{ "dataList": [ { "id": "battle_battleunit_guard", "content": "防御" }, { "id": "popup_message_ego_seat_lack", "content": "E.G.Oを使用することが出来ません。空きを確認してください。" }, { "id": "popup_message_ego_resources_lack", "content": "E.G.Oを使用することが出来ません。文様を確認してください。" }, { "id": "option_title", "content": "設定" }, { "id": "option_btn_exit", "content": "ステージから退出" }, { "id": "option_btn_statistical", "content": "戦闘リザルト" }, { "id": "creature_destroy_notice", "content": "部位破壊" }, { "id": "oneside_attack", "content": "一方攻撃" }, { "id": "guard", "content": "防御" }, { "id": "power", "content": "威力" }, { "id": "require", "content": "必要" }, { "id": "battle_log_atk_hp", "content": "{0}が{1}へ{2}のダメージ!" }, { "id": "battle_log_atk_mp", "content": "{0}が{1}へ{2}の精神力ダメージ!" }, { "id": "battle_log_recover_hp", "content": "{0}が{1}を使用し、体力を{2}回復" }, { "id": "battle_log_guard", "content": "{0}が防御" }, { "id": "battle_log_buf_to_other", "content": "{0}が{1}へ{2}を{3}付与" }, { "id": "battle_log_buf_to_self", "content": "{0}が自分に{1}を{2}付与" }, { "id": "battle_log_use_ego", "content": "{0}のE.G.O:{1}覚醒!!" }, { "id": "battle_log_use_ego_corrosion", "content": "{0}のE.G.O:{1}侵蝕!!" }, { "id": "battle_log_personality_corrosion", "content": "{0}の精神崩壊!!" }, { "id": "battle_log_low_morale", "content": "{0}の士気低下!" }, { "id": "battle_log_panic", "content": "{0}のパニック!!" }, { "id": "choice_result_success", "content": "判定成功" }, { "id": "choice_result_fail", "content": "判定失敗" }, { "id": "choice_result_skip", "content": "判定スキップ" }, { "id": "info_button_detailinfo", "content": "詳細情報" }, { "id": "info_button_skill", "content": "スキル" }, { "id": "info_button_awakenskill", "content": "覚醒スキル" }, { "id": "info_button_erosionskill", "content": "侵蝕スキル" }, { "id": "resonance", "content": "共鳴" }, { "id": "perfect_resonance", "content": "完全共鳴" }, { "id": "break", "content": "混乱" }, { "id": "mental_break", "content": "精神崩壊" }, { "id": "low_morale", "content": "士気低下" }, { "id": "panic", "content": "パニック" }, { "id": "status", "content": "ステータス" }, { "id": "status_abnormal", "content": "状態異常" }, { "id": "immunity_information", "content": "耐性情報" }, { "id": "awaken_ego_skill", "content": "覚醒スキル" }, { "id": "erosion_ego_skill", "content": "侵蝕スキル" }, { "id": "turnplace_test_name", "content": "残されたロボトミー支部のどこか" }, { "id": "death", "content": "死亡" }, { "id": "slash", "content": "斬撃" }, { "id": "penetrate", "content": "貫通" }, { "id": "hit", "content": "打撃" }, { "id": "action_disable", "content": "行動不能" }, { "id": "ab_event_select_character", "content": "囚人選択" }, { "id": "ab_event_select_desc", "content": "選択内容" }, { "id": "ab_event_rate", "content": "成功確率" }, { "id": "formet_event_rate", "content": "成功確率 : {0}" }, { "id": "ab_event_decision", "content": "判定開始" }, { "id": "ab_event_need", "content": "必要" }, { "id": "ab_battle_resume", "content": "戦闘再開" }, { "id": "info_button_choice_log", "content": "選択肢ログ" }, { "id": "info_button_story", "content": "ストーリー" }, { "id": "info_button_ego", "content": "E.G.O" }, { "id": "dungeon_encounter_start", "content": "開始点" }, { "id": "dungeon_encounter_battle", "content": "一般戦闘" }, { "id": "dungeon_encounter_ab_battle", "content": "集中戦闘" }, { "id": "dungeon_encounter_hard_battle", "content": "危険戦闘" }, { "id": "dungeon_encounter_event", "content": "イベント" }, { "id": "dungeon_encounter_save", "content": "セーブポイント" }, { "id": "dungeon_encounter_boss", "content": "フロアボス" }, { "id": "bottom_winrate", "content": "勝率" }, { "id": "bottom_dmg", "content": "ダメージ量" }, { "id": "ab_event_next", "content": "次へ" }, { "id": "explanatory", "content": "カテゴリ" }, { "id": "get_ego_gift", "content": "E.G.Oギフト獲得" }, { "id": "get_ego_gift_desc", "content": "E.G.Oギフトを獲得しました。" }, { "id": "selection", "content": "選択肢" }, { "id": "result", "content": "結果" }, { "id": "choice_total_rate", "content": "成功確率(トータル)" }, { "id": "enter", "content": "入場" }, { "id": "recommend_level", "content": "推奨レベル" }, { "id": "enemy_info", "content": "敵情報" }, { "id": "enter_clear_requirement", "content": "EXクリア条件" }, { "id": "choice_event_resume", "content": "戻る" }, { "id": "crime_state_judgment", "content": "{0}判定" }, { "id": "choice_personality", "content": "判定を進行する人格を選択してください。" }, { "id": "success_result", "content": "成功値" }, { "id": "expectation_result", "content": "予想値" }, { "id": "outcome_result", "content": "結果" }, { "id": "choice_event_percent", "content": "予想確率" }, { "id": "skill_expectition_value", "content": "スキル予想値: {0}-{1}" }, { "id": "skill_expectition_or_value", "content": "スキル予想値: {0} or {1}" }, { "id": "skill_correction_value", "content": "{0} 補正値: {1}" }, { "id": "correction_based_on_association", "content": "{0}所属補正値{1}(, )" }, { "id": "action_choice_event_result_example_battle", "content": "戦闘発生" }, { "id": "action_choice_event_result_example_event", "content": "イベント" }, { "id": "action_choice_event_result_example_resume", "content": "戻る" }, { "id": "areaatk_attack", "content": "広域スキル" }, { "id": "enter_battle", "content": "戦闘開始" }, { "id": "choice_event_five_percent", "content": "5%の確率で成功" }, { "id": "choice_event_five_percent_success", "content": "5%の確率で判定成功" }, { "id": "skillinfo_passivetitle", "content": "パッシブ効果" }, { "id": "skillinfo_coinabilitytitle", "content": "スキル効果" }, { "id": "dungeon_save_desc", "content": "セーブポイント到達。\nダンジョン進行状況が保存されました。\n全囚人が回復します。" }, { "id": "battle_battleunit_evade", "content": "回避" }, { "id": "battle_battleunit_counter", "content": "反撃" }, { "id": "battle_operation_defence", "content": "守備" }, { "id": "battle_increase_mp", "content": "精神力増加" }, { "id": "battle_decrease_mp", "content": "精神力減少" }, { "id": "dungeon_encounter_type_start", "content": "開始" }, { "id": "dungeon_encounter_type_battle", "content": "一般戦闘" }, { "id": "dungeon_encounter_type_ab_battle", "content": "集中戦闘" }, { "id": "dungeon_encounter_type_hard_battle", "content": "危険戦闘" }, { "id": "dungeon_encounter_type_event", "content": "イベント" }, { "id": "dungeon_encounter_type_save", "content": "セーブルーム" }, { "id": "dungeon_encounter_type_boss", "content": "ボス戦闘" }, { "id": "battle_mp", "content": "精神力" }, { "id": "abnormality_part_hp", "content": "部位体力" }, { "id": "abnormality_research_level", "content": "観察レベル" }, { "id": "abnormality_no_research_level", "content": "観察レベルなし" }, { "id": "Insufficient_conditions", "content": "条件未達成" }, { "id": "skillinfo_keyword", "content": "キーワード" }, { "id": "ability_turn", "content": "回数" }, { "id": "ego_erosion", "content": "E.G.O侵蝕" }, { "id": "continuous_turn", "content": "持続ターン" }, { "id": "status_buff_list", "content": "効果リスト" }, { "id": "stack", "content": "スタック" }, { "id": "slash_resistance", "content": "斬撃耐性" }, { "id": "penetrate_resistance", "content": "貫通耐性" }, { "id": "hit_resistance", "content": "打撃耐性" }, { "id": "Lack_Buff", "content": "!{0} 不足!" }, { "id": "received_the_golden_bough", "content": "黄金の枝 奪回" }, { "id": "destroyable", "content": "破壊可能" }, { "id": "resumption", "content": "再開" }, { "id": "stage_GiveUp", "content": "ステージをギブアップ" }, { "id": "show_skillTool", "content": "スキルツールを表示" }, { "id": "auto_coinToss", "content": "オートコイントス" }, { "id": "babayaga_alert", "content": "{0}回のチャンスが残っている。" }, { "id": "battle_operation_offset", "content": "相殺" }, { "id": "oneside_defense", "content": "一方防御" }, { "id": "cantIdentify", "content": "[敵味方識別不可]" }, { "id": "popup_message_ego_irrevocable", "content": "前のターンにて生成したE.G.Oスキルはキャンセルすることができません。" }, { "id": "stock", "content": "保有" }, { "id": "stable", "content": "安定" }, { "id": "un_stable", "content": "不安定" }, { "id": "vibration_explosion", "content": "振動爆発!" }, { "id": "sinking_surge", "content": "沈潜殺到!" }, { "id": "targetSlotWeight", "content": "攻撃加重値" }, { "id": "EGO_ErodeProbability", "content": "侵蝕確率" }, { "id": "EGOSelectUI_resources_lack", "content": "資源が足りません。\nアイコンを確認してください。" }, { "id": "EGOSelectUI_DetailInfo", "content": "詳細情報" }, { "id": "ab_part_destroyable", "content": "破壊可能" }, { "id": "ab_part_destroyable_and_can_vanish", "content": "破壊・摘出可能" }, { "id": "ab_guidebook_view", "content": "図鑑を見る" }, { "id": "show_BattleAblityUI", "content": "戦闘中の詳細情報UI表示" }, { "id": "Ahab_NotTarget_Onece", "content": "私が本当に狙うべきなのは…。" }, { "id": "Ahab_NotTarget_Twice", "content": "常に前だけを、穴が空くほど\n見つめている必要は無いんだ…。" }, { "id": "Ahab_NotTarget_Thrice", "content": "前へ進むには、私の隣にあったものを\n見つめ直すべきときもあるんだ…。" }, { "id": "show_BattleUnitAblityUI", "content": "戦闘中の効果UI表示" }, { "id": "LobotomyStartTypo_Title_1", "content": "緑の黎明" }, { "id": "LobotomyStartTypo_Name_1", "content": "疑問" }, { "id": "LobotomyStartTypo_Desc_1", "content": "ある日疑問が生じた。我々はどこから来たのか。誰かから生命を与えられ、無責任に遺された。" }, { "id": "LobotomyStartTypo_KillCountTitle_1", "content": "制圧状況" }, { "id": "LobotomyClearTypo_Title_1", "content": "緑の黎明" }, { "id": "LobotomyClearTypo_Name_1", "content": "疑問" }, { "id": "LobotomyClearTypo_Desc_1", "content": "生きていくということは、苦痛であった。" }, { "id": "LobotomyEndTypo_Title", "content": "制圧時間満了" }, { "id": "LobotomyEndTypo_Desc", "content": "残り試練個体: {0}" }, { "id": "abnormality_all_part", "content": "全部位" }, { "id": "applying_buff_format", "content": "{0} 適用中" }, { "id": "level_number_UNDEF", "content": "未定" }, { "id": "level_number_HYPHEN", "content": "-" }, { "id": "received_the_golden_bough_undecided", "content": "?" }, { "id": "vibration_fusion", "content": "振幅絡縺!" }, { "id": "BatonPassUIText", "content": "待機解除" }, { "id": "perfect", "content": "完全" }, { "id": "ab_part_destroyed", "content": "破壊完了" }, { "id": "ab_part_vanished", "content": "破壊・摘出完了" }, { "id": "ab_part_cannot_destroy_and_vanish", "content": "破壊・摘出不可" }, { "id": "current_hp", "content": "現体力" }, { "id": "break_section_format", "content": "混乱区間[{0}]" }, { "id": "no_break_section", "content": "混乱区間なし" }, { "id": "correction_based_on_unit_keyword", "content": "{0}人格補正値{1}(, )" }, { "id": "battle_operation_counter", "content": "強化反撃" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_0", "content": "黎明" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_1", "content": "白昼" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_2", "content": "夕暮" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_3", "content": "深夜" }, { "id": "LobotomyOrdealTypo_QliphothLevel", "content": "クリフォト暴走 - {0}段階" }, { "id": "SinkingWhite_stack", "content": "生きた蝶" }, { "id": "SinkingWhite_turn", "content": "死んだ蝶" }, { "id": "BulletLament_stack", "content": "生きた蝶(弾丸)" }, { "id": "BulletLament_turn", "content": "死んだ蝶(弾丸)" }, { "id": "Retreat_TextAlarm", "content": "!退却!" }, { "id": "Retreat_TextPassive", "content": "退却中" }, { "id": "battle_operation_defense", "content": "強化防御" }, { "id": "battle_operation_defense_TextTypo", "content": "威力軽減!" }, { "id": "battle_StageBuffUI_Stackdesc", "content": "(現在の数値: {0})" }, { "id": "EGOSelectUI_not_allow", "content": "現在装着できないE.G.Oです" }, { "id": "laceration_surge", "content": "出血殺到!" }, { "id": "QTE_Notice", "content": "共に駆け抜けてゆくんだ!" }, { "id": "septempeccata_classification", "content": "{0}型" }, { "id": "run_forBattlePortraitStateText", "content": "後退" }, { "id": "ReturnPassUIText", "content": "復帰" }, { "id": "NoHavePassive", "content": "同期化段階: 規定値以下\nサポートパッシブ非活性化状態" }, { "id": "LocalSetButtonTitle_ImportanceLevel", "content": "重要度" }, { "id": "Retreat_Command_TextAlarm", "content": "!退却命令!" }, { "id": "Retreat_Quit_TextAlarm", "content": "!戦場離脱!" }, { "id": "ab_part_gadget_activated", "content": "活性化" }, { "id": "ab_part_gadget_deactivated", "content": "非活性化" }, { "id": "UpperSkillInfo_Player_ImportanceLevel_1_Desc", "content": "!対応重要度:中!" }, { "id": "UpperSkillInfo_Player_ImportanceLevel_2_Desc", "content": "!対応重要度:高!" }, { "id": "UpperSkillInfo_Player_ImportanceLevel_3_Desc", "content": "!対応重要度:最高!" }, { "id": "UpperSkillInfo_Enemy_ImportanceLevel_1_Desc", "content": "!対応重要度:中!" }, { "id": "UpperSkillInfo_Enemy_ImportanceLevel_2_Desc", "content": "!対応重要度:高!" }, { "id": "UpperSkillInfo_Enemy_ImportanceLevel_3_Desc", "content": "!対応重要度:最高!" }, { "id": "EgoGiftListPopupTabType_CANDIDATE", "content": "条件付き発動" }, { "id": "EgoGiftListPopupTabType_EXCLUDE_CANDIDATE", "content": "常時発動" }, { "id": "EgoGiftListPopupTabType_active", "content": "発動中" }, { "id": "UnitInformation_emptySkillList", "content": "スキルがありません。" }, { "id": "retire_forBattlePortraitStateText", "content": "戦闘不能" }, { "id": "KAA1C9ActivateEffect", "content": "使用済みのK社アンプル" }, { "id": "contMineInfo_Title", "content": "現在進行中の回" }, { "id": "contMineInfo_Desc_Valid_Reward", "content": "※ステージギブアップ時、モジュールを{0}個消耗および報酬獲得" }, { "id": "contMineInfo_Desc_Invalid_Reward", "content": "※ステージギブアップ時、モジュール消耗・報酬獲得なし" } ] }