{
"dataList": [
{
"id": 1050701,
"levelList": [
{
"level": 1,
"name": "覚える",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 1を付与"
}
]
}
]
},
{
"level": 2,
"name": "覚える",
"desc": "[DefeatDuel] 次のターンに嫉妬ダメージ量増加 1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
}
]
},
{
"level": 4,
"name": "覚える",
"desc": "[DefeatDuel] 次のターンに嫉妬ダメージ量増加 1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
}
]
}
]
},
{
"id": 1050702,
"levelList": [
{
"level": 1,
"name": "義理の鎖",
"desc": "[StartBattle] 操作パネルにて、自分の両横の味方へ嫉妬威力増加 1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 1を付与"
}
]
}
]
},
{
"level": 2,
"name": "義理の鎖",
"desc": "[StartBattle] 操作パネルにて、自分の両横の味方へ嫉妬威力増加 1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
}
]
},
{
"level": 4,
"name": "義理の鎖",
"desc": "[StartBattle] 操作パネルにて、自分の両横の味方へ嫉妬威力増加 1を付与\n該当スロットにて選択されるスキルが嫉妬属性なら、追加で嫉妬ダメージ量増加 1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
}
]
}
]
},
{
"id": 1050703,
"levelList": [
{
"level": 3,
"name": "刻む",
"desc": "嫉妬共鳴 が4以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が仕返し対象 なら、次のターンに加算コイン弱化 1を付与"
}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が仕返し対象 なら、次のターンに嫉妬脆弱 1を付与"
}
]
}
]
},
{
"level": 4,
"name": "刻む",
"desc": "嫉妬共鳴が4以上ならコイン威力+1\n嫉妬完全共鳴が6以上ならコイン威力+1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が仕返し対象 なら、次のターンに加算コイン弱化 1を付与"
}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が仕返し対象 なら、次のターンに嫉妬脆弱 2を付与"
}
]
}
]
}
]
},
{
"id": 1050704,
"levelList": [
{
"level": 1,
"name": "倍返し",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 1を付与"
}
]
}
]
},
{
"level": 4,
"name": "倍返し",
"desc": "嫉妬共鳴 が4以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
}
]
}
]
},
{
"id": 1050801,
"levelList": [
{
"level": 1,
"name": "抜剣",
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Breath]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Breath]1を得る"
}
]
}
]
},
{
"level": 2,
"name": "抜剣",
"desc": "\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
}
]
}
]
},
{
"level": 3,
"name": "抜剣",
"desc": "[StartBattle_Force] 自分を除いた剣契組織員(最大完全共鳴数)名へ速度が低い順に[BladeResultUpTier1]1を付与(最大2回)\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
}
]
}
]
},
{
"level": 4,
"name": "抜剣",
"desc": "\n[StartBattle] 自分を除いた剣契組織員(最大完全共鳴数)名へ速度が低い順に[BladeResultUpTier1]1を付与(最大2回)\n\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
}
]
}
]
}
]
},
{
"id": 1050802,
"levelList": [
{
"level": 1,
"name": "刺法",
"desc": "[WhenUse] 自分の[Breath]回数が2増加\n[WinDuel] 次のターンに斬撃威力増加 1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Breath]3を得る"
}
]
},
{},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +30%"
}
]
}
]
},
{
"level": 2,
"name": "刺法",
"desc": "\n[WhenUse] 自分の[Breath]回数が2増加\n[WinDuel] 次のターンに斬撃威力増加 1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +40%"
}
]
}
]
},
{
"level": 3,
"name": "刺法",
"desc": "[StartBattle_Force] 自分を除いた剣契組織員(最大完全共鳴数)名へ速度が低い順に[BladeResultUpTier2]1を付与(最大2回)\n[WhenUse] 自分の[Breath]回数が2増加\n[WinDuel] 次のターンに斬撃威力増加 1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +40%"
}
]
}
]
},
{
"level": 4,
"name": "刺法",
"desc": "\n[StartBattle] 自分を除いた剣契組織員(最大完全共鳴数)名へ速度が低い順に[BladeResultUpTier2]1を付与(最大2回)\n\n[WhenUse] 自分の[Breath]回数が3増加\n[WinDuel] 次のターンに斬撃威力増加 1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +60%"
}
]
}
]
}
]
},
{
"id": 1050803,
"levelList": [
{
"level": 3,
"name": "肉斬",
"desc": "[WhenUse] 次のターンにこのスロットが挑発値3を得る\n[WhenUse] このスキルが終了するまでダメージによって混乱状態にならない\n[WinDuel] [Breath]5を得る\n[DefeatDuel] 被ダメージ後に骨断スキルを使用\n[CriticalActivated] 呼吸 威力1につき、クリティカルダメージ量 +2%(最大50%)\nクリティカルダメージ量 +15%\n失った体力1%につき、ダメージ量が0.5%増加(最大25%)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "肉斬",
"desc": "[WhenUse] 次のターンにこのスロットが挑発値3を得る\n[WhenUse] このスキルが終了するまでダメージによって混乱状態にならない\n[WinDuel] [Breath]5を得る\n[DefeatDuel] 被ダメージ後に骨断スキルを使用\n[CriticalActivated] 呼吸 威力1につき、クリティカルダメージ量 +3%(最大75%)\nクリティカルダメージ量 +30%\n失った体力1%につき、ダメージ量が0.5%増加(最大25%)",
"coinlist": [
{}
]
}
]
},
{
"id": 1050804,
"levelList": [
{
"level": 1,
"name": "殺主",
"desc": "[WhenUse] 次のターンに斬撃威力増加 1を得る(最大1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
}
]
},
{
"level": 4,
"name": "殺主",
"desc": "[WhenUse] 次のターンに斬撃威力増加 1を得る(最大1回)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
}
]
}
]
},
{
"id": 1050805,
"levelList": [
{
"level": 1,
"name": "骨断",
"desc": "[BeforeAttack] 自分の[Breath]が10以上なら、攻撃加重値 +1\n[WhenUse] このスキル終了時まで、ダメージによって混乱状態にならない\n[WhenUse] 呼吸 威力1につき、クリティカルダメージ量 +2%(最大50%)\nクリティカルダメージ量 +20%\n自分の失った体力1%につき、ダメージ量が0.5%増加(最大25%)",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに麻痺 5を付与"
}
]
}
]
},
{
"level": 4,
"name": "骨断",
"desc": "\n[WhenUse] このスキル終了時まで、ダメージによって混乱状態にならない\n[WhenUse] 呼吸 威力1につき、クリティカルダメージ量 +2%(最大50%)\nクリティカルダメージ量 +%\n自分の失った体力1%につき、ダメージ量が0.5%増加(最大25%)\n",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに麻痺 5を付与"
}
]
}
]
}
]
},
{
"id": 1050901,
"levelList": [
{
"level": 1,
"name": "バットで殴る",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Burst]2を付与"
}
]
}
]
},
{
"level": 2,
"name": "バットで殴る",
"desc": "対象の[Burst]が5以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "バットで殴る",
"desc": "対象の[Burst]が5以上なら、コイン威力 +",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
}
]
}
]
},
{
"id": 1050902,
"levelList": [
{
"level": 1,
"name": "打ち落とす",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]が6以上なら、[AttackDown]2を付与"
}
]
}
]
},
{
"level": 2,
"name": "打ち落とす",
"desc": "[WinDuel] [Burst]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]が6以上なら、[AttackDown]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "打ち落とす",
"desc": "\n[WinDuel] [Burst]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]が4以上なら、[AttackDown]2を付与"
}
]
}
]
}
]
},
{
"id": 1050903,
"levelList": [
{
"level": 3,
"name": "打っ付ける",
"desc": "[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1\n[WinDuel] [AttackDown]2を付与",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]が6以上なら、次のターンに[AttackDown]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "打っ付ける",
"desc": "\n[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1\n[WinDuel] [AttackDown]2を付与",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]が6以上なら、次のターンに[AttackDown]2を付与"
}
]
}
]
}
]
},
{
"id": 1050904,
"levelList": [
{
"level": 1,
"name": "反撃",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "反撃",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
}
]
},
{
"id": 1051001,
"levelList": [
{
"level": 1,
"name": "学業精進",
"desc": "このスキルが捨てられると、([KnowledgeExplored] × 体力最大値の3%)バリアを得る。\n[WhenUse] 自分の全スキルスロットから、ランクの最も低いスキル1つを[Discard]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
}
]
},
{
"level": 2,
"name": "学業精進",
"desc": "このスキルが捨てられると、([KnowledgeExplored] × 体力最大値の)バリアを得る\n[WhenUse] 自分の全スキルスロットから、ランクが最も低いスキル1つを[Discard]\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
}
]
},
{
"level": 4,
"name": "学業精進",
"desc": "このスキルが捨てられると、([KnowledgeExplored] × 体力最大値の)バリアを得る\n[WhenUse] 自分の全スキルスロットから、ランクが最も低いスキル1つを[Discard]\n\n[WinDuel] [KnowledgeTraining]2を得る(1ターンにつき1回)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
}
]
}
]
},
{
"id": 1051002,
"levelList": [
{
"level": 1,
"name": "学びの時間",
"desc": "[StartBattle] 自分へ[KnowledgeExplored]だけ[KnowledgeTraining]を付与\n[WhenUse] 自分の全スキルスロットから、ランクが最も低いスキル2つをランクが低い順に[Discard]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [KnowledgeExplored]だけ[Sinking]を付与"
}
]
}
]
},
{
"level": 2,
"name": "学びの時間",
"desc": "\n、自分へ[KnowledgeExplored]だけ[KnowledgeTraining]を付与\n\n[WhenUse] 自分の全スキルスロットから、ランクが最も低いスキル2つをランクが低い順に[Discard]\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [KnowledgeExplored]だけ[Sinking]を付与"
}
]
}
]
},
{
"level": 4,
"name": "学びの時間",
"desc": "[KnowledgeExplored]1につき、ダメージ量 (最大)\n[StartBattle] ランダムな味方名と、自分へ[KnowledgeExplored]だけ[KnowledgeTraining]を付与([Discard]を使う味方のうち、[KnowledgeTraining]が低い味方へ優先的に適用)\n[WhenUse] 自分の全スキルスロットから、ランクが最も低いスキル2つをランクが低い順に[Discard]\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] だけ[Sinking]を付与"
}
]
}
]
}
]
},
{
"id": 1051003,
"levelList": [
{
"level": 3,
"name": "知識全焼",
"desc": "[KnowledgeExplored]1につき、ダメージ量 +3%(最大18%)\n[WhenUse] 対象の[Sinking]が6以上なら、コイン威力 +1\n[BeforeAttack] 自分の[KnowledgeTraining]を全て消耗し、その数値の半分だけ[KnowledgeExplored]を追加で得る(小数点切り捨て)\n[EndSkill] [KnowledgeExplored]が4以上なら、1に初期化(このスキルで敵討伐時、3として適用)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]威力と[Sinking]回数を合計で[KnowledgeExplored]だけランダムに付与"
}
]
}
]
},
{
"level": 4,
"name": "知識全焼",
"desc": "[KnowledgeExplored]1につき、ダメージ量 (最大)\n\n[BeforeAttack] 自分の[KnowledgeTraining]を全て消耗し、その[KnowledgeExplored]を追加で得る\n[EndSkill] [KnowledgeExplored]が4以上なら、1に初期化(このスキルで敵討伐時、3として適用)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]威力と[Sinking]回数を合計で[KnowledgeExplored]だけランダムに付与"
}
]
}
]
}
]
},
{
"id": 1051004,
"levelList": [
{
"level": 1,
"name": "探求没入",
"desc": "[WhenUse] 自分の全スキルスロットから、ランクの最も高いスキル1つを[Discard]",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "探求没入",
"desc": "[WhenUse] 自分の全スキルスロットから、ランクが最も高いスキル1つを[Discard]\n",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051101,
"levelList": [
{
"level": 1,
"name": "アレ",
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{}
]
},
{
"level": 2,
"name": "アレ",
"desc": "自分の速度が対象よりも3以上高ければ、コイン威力 +1\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの効果で[Burst]威力を付与しない代わり、的中時に[Burst]回数を消耗しない\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "アレ",
"desc": "自分の速度が対象より高いほど、コイン威力 +1(速度差3につきコイン威力 +1. 最大2)\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの効果で[Burst]威力を付与しない代わり、的中時に[Burst]回数を消耗しない\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": "[OnSucceedAttack] 自分が対象より速度が高いなら、自分と対象の速度差だけ[Burst]を付与(最大3)"
}
]
}
]
}
]
},
{
"id": 1051102,
"levelList": [
{
"level": 1,
"name": "フォント",
"desc": "[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
}
]
}
]
},
{
"level": 2,
"name": "フォント",
"desc": "自分の速度が対象よりも3以上高ければ、コイン威力 +1\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの効果で[Burst]威力・回数を付与しない代わり、的中時に[Burst]回数を消耗しない\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]回数が2増加"
}
]
}
]
},
{
"level": 4,
"name": "フォント",
"desc": "自分の速度が対象よりも3以上高ければ、コイン威力 +1\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの効果で[Burst]威力・回数を付与しない代わり、的中時に[Burst]回数を消耗しない\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]回数が2増加"
}
]
}
]
}
]
},
{
"id": 1051103,
"levelList": [
{
"level": 3,
"name": "サリュー",
"desc": "自分の速度が対象より2以上高ければコイン威力 +1\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、的中時に[Burst]回数を消耗しない\n[WinDuel] [Breath]5を得る\n- 対象に[ConcentratedAttackMeursault]があれば追加で呼吸5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] 最終コインのダメージ量 +10%"
}
]
},
{
"coindescs": [
{
"desc": "[WinDuelAttack] 最終コインのダメージ量 +10%"
}
]
},
{
"coindescs": [
{
"desc": "該当スロットの[ConcentratedAttackMeursault]1につきダメージ量 +10%"
},
{
"desc": "クリティカルダメージ量 +30%"
}
]
}
]
},
{
"level": 4,
"name": "サリュー",
"desc": "\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、的中時に[Burst]回数を消耗しない\n[WinDuel] [Breath]5を得る\n- 対象に[ConcentratedAttackMeursault]があれば追加で呼吸5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] 最終コインのダメージ量 +10%"
}
]
},
{
"coindescs": [
{
"desc": "[WinDuelAttack] 最終コインのダメージ量 +10%"
}
]
},
{
"coindescs": [
{
"desc": "該当スロットの[ConcentratedAttackMeursault]1につきダメージ量 "
},
{
"desc": "クリティカルダメージ量 +30%"
},
{
"desc": ""
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051104,
"levelList": [
{
"level": 1,
"name": "デフォンシヴ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "デフォンシヴ",
"desc": "[WhenUse] 自分の速度が攻撃者より3以上高ければ、コイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051201,
"levelList": [
{
"level": 1,
"name": "二連斬-【爆】",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "二連斬-【爆】",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "二連斬-【爆】",
"desc": "メインターゲットの[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
}
]
}
]
},
{
"id": 1051202,
"levelList": [
{
"level": 1,
"name": "三連撃-【爆】",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "三連撃-【爆】",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "三連撃-【爆】",
"desc": "メインターゲットの[Combustion]と[Vibration]の合計4につき、最終威力 +1 (最大)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が増加"
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 1051203,
"levelList": [
{
"level": 3,
"name": "快刀亂麻",
"desc": "[BulletPropellantSpecialAlly]があれば、「超絶猛虎殺撃乱斬」として発動\n- [BeforeUse] [BulletPropellantSpecialAlly]がなければ発動キャンセル\nメインターゲットの[Combustion]と[Vibration]の合計が8以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "このコイン効果で[BulletPropellantAlly]を消耗したなら、ダメージ量 +20%"
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [BulletPropellantAlly]消耗時、効果が1回追加で発動"
}
]
}
]
},
{
"level": 4,
"name": "快刀亂麻",
"desc": "[BulletPropellantSpecialAlly]があれば、「超絶猛虎殺撃乱斬」として発動\n- [BeforeUse] [BulletPropellantSpecialAlly]がなければ発動キャンセル\nメインターゲットの[Combustion]と[Vibration]の",
"coinlist": [
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が増加"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantAlly]を1消耗"
},
{
"desc": "このコイン効果で[BulletPropellantAlly]を消耗したなら、ダメージ量 "
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [BulletPropellantAlly]消耗時、効果が回追加で発動"
}
]
}
]
}
]
},
{
"id": 1051204,
"levelList": [
{
"level": 1,
"name": "血が騒いでくるな。",
"desc": "[DuelCounter]\nメインターゲットの[Combustion]と[Vibration]の合計が4以上なら、最終威力 +1\n[BulletPropellantAlly] または[BulletPropellantSpecialAlly]が0なら、マッチ威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加(1ターンにつき2回)"
}
]
}
]
},
{
"level": 4,
"name": "血が騒いでくるな。",
"desc": "[DuelCounter]\nメインターゲットの[Combustion]と[Vibration]の\n[BulletPropellantAlly] または[BulletPropellantSpecialAlly]が0なら、マッチ威力 ",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加(1ターンにつき2回)"
}
]
}
]
}
]
},
{
"id": 1051205,
"levelList": [
{
"level": 3,
"name": "超絶猛虎殺撃乱斬",
"desc": "メインターゲットの[Combustion]と[Vibration]の合計が8以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantSpecialAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantSpecialAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantSpecialAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [BulletPropellantSpecialAlly]消耗時、効果が1回追加で発動"
}
]
}
]
},
{
"level": 4,
"name": "超絶猛虎殺撃乱斬",
"desc": "メインターゲットの[Combustion]と[Vibration]の",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が増加"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantSpecialAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantSpecialAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が増加"
}
]
},
{
"coindescs": [
{
"desc": "[BulletPropellantSpecialAlly]を1消耗"
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [BulletPropellantSpecialAlly]消耗時、効果が回追加で発動"
}
]
}
]
}
]
},
{
"id": 1051301,
"levelList": [
{
"level": 1,
"name": "行進指揮",
"desc": "[WhenUse] 自分と最大体力が最も低い味方1名へ、[BloodDinner]を最大10消耗して[BloodDinner]5につき[BloodArmorMeursault]を1付与(1ターンにつき1回、最大値の対象を除外)\n- <ラ・マンチャランド>所属、<血鬼>(上位眷属)の味方に優先して付与\n- 付与した味方が<ラ・マンチャランド>所属なら、[BloodArmorMeursault]1を追加で付与\n- [BloodDinner]を消耗できなければ、[Laceration]10を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "行進指揮",
"desc": "[WhenUse] 自分と最大体力が最も低い味方1名へ、[BloodDinner]を最大10消耗して[BloodDinner]5につき[BloodArmorMeursault]を1付与(1ターンにつき1回、最大値の対象を除外)\n- <ラ・マンチャランド>所属、<血鬼>(上位眷属)の味方に優先して付与\n- 付与した味方が<ラ・マンチャランド>所属なら、[BloodArmorMeursault]1を追加で付与\n- [BloodDinner]を消耗できなければ、[Laceration]10を得る\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "行進指揮",
"desc": "[WhenUse] 自分と最大体力が最も低い味方1名へ、[BloodDinner]を最大10消耗して[BloodDinner]5につき[BloodArmorMeursault]を1付与(1ターンにつき1回、最大値の対象を除外)\n- <ラ・マンチャランド>所属、<血鬼>(上位眷属)の味方に優先して付与\n- 付与した味方が<ラ・マンチャランド>所属なら、[BloodArmorMeursault]1を追加で付与\n- [BloodDinner]を消耗できなければ、[Laceration]10を得る\n[WhenUse] 対象の[Laceration]が4以上なら、コイン威力 +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
}
]
}
]
}
]
},
{
"id": 1051302,
"levelList": [
{
"level": 1,
"name": "再建の義務",
"desc": "[WhenUse] 自分と最大体力が最も高い味方1名へ、[BloodDinner]を最大10消耗して[BloodDinner]5につき[BloodArmorMeursault]を1付与(1ターンにつき1回、最大値の対象を除外)\n- <ラ・マンチャランド>所属、<血鬼>(上位眷属)の味方に優先して付与\n- 付与した味方が<ラ・マンチャランド>所属なら、[BloodArmorMeursault]1を追加で付与\n- [BloodDinner]を消耗できなければ、[Laceration]10を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "再建の義務",
"desc": "[WhenUse] 自分と最大体力が最も高い味方1名へ、[BloodDinner]を最大10消耗して[BloodDinner]5につき[BloodArmorMeursault]を1付与(1ターンにつき1回、最大値の対象を除外)\n- <ラ・マンチャランド>所属、<血鬼>(上位眷属)の味方に優先して付与\n- 付与した味方が<ラ・マンチャランド>所属なら、[BloodArmorMeursault]1を追加で付与\n- [BloodDinner]を消耗できなければ、[Laceration]10を得る\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]を付与"
}
]
}
]
},
{
"level": 4,
"name": "再建の義務",
"desc": "[WhenUse] 自分と最大体力が最も高い味方1名へ、[BloodDinner]を最大10消耗して[BloodDinner]5につき[BloodArmorMeursault]を1付与(1ターンにつき1回、最大値の対象を除外)\n- <ラ・マンチャランド>所属、<血鬼>(上位眷属)の味方に優先して付与\n- 付与した味方が<ラ・マンチャランド>所属なら、[BloodArmorMeursault]1を追加で付与\n- [BloodDinner]を消耗できなければ、[Laceration]10を得る\n[WhenUse] 対象の[Laceration]4につき、コイン威力 +1 (最大2)\n[WhenUse] 対象の[Laceration]回数\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が増加"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051303,
"levelList": [
{
"level": 3,
"name": "血を固め、私と貴方にまとわせる。",
"desc": "このスキルが的中時、与ダメージ量40%だけ体力を回復(スキルごとに最大50)\n[BeforeUse] 自分の[BloodArmorMeursault]が5なら、「ウヴェルテューレ」として発動\n[WhenUse] 対象の[Laceration]6につき、コイン威力 +1 (最大2)\n[WhenUse] 自分と味方(最大共鳴数)名へ[BloodArmorMeursault]1を付与 (1ターンにつき2回、味方最大4名、<ラ・マンチャランド>、<血鬼>(上位眷属)の順に優先して適用。最大値の対象を除外)\n[EndSkill] 対象が死亡した場合、[BloodDinner]が20追加で増加 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [ParadeConcentration]1を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 次のターンに[ParadeConcentration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "血を固め、私と貴方にまとわせる。",
"desc": "このスキルが的中時、与ダメージ量40%だけ体力を回復(スキルごとに最大)\n[BeforeUse] 自分の[BloodArmorMeursault]が5なら、「ウヴェルテューレ」として発動\n[WhenUse] 対象の[Laceration]6につき、コイン威力 +1 (最大2)\n\n[WhenUse] 自分と味方(最大共鳴数)名へ[BloodArmorMeursault]1を付与 (1ターンにつき2回、味方最大4名、<ラ・マンチャランド>、<血鬼>(上位眷属)の順に優先して適用。最大値の対象を除外)\n\n[EndSkill] 対象が死亡した場合、[BloodDinner]が20追加で増加 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] [ParadeConcentration]1を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 次のターンに[ParadeConcentration]1を付与"
}
]
}
]
}
]
},
{
"id": 1051304,
"levelList": [
{
"level": 1,
"name": "血を固める",
"desc": "[DuelCounter]\n[WinDuel] [BloodArmorMeursault]1を得る (1ターンにつき2回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "血を固める",
"desc": "[DuelCounter]\n\n[WinDuel] [BloodArmorMeursault]1を得る (1ターンにつき2回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051305,
"levelList": [
{
"level": 3,
"name": "ウヴェルテューレ",
"desc": "このスキルが的中時、与ダメージ量50%だけ体力を回復(スキルごとに最大85)\n[WhenUse] メインターゲットの[Laceration]3につき、マッチ威力 +2 (最大8)\n[WhenUse] メインターゲットの[Laceration]回数2につき、ダメージ量 +5% (最大20%)\n[WhenUse] 自分を除く味方(最大共鳴数)名へ[BloodArmorMeursault]2を付与 (最大4名、<ラ・マンチャランド>、<血鬼>(上位眷属)の順に優先して適用。最大値の対象を除外)\n[EndSkill] 自分の[BloodArmorMeursault]を全て消耗\n[EndSkill] このスキルで攻撃対象が死亡した場合、死亡人員1名ごとに血餐 が10追加で増加 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]1 を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [ParadeConcentration]2を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] このスキルダメージで対象を混乱、部位破壊、討伐したなら、対象1名にごとに次のターンにて[BloodArmorMeursault]1を得る (最大3)"
}
]
}
]
},
{
"level": 4,
"name": "ウヴェルテューレ",
"desc": "このスキルが的中時、与ダメージ量50%だけ体力を回復(スキルごとに最大)\n[WhenUse] メインターゲットの[Laceration]3につき、マッチ威力 +2 (最大8)\n[WhenUse] メインターゲットの[Laceration]回数2につき、ダメージ量\n[WhenUse] 自分を除く味方(最大共鳴数)名へ[BloodArmorMeursault]2を付与 (最大4名、<ラ・マンチャランド>、<血鬼>(上位眷属)の順に優先して適用。最大値の対象を除外)\n\n[EndSkill] 自分の[BloodArmorMeursault]を全て消耗\n[EndSkill] このスキルで攻撃対象が死亡した場合、死亡人員1名ごとに血餐 が10追加で増加 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Burst]1 を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [ParadeConcentration]2を付与"
},
{
"desc": ""
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] このスキルダメージで対象を混乱、部位破壊、討伐したなら、対象1名にごとに次のターンにて[BloodArmorMeursault]1を得る (最大3)"
}
]
}
]
}
]
},
{
"id": 1051401,
"levelList": [
{
"level": 1,
"name": "威嚇射撃",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "威嚇射撃",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "威嚇射撃",
"desc": "\n[BeforeUse] 自分の[MeursaultSporeBulletLong]が最大値なら、的中時に[PenetrateTakeDamageUp]1を付与 (1ターンにつき1回)\n[WhenUse] 対象の[Combustion]と[Laceration]の合計",
"coinlist": [
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
}
]
}
]
}
]
},
{
"id": 1051402,
"levelList": [
{
"level": 1,
"name": "E.G.O変調 - 散弾",
"desc": "サブターゲットへの与ダメージ量 -50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
}
]
}
]
},
{
"level": 2,
"name": "E.G.O変調 - 散弾",
"desc": "サブターゲットへの与ダメージ量 -50%\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が増加"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
}
]
}
]
},
{
"level": 4,
"name": "E.G.O変調 - 散弾",
"desc": "サブターゲットへの与ダメージ量 -50%\n対象の[MeursaultBeeSpore]5につき、ダメージ量 \n[WhenUse] メインターゲットの[Combustion]と[Laceration]の合計が6以上なら、コイン威力 +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051403,
"levelList": [
{
"level": 3,
"name": "臨床実験 - 粉塵灼熱",
"desc": "対象の[MeursaultBeeSpore]5につき、ダメージ量 +5% (最大15%)\n[WhenUse] メインターゲットの[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)\n[EndSkill] [MeursaultSporeBulletReloading]",
"coinlist": [
{
"coindescs": [
{
"desc": "このコインは1名の対象にのみ的中する (メインターゲットに優先適用)"
},
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "このコインは1名の対象にのみ的中する (メインターゲットに優先適用)"
},
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "このコインは1名の対象にのみ的中する (メインターゲットに優先適用)"
},
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "サブターゲットへの与ダメージ量 -50%"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 対象の[MeursaultBeeSpore]が最大値なら、下記の効果を適用\n- ([Combustion]威力 × [MeursaultBeeSpore]数値 ÷ 10)だけ憤怒ダメージ (小数点切り捨て)\nこの効果で憤怒ダメージを与えたなら、[Combustion]が発動したものとみなす\n- [Combustion]回数が1減少\n- [MeursaultBeeSpore]が消滅",
"summary": "憤怒ダメージ。[Combustion]回数が1減少、[MeursaultBeeSpore]が消滅"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加、[Laceration]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "臨床実験 - 粉塵灼熱",
"desc": "\n対象の[MeursaultBeeSpore]5につき、ダメージ量 \n\n[WhenUse] メインターゲットの[Combustion]と[Laceration]の合計6につき、コイン威力 +1 \n[EndSkill] [MeursaultSporeBulletReloading]",
"coinlist": [
{
"coindescs": [
{
"desc": "このコインは1名の対象にのみ的中する (メインターゲットに優先適用)"
},
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "このコインは1名の対象にのみ的中する (メインターゲットに優先適用)"
},
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "このコインは1名の対象にのみ的中する (メインターゲットに優先適用)"
},
{
"desc": "[MeursaultSporeBulletLong]を1消耗"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[MeursaultSporeBulletShort]を1消耗"
},
{
"desc": "サブターゲットへの与ダメージ量 -50%"
},
{
"desc": ""
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 対象の[MeursaultBeeSpore]が最大値なら、下記の効果を適用\n- ([Combustion]威力 × [MeursaultBeeSpore]数値 ÷ 10)だけ憤怒ダメージ (小数点切り捨て)\nこの効果で憤怒ダメージを与えたなら、[Combustion]が発動したものとみなす\n- [Combustion]回数が1減少\n- [MeursaultBeeSpore]が消滅"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加、[Laceration]回数が増加"
}
]
}
]
}
]
},
{
"id": 1051404,
"levelList": [
{
"level": 1,
"name": "胞子補充",
"desc": "[StartBattle] [MeursaultSporeBulletReloading] (1ターンにつき1回)\n[OnSucceedEvade] 自分の体力を10回復 (1ターンにつき1回)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "胞子補充",
"desc": "[StartBattle] [MeursaultSporeBulletReloading] (1ターンにつき1回)\n\n[OnSucceedEvade] 自分の体力を10回復 (1ターンにつき1回)\n",
"coinlist": [
{}
]
}
]
},
{
"id": 1051501,
"levelList": [
{
"level": 1,
"name": "荒い描写",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "荒い描写",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "荒い描写",
"desc": "\n[WhenUse] 対象の[Laceration]と[Sinking]の合計6につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051502,
"levelList": [
{
"level": 1,
"name": "本能的な描き殴り",
"desc": "[WhenUse] 対象に[BearClawWoundAlly]がないなら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
},
{
"level": 2,
"name": "本能的な描き殴り",
"desc": "[WhenUse] 対象に[BearClawWoundAlly]がないなら、マッチ威力 +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
},
{
"level": 4,
"name": "本能的な描き殴り",
"desc": "\n[WhenUse] 対象に[BearClawWoundAlly]がないなら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]と[Sinking]の合計6につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051503,
"levelList": [
{
"level": 3,
"name": "野獣派 - 出品作展開",
"desc": "対象のマイナス効果1種につき、ダメージ量 +10% (最大60%)\n[WhenUse] 自分の体力が50%未満か、対象の引き裂かれた色彩が5以上なら、スキルに3コインが追加されて全コインが[SuperCoin]に変更される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
}
]
},
{
"level": 4,
"name": "野獣派 - 出品作展開",
"desc": "対象のマイナス効果1種につき、ダメージ量 +10% (最大60%)\n\n[WhenUse] 自分の体力が50%未満か、対象の引き裂かれた色彩が5以上なら、スキルに3コインが1つ追加されて全コインが[SuperCoin]に変更される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051504,
"levelList": [
{
"level": 1,
"name": "彩色準備",
"desc": "[DuelCounter] \n自分に[FaubismMaskMeursault]があるなら、基本威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "彩色準備",
"desc": "[DuelCounter]\n自分に[FaubismMaskMeursault]があるなら、基本威力 +2\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
}
]
}
]
}
]
}