{ "dataList": [ { "id": 139001, "levelList": [ { "level": 1, "name": "振り下ろす", "desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]6を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が4増加" } ] } ] } ] }, { "id": 139002, "levelList": [ { "level": 1, "name": "振り下ろす", "desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]6を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が4増加" } ] } ] } ] }, { "id": 139003, "levelList": [ { "level": 1, "name": "地響き", "desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、マッチ威力 +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" } ] } ] } ] }, { "id": 139004, "levelList": [ { "level": 1, "name": "生贄の儀式", "desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、マッチ威力 +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Laceration]回数が3増加" } ] } ] } ] }, { "id": 139005, "levelList": [ { "level": 1, "name": "燃え上がる宇宙", "desc": "", "coinlist": [ {} ] } ] }, { "id": 139006, "levelList": [ { "level": 1, "name": "堅固な祭壇", "desc": "[StartBattle] [Combustion]を保有する全ての敵の[Combustion]回数が3増加", "coinlist": [ {} ] } ] }, { "id": 139007, "levelList": [ { "level": 1, "name": "燃え上がる宇宙", "desc": "[CantDuel]\n味方をターゲットに指定", "coinlist": [ {} ] } ] }, { "id": 139101, "levelList": [ { "level": 1, "name": "刺す", "desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が4増加" } ] } ] } ] }, { "id": 139102, "levelList": [ { "level": 1, "name": "引っ掻く", "desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が4増加" } ] } ] } ] }, { "id": 139201, "levelList": [ { "level": 1, "name": "火を噴く", "desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]5を付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、[Combustion]5を付与" } ] } ] } ] }, { "id": 139202, "levelList": [ { "level": 1, "name": "苦痛に満ちた突き", "desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] [Combustion]回数が3増加" } ] } ] } ] }, { "id": 139203, "levelList": [ { "level": 1, "name": "苦痛に満ちた引っ掻き", "desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]5を付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、[Combustion]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] [Combustion]回数が3増加" } ] } ] } ] }, { "id": 139301, "levelList": [ { "level": 1, "name": "6463", "desc": "[AccumulatedPast]50につき、ダメージ量 +10%\n[WhenUse] 対象の[Vibration]威力と回数の合計10につき、基本威力 +1(最大3)\n[WhenUse] 自分の[AccumulatedPast]が奇数なら、このスキルのダメージ量 +30%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与" } ] } ] } ] }, { "id": 139302, "levelList": [ { "level": 1, "name": "6753", "desc": "[AccumulatedPast]50につき、ダメージ量 +10%\n[WhenUse] 対象の[Vibration]威力と回数の合計10につき、基本威力 +1(最大3)\n[WhenUse] 自分の[AccumulatedPast]が偶数なら、[Protection]3を得る (1ターンにつき1回)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与" } ] } ] } ] }, { "id": 139303, "levelList": [ { "level": 1, "name": "853", "desc": "[WhenUse] 自分の[Breath]5につき、マッチ威力+1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] ダメージ量の50%だけ混乱区間を前進" }, { "desc": "[OnSucceedAttack] [AccumulatedPast]1につきダメージ量 +1%(最大50%)" } ] } ] } ] }, { "id": 139304, "levelList": [ { "level": 1, "name": "5384", "desc": "[WhenUse] 対象の[Vibration]威力と回数の合計10につき、マッチ威力 +2 (最大4)\n[WhenUse] 全部位が[Breath]3, [Breath]回数3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]だけ混乱区間を前進" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]3につきダメージ量 +20% (最大100%)" }, { "desc": "[OnSucceedAttack] 全部位が[Breath]4を得る" } ] } ] } ] }, { "id": 139305, "levelList": [ { "level": 1, "name": "6475384", "desc": "[Breath]が7以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]が5以上なら、ダメージ量の50%分混乱区間を前進" }, { "desc": "[OnSucceedAttack] 全部位が[Breath]8, [Breath]回数4を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] [Combustion]回数が3増加" } ] } ] } ] }, { "id": 139306, "levelList": [ { "level": 1, "name": "974569A", "desc": "[Breath]が10以上なら、スキル威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[AccumulatedPast]1につき、ダメージ量 +1%(最大200%)" }, { "desc": "[OnSucceedAttack] [AccumulatedPast]50につき、[VibrationExplosion]1回。対象の[Vibration]回数が1減少 (最大5回発動)" } ] } ] } ] }, { "id": 139401, "levelList": [ { "level": 1, "name": "ク!", "desc": "[WhenUse] 生存している鶏1匹つにつき、マッチ威力 +1\n[WhenUse] 生存している鶏2匹につき、マイナス効果の付与量 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" } ] } ] } ] }, { "id": 139402, "levelList": [ { "level": 1, "name": "グッ", "desc": "[WhenUse] 生存している鶏1匹つにつき、マッチ威力 +1\n[WhenUse] 生存している鶏2匹につき、マイナス効果の付与量 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" }, { "desc": "[OnSucceedAttack] [Vibration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Paralysis]1, [Vibration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少" } ] } ] } ] }, { "id": 139403, "levelList": [ { "level": 1, "name": "クググッ!", "desc": "精神力が最も低い対象を優先して攻撃\n[OnSucceedAttack] 生鶏 を生産", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]7を付与" }, { "desc": "[OnSucceedAttack] 対象の精神力を10減少" } ] } ] } ] }, { "id": 139404, "levelList": [ { "level": 1, "name": "クググッ…", "desc": "[StartBattle] (生存している × 100)だけバリアを得る", "coinlist": [ {} ] } ] }, { "id": 139501, "levelList": [ { "level": 1, "name": "コオッゴッ", "desc": "体力が最も低い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vulnerable]2を付与" } ] } ] } ] }, { "id": 139502, "levelList": [ { "level": 1, "name": "コゴコッ", "desc": "体力が最も低い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" }, { "desc": "[OnSucceedAttack] [Sinking]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 体力を7回復" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] } ] } ] }, { "id": 139503, "levelList": [ { "level": 1, "name": "ククッ", "desc": "[OnSucceedEvade] 対象の精神力を-15", "coinlist": [ {} ] } ] }, { "id": 139601, "levelList": [ { "level": 1, "name": "クククッ!", "desc": "前のターンにダメージを受けなかった場合、コイン威力 +3\n[WhenUse] 対象より速度が高いなら、自分の速度だけマッチ威力が増加 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Agility]3を得る" } ] } ] } ] }, { "id": 139602, "levelList": [ { "level": 1, "name": "ククゥッ!", "desc": "前のターンにダメージを受けなかった場合、コイン威力 +3\n[WhenUse] 対象より速度が高いなら、自分の速度だけマッチ威力が増加 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" }, { "desc": "[OnSucceedAttack] [Sinking]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 体力を7回復" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 139603, "levelList": [ { "level": 1, "name": "ククッ!", "desc": "[OnSucceedEvade] 対象の精神力を-15", "coinlist": [ {} ] } ] }, { "id": 139701, "levelList": [ { "level": 1, "name": "クグッ", "desc": "体力が最も高い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Paralysis]2を付与" } ] } ] } ] }, { "id": 139702, "levelList": [ { "level": 1, "name": "ククゥゴッ", "desc": "体力が最も高い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" }, { "desc": "[OnSucceedAttack] [Sinking]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 体力を7回復" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]1, [Paralysis]1を付与" } ] } ] } ] }, { "id": 139703, "levelList": [ { "level": 1, "name": "クッ!", "desc": "[OnSucceedEvade] 対象の精神力を-15", "coinlist": [ {} ] } ] }, { "id": 139801, "levelList": [ { "level": 1, "name": "泣きぺちっ", "desc": "[WhenUse] 対象の精神力を-15", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Sinking]5, [Sinking]回数を5付与" } ] } ] } ] }, { "id": 139802, "levelList": [ { "level": 1, "name": "ひた泣きぺちっ", "desc": "[StartDuel] 対象の精神力を+10", "coinlist": [ { "coindescs": [ { "desc": "[AlwaysUse] ダメージの半分を精神力ダメージとして与える" }, { "desc": "[AlwaysUse] ダメージが0になる" } ] } ] } ] }, { "id": 139803, "levelList": [ { "level": 1, "name": "溶け落ちる目玉", "desc": "[WhenUse] 対象の精神力を-10\n精神力が0未満の対象を攻撃時、ダメージ量 +50%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]だけ追加体力ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]だけ追加精神力ダメージ" } ] } ] } ] }, { "id": 139804, "levelList": [ { "level": 1, "name": "押し寄せる憂鬱", "desc": "[WhenUse] 対象の精神力を-5\n[Sinking]が最も多い対象を優先して攻撃\n精神力が0未満の対象を攻撃時、ダメージ量 +30%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]回数を3付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]だけ追加体力ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]だけ追加精神力ダメージ" } ] } ] } ] }, { "id": 139805, "levelList": [ { "level": 1, "name": "目玉の重り", "desc": "[DefeatDuel] 全スキルをキャンセル\n[DefeatDuel] [Vulnerable]3を得る\n精神力が0未満の対象を攻撃時、ダメージ量 +100%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象が保有している[Sinking], [Sinking]回数を2倍にする" } ] } ] } ] }, { "id": 139806, "levelList": [ { "level": 1, "name": "ぐぇん", "desc": "[StartBattle] [Protection]2を得る", "coinlist": [] } ] }, { "id": 139901, "levelList": [ { "level": 1, "name": "手打ち", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与" } ] } ] } ] }, { "id": 139902, "levelList": [ { "level": 1, "name": "強い手打ち", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与" } ] } ] } ] }, { "id": 139903, "levelList": [ { "level": 1, "name": "尻尾打ち", "desc": "[DefeatDuel] 全スキルをキャンセル\n[DefeatDuel] [Vulnerable]3を得る\n精神力が0未満の対象を攻撃時、ダメージ量 +100%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与" } ] } ] } ] }, { "id": 139904, "levelList": [ { "level": 1, "name": "袋圧迫", "desc": "[DefeatDuel] 全スキルをキャンセル\n[DefeatDuel] [Vulnerable]3を得る\n精神力が0未満の対象を攻撃時、ダメージ量 +100%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与" } ] } ] } ] }, { "id": 139905, "levelList": [ { "level": 1, "name": "血射砲", "desc": "[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージによって対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "対象にマイナス効果があるならダメージ量 +50%" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]20 を付与" } ] } ] } ] }, { "id": 139906, "levelList": [ { "level": 1, "name": "凝血", "desc": "[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージによって対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "対象にマイナス効果があるならダメージ量 +100%" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]30を付与" } ] } ] } ] }, { "id": 140001, "levelList": [ { "level": 1, "name": "引っ掻く", "desc": "自分の[DogThunder]1につき、コイン威力 +2 (最大6)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +20% (最大80%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Laceration]10を付与" } ] } ] } ] }, { "id": 140002, "levelList": [ { "level": 1, "name": "等圧", "desc": "自分の[DogThunder]1につき、コイン威力 +2 (最大6)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +20% (最大80%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Burst]5を付与" } ] } ] } ] }, { "id": 140003, "levelList": [ { "level": 1, "name": "動圧追撃", "desc": "自分の[DogThunder]1につき、コイン威力 +1 (最大3)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +15% (最大60%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Burst]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Burst]回数が4増加" } ] } ] } ] }, { "id": 140004, "levelList": [ { "level": 1, "name": "ハウリング", "desc": "[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Paralysis]2を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" }, { "desc": "[OnSucceedAttack] [Disarming]4を付与" } ] } ] } ] }, { "id": 140005, "levelList": [ { "level": 1, "name": "電撃ハウリング", "desc": "[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Paralysis]2を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Burst]10を付与" } ] } ] } ] }, { "id": 140006, "levelList": [ { "level": 1, "name": "避雷", "desc": "自分の[DogThunder]1につき、コイン威力 +1 (最大3)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +20% (最大80%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Burst]5付与、[Burst]回数が2増加" } ] } ] } ] }, { "id": 140007, "levelList": [ { "level": 1, "name": "赤雷", "desc": "[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +15% (最大60%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Burst]10を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Burst]回数が2増加" } ] } ] } ] }, { "id": 140008, "levelList": [ { "level": 1, "name": "ハウリング", "desc": "[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" }, { "desc": "[OnSucceedAttack] [Disarming]4を付与" } ] } ] } ] }, { "id": 140101, "levelList": [ { "level": 1, "name": "奇怪な瞳", "desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象へ7精神力ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象へ7精神力ダメージ" } ] } ] } ] }, { "id": 140102, "levelList": [ { "level": 1, "name": "中途半端な模倣", "desc": "受けた攻撃を模倣して使用\n[WhenUse] 対象に精神力ダメージ10\n[WhenUse] [Aggressive]2を得る", "coinlist": [ {} ] } ] }, { "id": 140103, "levelList": [ { "level": 1, "name": "殻を直す", "desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]5を得る\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象へ7精神力ダメージ" }, { "desc": "[UnBrokenCoinOnSucceedAttack] 体力を最大値の10%回復" } ] } ] } ] }, { "id": 140104, "levelList": [ { "level": 1, "name": "骨爆発", "desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]10を付与" } ] } ] } ] }, { "id": 140201, "levelList": [ { "level": 1, "name": "奇怪な瞳", "desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象へ5精神力ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象へ5精神力ダメージ" } ] } ] } ] }, { "id": 140202, "levelList": [ { "level": 1, "name": "中途半端な模倣", "desc": "受けた攻撃を模倣して使用\n[WhenUse] 対象に精神力ダメージ10\n[WhenUse] [Aggressive]2を得る", "coinlist": [ {} ] } ] }, { "id": 140203, "levelList": [ { "level": 1, "name": "殻を直す", "desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]5を得る\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象へ5精神力ダメージ" }, { "desc": "[UnBrokenCoinOnSucceedAttack] 体力を最大値の10%回復" } ] } ] } ] }, { "id": 140204, "levelList": [ { "level": 1, "name": "骨爆発", "desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]10を付与" } ] } ] } ] }, { "id": 140301, "levelList": [ { "level": 1, "name": "荒い引っ掻き", "desc": "[WhenUse] 対象の[Laceration]が3以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] } ] } ] }, { "id": 140302, "levelList": [ { "level": 1, "name": "狂的な突進", "desc": "体力が最も低い敵を攻撃\n[WhenUse] 対象の[Laceration]が3以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 140303, "levelList": [ { "level": 1, "name": "ズタズタ", "desc": "体力が最も低い敵を攻撃\n[WhenUse] 対象の[Laceration]が3以上なら、コイン威力 +1\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] 次のターンに[Vulnerable]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与" } ] } ] } ] }, { "id": 140304, "levelList": [ { "level": 1, "name": "狂暴な追撃", "desc": "体力が最も低い敵を攻撃\n[WhenUse] 対象の[Laceration]3につき、基本威力 +2 (最大4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が6増加" }, { "desc": "[OnSucceedAttack] [Burst]3付与、[Burst]回数が3増加" } ] } ] } ] }, { "id": 140305, "levelList": [ { "level": 1, "name": "気の立った警戒", "desc": "[OnSucceedEvade] [Aggressive]1を得る", "coinlist": [ {} ] } ] }, { "id": 140401, "levelList": [ { "level": 1, "name": "巻き付く腕", "desc": "[WhenUse] 対象にマイナス効果が2種以上あるなら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与" } ] } ] } ] }, { "id": 140402, "levelList": [ { "level": 1, "name": "ねじ切る", "desc": "[WhenUse] 対象にマイナス効果が2種以上あるなら、コイン威力 +1\n[DefeatDuel] [Aggressive]1を失う", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 体力を20回復" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が3増加" } ] } ] } ] }, { "id": 140403, "levelList": [ { "level": 1, "name": "両腕振り回し", "desc": "破壊された腕の数だけ基本威力 -1\n[WhenUse] 対象にマイナス効果が2種以上あるなら、マッチ威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 140404, "levelList": [ { "level": 1, "name": "両腕で引っ叩く", "desc": "[WhenUse] 対象にマイナス効果が2種以上あるなら、基本威力 +2\n[DefeatDuel] [Aggressive]1を失う", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 混乱区間を10前進" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]5を付与" } ] } ] } ] }, { "id": 140405, "levelList": [ { "level": 1, "name": "息を殺す", "desc": "[StartBattle] [Aggressive]5を得る", "coinlist": [ {} ] } ] }, { "id": 140406, "levelList": [ { "level": 1, "name": "苦痛の身悶え", "desc": "[WhenUse] 対象にマイナス効果があるなら、基本威力 +3\n[WhenUse] 体力を12消耗。次のターンに[Laceration]5を得る\n[DefeatDuel] 基本威力-5\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 毒 3を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 毒 3を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 毒 3を付与" } ] } ] } ] }, { "id": 140407, "levelList": [ { "level": 1, "name": "苦痛の足掻き", "desc": "[WhenUse] 対象にマイナス効果があるなら、基本威力 +4\n[WhenUse] 体力を12消耗。次のターンに自分の[Laceration]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与" } ] } ] } ] }, { "id": 140501, "levelList": [ { "level": 1, "name": "跪け", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 140502, "levelList": [ { "level": 1, "name": "取るに足らぬモノが", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 140503, "levelList": [ { "level": 1, "name": "あっち行け…あっちいけ…!", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]回数1につき、ダメージ量 +5%(最大20%)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]8を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 140504, "levelList": [ { "level": 1, "name": "パレードの王子", "desc": "[StartBattle] [Laceration]を持つ対象だけ攻撃加重値が増加(最大5)\n[WhenUse] メインターゲットの[Laceration]が4以上なら、基本威力 +1\n[WhenUse] メインターゲットの[Laceration]回数が3以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[OnSucceedAttack] [KeptBlood]1を得る" } ] } ] } ] }, { "id": 140505, "levelList": [ { "level": 1, "name": "血…血…血…!", "desc": "[WhenUse] 対象の[Laceration]が8以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、次のコインダメージ量 +20%" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [KeptBlood]1を得る" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" } ] } ] } ] }, { "id": 140506, "levelList": [ { "level": 1, "name": "放っておいてくれ…!", "desc": "[WhenUseEvade] 対象の[Laceration]回数1につき、基本威力 +1 (最大4)", "coinlist": [ {} ] } ] }, { "id": 140507, "levelList": [ { "level": 1, "name": "我は…この行進の…王子である…!", "desc": "[CantDuel]\n[WhenUse] [Paralysis]4を得る\n[WhenUse] 硬血式グレイブの回復効果が2倍になる\n[WhenUse] 精神力が0になる\n[EndSkill] [KeptBlood]を10得る\nこのターンの間、混乱状態にならない。このスキルを使用後にターンを終了する。", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] } ] } ] }, { "id": 140508, "levelList": [ { "level": 1, "name": "絶対に…戻らぬぞ…!", "desc": "[WhenUse] メインターゲットの[Laceration]5につき、マッチ威力 +1(最大3)\n[WhenUse] メインターゲットの[Laceration]回数が4以上なら、コイン威力 +1\n[WhenUse] メインターゲットの[Laceration]回数1につき、ダメージ量 +5%(最大20%)\n[WinDuel] 硬血式グレイブの回復効果が2倍になる\n[DefeatDuel] 硬血式グレイブの回復効果が発動しない\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージ量で対象が混乱しない\n[EndSkill] [KeptBlood]10を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] } ] } ] }, { "id": 140601, "levelList": [ { "level": 1, "name": "義体稼働", "desc": "[WhenUse] [Charge]回数が10以上なら、[Charge]回数を3消耗してコイン威力 +1\n[WhenUse] [Charge]回数が15以上なら、[Charge]回数を3を追加で消耗してダメージ量 + 20%\n[WhenUse] [Charge]回数が5未満なら、体力が最大値の10%分減少して[Charge]回数が9増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" } ] } ] } ] }, { "id": 140602, "levelList": [ { "level": 1, "name": "硬血式血液逆流", "desc": "[WhenUse] [Charge]回数が10以上なら、[Charge]回数を3消耗してコイン威力 +1\n[WhenUse] [Charge]回数が15以上なら、[Charge]回数を3を追加で消耗してダメージ量 + 20%\n[WhenUse] [Charge]回数が5未満なら、体力が最大値の10%分減少して[Charge]回数が9増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[OnSucceedAttack] [Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] } ] } ] }, { "id": 140603, "levelList": [ { "level": 1, "name": "生体エネルギー転換式充電", "desc": "[WhenUse] 自分の体力を最大値の10%だけ消耗し、[Charge]回数が15増加\n[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージで対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]4を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]6を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [AttackDown]2を付与" } ] } ] } ] }, { "id": 140604, "levelList": [ { "level": 1, "name": "ガード", "desc": "[WhenUse] 自分の[Laceration]回数3につき、基本威力 +1 (最大2)", "coinlist": [ {} ] } ] }, { "id": 140605, "levelList": [ { "level": 1, "name": "硬血式血液移転", "desc": "[WhenUse] [Charge]回数が10以上なら、[Charge]回数を3消耗してコイン威力 +1\n[WhenUse] [Charge]回数が15以上なら、[Charge]回数を3を追加で消耗してダメージ量 + 20%\n[WhenUse] [Charge]回数が5未満なら、体力が最大値の10%分減少して[Charge]回数が9増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] } ] } ] }, { "id": 140606, "levelList": [ { "level": 1, "name": "生体エネルギー転換式再充電", "desc": "[WhenUse] 自分の体力を最大値の10%だけ消耗し、[Charge]回数が15増加\n[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージで対象が混乱しない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]4を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]4を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]6を付与" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [AttackDown]2を付与" } ] } ] } ] }, { "id": 140701, "levelList": [ { "level": 1, "name": "引っかかった好餌", "desc": "[CantDuel]\n妖精が生きているターン数だけ、攻撃加重値が増加。\n[FairyCharm]に掛かった人格を優先して攻撃。", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 本体、胴体の体力を15回復" } ] } ] } ] }, { "id": 140702, "levelList": [ { "level": 1, "name": "食い込む根", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が3増加" }, { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] } ] } ] }, { "id": 140703, "levelList": [ { "level": 1, "name": "拡散する根", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]5を付与" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] } ] } ] }, { "id": 140704, "levelList": [ { "level": 1, "name": "蚕食する枝", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Burst]数値1につき、ダメージ量 +5%" } ] } ] } ] }, { "id": 140705, "levelList": [ { "level": 1, "name": "露わになった深淵", "desc": "対象に[Burst]が5以上あれば、ダメージ量 +100%", "coinlist": [ {} ] } ] }, { "id": 140801, "levelList": [ { "level": 1, "name": "傷を舐る", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象が[Laceration]を保有しているなら、[Paralysis]1を付与" }, { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が2以上なら、[Laceration]5を付与" } ] } ] } ] }, { "id": 140802, "levelList": [ { "level": 1, "name": "縛られた傷", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象が[Laceration]を保有しているなら、[Binding]1を付与" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 140803, "levelList": [ { "level": 1, "name": "引っ付く片肉", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 対象が[Laceration]を保有しているなら、精神力を20回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が2以上なら、[Laceration]5を付与" } ] } ] } ] }, { "id": 140804, "levelList": [ { "level": 1, "name": "差し込める陰", "desc": "[WhenUse] 次のターンに巨大クローバーを生成\n[DefeatDuel] 巨大クローバーが体力70%で生成される", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数を全て消耗" } ] } ] } ] }, { "id": 140805, "levelList": [ { "level": 1, "name": "消化", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]3につき、自分の体力を最大値の1%だけ回復 (最大30%)。[Laceration]回数を全て消耗" } ] } ] } ] }, { "id": 140901, "levelList": [ { "level": 1, "name": "酔いたいか?", "desc": "マッチ進行時、[Exalted]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加" } ] } ] } ] }, { "id": 140902, "levelList": [ { "level": 1, "name": "分けて飲もう!", "desc": "マッチ進行時、[Exalted]2を付与\n[WhenUse] 体力を5%回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" } ] } ] } ] }, { "id": 140903, "levelList": [ { "level": 1, "name": "残ったのはこれだけだよ!", "desc": "マッチ進行時、[Exalted]2を付与\n[Vibration]を持つ対象を優先して攻撃", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Vibration]回数だけ、[VibrationExplosion]" } ] } ] } ] }, { "id": 140904, "levelList": [ { "level": 1, "name": "これ食べちゃうぞ!", "desc": "[CantDuel]\n[CantChangeTarget]\n[Exalted]を持つ対象を優先して攻撃\n対象に[Tipsiness]がないなら、マッチ威力 +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象が[Exalted]を保有しているなら、[Exalted]1につきダメージ量 +10%" }, { "desc": "[OnSucceedAttack] 対象が[Tipsiness]を持っているなら与ダメージが0になり、自分の体力が-50" }, { "desc": "[OnSucceedAttack] 対象の[Exalted]または[Tipsiness]を全て消耗" } ] } ] } ] }, { "id": 140905, "levelList": [ { "level": 1, "name": "これ食べちゃうぞ!", "desc": "[Exalted]を持つ対象を優先して攻撃\n対象に[Tipsiness]がないなら、マッチ威力 +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象が[Exalted]を保有しているなら、[Exalted]1につきダメージ量 +100%" }, { "desc": "[OnSucceedAttack] 対象が[Tipsiness]を持っているなら与ダメージが0になり、自分の体力が-50" }, { "desc": "[OnSucceedAttack] 対象の[Exalted]または[Tipsiness]を全て消耗" } ] } ] } ] }, { "id": 140906, "levelList": [ { "level": 1, "name": "今度はダメだ!", "desc": "妖精酒を優先して攻撃", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 妖精酒を攻撃した場合、次のターンに体力を10%回復、[Enhancement]2, [Agility]2, [Protection]2 得る。" } ] } ] } ] }, { "id": 140907, "levelList": [ { "level": 1, "name": "この妖精酒が良いのか?", "desc": "[WhenUse] 次のターンに[Binding]1を得る", "coinlist": [ {} ] } ] }, { "id": 141001, "levelList": [ { "level": 1, "name": "手打ち", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与" } ] } ] } ] }, { "id": 141002, "levelList": [ { "level": 1, "name": "強い手打ち", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与" } ] } ] } ] }, { "id": 141003, "levelList": [ { "level": 1, "name": "尻尾打ち", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与" } ] } ] } ] }, { "id": 141004, "levelList": [ { "level": 1, "name": "袋圧迫", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与" } ] } ] } ] }, { "id": 141005, "levelList": [ { "level": 1, "name": "血射砲", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "対象にマイナス効果があるならダメージ量 +50%" }, { "desc": "[OnSucceedAttack] [Laceration]20を付与" } ] } ] } ] }, { "id": 141006, "levelList": [ { "level": 1, "name": "凝血", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "対象にマイナス効果があるならダメージ量 +100%" }, { "desc": "[OnSucceedAttack] [Laceration]30を付与" } ] } ] } ] }, { "id": 141101, "levelList": [ { "level": 1, "name": "手打ち", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、マッチ威力 +1 (最大4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与" } ] } ] } ] }, { "id": 141102, "levelList": [ { "level": 1, "name": "強い手打ち", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、マッチ威力 +1 (最大4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3, [Vibration]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与" } ] } ] } ] }, { "id": 141103, "levelList": [ { "level": 1, "name": "尻尾打ち", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]3, [Vibration]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]回数が2増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与" } ] } ] } ] }, { "id": 141104, "levelList": [ { "level": 1, "name": "袋圧迫", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与" } ] } ] } ] }, { "id": 141105, "levelList": [ { "level": 1, "name": "血射砲", "desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +5\n- マイナス効果がないなら、代わりにマッチ威力 -5", "coinlist": [ { "coindescs": [ { "desc": "対象にマイナス効果があるならダメージ量 +50%" }, { "desc": "[OnSucceedAttack] [Laceration]20を付与" }, { "desc": "[OnSucceedAttack] [Laceration]を1回発動。[Laceration]回数が1減少" } ] } ] } ] }, { "id": 141106, "levelList": [ { "level": 1, "name": "凝血", "desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +5\n- マイナス効果がないなら、代わりにマッチ威力 -5", "coinlist": [ { "coindescs": [ { "desc": "対象にマイナス効果があるならダメージ量 +100%" }, { "desc": "[OnSucceedAttack] [Laceration]30を付与" }, { "desc": "[OnSucceedAttack] [Laceration]を1回発動。[Laceration]回数が1減少" } ] } ] } ] }, { "id": 141201, "levelList": [ { "level": 1, "name": "手打ち", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +2 (最大6)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Vibration]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与" } ] } ] } ] }, { "id": 141202, "levelList": [ { "level": 1, "name": "強い手打ち", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +2 (最大6)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5, [Vibration]5を付与" }, { "desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]" }, { "desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与" } ] } ] } ] }, { "id": 141203, "levelList": [ { "level": 1, "name": "尻尾打ち", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、コイン威力 +1 (最大3)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]5, [Vibration]5を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]回数が4増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与" } ] } ] } ] }, { "id": 141204, "levelList": [ { "level": 1, "name": "袋圧迫", "desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +2 (最大6)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]" }, { "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与" } ] } ] } ] }, { "id": 141205, "levelList": [ { "level": 1, "name": "血射砲", "desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +10\n- マイナス効果がないなら、代わりにマッチ威力 -10", "coinlist": [ { "coindescs": [ { "desc": "対象にマイナス効果があるならダメージ量 +50%" }, { "desc": "[OnSucceedAttack] [Laceration]20を付与" }, { "desc": "[OnSucceedAttack] [Laceration]を1回発動。[Laceration]回数が1減少" } ] } ] } ] }, { "id": 141206, "levelList": [ { "level": 1, "name": "凝血", "desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +10\n- マイナス効果がないなら、代わりにマッチ威力 -10", "coinlist": [ { "coindescs": [ { "desc": "対象にマイナス効果があるならダメージ量 +100%" }, { "desc": "[OnSucceedAttack] [Laceration]30を付与" }, { "desc": "[OnSucceedAttack] [Laceration]を3回発動。[Laceration]回数が3減少" } ] } ] } ] } ] }