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"id": 43 }, { "id": 44 }, { "id": 45 }, { "id": 46 }, { "id": 47 }, { "id": 48, "soundeffect": "SFX_Leather_Crumble_Hard" }, { "id": 49 }, { "id": 50, "soundeffect": "SFX_Rope_Hard" }, { "id": 51, "soundeffect": "SFX_Fire_Water_Sizzle, SFX_Blood_Splash, SFX_LCE_Fire_1, SFX_Fire_Near:end" }, { "id": 52, "cg": "11115_normal:FadeOut", "soundeffect": "SFX_Walk_Wood_2StepOnly, SFX_Cigar_Fire" }, { "id": 53 }, { "id": 54, "soundeffect": "SFX_Spring_2" }, { "id": 55, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 56 }, { "id": 57, "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 58 }, { "id": 59, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 60 }, { "id": 61, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 62 }, { "id": 63, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 64, "cg": "glitch3:FadeIn:[0~0.1],glitch3:FadeOut:[0.1~0.2],11115_normal:FadeIn", "soundeffect": "SFX_Cloth_Crumble" }, { "id": 65 }, { "id": 66, "soundeffect": "SFX_Transcevier_Open" }, { "id": 67 }, { "id": 68 }, { "id": 69, "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 70 }, { "id": 71 }, { "id": 72, "soundeffect": "SFX_Chain_Shake" }, { "id": 73, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 74, "soundeffect": "SwordOn" }, { "id": 75, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 76 }, { "id": 77, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 78, "cg": "glitch3:FadeIn:[0~0.1],glitch3:FadeOut:[0.1~0.2],11115_special:FadeIn", "bgm": "Middle_Finger_Sanjou:20", "soundeffect": "SFX_Noise2" }, { "id": 79, "cg": "11115_normal:FadeOut", "soundeffect": "SFX_Metal_Shring" }, { "id": 80 }, { "id": 81, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 82 }, { "id": 83, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 84 }, { "id": 85, "soundeffect": "SFX_Walk_Hard" }, { "id": 86 }, { "id": 87, "soundeffect": "PaperSlap2" }, { "id": 88, "cg": "11115_special:FadeOut", "soundeffect": "SFX_Book_Close" }, { "id": 89, "cg": "glitch3:FadeIn:[0~0.1],glitch3:FadeOut:[0.1~0.2],11115_normal:FadeIn", "bgm": "Middle_Finger_Sanjou:100", "soundeffect": "SFX_Noise1" }, { "id": 90, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 91 }, { "id": 92, "soundeffect": "SFX_Chain_Shake" }, { "id": 93, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 94, "soundeffect": "SFX_Walk_Hard" }, { "id": 95, "soundeffect": "SFX_Jump" }, { "id": 96 }, { "id": 97, "soundeffect": "SFX_Leather_Crumble_Hard" }, { "id": 98, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 99 }, { "id": 100, "cg": "glitch3:FadeIn:[0~0.1],glitch3:FadeOut:[0.1~0.2],11115_special:FadeIn", "bgm": "Middle_Finger_Sanjou:20", "soundeffect": "SFX_Noise2, SFX_Fire_Near:loop, SFX_Rope_Hard" }, { "id": 101, "cg": "11115_normal:Fadeout" }, { "id": 102 }, { "id": 103 }, { "id": 104 }, { "id": 105 }, { "id": 106 }, { "id": 107, "soundeffect": "SFX_Leather_Crumble_Hard" }, { "id": 108, "soundeffect": "SFX_Rope_Hard" }, { "id": 109 }, { "id": 110, "soundeffect": 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"id": 140, "soundeffect": "SFX_Chain_Drag" }, { "id": 141, "soundeffect": "SFX_MiddleFather_Sword" }, { "id": 142 }, { "id": 143 }, { "id": 144 }, { "id": 145 }, { "id": 146 }, { "id": 147, "bgm": "Mystery_Nervous_Ambience:70" }, { "id": 148, "bgm": "Mystery_Nervous_Ambience:30", "soundeffect": "SFX_Metal_Shring" }, { "id": 149, "cg": "11115_special:FadeOut", "bgm": "Mystery_Nervous_Ambience:0" }, { "id": 150, "cg": "11115_normal:FadeIn", "bgm": "Middle_Finger_Sanjou", "soundeffect": "SFX_Parry_Large, SFX_ParryNew" }, { "id": 151 }, { "id": 152 }, { "id": 153 }, { "id": 154 }, { "id": 155 }, { "id": 156 }, { "id": 157 }, { "id": 158, "soundeffect": "SFX_SwordClang_3" }, { "id": 159, "soundeffect": "SFX_ParryNew" }, { "id": 160 }, { "id": 161, "soundeffect": "SFX_ParryNew, SFX_Stretch_HardGrab" }, { "id": 162, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 163, "cg": "11115_normal:FadeOut", "soundeffect": "SFX_MiddleFather_Sword_Ready" }, { "id": 164, "cg": "11115_gacksung:FadeIn[0.5~1.0]", "bgm": "Middle_Finger_Sanjou:0", "soundeffect": "SFX_MiddleFather_Sword" }, { "id": 165, "soundeffect": "BodyFallHeavy, SFX_Schrenne_Dead" }, { "id": 166, "bgm": "Mystery_Nervous_Ambience", "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 167 }, { "id": 168 }, { "id": 169 }, { "id": 170 }, { "id": 171 }, { "id": 172 }, { "id": 173, "soundeffect": "SFX_Walk_Iron" }, { "id": 174 }, { "id": 175 }, { "id": 176 }, { "id": 177, "soundeffect": "SFX_Chain_Drag, SFX_Walk_Stone" }, { "id": 178 }, { "id": 179, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 180 }, { "id": 181 }, { "id": 182, "soundeffect": "SFX_Chain_Shake" }, { "id": 183, "soundeffect": "SFX_5Impact_1" }, { "id": 184 }, { "id": 185 }, { "id": 186 }, { "id": 187 }, { "id": 188, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 189 }, { "id": 190, "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 191 }, { "id": 192 }, { "id": 193, "soundeffect": "SFX_Chain_Shake" }, { "id": 194 }, { "id": 195, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 196 }, { "id": 197, "soundeffect": "SFX_Walk_IRon_Once" }, { "id": 198 }, { "id": 199, "soundeffect": "SFX_Ryoshu_MainSword_Out" }, { "id": 200 }, { "id": 201, "soundeffect": "SFX_Run_For_Attack" } ] }