{ "dataList": [ { "id": "get_10101_1", "desc": "人格獲得", "dlg": "イサンなり。紹介は以上なり。" }, { "id": "lobby_morning_10101_1", "desc": "朝の挨拶", "dlg": "朝はつつがなきや?夜の間に忘れたるもの一切無く、戻りて来しや?" }, { "id": "lobby_noon_10101_1", "desc": "昼の挨拶", "dlg": "太陽が私の顔を打ち眺めたり。目を閉じれど同じなり。" }, { "id": "lobby_night_10101_1", "desc": "夕方の挨拶", "dlg": "一日が暮れゆく中、私はただ立ちたりしのみ。" }, { "id": "smalltalk_10101_1", "desc": "対話1", "dlg": "そなたは過去へ向かう方法を見出しけるや、はたまた未来を押し遣る方法を見出しけるや?" }, { "id": "smalltalk_10101_2", "desc": "対話2", "dlg": "いつしか私はただ走るを止み、自らをこのバスに幽閉せり。" }, { "id": "smalltalk_10101_3", "desc": "対話3", "dlg": "そなたの時計は止まること知らず。思ひ絶ゆこと知らず私を帰郷しわたる。" }, { "id": "neglect_10101_1", "desc": "放置", "dlg": "そなた、遂に目的地をや見付けしや?" }, { "id": "formation_10101_1", "desc": "人格編成", "dlg": "前へと出でよ。" }, { "id": "battleentry_10101_1", "desc": "入場", "dlg": "目的地はたぎたぎし。" }, { "id": "battle_select_10101_1", "desc": "戦闘中の人格選択", "dlg": "望みしものは見つかりしや?" }, { "id": "battle_endcommand_10101_1", "desc": "攻撃開始", "dlg": "瘤(こぶ)どもを除かん。" }, { "id": "battle_enemy_break_10101_1", "desc": "敵混乱時", "dlg": "彼の者は絡繹なり。" }, { "id": "battle_break_10101_1", "desc": "混乱時", "dlg": "うっ…。" }, { "id": "battle_kill_10101_1", "desc": "敵討伐", "dlg": "瘤(こぶ)の鏡は砕けたり。" }, { "id": "battle_allydead_10101_1", "desc": "味方死亡", "dlg": "そなたの時計が動かねばならぬ。" }, { "id": "choice_success_p_10101_1", "desc": "選択肢成功", "dlg": "愉快を迎えけり。" }, { "id": "choice_fail_n_10101_1", "desc": "選択肢失敗", "dlg": "人は絶望せり。" }, { "id": "battle_clear_10101_1", "desc": "戦闘勝利", "dlg": "これもまた永遠にはあらじ。それゆえ私は淡々とせり。" }, { "id": "battle_clear_ex_10101_1", "desc": "EX CLEAR戦闘勝利", "dlg": "酷使に対する対価にあんめり。しおる心地せり。" }, { "id": "battle_defeat_10101_1", "desc": "戦闘敗北", "dlg": "おろおろと、潰れけり…。" } ] }