{ "dataList": [ { "id": "get_10103_1", "desc": "Identity Acquisition", "dlg": "I know of the ways to cut through a heart with elegance and eccentricity." }, { "id": "lobby_morning_10103_1", "desc": "Morning Greeting", "dlg": "It’s time again for a banquet of swordplay." }, { "id": "lobby_noon_10103_1", "desc": "Afternoon Greeting", "dlg": "Be wary of those with plenty of laughs and smiles to show. A sharp edge lurks beneath that deceptive expression." }, { "id": "lobby_night_10103_1", "desc": "Evening Greeting", "dlg": "I do not enjoy the moonlight much. All it does is shed a gleam on what should be left unlit." }, { "id": "smalltalk_10103_1", "desc": "Chatter #1", "dlg": "These scars? They are healed up now. Rather than that… shouldn’t you be asking what became of those who left them on me?" }, { "id": "smalltalk_10103_2", "desc": "Chatter #2", "dlg": "The sharpest blade has no meaning if it lies unused." }, { "id": "smalltalk_10103_3", "desc": "Chatter #3", "dlg": "Are you curious of my past? Such things… have all been cut off long ago." }, { "id": "smalltalk_10103_4", "desc": "Post-Uptie Chat 1", "dlg": "To tell you a secret, I can slay a foe with both my eyes and ears closed. …I was in jest. Dante, you truly are credulous." }, { "id": "smalltalk_10103_5", "desc": "Post-Uptie Chat 2", "dlg": "Until now, a clock was nothing more than a useless thing to me. Yours, however, has such a peculiar charm to it, Dante." }, { "id": "neglect_10103_1", "desc": "Idle", "dlg": "You’re rather cold, turning away the moment a conversation dies down." }, { "id": "gacksung_10103_1", "desc": "Uptying", "dlg": "I shall stay by your side until my sword breaks." }, { "id": "formation_10103_1", "desc": "Deployment", "dlg": "It’s time to raise a deluge of blood." }, { "id": "battleentry_10103_1", "desc": "Stage Entry", "dlg": "Are you in need of this blade?" }, { "id": "battle_select_10103_1", "desc": "Viewed in Battle", "dlg": "The sword is still sharp." }, { "id": "battle_endcommand_10103_1", "desc": "Commencing Attack", "dlg": "I shall carve the sin unto you." }, { "id": "battle_enemy_break_10103_1", "desc": "Enemy Stagger", "dlg": "It’s bloodshed." }, { "id": "battle_break_10103_1", "desc": "Staggered", "dlg": "Hmh…" }, { "id": "battle_kill_10103_1", "desc": "Enemy Killed", "dlg": "A consequence of the scars." }, { "id": "battle_allydead_10103_1", "desc": "Ally Death", "dlg": "This will leave a scar not." }, { "id": "choice_success_p_10103_1", "desc": "Check Passed", "dlg": "Scars signify experience." }, { "id": "choice_fail_n_10103_1", "desc": "Check Failed", "dlg": "It would seem that I dug a grave." }, { "id": "battle_clear_10103_1", "desc": "Victory Cry", "dlg": "I am relieved to see that they know to comply." }, { "id": "battle_clear_ex_10103_1", "desc": "Extra Conditions Fulfilled", "dlg": "I shred them to pieces. My mind is now clearer than ever." }, { "id": "battle_defeat_10103_1", "desc": "Defeat Wail", "dlg": "My sword has cut its fair share. Nothing stops me from accepting this result." } ] }