{ "dataList": [ { "id": 0, "cg": "10512_normal", "bgm": "Into_Darkness", "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 1, "soundeffect": "SFX_Big_Chair_Squeak" }, { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 6, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 7 }, { "id": 8 }, { "id": 9, "soundeffect": "SFX_Paper_Handle" }, { "id": 10, "soundeffect": "SFX_Cloth_Crumble_SoftNew" }, { "id": 11 }, { "id": 12, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 13, "soundeffect": "SFX_Small_Metal_Click, SFX_Paper_Handle:delay=0.3" }, { "id": 14 }, { "id": 15, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 16 }, { "id": 17, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 18, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 19, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 20 }, { "id": 21 }, { "id": 22 }, { "id": 23 }, { "id": 24, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 25, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 26 }, { "id": 27, "soundeffect": "SFX_Zippo_Open" }, { "id": 28, "soundeffect": "SFX_Cigar_Fire" }, { "id": 29, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 30 }, { "id": 31, "soundeffect": "SFX_Cigar_Fire" }, { "id": 32 }, { "id": 33, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 34, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 35, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 36 }, { "id": 37, "soundeffect": "SFX_Cigar_Fire" }, { "id": 38 }, { "id": 39, "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 40 }, { "id": 41, "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 42, "soundeffect": "SFX_Cigar_Fire" }, { "id": 43, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 44 }, { "id": 45 }, { "id": 46, "soundeffect": "SFX_Cigar_Fire" }, { "id": 47, "soundeffect": "SFX_Chair_Hard, SFX_ClothNCoin_Crumble" }, { "id": 48, "soundeffect": "SFX_Bullet_Fall_Lot" }, { "id": 49, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 50 }, { "id": 51, "soundeffect": "SFX_Cigar_Fire" }, { "id": 52, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 53 }, { "id": 54, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 55, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 56 }, { "id": 57, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 58, "soundeffect": "SFX_Cigar_Fire" }, { "id": 59, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 60 }, { "id": 61, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 62, "soundeffect": "SFX_Cigar_Fire" }, { "id": 63, "bgm": "Into_Darkness:0" }, { "id": 64, "cg": "black:FadeIn", "soundeffect": "SFX_Leather_Crumble_Light, SFX_Walk_Iron_Once, SFX_Chair_Hard" }, { "id": 65, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 66, "soundeffect": "SFX_Chair_Hard" }, { "id": 67, "soundeffect": "SFX_Walk_Stone" }, { "id": 68 }, { "id": 69, "bgm": "Into_Darkness:10" }, { "id": 70, "bgm": "Into_Darkness:30" }, { "id": 71, "bgm": "Into_Darkness:50" }, { "id": 72, "bgm": "Into_Darkness:70", "soundeffect": "SFX_Cigar_Fire" }, { "id": 73, "cg": "black:FadeOut_Long" }, { "id": 74 }, { "id": 75, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 76, "soundeffect": "SFX_ClothNCoin_Crumble" }, { "id": 77 }, { "id": 78 }, { "id": 79, "bgm": "Into_Darkness:70", "soundeffect": "SFX_Cigar_Fire" }, { "id": 80, "bgm": "Into_Darkness:35" }, { "id": 81, "cg": "black", "bgm": "Into_Darkness:0", "soundeffect": "SFX_Walk_Wood" }, { "id": 82, "cg": "10512_gacksung:FadeIn", "bgm": "Golden_Flower", "soundeffect": "SFX_Revolver_Recharge, SFX_Spring_2, SFX_Bullet_Fall_Lot:delay=0.5" }, { "id": 83, "soundeffect": "SFX_Olga_Land" }, { "id": 84, "soundeffect": "SFX_ClothNCoin_Crumble" }, { "id": 85 }, { "id": 86 }, { "id": 87 }, { "id": 88 }, { "id": 89, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 90, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 91 }, { "id": 92, "soundeffect": "SFX_Eommeur_Reload_1" }, { "id": 93, "soundeffect": "SFX_Eommeur_Reload_2" }, { "id": 94 }, { "id": 95 }, { "id": 96, "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 97, "soundeffect": "SFX_Walk_Dirt, SFX_Walk_Stone:delay=0.2, SFX_Walk_Marble:delay=0.26" }, { "id": 98 }, { "id": 99, "soundeffect": "SFX_Zippo_Open" }, { "id": 100, "soundeffect": "SFX_Cigar_Fire" }, { "id": 101 }, { "id": 102, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 103 } ] }