{ "dataList": [ { "id": 0, "cg": "10113_normal:FadeIn", "bgm": "StoryNervous" }, { "id": 1 }, { "id": 2 }, { "id": 3, "soundeffect": "SFX_Walk_Stone, SFX_Walk_Wood:delay=0.2" }, { "id": 4, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 5 }, { "id": 6, "soundeffect": "SFX_Yisang_Walk" }, { "id": 7 }, { "id": 8 }, { "id": 9, "cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]", "soundeffect": "SFX_Noise_Short_2" }, { "id": 10 }, { "id": 11 }, { "id": 12, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 13 }, { "id": 14, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 15, "cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]", "soundeffect": "SFX_Noise_Ultra" }, { "id": 16 }, { "id": 17 }, { "id": 18, "cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]", "soundeffect": "SFX_Noise_Short_3" }, { "id": 19 }, { "id": 20 }, { "id": 21, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 22 }, { "id": 23, "cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2],10113_gacksung:FadeIn:[0.2~0.2]", "soundeffect": "SFX_Noise_Short, SFX_Noise2, SFX_FullStop_Shot" }, { "id": 24 }, { "id": 25, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 26 }, { "id": 27 }, { "id": 28, "cg": "E000X_8:FadeIn_Continue:[0~0.1],E000X_8:FadeOut_Continue:[0.1~0.2]", "soundeffect": "SFX_Noise_Short_2, SFX_Bullet_Hit" }, { "id": 29 }, { "id": 30, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 31 }, { "id": 32, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 33 }, { "id": 34, "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 35 }, { "id": 36 }, { "id": 37, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 38 }, { "id": 39, "soundeffect": "SFX_Gun_Handle" }, { "id": 40, "soundeffect": "SFX_FullStop_Reload" }, { "id": 41, "soundeffect": "SFX_FullStop_Shot" }, { "id": 42, "soundeffect": "SFX_Bullet_Shot, SFX_Blood_Splatter, SFX_FallBullet_Charge:delay=0.4" }, { "id": 43, "soundeffect": "SFX_FallBullet_RangeShot" }, { "id": 44 }, { "id": 45 }, { "id": 46, "soundeffect": "SFX_FullStop_Reload" }, { "id": 47, "soundeffect": "SFX_FullStop_Shot" }, { "id": 48 }, { "id": 49 }, { "id": 50, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 51, "soundeffect": "SFX_Bullet_Fall_Lot" }, { "id": 52, "cg": "black", "soundeffect": "SFX_Cotton_Crumble" }, { "id": 53, "soundeffect": "SFX_Yisang_Walk" } ] }