{ "dataList": [ { "id": "get_10103_1", "desc": "人格獲得", "dlg": "私は流麗ながらも非凡に心臓を斬る方法を心得けり。" }, { "id": "lobby_morning_10103_1", "desc": "朝の挨拶", "dlg": "剣の饗宴を遂げる時間、到来せり。" }, { "id": "lobby_noon_10103_1", "desc": "昼の挨拶", "dlg": "笑いが多い者には戒めよ。その虚勢の如し笑いの中には、刀が隠れたり。" }, { "id": "lobby_night_10103_1", "desc": "夕方の挨拶", "dlg": "月明かりはあいなしなり。照らしてはならぬものをわざと、ありありと鮮やぐがゆえ。" }, { "id": "smalltalk_10103_1", "desc": "対話1", "dlg": "この傷達か?既に治し。それよりかは…この痕を作りし者共がいかになりしか、聞くべきにあらずや?" }, { "id": "smalltalk_10103_2", "desc": "対話2", "dlg": "どれほど善く研がれし刀であれど、持たざるは無用に過ぎぬ。" }, { "id": "smalltalk_10103_3", "desc": "対話3", "dlg": "私の昔やゆかしき?さなるものは…昔に総て切り捨てにけり。" }, { "id": "smalltalk_10103_4", "desc": "同期化後の対話1", "dlg": "秘密を一つ言わば、私は目と耳を塞げども敵を斬らる。…冗なり。ダンテ、そなたはいと心若し。" }, { "id": "smalltalk_10103_5", "desc": "同期化後の対話2", "dlg": "今まで時計は私にとって、ただの無用の長物に過ぎぬものなりけり。ダンテ、そなたの時計はげに魅力的なほど異常なり。" }, { "id": "neglect_10103_1", "desc": "放置", "dlg": "そなた、対話が終わるや否や即ち帰るか。いとつれなし。" }, { "id": "gacksung_10103_1", "desc": "同期化進行", "dlg": "刀が折れるまで共にせん。" }, { "id": "formation_10103_1", "desc": "人格編成", "dlg": "血が氾濫する時間なり。" }, { "id": "battleentry_10103_1", "desc": "入場", "dlg": "そなた、この刀が必要や?" }, { "id": "battle_select_10103_1", "desc": "戦闘中の人格選択", "dlg": "刀は未だ鋭し。" }, { "id": "battle_endcommand_10103_1", "desc": "攻撃開始", "dlg": "罪を刻まん。" }, { "id": "battle_enemy_break_10103_1", "desc": "敵混乱時", "dlg": "血が狼藉なり。" }, { "id": "battle_break_10103_1", "desc": "混乱時", "dlg": "ふむ…。" }, { "id": "battle_kill_10103_1", "desc": "敵討伐", "dlg": "痕の結果よ。" }, { "id": "battle_allydead_10103_1", "desc": "味方死亡", "dlg": "痕は残らじ。" }, { "id": "choice_success_p_10103_1", "desc": "選択肢成功", "dlg": "痕は経験よ。" }, { "id": "choice_fail_n_10103_1", "desc": "選択肢失敗", "dlg": "墓穴を堀りし心地せり。" }, { "id": "battle_clear_10103_1", "desc": "戦闘勝利", "dlg": "彼の者らが順応を知りし者ゆえ幸いなり。" }, { "id": "battle_clear_ex_10103_1", "desc": "EX CLEAR戦闘勝利", "dlg": "くだくだに切り刻みけり。これより精神が澄みしときはなし。" }, { "id": "battle_defeat_10103_1", "desc": "戦闘敗北", "dlg": "私の剣は飽くまで切り裂きけり。さすれば未練なぞなし。" } ] }