{ "dataList": [ { "id": 0, "cg": "Unit_CG/10611_normal.png:IsFullNameCode", "bgm": "LOR_StoryNervous", "soundeffect": "SFX_Cotton_Crumble_Hard" }, { "id": 1, "soundeffect": "SFX_Machinegun_Burst" }, { "id": 2, "soundeffect": "SFX_Leather_Crumble_Hard" }, { "id": 3, "soundeffect": "SFX_Cloth_Rubbed_Move" }, { "id": 4 }, { "id": 5 }, { "id": 6 }, { "id": 7 }, { "id": 8, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 9, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 10, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 11 }, { "id": 12 }, { "id": 13 }, { "id": 14, "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 15, "soundeffect": "SFX_Hair_Care_2" }, { "id": 16 }, { "id": 17 }, { "id": 18, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 19, "soundeffect": "SFX_Flesh_Scratch" }, { "id": 20 }, { "id": 21 }, { "id": 22, "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 23 }, { "id": 24 }, { "id": 25 }, { "id": 26 }, { "id": 27 }, { "id": 28, "soundeffect": "SFX_Table_Hit" }, { "id": 29, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 30, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 31, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 32, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 33, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 34, "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 35, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 36 }, { "id": 37 }, { "id": 38, "soundeffect": "SFX_Run_For_Attack" }, { "id": 39 }, { "id": 40, "cg": "Unit_CG/10611_gacksung.png:IsFullNameCode:FadeIn", "soundeffect": "SFX_Run_dirt_B" }, { "id": 41, "soundeffect": "Pistolshot, Pistolshot:delay=0.6, Pistolshot:delay=0.8" }, { "id": 42 }, { "id": 43, "soundeffect": "SFX_Transcevier_Open" }, { "id": 44, "soundeffect": "SFX_Phone_GetCall" }, { "id": 45, "soundeffect": "SFX_Sniper_Far" }, { "id": 46, "soundeffect": "SFX_Flesh_Bullet" }, { "id": 47 }, { "id": 48 }, { "id": 49, "soundeffect": "SFX_Run_dirt_B" }, { "id": 50, "soundeffect": "SFX_Transcevier_Open" }, { "id": 51, "soundeffect": "SFX_Phone_GetCall" }, { "id": 52, "soundeffect": "SFX_Machinegun_Burst" }, { "id": 53 }, { "id": 54, "soundeffect": "SFX_Sniper_Far, MetalHit:delay=0.4, SFX_Flesh_Bullet:delay=0.4" }, { "id": 55, "soundeffect": "SFX_Explosion_One, SFX_Wall_Destroy_Small" }, { "id": 56 }, { "id": 57, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 58, "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 59 }, { "id": 60 }, { "id": 61, "soundeffect": "SFX_Transcevier_Open" }, { "id": 62 }, { "id": 63, "soundeffect": "SFX_Phone_GetCall" }, { "id": 64, "soundeffect": "SFX_Run_For_Attack" }, { "id": 65 }, { "id": 66, "soundeffect": "SFX_Run_dirt_C" }, { "id": 67 }, { "id": 68 }, { "id": 69 }, { "id": 70 }, { "id": 71, "soundeffect": "SFX_Jump" }, { "id": 72, "soundeffect": "SFX_Metal_Shring, SFX_Boat_BackCrash:delay=0.2" }, { "id": 73 }, { "id": 74, "soundeffect": "Pistolshot, Pistolshot:delay=0.6, SFX_Pistol_Near:dealy=0.8" }, { "id": 75, "soundeffect": "SFX_Human_Fall_2" }, { "id": 76, "soundeffect": "SFX_Pistol_Charge" } ] }