{ "dataList": [ { "id": 123901, "levelList": [ { "level": 1, "name": "終わらぬ祝祭", "desc": "[CantDuel]\n対象が守備スキルを使用したならダメージを受けない\n[WhenUse] 次のターンにゴンドラを1つ生成", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 123902, "levelList": [ { "level": 1, "name": "永久なる祝祭", "desc": "[CantDuel]\n対象が守備スキルを使用したならダメージを受けない\n[WhenUse] 次のターンにゴンドラを4つ生成", "coinlist": [ { "coindescs": [ {} ] }, { "coindescs": [ {} ] }, { "coindescs": [ {} ] }, { "coindescs": [ {} ] } ] } ] }, { "id": 124001, "levelList": [ { "level": 1, "name": "燃えるような渇き", "desc": "自分が消耗した[BloodDinner]100につき、最終威力 +1 (最大5)\n[WhenUse] 対象の[Laceration]5につき、基本威力 +1(最大3)\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得る\n[DefeatDuel] 精神力が3減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 124002, "levelList": [ { "level": 1, "name": "貫かれよ", "desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]を1得て精神力を3回復\n\n[DefeatDuel] 精神力が3減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える" } ] } ] } ] }, { "id": 124003, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血2式 - 杭", "desc": "[Laceration]が最も多く付与された対象を攻撃\n自分が消耗した[BloodDinner]100につき、最終威力 +1 (最大5)\n[WhenUse] 対象の[Laceration]5につきコイン威力 +1(最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" }, { "desc": "[OnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] (対象の[Laceration]威力 × 回数)だけ色欲属性ダメージを与える" } ] } ] } ] }, { "id": 124004, "levelList": [ { "level": 1, "name": "硬血式楔", "desc": "自分が消耗した[BloodDinner]100につき、最終威力 +1 (最大5)\n[StartBattle] 自分の[RegainedStrength]3につき、加重値 +1(最大2)\n[EndSkill] [RegainedStrength]を3消耗\n[DefeatDuel] 最終ダメージ量 -80%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が3増加" }, { "desc": "[WinDuelAttack] [Burst]3を付与" }, { "desc": "[DefeatDuelAttack] [RegainedStrength]1を消耗" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[WinDuelAttack] [Burst]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 124005, "levelList": [ { "level": 1, "name": "血の欲望", "desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を5回復\n[WhenUse] [RegainedStrength]5につき、付与する[Laceration]回数が1増加 (最大2)\n[DefeatDuel] 最終ダメージ量 -80%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 124006, "levelList": [ { "level": 1, "name": "血餐の時間", "desc": "[CantIdentify]\n[WhenUse] [BloodDinner]を最大300消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を3回復\n[WhenUse] [BloodDinner]を消耗したなら、精神力を30回復\n[DefeatDuel] 最終ダメージ量 -80%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 124007, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血4式 - 抉り抜き", "desc": "このスキルを使用するまで混乱状態にならない。\n[WhenUse] [BloodDinner]を最大100消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を15回復\n[WhenUse] 自分の[BloodDinner_Accumulation]の数値30につき、マッチ威力 +1(最大15)\n[DefeatDuel] ダメージ量が半減し、このスキルのダメージで対象が混乱しない\n[EndSkill] 増加したマッチ威力だけ、このターンと次のターンに[AttackDown], [DefenseDown]を得る。(最大15)\n[DefeatDuel] 最終ダメージ量 -80%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]8を付与" }, { "desc": "[OnSucceedAttack] [RegainedStrength]2を消耗" } ] } ] } ] }, { "id": 124008, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血14式マント", "desc": "自分が消耗した[BloodDinner]100につき、基本威力 +1 (最大10)\n[DuelGuard]\n[WinDuel] 対象へ[Laceration]4, [Burst]4を付与\n[DefeatDuel] [RegainedStrength]2を消耗", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 124009, "levelList": [ { "level": 1, "name": "脆い、脆いな", "desc": "[DuelCounter]\n[RegainedStrength]5につき基本威力 +1\n対象の[Laceration]5につきコイン威力 +1(最大2)\n[DefeatDuel] 精神力が3減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 124010, "levelList": [ { "level": 1, "name": "ブラッディー・メアリ-・ゴー・ラウンド", "desc": "[CantDuel]\n[WhenUse] 敵にダメージを与えず、次のターンに凝結した夢を生成する\n[WhenUse] [RegainedStrength]5につき、付与する[Laceration]回数が1増加 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] } ] } ] }, { "id": 124011, "levelList": [ { "level": 1, "name": "貫かれよ", "desc": "[DefeatDuel] 精神力が3減少\n[DefeatDuel] 最終ダメージ量 -50%", "coinlist": [ { "coindescs": [ {} ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 混乱状態になり、次のターンに[Penetration]状態になる" }, { "desc": "[EndCoin] 対象の[Laceration]威力が25減少。該当数値だけ[Laceration]を得て、[BloodDinner]が増加" } ] } ] } ] }, { "id": 124012, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血奥義 - 球", "desc": "このスキルを使用するまで混乱状態にならない。\n[BloodDinner_Common_Accumulation]だけダメージ量が増加(最大300%)\n[WhenUse] 精神力が30回復\n[WhenUse] [RegainedStrength]10につき、マッチ威力 +1\n[EndSkill] [RegainedStrength]を全て消耗。このターンと次のターンに[Vulnerable]5を得る。次のターンに[Binding]2を得る。\n[DefeatDuel] 最終ダメージ量 -80%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 117501, "levelList": [ { "level": 1, "name": "執拗に傷を付ける", "desc": "対象の[Laceration]威力が6以上なら、コイン威力 +1。このスキルにて付与する[Laceration]威力と回数の値 +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 117502, "levelList": [ { "level": 1, "name": "傷を付ける", "desc": "対象の[Laceration]威力が6以上なら、コイン威力 +1。このスキルにて付与する[Laceration]威力と回数の値 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 117503, "levelList": [ { "level": 1, "name": "締め付ける棘の蔓", "desc": "対象の[Laceration]威力が6以上なら、このスキルで付与する[Laceration]威力の値 +1\n対象の([Laceration]威力 + [Laceration]回数)が15以上なら、攻撃加重値 +2", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]2を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 117511, "levelList": [ { "level": 1, "name": "喉の渇いた花びら", "desc": "[Laceration]威力と回数の合計が最も高い対象に使用\n[WhenUse] 対象の[Laceration]威力6につき、コイン威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [ScarletTakeDamageUp]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が1回発動([Laceration]回数が1減少)" } ] } ] } ] }, { "id": 117512, "levelList": [ { "level": 1, "name": "爆発する花びら", "desc": "[Laceration]威力と回数の合計が最も高い対象に使用\n[WhenUse] 対象の[Laceration]威力6につき、コイン威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [ScarletTakeDamageUp]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が全て発動 ([Laceration]回数が全て減少)" } ] } ] } ] }, { "id": 117513, "levelList": [ { "level": 1, "name": "棘の嵐", "desc": "[WhenUse] 対象の[Laceration]威力が6以上なら、最終威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が1回発動([Laceration]回数が1減少)" } ] } ] } ] }, { "id": 117514, "levelList": [ { "level": 1, "name": "喉の渇いた棘", "desc": "[StartBattle] [AttackDmgUp]3, [Vulnerable]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加" } ] } ] } ] }, { "id": 117515, "levelList": [ { "level": 1, "name": "止まらない血", "desc": "[DuelCounter]\n[WhenUse] このスキルとマッチする対象は、マッチを進行する間[Laceration]回数が減少しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動させて、該当[Laceration]ダメージで生成された[BloodDinner]を即消耗する" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動させて、該当[Laceration]ダメージで生成された[BloodDinner]を即消耗する" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動させて、該当[Laceration]ダメージで生成された[BloodDinner]を即消耗する" } ] } ] } ] }, { "id": 117516, "levelList": [ { "level": 1, "name": "養分耽溺", "desc": "[BloodDinner]が100以上なら使用\n[EndBattle] [BloodDinner]を最大100消耗し、下記の効果を適用\n- 消耗した[BloodDinner]だけ本体と胴体部位の体力を回復\n- 消耗した[BloodDinner]20につき、次のターンに[AttackUp]1を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 117517, "levelList": [ { "level": 1, "name": "渇望する棘の蔓", "desc": "[WhenUse] [BloodDinner]を最大100消耗し、下記の効果を適用\n- 消耗した[BloodDinner]だけ本体と胴体部位の体力を回復\n- 消耗した[BloodDinner]20につき、このスキルの最終威力 +1\n[EndSkill] このスキルで消耗した[BloodDinner]が30未満なら、次のターンに[Vulnerable]2を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 118308, "levelList": [ { "level": 1, "name": "答えろ、ジア・バオユ", "desc": "[CantChangeTarget]\n編成順が最も早い対象を優先して攻撃する\n[WinDuel] [Burst]回数が4増加\n[DefeatDuel] 対象の編成順が最も高ければ、[Teaching]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与" } ] } ] } ] }, { "id": 118309, "levelList": [ { "level": 1, "name": "天罡星 - 格", "desc": "編成順が最も早い対象を優先して攻撃\n対象の[Teaching]1につき、コイン威力 -2\n[DefeatDuel] この攻撃で混乱状態にならない。この戦闘の間、[DefenseDown]24を得る\n[DefeatDuel] ダメージ量が50%だけ減少する", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] 対象の([Burst]威力 + [Burst]回数 + 保有している呪殺の種類)1につき、ダメージ量 +5%(最大100%)" } ] } ] } ] }, { "id": 118701, "levelList": [ { "level": 1, "name": "宝玉揺籃", "desc": "[CantChangeTarget]\n編成順が最も早いを優先して攻撃\n対象が編成順の最も早い対象なら、ダメージ量が0に固定される\n[EndSkill] 対象が編成順の最も早い対象なら、混乱状態にして次のターンに[ExpensiveJade]にする。以降ターン終了", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 118310, "levelList": [ { "level": 1, "name": "薙ぎ払い、畳み掛けよ", "desc": "[CantDuel]\n[CantChangeTarget]\nこのスキルは編成順が最も早い対象人格を除く人員を攻撃する\n次のターンに、編成順が最も早い対象人格を除く他の人格たちを黒獣 - 卯を利用して混乱状態にする、自分の混乱状態を解除\n[EndSkill] ターンが終了する", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" } ] } ] } ] }, { "id": 118703, "levelList": [ { "level": 1, "name": "お前たちはその瞳の力と特別さを、まだ何も分かっていないのだな", "desc": "編成順の最も早い対象を優先して攻撃\n[WhenUse] 宝玉があるなら、このスキルの全コインが[SuperCoin]になる\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、コイン威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数3, [Burst]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]1, [Burst]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]1, [Burst]1を付与" } ] } ] } ] }, { "id": 118704, "levelList": [ { "level": 1, "name": "仙人様方、どうかお見守りください…!", "desc": "編成順の最も早い対象を優先して攻撃\n[WinDuel] [Breath]5を得る、[Breath]回数が2増加\n[DefeatDuel] 次のターンに[AttackUp]2, [DefenseDown]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]2, [Vulnerable]2を付与" }, { "desc": "[OnSucceedAttack] [Laceration]回数2, [Burst]回数が2増加" } ] } ] } ] }, { "id": 118707, "levelList": [ { "level": 1, "name": "お前は相変わらず何も出来はしないのだぞ", "desc": "[WhenUse] 精神力を8回復\n[WhenUse] メインターゲットの体力が50%未満か、メインターゲットの[Burst]と[Laceration]の合計が10以上なら、[SuperCoin]になる\n[DefeatDuel] [Vulnerable]1を得る\n- ホンルにマッチ敗北時、代わりに2得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4, [Burst]4を付与" }, { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttack] 精神力ダメージ10, ダメージ量の50%だけ混乱区間を前進" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" }, { "desc": "[OnSucceedAttack] 精神力を8回復" } ] } ] } ] }, { "id": 124105, "levelList": [ { "level": 1, "name": "爆砕斬", "desc": "[Prey]を保有した対象を優先して指定\n速度と関係なく、このスキルとマッチができる\n対象の[Combustion]と[Vibration]の合計6につき、コイン威力 +1 (最大3)\n[DefeatDuel] 最終ダメージ量 -50%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[OnSucceedAttack] [Combustion]3を付与" }, { "desc": "[OnSucceedAttack] [Vibration]3を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Vibration]4を付与、[Vibration]回数が4増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[OnSucceedAttack] [Combustion]回数が3増加" }, { "desc": "[OnSucceedAttack] [Vibration]回数が3増加" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "このコイン効果で[BulletPropellant]を消耗したなら、ダメージ量 +50%" }, { "desc": "[OnSucceedAttack] [Combustion]を3付与、[Combustion]回数が3増加" }, { "desc": "[UnBrokenCoinOnSucceedAttack] 2回[VibrationExplosion]。対象の[Vibration]回数が2減少" } ] } ] } ] }, { "id": 124106, "levelList": [ { "level": 1, "name": "快刀亂麻", "desc": "[Prey]を保有する対象を優先して指定\n速度と関係なくこのスキルとマッチができ、このスキルを使用するまで混乱状態にならない\n[WhenUse] [BattleSense]を全て消耗。消耗した数値が\n- 10以上なら、10につき攻撃加重値 +1 (最大2)\n- 25の場合、メインターゲットの[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大5)\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱せず、[Combustion]威力と回数、[Vibration]威力と回数付与量が半減 (他の効果で増加する数値を除く)\n[EndSkill] [FullReload] (1ターンにつき1回)\n- [BulletPropellantSpecial]を保有しているなら、代わりに[ReloadKeepAmmo] (1ターンにつき1回)\n[DefeatDuel] 最終ダメージ量 -50%\n[EndSkill] このターンが終了", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を全て消耗" }, { "desc": "[OnSucceedAttack] 消耗した[BulletPropellant]だけ[Combustion]を付与、[Combustion]回数が増加、[Vibration]を付与、[Vibration]回数が増加" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] 3回[VibrationExplosion]。対象の[Vibration]回数が3減少" } ] } ] } ] }, { "id": 124107, "levelList": [ { "level": 1, "name": "超絶猛虎殺撃乱斬", "desc": "[Prey]を保有する対象を優先して指定\n速度と関係なくこのスキルとマッチができ、このスキルを使用するまで混乱状態にならない\n[WhenUse] [BattleSense]を全て消耗。消耗した数値が\n- 10以上なら、10につき攻撃加重値 +1 (最大4)\n- 25以上なら、メインターゲットの[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大6)\n- 50の場合、コイン威力 +1, ダメージ量 +50%\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱せず、[Combustion]威力と回数、[Vibration]威力と回数付与量が半減 (他の効果で増加する数値を除く)\n[EndSkill] [FullReload] (1ターンにつき1回)\n- [BulletPropellantSpecial]を保有しているなら、代わりに[ReloadKeepAmmo] (1ターンにつき1回)\n[DefeatDuel] 最終ダメージ量 -50%\n[EndSkill] このターンが終了", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[OnSucceedAttack] [Combustion]6を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[OnSucceedAttack] [Combustion]回数が6増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[OnSucceedAttack] [Vibration]6を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[OnSucceedAttack] [Vibration]回数が6増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[UnBrokenCoinOnSucceedAttack] 5回[VibrationExplosion]。対象の[Vibration]回数が5減少" } ] } ] } ] }, { "id": 124108, "levelList": [ { "level": 1, "name": "天退星刀 装填", "desc": "[WhenUse] 精神力を10回復\n- 精神力が0未満なら、精神力を5追加で回復\n[DuelCounter]\n[DefeatDuel] [BulletPropellant]が1減少\n[EndSkill] [FullReload] (1ターンにつき1回)\n- [BulletPropellantSpecial]を保有しているなら、代わりに[ReloadKeepAmmo] (1ターンにつき1回)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]2を付与" } ] }, { "coindescs": [ { "desc": "[BulletPropellant]を1消耗" }, { "desc": "[OnSucceedAttack] [Combustion]3を付与" }, { "desc": "[OnSucceedAttack] [Combustion]回数が3増加" } ] } ] } ] }, { "id": 124301, "levelList": [ { "level": 1, "name": "キャンディーちょうだい。", "desc": "[GiveMeCandy]を持つ対象を優先して攻撃\n[WhenUse] 対象の[GiveMeCandy]1につきコイン威力 +1(最大5)\n[DefeatDuel] 最終ダメージ量 -50%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] 対象に[GiveMeCandy]があるなら、対象は次のターンに混乱状態になる。" }, { "desc": "[DefeatDuel] 対象の[GiveMeCandy]だけまんぷく を得る" }, { "desc": "[EndSkill] マッチを進行した対象の[GiveMeCandy]を全て除去" } ] } ] } ] }, { "id": 124302, "levelList": [ { "level": 1, "name": "ない。キャンディー。", "desc": "[BeforeAttack] [GiveMeCandy]を持つ人格の数だけ、攻撃加重値が増加 (最大3)\n[WhenUse] [GiveMeCandy]を持つ人格数だけダメージ量 +10% (最大50%)\n[WhenUse] メインターゲットの保有する[GiveMeCandy]1につき、コイン威力 +1 (最大5)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 124303, "levelList": [ { "level": 1, "name": "あんたたち…。", "desc": "[WhenUse] 対象の[GiveMeCandy]1につき、コイン威力 +1(最大5)\n[DefeatDuel] 最終ダメージ量 -50%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 124304, "levelList": [ { "level": 1, "name": "ぶるんぶるん", "desc": "[CantDuel] \n[WhenUse] [GiveMeCandy]を持つ人格の数だけダメージ量 +20% (最大100%)", "coindescs": [ { "desc": "" } ] } ] }, { "id": 124305, "levelList": [ { "level": 1, "name": "分けて。たべて。", "desc": "[WhenUse] ランダムな敵2名([GiveMeCandy]がない敵を優先)へ[GiveMeCandy]を1付与", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 124306, "levelList": [ { "level": 1, "name": "…コミが、おこった。", "desc": "[BeforeAttack] [GiveMeCandy]を持つ人格の数だけ、攻撃加重値が増加\n[WhenUse] [GiveMeCandy]を持つ人格の数だけダメージ量 +10% (最大50%)\n[WhenUse] [GiveMeCandy]を持つ人格の数だけマッチ威力増加 (最大5)\n[DefeatDuel] 最終ダメージ量 -80%", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 124307, "levelList": [ { "level": 1, "name": "なぐった。コミを。", "desc": "[DuelCounter] \n[WhenUse] 次のターンに全部位がマッチ威力増加2を得る\n[WhenUse] 次のターンに全部位がクイック2を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 124201, "levelList": [ { "level": 1, "name": "殴る", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 打撃追加ダメージ3" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 打撃追加ダメージ3" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 麻痺 3を付与" } ] } ] } ] }, { "id": 124202, "levelList": [ { "level": 1, "name": "足蹴", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 打撃追加ダメージ5" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 打撃追加ダメージ5" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに麻痺 3を付与" } ] } ] } ] }, { "id": 124203, "levelList": [ { "level": 1, "name": "お返し", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の精神力を5減少" } ] } ] } ] }, { "id": 124204, "levelList": [ { "level": 1, "name": "後ろに注意!", "desc": "対象の精神力0未満の場合、コイン威力+3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の精神力を10回復" }, { "desc": "[OnSucceedAttack] 次のターンに束縛 2, 攻撃威力減少 2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の精神力を20減少" } ] } ] } ] }, { "id": 124205, "levelList": [ { "level": 1, "name": "全員集合", "desc": "[StartBattle] 次のターンに味方2名を召喚", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 124206, "levelList": [ { "level": 1, "name": "試験は終わりだ", "desc": "[WhenUse] 次のターンに[HitDamageUp]3を得る\n[WhenUse] メインターゲットの[MiddleFingerBook]の数値が3以上なら、このスキルの全コインが[SuperCoin]に変更される\n[WhenUse] メインターゲットが保有する[MiddleFingerBook]が5以上なら、加重値 +1\n[DefeatDuel] 最終ダメージ量 -80%", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" } ] } ] } ] }, { "id": 124207, "levelList": [ { "level": 1, "name": "苦痛を刻む", "desc": "[MiddleFingerBook]の数値が最も高い対象を優先して指定\n[WhenUse] 対象の[MiddleFingerBook]の数値が3以上なら、このスキルの全コインが[SuperCoin]に変更される\n[DefeatDuel] 最終ダメージ量 -50%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] このターンと次のターンに[Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] このターンと次のターンに[Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] (対象の[MiddleFingerBook]の数値 × 3)だけ打撃追加ダメージ" }, { "desc": "[OnSucceedAttack] 対象の全ての[MiddleFingerBook]を除去" } ] } ] } ] }, { "id": 124208, "levelList": [ { "level": 1, "name": "お遊びはここまで", "desc": "[StartBattle] 全ての味方の精神力を10回復\n[EndBattle] パニック状態の味方がいるなら、次のターン開始時にパニック状態を解除して精神力を0に初期化\n[EndBattle] 次のターンに自分を含む全味方へ[HitResultUp]1を付与", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 124209, "levelList": [ { "level": 1, "name": "全員、処刑だ!!!", "desc": "速度と関係なく、このスキルとマッチができる\nメインターゲットの[MiddleFingerBook]の数値が5以上なら、最終威力 +5\n[DefeatDuel] 最終ダメージ量 -80%\n[EndSkill] 攻撃された全対象の[MiddleFingerBook]を除去", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] (対象の[MiddleFingerBook]の数値 × 10)だけ打撃追加ダメージ" } ] } ] } ] } ] }