{ "dataList": [ { "id": 9012801, "levelList": [ { "level": 1, "name": "違反者阻止", "desc": "[WhenUse] 対象に[Laceration]があるなら、精神力を4回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 9012802, "levelList": [ { "level": 1, "name": "規約執行", "desc": "[WhenUse] 対象の[Laceration]が5以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] } ] } ] }, { "id": 9012803, "levelList": [ { "level": 1, "name": "違反者執行", "desc": "[WinDuel] 対象に[Laceration]があれば、次のターンに[Enhancement]を1得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が5以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が5以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] } ] } ] }, { "id": 9012804, "levelList": [ { "level": 1, "name": "ガード", "desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackDmgUp]2を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012901, "levelList": [ { "level": 1, "name": "違反者処理", "desc": "[WhenUse] 対象に[Laceration]があるなら、精神力を4回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 9012902, "levelList": [ { "level": 1, "name": "規約履行", "desc": "[WhenUse] 対象の[Laceration]回数が4以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] } ] } ] }, { "id": 9012903, "levelList": [ { "level": 1, "name": "違反者処罰", "desc": "[WinDuel] 対象に[Laceration]があれば、次のターンに[Enhancement]を1得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が4以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が4以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] } ] } ] }, { "id": 9012904, "levelList": [ { "level": 1, "name": "ガード", "desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackDmgUp]2を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9013001, "levelList": [ { "level": 1, "name": "処断執行", "desc": "[WinDuel] 対象の[Laceration]が5以上なら、このスキルを再使用(最大1)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 9013002, "levelList": [ { "level": 1, "name": "違反者処断", "desc": "対象の[Laceration]が5以上なら、ダメージ量 +30%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象に[Laceration]があるなら、次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] (対象の[Laceration] ÷ 2)だけ[Burst]付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を7回復" } ] } ] } ] }, { "id": 9013003, "levelList": [ { "level": 1, "name": "違反事項", "desc": "対象の[Laceration]3につき、コイン威力 +1(最大3)\n[WinDuel] 対象の[Laceration]が6以上なら、ダメージ量 +40%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]8を付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]だけ[Burst]付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を10回復" }, { "desc": "[OnSucceedAttackHead] 対象の[Laceration]が5以上なら、このスキルを再使用(最大1)" } ] } ] } ] }, { "id": 9013004, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] [Enhancement]1を得る(最大1)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9013101, "levelList": [ { "level": 1, "name": "スケッチ", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 9013102, "levelList": [ { "level": 1, "name": "筆を走らせる", "desc": "対象の[Laceration]が5以上なら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]だけ[Burst]付与" } ] } ] } ] }, { "id": 9013103, "levelList": [ { "level": 1, "name": "血描画", "desc": "[WinDuel] 対象に[Laceration]があれば、次のターンに[Enhancement]を1得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が5以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が5以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が5以上なら、このコインを再使用(最大1回)" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]2を付与" } ] } ] } ] }, { "id": 9013104, "levelList": [ { "level": 1, "name": "ガード", "desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackDmgUp]3を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9013201, "levelList": [ { "level": 1, "name": "線画", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 9013202, "levelList": [ { "level": 1, "name": "線を引く", "desc": "対象の[Laceration]が5以上なら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] 対象に[Laceration]があれば、精神力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]だけ[Burst]付与" } ] } ] } ] }, { "id": 9013203, "levelList": [ { "level": 1, "name": "血点画", "desc": "[WinDuel] 対象に[Laceration]があれば、次のターンに[Enhancement]を1得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が4以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が4以上なら、ダメージ量の20%だけ追加ダメージ" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が4以上なら、このコインを再使用(最大1回)" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]2を付与" } ] } ] } ] }, { "id": 9013204, "levelList": [ { "level": 1, "name": "ガード", "desc": "ターン終了時にバリアが残っているなら、次のターンに[AttackDmgUp]3を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9013301, "levelList": [ { "level": 1, "name": "彩色", "desc": "[WinDuel] 対象の[Laceration]が5以上なら、攻撃終了後にランダムな敵へこのスキルを再使用(最大1)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が4増加" } ] } ] } ] }, { "id": 9013302, "levelList": [ { "level": 1, "name": "血点描画", "desc": "対象の[Laceration]が5以上なら、ダメージ量 +30%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象に[Laceration]があるなら、次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]3を付与" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]だけ[Burst]付与" } ] } ] } ] }, { "id": 9013303, "levelList": [ { "level": 1, "name": "描画", "desc": "対象の[Laceration]3につき、コイン威力 +1(最大4)\n[WinDuel] 対象の[Laceration]が6以上なら、ダメージ量 +40%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]10を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]回数だけ[Burst]回数付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]だけ[Burst]付与" } ] } ] } ] }, { "id": 9013304, "levelList": [ { "level": 1, "name": "血雫花", "desc": "[WinDuel] 対象に[Laceration]があれば、次のターンに[Enhancement]を1得る\n[WinDuel] 対象の[Laceration]が10以上なら、次のターンに[Enhancement]を1得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が5以上なら、このコインを再使用(最大3回)" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]回数が1減少" }, { "desc": "[OnSucceedAttackHead] [DefenseDown]2を付与" } ] } ] } ] }, { "id": 9013305, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] [Enhancement]1を得る(最大2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9013501, "levelList": [ { "level": 1, "name": "基本攻撃1", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]1を付与" }, { "desc": "[OnSucceedAttackHead] [Paralysis]2を付与" } ] } ] } ] }, { "id": 9013502, "levelList": [ { "level": 1, "name": "基本攻撃2", "desc": "[WhenUse] 対象に[AttackDown]がある場合、ダメージ量+20%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [HitResistDown]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [HitResistDown]1を付与" }, { "desc": "[OnSucceedAttackHead] 次のターンに[HitResistDown]1を付与" } ] } ] } ] }, { "id": 9013503, "levelList": [ { "level": 1, "name": "基本攻撃3", "desc": "[WhenUse] 対象の[AttackDown]が2以上なら、マッチ威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vulnerable]1を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の精神力を4回復" }, { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の精神力を4回復" }, { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の精神力を4回復" }, { "desc": "[OnSucceedAttack] [DefenseDown]2を付与" } ] } ] } ] }, { "id": 9013504, "levelList": [ { "level": 1, "name": "基本攻撃4", "desc": "マイナス効果が最も多い対象を優先して攻撃\n[WhenUse] 対象の[DefenseDown]3につき、マッチ威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vulnerable]1を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[AttackDown]2につき、ダメージ量 +20%(最大100%)" }, { "desc": "[OnSucceedAttackHead] 対象のマイナス効果が3種以上なら、このコインを再使用(最大1回)" } ] } ] } ] }, { "id": 9013505, "levelList": [ { "level": 1, "name": "反撃", "desc": "対象に[Vulnerable]があれば、基本威力 +1", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101501, "levelList": [ { "level": 1, "name": "雑魚どもが!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackUp]1を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackUp]1を得る" } ] } ] } ] }, { "id": 9101502, "levelList": [ { "level": 1, "name": "片付けてやる", "desc": "[WinDuel] 基本威力+1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象に[AttackDown]があるなら、与ダメージ量20%分の打撃ダメージを与える" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象に[AttackDown]があるなら、与ダメージ量20%分の打撃ダメージを与える" } ] } ] } ] }, { "id": 9101503, "levelList": [ { "level": 1, "name": "ボタンを直すぞ", "desc": "[WinDuel] 対象の[AttackDown]が2以上なら、基本威力 +1\n[WhenUse] 対象に[AttackDown]があるなら、ダメージ量 +30%", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の精神力を4回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の精神力を4回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の精神力を4回復" } ] } ] } ] }, { "id": 9101504, "levelList": [ { "level": 1, "name": "潰してやる", "desc": "マイナス効果が最も多い対象を優先して攻撃\n[WinDuel]対象の[AttackDown]3につき、コイン威力 +1 (最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vulnerable]1を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[AttackDown]2につき、ダメージ量 +30%(最大120%)" }, { "desc": "[OnSucceedAttackHead] 対象のマイナス効果が3種以上なら、このコインを再使用(最大1回)" } ] } ] } ] }, { "id": 9101505, "levelList": [ { "level": 1, "name": "ガード", "desc": "[StartBattle] 自分を除く生存している味方1名につき、バリアを20を追加で得る。", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101601, "levelList": [ { "level": 1, "name": "バットで殴る", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] } ] } ] }, { "id": 9101602, "levelList": [ { "level": 1, "name": "打ち落とす", "desc": "[WinDuel] 次のターンに[Enhancement]、ダメージ量増加1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 対象の[Burst]だけ[Laceration]を付与" } ] } ] } ] }, { "id": 9101603, "levelList": [ { "level": 1, "name": "腹いせ", "desc": "対象の[Burst]が5以上なら、マッチ威力 +1\n対象の[Laceration]が5以上なら、マッチ威力 +1\n[WinDuel] [Burst]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のコイン威力+1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のコイン威力+2" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与" }, { "desc": "[OnSucceedAttack] (対象の[Laceration] × [Laceration]回数)だけ、貫通属性ダメージを与える" } ] } ] } ] }, { "id": 9101604, "levelList": [ { "level": 1, "name": "ガード", "desc": "[WhenUse] 次のターンに[Enhancement]1を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101605, "levelList": [ { "level": 1, "name": "反撃", "desc": "[WhenUse] 次のターンに[Enhancement]1を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] } ] }