{ "dataList": [ { "id": 815101, "levelList": [ { "level": 1, "name": "刺し進める", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]を5付与、[Combustion]回数が2増加" } ] } ] } ] }, { "id": 815102, "levelList": [ { "level": 1, "name": "尻尾打ち", "desc": "[WinDuel] 対象に[Combustion]があるなら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]を5付与、[Combustion]回数が2増加" } ] } ] } ] }, { "id": 815103, "levelList": [ { "level": 1, "name": "息を吹き込む", "desc": "[WhenUse] 対象の[Combustion]が5以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 次のターンに[CrimsonTakeDamageUp]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]8を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[CrimsonTakeDamageUp]1を付与" } ] } ] } ] }, { "id": 815104, "levelList": [ { "level": 1, "name": "反撃", "desc": "[WhenUse] 対象の[Combustion]が5以上なら、コイン威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDmgUp_Weak]1を得る" } ] } ] } ] }, { "id": 815201, "levelList": [ { "level": 1, "name": "飛びつく", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]2を付与, [Sinking]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]2を付与, [Sinking]回数が2増加" } ] } ] } ] }, { "id": 815202, "levelList": [ { "level": 1, "name": "撃ち込みまくる", "desc": "[WinDuel] 対象に[Sinking]があるなら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]3を付与, [Sinking]回数が3増加" } ] } ] } ] }, { "id": 815203, "levelList": [ { "level": 1, "name": "水爆弾", "desc": "[WhenUse] 対象の[Sinking]が5以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]8を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[AzureTakeDamageUp]2を付与" } ] } ] } ] }, { "id": 815204, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] 対象に[Sinking]2を付与", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815301, "levelList": [ { "level": 1, "name": "抜剣", "desc": "[WhenUse] [Breath]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] } ] } ] }, { "id": 815302, "levelList": [ { "level": 1, "name": "切動", "desc": "[WhenUse] [Breath]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] 次のターンに[AttackDmgUp]1を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" } ] } ] } ] }, { "id": 815303, "levelList": [ { "level": 1, "name": "処断", "desc": "[WinDuel] 自分の[Breath]回数が1増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]1を得る、[Breath]回数が1増加" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[SlashDamageUp]1を得る" }, { "desc": "[OnSucceedAttack] 次のターンに[SlashResistDown]2を付与" } ] } ] } ] }, { "id": 815304, "levelList": [ { "level": 1, "name": "殺主", "desc": "[WinDuel] 自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]3を得る、[Breath]回数が1増加" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[SlashDamageUp]2を得る" }, { "desc": "[OnSucceedAttack] [SlashResistDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" }, { "desc": "[OnSucceedAttackHead] [Laceration]回数が3増加" } ] } ] } ] }, { "id": 815305, "levelList": [ { "level": 1, "name": "骨断", "desc": "[StartBattle] バリアを50得る\n[WhenUse] バリアが全て消耗されなかったら、マッチ威力 +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [SlashResistDown]3を付与" } ] }, { "coindescs": [ { "desc": "クリティカルダメージ量 +100%" }, { "desc": "[OnSucceedAttack] [Laceration]10を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] バリアが全て消耗されなかったら、[Grudge]を攻撃加重値で割った数値をそれぞれ固定ダメージとして付与" } ] } ] } ] }, { "id": 815306, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] [Breath]4を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815307, "levelList": [ { "level": 1, "name": "肉斬", "desc": "反撃スキルを発動させたスキルで受けたダメージだけ[Grudge]を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815405, "levelList": [ { "level": 1, "name": "骨断", "desc": "[StartBattle] バリアを200得る\n[WhenUse] 自分の[Breath]回数が3増加\n[WhenUse] バリアが全て消耗されなかったら、マッチ威力 +10", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [SlashResistDown]3を付与" } ] }, { "coindescs": [ { "desc": "クリティカルダメージ量 +100%" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]5を付与" }, { "desc": "[OnSucceedAttack] [Laceration]10を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] バリアが全て消耗されなかったら、[Grudge]を攻撃加重値で割った数値をそれぞれ固定ダメージとして付与" } ] } ] } ] }, { "id": 815408, "levelList": [ { "level": 1, "name": "剣舞", "desc": "[EnemyKill] 次のターンに[AttackUp]3, [DefenseUp]3を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815409, "levelList": [ { "level": 1, "name": "骨断", "desc": "[CantChangeTarget]\n体力が最も低い対象を優先して攻撃\n[EnemyKill] [Grudge]が2倍になる\n[EnemyKill] [Grudge]だけ体力を回復", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] [Grudge]の数値だけ固定ダメージ" } ] } ] } ] } ] }