{ "dataList": [ { "id": "RedEyeFirst", "name": "Red Eyes", "desc": "- Base Skill Coin effects inflict +1 more Bleed\n- Max Value : 20\n- Unique Charge (fixed Potency)\n- Resource used by certain Skills for additional effects\n- Enhances the buff based on Value\n· Stage 1 (1~7) : Red Eyes\n· Stage 2 (8~15) : Red Eyes - Alert\n· Stage 3 (16~20) : Red Eyes - Devouring\n- The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)", "summary": "" }, { "id": "RedEyeSecond", "name": "Red Eyes - Alert", "desc": "- Base Skill Coin effects inflict +2 more Bleed\n- Max Value : 20\n- Unique Charge (fixed Potency)\n- Resource used by certain Skills for additional effects\n- Enhances the buff based on Value\n· Stage 1 (1~7) : Red Eyes\n· Stage 2 (8~15) : Red Eyes - Alert\n· Stage 3 (16~20) : Red Eyes - Devouring\n- The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)", "summary": "" }, { "id": "RedEyeThird", "name": "Red Eyes - Devouring", "desc": "- Base Skill Coin effects inflict +3 more Bleed\n- Max Value : 20\n- Unique Charge (fixed Potency)\n- Resource used by certain Skills for additional effects\n- Enhances the buff based on Value\n· Stage 1 (1~7) : Red Eyes\n· Stage 2 (8~15) : Red Eyes - Alert\n· Stage 3 (16~20) : Red Eyes - Devouring\n- The amount of additional bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)", "summary": "" }, { "id": "PenanceFirst", "name": "Penitence", "desc": "- Heal 2 SP On Hit with Base Skill Coins that gain Penitence\n- Max Value : 20\n- Unique Charge (fixed Potency)\n- Turn Start: gain (Penitence)% of max HP as Shield\n- Resource used by certain Skills for additional effects\n- Enhances the buff Stage based on Value\n· Stage 1 (1~7) : Penitence\n· Stage 2 (8~15) : Penitence - Periphery\n· Stage 3 (16~20) : Penitence - Confession\n- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)", "summary": "" }, { "id": "PenanceSecond", "name": "Penitence - Periphery", "desc": "- Heal 4 SP On Hit with Base Skill Coins that gain Penitence\n- Max Value : 20\n- Unique Charge (fixed Potency)\n- Turn Start: gain (Penitence)% of max HP as Shield\n- Resource used by certain Skills for additional effects\n- Enhances the buff Stage based on Value\n· Stage 1 (1~7) : Penitence\n· Stage 2 (8~15) : Penitence - Periphery\n· Stage 3 (16~20) : Penitence - Confession\n- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)", "summary": "" }, { "id": "PenanceThird", "name": "Penitence - Confession", "desc": "- Heal 6 SP On Hit with Base Skill Coins that gain Penitence\n- Max Value : 20\n- Unique Charge (fixed Potency)\n- Turn Start: gain (Penitence)% of max HP as Shield\n- Resource used by certain Skills for additional effects\n- Enhances the buff Stage based on Value\n· Stage 1 (1~7) : Penitence\n· Stage 2 (8~15) : Penitence - Periphery\n· Stage 3 (16~20) : Penitence - Confession\n- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)", "summary": "" }, { "id": "Emptiness", "name": "Only Ashes Remain", "desc": "- Cannot maintain Red Eyes & Penitence\n- When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn)\n- When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn)\n- Turn End: this effect expires", "summary": "" }, { "id": "SinkingWhite", "name": "Butterfly", "desc": "- Unique Sinking\n- Base Value: 0, Max Value: 15\n- The Potency and the Count of this effect are called \"The Living\" and \"The Departed\", respectively.\n- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)\n- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets that are Non-SP Units.)\n- Turn End: Reset The Departed of this effect to 0; then, gain Sinking equal to The Living and convert The Living into The Departed.\n- No external effects can raise the amount of Butterfly inflicted. \"Inflict additional Sinking\" effects inflict additional Sinking instead of additional Butterfly.\n- This effect expires when both The Living and The Departed reach 0.", "summary": "" }, { "id": "SinkingBlack", "name": "!!!OUDATED EFFECT!!!", "desc": "", "summary": "" }, { "id": "BulletLament", "name": "The Living & The Departed", "desc": "- Unique Ammo\n- The sum of Potency and Count maxes out at 20.\n- Consumed for certain Skills.\n- Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined\n- Some attacks cancel if this unit runs out of ammo.", "summary": "" }, { "id": "TrainTeamCaptain", "name": "Training Team Captain", "desc": "Skill Slot +1\nModify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1\nTurn Start: heal 15 SP\nIncrease the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects')\nIncrease the amount of Poise or Charge(including 'Unique Charge') gained by +1\nOn Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities", "summary": "" }, { "id": "VioletUnderstand", "name": "Understanding", "desc": "- Deal +5% damage per Stack\n- Take +5% damage per Stack\n(max value : 5)", "summary": "" }, { "id": "MentalCrack", "name": "Mental Fracture", "desc": "SP Loss Efficiency +1 per Stack (max 5)\nExpires when it reaches 5 Stack, and take 10 SP damage\nLose 1 Stack per turn", "summary": "" }, { "id": "ImpendingCollapse", "name": "Imminent Decay", "desc": "Turn End: Lose 1 Stack\nTurn Start: At 1- Stack, use a special Skill", "summary": "" }, { "id": "ReloadLament", "name": "Reload", "desc": "- Effect applied to The Living & The Departed(Unique Ammo)\n- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)\n- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'\n- On Reload, gain at least 1 of The Living and The Departed.", "summary": "" } ] }