should keep your head empty in a fight. It’s all about the rhythm. Stay lively, but without missing a beat." }, { "id": "smalltalk_11004_3", "desc": "Chatter #3", "dlg": "What do you do when your mind is disturbed, Manager? How about learning to play music with me? It’s something that helped me a lot." }, { "id": "smalltalk_11004_4", "desc": "Post-Uptie Chat 1", "dlg": "I wasn’t always like this. One day, I chanced upon music and dance… They opened a window into my own psyche." }, { "id": "smalltalk_11004_5", "desc": "Post-Uptie Chat 2", "dlg": "I know of a way to shake off the agony, fear, anxiety, and all else that weighs you down. Just surrender yourself to the rhythm, and it will lead you." }, { "id": "neglect_11004_1", "desc": "Idle", "dlg": "…Did you not like my performance?" }, { "id": "gacksung_11004_1", "desc": "Uptying", "dlg": "I’ll repay you with merrier music." }, { "id": "formation_11004_1", "desc": "Deployment", "dlg": "Let’s shake it." }, { "id": "battleentry_11004_1", "desc": "Stage Entry", "dlg": "Is this the right choice…?" }, { "id": "battle_select_11004_1", "desc": "Viewed in Battle", "dlg": "What’s up, Dante…?" }, { "id": "battle_endcommand_11004_1", "desc": "Commencing Attack", "dlg": "I’ll bust your head." }, { "id": "battle_enemy_break_11004_1", "desc": "Enemy Stagger", "dlg": "I’ll take your head next." }, { "id": "battle_break_11004_1", "desc": "Staggered", "dlg": "Unk!" }, { "id": "battle_kill_11004_1", "desc": "Enemy Killed", "dlg": "Too easy." }, { "id": "battle_allydead_11004_1", "desc": "Ally Death", "dlg": "Who’s up next…?" }, { "id": "choice_success_p_11004_1", "desc": "Check Passed", "dlg": "That was easier than I thought." }, { "id": "choice_fail_n_11004_1", "desc": "Check Failed", "dlg": "Not what I wished for…" }, { "id": "battle_clear_11004_1", "desc": "Victory Cry", "dlg": "Just as I was about to feel some enthusiasm… it’s over already." }, { "id": "battle_clear_ex_11004_1", "desc": "Extra Conditions Fulfilled", "dlg": "Today’s performance was satisfying. It entertained me to no end." }, { "id": "battle_defeat_11004_1", "desc": "Defeat Wail", "dlg": "We can always try again. Nothing says we can’t give it another shake." } ] }