{ "dataList": [ { "id": 9011401, "levelList": [ { "level": 1, "name": "おい、おい", "desc": "[WhenUse] 対象に[Paralysis]があるなら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加" } ] } ] } ] }, { "id": 9011402, "levelList": [ { "level": 1, "name": "これは痛いぞ!", "desc": "[WhenUse] 対象に[Vibration]があるなら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" } ] } ] } ] }, { "id": 9011403, "levelList": [ { "level": 1, "name": "隙発見!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [VibrationExplosion]" }, { "desc": "[VibrationExplosion]で対象が混乱したなら、コイン再使用" } ] } ] } ] }, { "id": 9011501, "levelList": [ { "level": 1, "name": "止まるなって", "desc": "[WhenUse] 対象に[Paralysis]があるなら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]2を付与、[Vibration]回数が4増加" } ] } ] } ] }, { "id": 9011502, "levelList": [ { "level": 1, "name": "呆けろ!", "desc": "[WhenUse] 対象に[Vibration]があるなら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]2を付与、[Vibration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 9011503, "levelList": [ { "level": 1, "name": "目を回せ!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [VibrationExplosion]" }, { "desc": "[VibrationExplosion]で対象が混乱したなら、コイン再使用" } ] } ] } ] }, { "id": 9011601, "levelList": [ { "level": 1, "name": "き…傷つ", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] } ] } ] }, { "id": 9011602, "levelList": [ { "level": 1, "name": "…こわ…", "desc": "[WhenUse] 対象の[Burst]威力が3以上なら、基本威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]1を付与" }, { "desc": "[OnSucceedAttack] [Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]1を付与" }, { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] } ] } ] }, { "id": 9011603, "levelList": [ { "level": 1, "name": "弱点…", "desc": "[WhenUse] 対象に[Burst]があれば、[Burst]威力3につき基本威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]6を付与" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]4を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 9011604, "levelList": [ { "level": 1, "name": "が…", "desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackUp]1を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9011701, "levelList": [ { "level": 1, "name": "のば…", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が3増加" } ] } ] } ] }, { "id": 9011702, "levelList": [ { "level": 1, "name": "ぶ…武装か", "desc": "[WhenUse] 対象の[Burst]回数が3以上なら、基本威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackDown]1を付与" }, { "desc": "[OnSucceedAttack] [Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackDown]1を付与" }, { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] } ] } ] }, { "id": 9011703, "levelList": [ { "level": 1, "name": "薄ぎ…。", "desc": "[WhenUse] 対象に[Burst]があれば、[Burst]回数2につき基本威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が4増加" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackDown]4を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 9011704, "levelList": [ { "level": 1, "name": "ド…", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackUp]1を得る" } ] } ] } ] }, { "id": 9011801, "levelList": [ { "level": 1, "name": "処理す…", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]4を付与" } ] } ] } ] }, { "id": 9011802, "levelList": [ { "level": 1, "name": "片…付…", "desc": "[WhenUse] 対象の[Burst]威力が3以上なら、基本威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" }, { "desc": "[OnSucceedAttack] [Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" }, { "desc": "[OnSucceedAttack] [Burst]6を付与" } ] } ] } ] }, { "id": 9011803, "levelList": [ { "level": 1, "name": "阻…止…", "desc": "[WhenUse] 対象に精神力3ダメージ\n[WhenUse] 対象に[Burst]があれば、[Burst]威力4につき基本威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]6を付与" }, { "desc": "[OnSucceedAttack] [Laceration]6を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" } ] } ] } ] }, { "id": 9011804, "levelList": [ { "level": 1, "name": "反…", "desc": "対象に[Burst]があれば、最終威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] } ] } ] }, { "id": 9011901, "levelList": [ { "level": 1, "name": "ど…け", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が3増加" } ] } ] } ] }, { "id": 9011902, "levelList": [ { "level": 1, "name": "邪魔す…な", "desc": "[WhenUse] 対象の[Burst]回数が3以上なら、基本威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackDown]2を付与" }, { "desc": "[OnSucceedAttack] [Burst]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackDown]2を付与" }, { "desc": "[OnSucceedAttack] [Burst]6を付与" } ] } ] } ] }, { "id": 9011903, "levelList": [ { "level": 1, "name": "突…破", "desc": "[WhenUse] 対象に精神力3ダメージ\n[WhenUse] 対象に[Burst]があれば、[Burst]回数3につき基本威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が4増加" }, { "desc": "[OnSucceedAttack] [Laceration]8を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackDown]3を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" } ] } ] } ] }, { "id": 9011904, "levelList": [ { "level": 1, "name": "…撃", "desc": "対象に[Burst]があれば、最終威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] } ] } ] }, { "id": 9012001, "levelList": [ { "level": 1, "name": "防御破壊術", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[DefenseDown]1を付与" } ] } ] } ] }, { "id": 9012002, "levelList": [ { "level": 1, "name": "弱点把握", "desc": "[WhenUse] 対象より速度が高ければ、自分の精神力を3回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" }, { "desc": "[OnSucceedAttackHead] [Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Vulnerable]1を付与" } ] } ] } ] }, { "id": 9012003, "levelList": [ { "level": 1, "name": "甲冑破砕", "desc": "[WhenUse] 対象より速度が高ければ、[SlashResistDown]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Vulnerable]1を付与" } ] } ] } ] }, { "id": 9012004, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] 自分の精神力を3回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012101, "levelList": [ { "level": 1, "name": "打ち返し", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[AttackDown]1を付与" } ] } ] } ] }, { "id": 9012102, "levelList": [ { "level": 1, "name": "制圧術", "desc": "[WhenUse] 対象より速度が高ければ、自分の精神力を3回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" }, { "desc": "[OnSucceedAttackHead] [Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 9012103, "levelList": [ { "level": 1, "name": "動作制圧", "desc": "[WhenUse] 対象より速度が高ければ、[SlashResistDown]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 9012104, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] 自分の精神力を3回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012201, "levelList": [ { "level": 1, "name": "反らし打ち", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[DefenseDown]2を付与" } ] } ] } ] }, { "id": 9012202, "levelList": [ { "level": 1, "name": "阻止術", "desc": "[WhenUse] 対象より速度が高ければ、自分の精神力を5回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Agility]2を得る" }, { "desc": "[OnSucceedAttack] [Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 9012203, "levelList": [ { "level": 1, "name": "胴体束縛術", "desc": "[WhenUse] 対象より速度が高ければ、[SlashResistDown]2を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vulnerable]2を付与" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Agility]3を得る" }, { "desc": "[OnSucceedAttack] 次のターンに[SlashResistDown]2を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" } ] } ] } ] }, { "id": 9012204, "levelList": [ { "level": 1, "name": "整理整頓", "desc": "[WhenUse] 対象より速度が高ければ、マッチ威力 +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]15を付与、[Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" }, { "desc": "[OnSucceedAttack] 対象より速度が3以上高ければ、このスキルを再使用(最大1回)" } ] } ] } ] }, { "id": 9012205, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] 自分の精神力を5回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012301, "levelList": [ { "level": 1, "name": "鼠取り", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Binding]1を付与" } ] } ] } ] }, { "id": 9012302, "levelList": [ { "level": 1, "name": "ひねる", "desc": "[WinDuel] 対象の体力が100%なら、ダメージ量 +30%\n[DefeatDuel] [DefenseDown]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[OnSucceedAttackHead] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が5以上なら、次のターンに[Paralysis]1を付与" } ] } ] } ] }, { "id": 9012303, "levelList": [ { "level": 1, "name": "傷口割り", "desc": "[WinDuel] [SlashResultUp]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]6を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Binding]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ" } ] } ] } ] }, { "id": 9012304, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] 自分の精神力を3回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012403, "levelList": [ { "level": 1, "name": "神経断ち", "desc": "[WinDuel] [SlashResultUp]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]6を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が7以上なら、ダメージ量の20%だけ追加ダメージ" } ] } ] } ] }, { "id": 9012501, "levelList": [ { "level": 1, "name": "鼠狩り", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" } ] } ] } ] }, { "id": 9012502, "levelList": [ { "level": 1, "name": "鼠追い", "desc": "[WinDuel] 対象の体力が80%以上なら、ダメージ量 +50%\n[DefeatDuel] [DefenseDown]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" }, { "desc": "[OnSucceedAttackHead] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が5以上なら、ダメージ量の20%だけ追加ダメージ" } ] } ] } ] }, { "id": 9012503, "levelList": [ { "level": 1, "name": "迷惑客処理術", "desc": "[WhenUse] 対象より速度が3以上高ければ、このスキルを再使用(最大1回)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]10を付与" }, { "desc": "[OnSucceedAttackHead] [Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力だけ混乱区間を前進させる" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が12以上なら、[AttackDown]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]威力が15以上なら、次のターンに[Vulnerable]2を付与" } ] } ] } ] }, { "id": 9012504, "levelList": [ { "level": 1, "name": "箱授与", "desc": "[WhenUse] 対象より速度が3以上高ければ、マッチ威力 +2\n[WinDuel] 自分の精神力を10回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]10を付与" }, { "desc": "[OnSucceedAttack] [Combustion]10を付与" } ] } ] } ] }, { "id": 9012505, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] 自分の精神力を5回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012601, "levelList": [ { "level": 1, "name": "掃除開始", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]4を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Binding]1を付与" } ] } ] } ] }, { "id": 9012602, "levelList": [ { "level": 1, "name": "招かざる客の出迎え", "desc": "[WinDuel] [PlusCoinValueUp]1を得る\n[DefeatDuel] [Sinking]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]8を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]回数が3増加" } ] } ] } ] }, { "id": 9012603, "levelList": [ { "level": 1, "name": "接客道二式 拘束", "desc": "[WhenUse] 対象の[Sinking]威力5につき、基本威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" }, { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" }, { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Sinking]威力が8以上なら、このコインを再使用(最大1回)" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]4, [Vulnerable]1を付与" } ] } ] } ] }, { "id": 9012604, "levelList": [ { "level": 1, "name": "ガード", "desc": "ターン終了時にバリアが残っている場合は、10だけ混乱区間を後退\nバリアを全て消耗した場合、最後の攻撃者の精神力を10回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012701, "levelList": [ { "level": 1, "name": "掃除開始", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]4を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Paralysis]1を付与" } ] } ] } ] }, { "id": 9012702, "levelList": [ { "level": 1, "name": "招かざる客の応対", "desc": "[WinDuel] [PlusCoinValueUp]1を得る\n[DefeatDuel] [Sinking]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]回数が3増加" } ] } ] } ] }, { "id": 9012703, "levelList": [ { "level": 1, "name": "接客道二式 脱力", "desc": "対象の[Sinking]威力5につき、基本威力 +1 (最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" }, { "desc": "[OnSucceedAttack] [AttackDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" }, { "desc": "[OnSucceedAttack] [AttackDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Sinking]回数が4以上なら、このコインを再使用(最大1回)" }, { "desc": "[OnSucceedAttackHead] 次のターンに[AttackDown]4, [Paralysis]1を付与" } ] } ] } ] }, { "id": 9012704, "levelList": [ { "level": 1, "name": "ガード", "desc": "ターン終了時にバリアが残っている場合は、10だけ混乱区間を後退\nバリアを全て消耗した場合、最後の攻撃者の精神力を10回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101401, "levelList": [ { "level": 1, "name": "ノック", "desc": "[WhenUse] 対象の[Sinking]威力が5以上なら、[AttackDown]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]4を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]4を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" } ] } ] } ] }, { "id": 9101402, "levelList": [ { "level": 1, "name": "掃除の時間だ!", "desc": "[WhenUse] 対象の精神力が10以下なら、[AttackDown]2を付与\n[WinDuel] [Vulnerable]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに加算コイン弱化 1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]回数が3増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与" } ] } ] } ] }, { "id": 9101403, "levelList": [ { "level": 1, "name": "奥様の仰せの通り…!", "desc": "[WhenUse] 対象の[Sinking]威力3につき、基本威力 +1(最大3)\n[WinDuel] 全味方の精神力を5回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]8を付与" }, { "desc": "[OnSucceedAttackHead] [Sinking]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Sinking]8を付与" }, { "desc": "[OnSucceedAttackHead] [Sinking]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[EchoOfMansion]2を付与" }, { "desc": "[OnSucceedAttack] [Sinking]8を付与" }, { "desc": "[OnSucceedAttackHead] [Sinking]回数が2増加" } ] } ] } ] }, { "id": 9101404, "levelList": [ { "level": 1, "name": "一片の埃も…なきように!", "desc": "[StartBattle] 自分を含む全味方へ[AttackUp]3, 精神力を15回復\n[StartBattle] 自分を除く全味方へ[Vulnerable]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Sinking]威力だけ憂鬱属性追加ダメージを与える。[Sinking]回数が1減少" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Sinking]威力だけ憂鬱属性追加ダメージを与える。[Sinking]回数が1減少" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Sinking]威力だけ憂鬱属性追加ダメージを与える。[Sinking]回数が1減少" }, { "desc": "[OnSucceedAttack] [Sinking]4を付与" }, { "desc": "[OnSucceedAttack] 対象の[Sinking]回数が3以上なら、このコインを再使用(最大2回)" } ] } ] } ] }, { "id": 9101405, "levelList": [ { "level": 1, "name": "鼠野郎め!", "desc": "ターン終了時にバリアが残っている場合は、50だけ混乱区間を後退\nバリアを全て消耗した場合、全ての敵の精神力を10回復", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9011404, "levelList": [ { "level": 1, "name": "ガード", "desc": "", "coinlist": [ {} ] } ] } ] }