{ "dataList": [ { "id": "announcer_cheer_31_1", "dlg": "I know you're not actively fighting in the field, but... you're the only one who can lead us, Dante.\nYou'll lead us well to the paths everyone seeks, right?" }, { "id": "announcer_cheer_31_2", "dlg": "Joy. It was never easy, and we were usually pretty awkward about it, but... I was always excited to be with everyone on these journeys.\nThat's why I don't want to stop here, Dante." }, { "id": "announcer_specialcheer_31_1", "dlg": "We've been in this situation before. I used to think these were just experiences, but... I'll have to think more about it going forward." }, { "id": "announcer_specialcheer_31_2", "dlg": "I remember how, when we all first met, Dante shrunk with pain when they had to rewind the dead. So... I think we should try to minimize these as much as we can. They can get used to the suffering, but pain can accumulate." }, { "id": "announcer_enemy_break_31_1", "dlg": "Huh? Look, there's someone who looks like they're about to fall. Let's put them to rest, shall we?" }, { "id": "announcer_ally_break_31_1", "dlg": "Hellooo~! I-noticed-that-you're-not-moving~! Are-you-okay~?!\nUm. Dante, I think they passed out." }, { "id": "announcer_killenemy_31_1", "dlg": "It must've been hard, existing and living in this troubled world. I hope there is a tranquil rest awaiting you, now that you have let go of everything." }, { "id": "announcer_ally_dead_31_1", "dlg": "... Sorrow. Something I'm well acquainted with, but... tried to grow numb to it nevertheless.\nHa ha, this isn't good. I can feel your deaths so... excruciatingly." }, { "id": "announcer_enemy_adv_31_1", "dlg": "Whenever something like this would happen, I would turn away and smile so thoughtlessly.\nBut... I don't have to do that anymore." }, { "id": "announcer_ally_adv_31_1", "dlg": "Happiness can come from small things too, I guess.\nFuhu... we're about to head home early, thanks to everyone's hard work." }, { "id": "announcer_ally_advex_31_1", "dlg": "Dante keeps talking about what comes next, even in dire situations like these...\nOh, I don't dislike it. I... I'm always happy to hear the warmth in your every word." }, { "id": "announcer_danger_31_1", "dlg": "It's okay to think about this slowly. It might look urgent, but... the answer will come once we consider this carefully." }, { "id": "announcer_enemy_specialskill_31_1", "dlg": "Are you ready, Dante? A terrible strike will hit us soon." }, { "id": "announcer_enemy_specialgimmick_31_1", "dlg": "Wowzers~ I wonder how they're doing that? There are so many interesting things out here... outside Hongyuan." }, { "id": "announcer_advatk_physical_31_1", "dlg": "Aha! So this kind of attack works well here, huh?" }, { "id": "announcer_disadvatk_physical_31_1", "dlg": "That's okay, Dante. We can't always win." }, { "id": "announcer_advatk_attr_31_1", "dlg": "You always come up with such novel ideas, Dante." }, { "id": "announcer_disadvatk_attr_31_1", "dlg": "Oops! That was a mistake, right?" }, { "id": "announcer_enemy_specialbuff_31_1", "dlg": "They're kinda like my older siblings who held the leashes for the first time.\nWhat I mean to say is that... ah! They're acting like people who know they just gained power." }, { "id": "announcer_enemy_specialdebuff_31_1", "dlg": "Hm. I wonder if they're sick? They look kind of out of sorts, compared to how they were earlier." }, { "id": "announcer_ally_specialbuff_31_1", "dlg": "Giving us all this power... I wonder if they're just that generous?\nHa ha, it doesn't matter if it was a mistake. Can't take a tile back once it's been discarded~" }, { "id": "announcer_ally_specialdebuff_31_1", "dlg": "Wow~ You're all shimmering with an interesting power~!" }, { "id": "announcer_enemy_destroy_31_1", "dlg": "Dante, they just lost something very, very important." }, { "id": "announcer_enemy_destroy_31_2", "dlg": "Sometimes, with strong enough shocks, even parts regrown using the Boluses can fall off.\nThey won't be operating at full power... with that part torn off." }, { "id": "announcer_round_takebigdmg_31_1", "dlg": "This is... fatal. They won't recover fully without you turning the clock once combat ends." }, { "id": "announcer_round_takebigdmg_31_2", "dlg": "I see. This is... what wrath feels like. Burning from the pit of your stomach, spreading like wildfire...\nI'm still getting used to expressing this feeling but I'm not going to let it extinguish. So that I won't surrender when the time comes for me to take a stand." }, { "id": "announcer_round_givebigdmg_31_1", "dlg": "Everyone's grown... so much stronger since we started our adventure together.\nThough I've met them many times in the past, it still feels so... new." }, { "id": "announcer_round_givebigdmg_31_2", "dlg": "They're not going to give up. ... I wonder if it's simple doggedness or... if it's because there's something they're refusing to let go?" }, { "id": "announcer_multikillenemy_31_1", "dlg": "Wooow~ Did you see that, Dante? You should compliment them when they come back~" }, { "id": "announcer_equip_31_1", "dlg": "As time went by, like the petals you have all gathered... Hehe, this wonderful opportunity has come for me as well." } ] }