{ "dataList": [ { "id": "announcer_cheer_11_1", "dlg": "- Jack~ Are the knives sharpened?\n- Mhm. Ready." }, { "id": "announcer_cheer_11_2", "dlg": "- Wow, look over there! Walking ingredients!\n- We'll just need to gather the meat once they kill 'em all." }, { "id": "announcer_specialcheer_11_1", "dlg": "- They're looking sleepy.... They're dying.\n- If they do bite it, we can use them as ingredients. How's that, Jack?" }, { "id": "announcer_specialcheer_11_2", "dlg": "- Watch out unless you want to become ground meat, hm? \n- Don't worry about it, Pierre. It only means that we'll get pre-tenderized meat." }, { "id": "announcer_enemy_break_11_1", "dlg": "- Oh. I like bringing in some fresh ones.\n- Is that how you do your groceries, Jack?" }, { "id": "announcer_ally_break_11_1", "dlg": "- Oh, did you let your guards down?\n- They'll get themselves killed out there." }, { "id": "announcer_killenemy_11_1", "dlg": "- Ingredients trimmed. A bit messy, though.\n- Right~? Chopping the ingredients down to the bone isn't the best way to prepare meat for pies." }, { "id": "announcer_ally_dead_11_1", "dlg": "- Getting turned into ingredients while out to get ingredients...? \n- Real amateurs. Right, Pierre?" }, { "id": "announcer_enemy_adv_11_1", "dlg": "- Aw, this is a lost cause!\n- Better run before you get turned into ground meat." }, { "id": "announcer_ally_advex_11_1", "dlg": "- I guess they'll win eventually... but the meat's all spoiled on both sides.\n- Tsk. We can't sell that." }, { "id": "announcer_danger_11_1", "dlg": "- Do you really have to go to this far for ingredients?\n- Jack, you better run away if you ever find yourself in a situation like this, okay?" }, { "id": "announcer_enemy_specialskill_11_1", "dlg": "- The ingredients are thrashing around.\n- The more they thrash, the more tenderized their meats will be. Nice!" }, { "id": "announcer_enemy_specialgimmick_11_1", "dlg": "- Huh? What are they getting ready for...?\n- Let's hide." }, { "id": "announcer_advatk_physical_11_1", "dlg": "- Clean cut.\n- Now that's a perfect cut of meat right there!" }, { "id": "announcer_disadvatk_physical_11_1", "dlg": "- Oh, is that seriously what you're going to do...?\n- You'll toughen the meat." }, { "id": "announcer_advatk_attr_11_1", "dlg": "- Knife for flesh, saw for bone!\n- Agreed, Pierre." }, { "id": "announcer_disadvatk_attr_11_1", "dlg": "- That's a weird choice of tools.\n- Phew... All they're doing is dulling their weapons." }, { "id": "announcer_enemy_specialbuff_11_1", "dlg": "- The ingredients are looking particularly lively today.\n- Looks like they did something to the meat." }, { "id": "announcer_enemy_specialdebuff_11_1", "dlg": "- They're looking tired.\n- This is exactly when you need to beat'em so the meat doesn't get tough~" }, { "id": "announcer_ally_specialbuff_11_1", "dlg": "- You sure do look energetic.\n- Did you make them the pasty hand pies or something, Pierre? That's hearty." }, { "id": "announcer_ally_specialdebuff_11_1", "dlg": "- They must've eaten tainted meat.\n- Right...? They really don't look happy." }, { "id": "announcer_enemy_destroy_11_1", "dlg": "- Wooow~ They chopped a whole piece of the ingredient off!\n- Mhm. Looks like a gourmet cut to me." }, { "id": "announcer_enemy_destroy_11_2", "dlg": "- The part they pulled off earlier. Can I go pick it up?\n- Why not? At your leisure, Jack~" }, { "id": "announcer_round_takebigdmg_11_1", "dlg": "- Ow, ow... That looks painful.\n- Should've tied the ingredients down first." }, { "id": "announcer_round_takebigdmg_11_2", "dlg": "- Are you guys even equipped for this job?\n- Gotta review the supplier contract, Pierre." }, { "id": "announcer_round_givebigdmg_11_1", "dlg": "- Wasn't that a bit too much?\n- Yeah! Go easy on them~ Be careful not to shatter any bones, otherwise we'll be serving pies with bone shards in them!" }, { "id": "announcer_round_givebigdmg_11_2", "dlg": "- The pieces of meat you tore off just now? You better trim 'em before sending them over.\n- I don't think they had much meat on their bones anyway..." }, { "id": "announcer_multikillenemy_11_1", "dlg": "- That was a very efficient trimming...\n- J-jack! You should try learning something like that, too!" }, { "id": "announcer_equip_11_1", "dlg": "- Pierre here~ \n- This is Jack.\n- What should we cook up today?" } ] }