{ "dataList": [ { "id": 40000901, "levelList": [ { "level": 1, "name": "牽制", "desc": "対象のマイナス効果1種につき、ダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計2につき、基本威力 +1 (最大5)\n[WhenUse] 自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" } ] } ] } ] }, { "id": 40000902, "levelList": [ { "level": 1, "name": "二連削", "desc": "対象のマイナス効果1種につき、ダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計2につき、基本威力 +1 (最大5)\n[WhenUse] 自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]回数が3増加" } ] } ] } ] }, { "id": 40000903, "levelList": [ { "level": 1, "name": "銛投擲", "desc": "対象のマイナス効果1種につきダメージ量 +50% (最大200%)\n[WhenUse] 次のターンに[CriticalDmgUpVespa]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [BeeSting]を付与" }, { "desc": "[OnSucceedAttack] ダメージ量の40%分、混乱区間を前進" } ] } ] } ] }, { "id": 40000904, "levelList": [ { "level": 1, "name": "銛を埋める - そこですか。", "desc": "対象のマイナス効果1種につきダメージ量 +50% (最大300%)\n[WhenUse] 次のターンに[CriticalDmgUpVespa]5を得る", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [ArtifactBeeSting]を付与" }, { "desc": "[OnSucceedAttack] ダメージ量の60%分、混乱区間を前進" } ] } ] } ] }, { "id": 40000905, "levelList": [ { "level": 1, "name": "銛回収", "desc": "[CantDuel]\n刺さった銛を保有したキャラクターをターゲティングする (対象がいないならスキルキャンセル)\n対象のマイナス効果1種につきダメージ量 +50% (最大200%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の刺さった銛を除去" } ] } ] } ] }, { "id": 40000906, "levelList": [ { "level": 1, "name": "打ち返しましょう。", "desc": "[DuelCounter]\n対象のマイナス効果1種につき、ダメージ量 +50% (最大100%)\n[StartBattle] [SupportProtect]1を得る\n[WhenUse] 次のターンに[ResultEnhancement]2, [AttackDmgUp]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]回数が3増加" } ] } ] } ] }, { "id": 40000907, "levelList": [ { "level": 1, "name": "援護します。", "desc": "[CanDuelGuard]\n[SupportProtect]専用スキル\n[WinDuel] 味方の精神力を4回復 (自分を含む)\n- LCD所属なら、代わりに精神力が8回復", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 40000908, "levelList": [ { "level": 1, "name": "黄蜂針", "desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 次のターンに[CriticalDmgUpVespa]3を得る", "flavor": "「抵抗しようとすら思わないでください」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象へ[BeeSting]を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[BeeSting]を除去" } ] } ] } ] }, { "id": 40000909, "levelList": [ { "level": 1, "name": "グングニル", "desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Vibration]威力10につき、ダメージ量 +20%\n[BeforeAttack] 対象の体力が50%未満なら、このスキルで[VibrationExplosion]的中時に振動回数が減少しない\n[WhenUse] 精神力が0以上なら、マン(望)を1つ生成する\n- コイン威力 +1, ダメージ量 +50%\n[WhenUse] 次のターンに[CriticalDmgUpVespa]3を得る\n[EndSkill] マン(望)を生成したなら、精神力を2消耗", "flavor": "「必ず当て、必ず貫きます。」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象へ[ArtifactBeeSting]を付与" } ] } ] } ] }, { "id": 40000910, "levelList": [ { "level": 1, "name": "空間斬 - 閃蜂光剣", "desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Laceration]威力10につき、ダメージ量 +20%\n[WhenUse] 精神力が0以上なら、マン(望)を2つ生成する\n- コイン威力 +2, ダメージ量 +100%\n[BeforeAttack] 対象の体力が50%未満なら、このスキルで[Laceration]を発動するときに出血回数が減少しない\n[EndSkill] マン(望)を生成したなら、精神力を3消耗", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象を混乱させる" } ] } ] } ] }, { "id": 40001001, "levelList": [ { "level": 1, "name": "赤い息: 切削", "desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 自分の精神力が3減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 追加ダメージ +5" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 追加ダメージ +5" } ] } ] } ] }, { "id": 40001002, "levelList": [ { "level": 1, "name": "白い息: 霧。夜明け。秘匿。 - 精神保護", "desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 攻撃対象の精神力を15回復" }, { "desc": "[OnSucceedAttack] 自分と攻撃対象へ[MosesWhiteBreathMental]2を付与" } ] } ] } ] }, { "id": 40001003, "levelList": [ { "level": 1, "name": "赤い息: 肉体。血。加速。硬化 - 身体強化", "desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 自分と攻撃対象へ[MosesRedBreathBody]2, [AttackUp]1, [DefenseUp]1を付与" } ] } ] } ] }, { "id": 40001004, "levelList": [ { "level": 1, "name": "紫の息: 性急。疼き。締め付けるもの - 抑圧", "desc": "このスキルは対象の守備スキルを発動させない\n対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 自分の精神力が8減少\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 精神力ダメージ8" }, { "desc": "[OnSucceedAttack] [MosesPurpleBreathBind]4, [Vulnerable]2, [PlusCoinValueDown]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]5を付与" } ] } ] } ] }, { "id": 40001005, "levelList": [ { "level": 1, "name": "息を整える", "desc": "[CantDuel] \nこのスキルは敵に的中せず、守備スキルを発動させない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 40001006, "levelList": [ { "level": 1, "name": "赤い息: 血。筋肉。収縮 - 保護", "desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 自分と攻撃対象へ[MosesRedBreathShield]1, [Protection]5を付与" } ] } ] } ] }, { "id": 40001007, "levelList": [ { "level": 1, "name": "「赤い息を深く吸い込む。」", "desc": "[CantDuel] \nこのスキルは敵に的中せず、守備スキルを発動させない\n[StartBattle] バリアを100得る (戦闘ごとに1回)\n[StartBattle] [MosesRedBreathCharge]1を得る\n[EndBattle] 精神力が15減少", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 40001008, "levelList": [ { "level": 1, "name": "赤い息: 鼓動。血。硬化。憤怒 - 奔る身体", "desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [MosesRedBreathAttack]1, [AttackUp]5を付与" } ] } ] } ] }, { "id": 40001101, "levelList": [ { "level": 1, "name": "アラス工房 - 加速パンチ!", "desc": "自分の速度が6以上なら、ダメージ量 +50%\n[WhenUse] 次のターンに[Agility]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 追加打撃ダメージ3" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 追加打撃ダメージ3" } ] } ] } ] }, { "id": 40001102, "levelList": [ { "level": 1, "name": "ネスター工房 - いち!に!拡散!", "desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 対象の[Vibration]が5以上なら、コイン的中時に対象の[Vibration]回数が1増加", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Vibration]6を付与" }, { "desc": "- 自分の速度が6以上なら、[Vibration]威力2を追加で付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 次のターンに[Agility]2を得る" } ] } ] } ] }, { "id": 40001103, "levelList": [ { "level": 1, "name": "スクリューアトリエ - スクリュー!ドリル!", "desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] [Charge]回数が5増加\n[WhenUse] 自分の[Charge]回数が10以上なら、このスキルの全コインが[SuperCoin]に変更される", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]回数が2増加" }, { "desc": "[OnSucceedAttack] 自分の[Charge]回数が6以上なら、[Vibration]を3追加で付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の[Charge]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の[Charge]回数が3増加" } ] } ] } ] }, { "id": 40001104, "levelList": [ { "level": 1, "name": "ナミール工房 - 重量5倍!", "desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 自分に[Charge]回数が無いなら、スキル的中時に対象の[Vibration]回数が1追加で増加\n[WhenUse] 自分の[Charge]回数が15以上なら、全て消耗して下記の効果を適用\n- [VibrationExplosion]を1回追加\n- このスキルで使用する[VibrationExplosion]が[Vibration]回数を減少させない", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 2回[VibrationExplosion]。対象の[Vibration]回数が2減少" }, { "desc": "[OnSucceedAttack] [Vibration]回数が1増加" } ] } ] } ] }, { "id": 40001105, "levelList": [ { "level": 1, "name": "防いで守り抜きますよ", "desc": "[CanDuelGuard]\n[StartBattle] [SupportProtect]1を得る\n[WinDuel] 対象に[Vibration]2を付与、[Vibration]回数が2増加", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 40001106, "levelList": [ { "level": 1, "name": "末っ子に美味しいところ全部持ってかせないかんね!", "desc": "[CanDuelGuard]\n[SupportProtect]専用スキル\n[WinDuel] 味方の精神力を4回復 (自分を含む)\n- LCD所属なら、代わりに精神力が8回復", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 40001107, "levelList": [ { "level": 1, "name": "ユリア工房 - 総攻撃モード、マーク17!", "desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Vibration]が6以上なら、基本威力 +3\n[WhenUse] 精神力が0以上なら、マン(望)を1つ生成する\n- 基本威力 +2, ダメージ量 +20%\n[EndSkill] マン(望)を生成したなら、精神力を10消耗", "flavor": "特製の手作りゴールデンレトリバー専用斧。", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Vibration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] [Vibration]3を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少" }, { "desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少" } ] } ] } ] }, { "id": 40000701, "levelList": [ { "level": 1, "name": "着火", "desc": "[WhenUse] 対象のマイナス効果が3種以上なら、基本威力 +1\n[WhenUse] (自分の[Combustion] + 対象の[Combustion])6につき、コイン威力 +1(最大2)\n[WhenUse] 自分の[Combustion]回数が1増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]を4付与、[Combustion]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Combustion]1を得る" } ] } ] } ] }, { "id": 40000702, "levelList": [ { "level": 1, "name": "E.G.O紅炎殺 展開", "desc": "[WhenUse] 対象のマイナス効果が3種以上なら、基本威力 +1\n[WhenUse] (自分の[Combustion] + メインターゲットの[Combustion])6につき、コイン威力 +1 (最大2)\n[WhenUse] 自分の[Combustion]回数が3増加\n[BeforeAttack] 自分の[Combustion]が5以上なら、攻撃加重値 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]4を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Combustion]1を得る" } ] } ] } ] }, { "id": 40000703, "levelList": [ { "level": 1, "name": "火に思い焦がれて", "desc": "[WhenUse] 対象のマイナス効果が3種以上なら、基本威力 +1\n[WhenUse] (自分の[Combustion] + メインターゲットの[Combustion])6につき、コイン威力 +1 (最大2)\n[WhenUse] (自分の[Combustion] + メインターゲットの[Combustion])1につき、ダメージ量 +1% (最大50%)\n[WhenUse] 自分の[Combustion]回数が2増加\n[BeforeAttack] 自分の[Combustion]5につき、攻撃加重値 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が4増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]5を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Combustion]2を得る" } ] } ] } ] }, { "id": 40000704, "levelList": [ { "level": 1, "name": "紅炎殺の感応度を上げますね", "desc": "[WhenUse] 自分の[Combustion]が10以上なら、コイン威力 +3\n[WhenUse] 自分の[Combustion]が10減少\n[OnSucceedEvade] 自分の[Combustion]が5減少(1ターンにつき1回)", "flavor": "「心配しないでください。私も生き残るための逃げ道くらいは、要領よく作ってありますから。」", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 40000705, "levelList": [ { "level": 1, "name": "紅炎殺 最大感応【劣化侵蝕】", "desc": "[CantDuel]\nこのスキルを使用する間、死亡しない\n[BeforeAttack] 敵のスロット数の合計だけ攻撃加重値が増加\n[WhenUse] (自分の[Combustion] + 全対象の[Combustion])1につき、ダメージ量 +1% (最大100%)\n[EndSkillAll] 戦闘不能状態になる", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]を10付与、[Combustion]回数が2増加" } ] } ] } ] }, { "id": 40000801, "levelList": [ { "level": 1, "name": "灯りのような眼", "desc": "[CanDuelGuard]\n攻撃者の速度が自分より高ければ、速度差2につきコイン威力 +1(最大2)\n- 自分の速度が1なら、代わりにコイン威力 +2\n[StartBattle] [LanternHohenheimBigBird]6を得る", "coinlist": [ {} ] } ] }, { "id": 40000802, "levelList": [ { "level": 1, "name": "速射", "desc": "対象の速度が自分より高ければ、速度差2につきコイン威力 +1(最大2)\n- 自分の速度が1なら、代わりにコイン威力 +2\n[WhenUse] [LanternHohenheimBigBird]5を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]を2付与、[Combustion]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]3を付与、[Sinking]回数が1増加" } ] } ] } ] }, { "id": 40000803, "levelList": [ { "level": 1, "name": "零距離注視", "desc": "対象の速度が自分より高ければ、速度差2につきコイン威力 +1(最大2)\n- 自分の速度が1なら、代わりにコイン威力 +2\n[WhenUse] [LanternHohenheimBigBird]4を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]5を付与、[Sinking]回数が1増加" } ] } ] } ] }, { "id": 40000804, "levelList": [ { "level": 1, "name": "灯りに眩惑されたものには救いを", "desc": "一方攻撃終了時まで自分は体力ダメージを受けず、マイナス効果が付与されない\n対象の速度が自分より高ければ、速度差1につきコイン威力 +1 (最大6)\n- 自分の速度が1なら、代わりにコイン威力 +6\n的に[DelusionHohenheimBigBird]があるなら、攻撃終了前まで対象の貫通耐性 +0.5\n[EndSkill] 対象の[DelusionHohenheimBigBird]を除去", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnStartCoin] [LanternHohenheimBigBird]を全て消耗し、消耗した数値1につきダメージ量 +15% (最大300%)" }, { "desc": "[OnSucceedAttack] [Sinking]8を付与、[Sinking]回数が2増加" }, { "desc": "[OnSucceedAttack] [Combustion]を6付与、[Combustion]回数が2増加" } ] } ] } ] }, { "id": 40001201, "levelList": [ { "level": 1, "name": "灼いて貫く", "desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] } ] } ] }, { "id": 40001202, "levelList": [ { "level": 1, "name": "灼熱切削", "desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] } ] } ] }, { "id": 40001203, "levelList": [ { "level": 1, "name": "流れを追って", "desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]3を付与" } ] } ] } ] }, { "id": 40001204, "levelList": [ { "level": 1, "name": "道を拓こう", "desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大3)\n[WhenUse] 精神力が0以上なら、マン(望)を1つ生成する\n- 基本威力 +1, ダメージ量 +30%\n[EndSkill] マン(望)を生成したなら、精神力を1消耗", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が3増加" }, { "desc": "[OnSucceedAttack] [SlashTakeDamageUp]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]3を付与" } ] } ] } ] }, { "id": 40001205, "levelList": [ { "level": 1, "name": "黙るがいい", "desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大4)\n[WhenUse] 精神力が0以上なら、マン(望)を2つ生成する\n- 基本威力 +2, ダメージ量 +60%\n[EndSkill] マン(望)を生成したなら、精神力を3消耗", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]2を付与" } ] } ] } ] }, { "id": 40001206, "levelList": [ { "level": 1, "name": "内出血", "desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大20%)\n[WhenUse] [Laceration]3を得る、自分の[Laceration]回数が5増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]1を付与" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が1増加" }, { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]1を付与" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 40001207, "levelList": [ { "level": 1, "name": "望血斬", "desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大20%)\n[WhenUse] [Laceration]3を得る、自分の[Laceration]回数が5増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]1を付与" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[OnSucceedAttack] [Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 40001208, "levelList": [ { "level": 1, "name": "血に沈んで溺死するように", "desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大30%)\n[WhenUse] [Laceration]6を得る、自分の[Laceration]回数が5増加\n[WhenUse] 精神力が0以上なら、マン(望)を2つ生成する\n- 基本威力 +2, ダメージ量 +60%\n[EndSkill] マン(望)を生成したなら、精神力を5消耗", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]1を付与" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]回数が1増加" }, { "desc": "[OnSucceedAttack] [Laceration]回数が4増加" }, { "desc": "[OnSucceedAttack] 対象と自分の[Laceration]の合計5につき、[BloodBranch]1を付与 (最大3)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Combustion]1を付与" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 40001209, "levelList": [ { "level": 1, "name": "死んだ血鬼たちが為の葬儀", "desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大50%)\n[WhenUse] [Laceration]10を得る、自分の[Laceration]回数が5増加\n[WhenUse] 精神力が0以上なら、マン(望)を3つ生成する\n- 基本威力 +3, ダメージ量 +90%\n[EndSkill] マン(望)を生成したなら、精神力を3消耗", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" }, { "desc": "[OnSucceedAttack] 対象と自分の[Laceration]の合計5につき、[BloodBranch]1を付与 (最大5)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] } ] } ] }, { "id": 40001301, "levelList": [ { "level": 1, "name": "縦斬り", "desc": "[WhenUse] 自分の速度が6以上なら、ダメージ量 +20%\n[WhenUse] [Breath]4を得る、[Breath]回数が2増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]8を付与" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] } ] } ] }, { "id": 40001302, "levelList": [ { "level": 1, "name": "連続斬り", "desc": "[WhenUse] 自分の速度が6以上なら、ダメージ量 +30%\n[WhenUse] [Breath]1を得る、[Breath]回数が3増加\n[WinDuel] ダメージ量 +30%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]5を付与" }, { "desc": "[OnSucceedAttack] [Laceration]6を付与" } ] } ] } ] }, { "id": 40001303, "levelList": [ { "level": 1, "name": "塹壕戦特化交戦槍術", "desc": "[WhenUse] 自分の速度が7以上なら、ダメージ量 +40%\n[WhenUse] [Breath]回数が4増加\n[WinDuel] [Enhancement]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]6を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 40001304, "levelList": [ { "level": 1, "name": "真鎮終斬", "desc": "自分に[WillAwakenSinclair]があるなら、攻撃終了前まで攻撃対象の斬撃耐性 +1\n[WhenUse] [Breath]5につき、基本威力 +2 (最大8)\n[WhenUse] 自分の精神力が5以上なら、マン(望)を1つ生成。基本威力 +3\n[EndSkill] このスキルでマン(望)を生成したなら、精神力 -5", "coinlist": [ { "coindescs": [ { "desc": "[ExtractCoin]" }, { "desc": "([Burst] + [Burst]回数)1につき、ダメージ量 +1% (最大100%)" }, { "desc": "[OnSucceedAttack] 自分の([Breath] × 4)だけ傲慢属性ダメージを与える (最大80)" }, { "desc": "[CriticalOnSucceedAttack] ダメージ量 +150%" } ] } ] } ] }, { "id": 40001305, "levelList": [ { "level": 1, "name": "酔睡浪浪", "desc": "自分に[WillAwakenSinclair]があるなら、攻撃終了前まで攻撃対象の斬撃耐性 +1\n速度に関係なく攻撃対象を自分に変更可能\n[WhenUse] [Breath]3につき、基本威力 +1 (最大2)\n[WhenUse] 対象のマイナス効果1種につき、基本威力 +2 (最大4)\n[WhenUse] 次のターンに[Agility]5を得る\n[WhenUse] [Breath]10を得る、[Breath]回数が2増加\n[WhenUse] 自分の精神力が10以上なら、マン(望)を2つ生成。基本威力 +6\n[EndSkill] このスキルでマン(望)を生成したなら、精神力 -10", "coinlist": [ { "coindescs": [ { "desc": "[ExtractCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]7を付与、[Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与" }, { "desc": "[CriticalOnSucceedAttack] ダメージ量 +400%" } ] } ] } ] }, { "id": 40001306, "levelList": [ { "level": 1, "name": "煙払い", "desc": "[CantDuel]\n体力最大値が最も低い敵を優先して指定\nこのスキルは守備スキルを発動させない\n[BeforeAttack] 敵のスロット数の合計だけ攻撃加重値が増加\n[WhenUse] 自分の速度が4以上なら、ダメージ量 +50%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] このコインの最終ダメージ量の40%分、斬撃ダメージを与える" } ] } ] } ] }, { "id": 40001501, "levelList": [ { "level": 1, "name": "斬る", "desc": "対象変更不能\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大3)\n対象の[Laceration]6につき最終威力 +1 (最大3)", "flavor": "「アラヤは私とは別の場所で生きなければならない。」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]1を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] } ] } ] }, { "id": 40001502, "levelList": [ { "level": 1, "name": "塗る", "desc": "対象変更不能\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大3)\n対象の[Laceration]6につき最終威力 +1 (最大3)", "flavor": "「蜘蛛の巣から脱出する。」\n\n「アラヤがサルのようになってしまう前に。」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 40001503, "levelList": [ { "level": 1, "name": "ばら撒く", "desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大5)\n対象の[Laceration]6につき最終威力 +1 (最大4)", "flavor": "「親方たちを全員斬り伏せながら、アラヤまで守ることはできない。」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]1を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が3増加" } ] } ] } ] }, { "id": 40001504, "levelList": [ { "level": 1, "name": "描き出す", "desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大5)\n対象の[Laceration]6につき最終威力 +1 (最大4)", "flavor": "「アラヤを隠す。親方たちの頻繁に出入りする、時間金庫が積み上げられている部屋がある。」\n\n「その部屋にある金庫にアラヤを避難させる。時間金庫なら安全だ。」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]1を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 40001505, "levelList": [ { "level": 1, "name": "天殺", "desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅\n自分の[CutbondRyoshu]4につき、最終威力 +1 (最大12)", "flavor": "「そして金庫に、俺の刀で剣痕を刻んでおく。」\n\n「俺がまた戻ってきたとき、その剣痕があれば金庫が混ざっていても見つけ出せるはずだ。」\n\n「木を隠すなら、森の中に隠すべきだ。」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 40001506, "levelList": [ { "level": 1, "name": "「俺を消し去り、お前を消し去る。」", "desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅", "flavor": "「長い時間が掛かったとしても、アラヤにとっては刹那でありますように。」", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] } ] }