{ "dataList": [ { "id": "BloodyHand_2nd", "name": "Bloodied Hand II", "desc": "- Any effects that gain Bloodied Hand gain this effect instead\n- Max Value: 20\n- Base Value: 10\n- Gain 1 Offense Level for every 6 Stack", "summary": "", "undefined": "-" }, { "id": "BloodyHand_3rd", "name": "Bloodied Hand III", "desc": "- Any effects that gain Bloodied Hand gain this effect instead\n- Max Value: 30\n- Base Value: 20\n- Gain 1 Attack Power\n- At 30 Stack: On Hit with this unit's Skill, inflict additional 2 Rupture and +1 Rupture Count\n- At 30 Stack: On Hit with this unit's Skill, inflict 3 Bleed both on self and against the target", "summary": "", "undefined": "-" }, { "id": "WornHeart", "name": "Ailing Heart", "desc": "- Max Stack: 10\n- Enters Encounter with 3 Stack\n- Turn Start: gain 1 Defense Level Down for every Stack\n- Turn Start: gain 1 Offense Level Up for every 2 Stack\n- Turn Start: at 10 Stack, gain 3 Fragile and lose 5 SP\n- At 10 Stack: On Hit, heal 40% of the damage dealt to this unit's Part and Core, and gain 2 Bloodied Hand", "summary": "", "undefined": "-" }, { "id": "StarvingPriestTwo", "name": "Withered", "desc": "- Starved for blood for a long, long time.\n- Lose 25 Base Offense Level\n- Lose 25 Base Defense Level", "summary": "", "undefined": "-" }, { "id": "Guilt_LowMorale", "name": "Guilt", "desc": "Turn End: gain 1 Fragility and SP Heal Efficiency Down", "summary": "", "undefined": "-" }, { "id": "Guilt_Panic", "name": "Guilt", "desc": "Turn End: gain 2 Fragility and 1 SP Heal Efficiency Down", "summary": "", "undefined": "-" }, { "id": "MentalIncreaseDown", "name": "SP Heal Efficiency Down", "desc": "SP Heal Efficiency decreases by the effect's Stack", "summary": "", "undefined": "-" }, { "id": "AffectionTeddy", "name": "Attachment", "desc": "- Max Value: 9\n- When the Attacker attacks the target with this effect, the Attacker gains Clash Power equal to the Stack\n- Turn End: reduce by 1", "summary": "", "undefined": "-" }, { "id": "FaintMemory", "name": "Faint Memories", "desc": "- Base Value: 10\n- Turn Start: gain Defense Level Up equal to the Stack\n- Clash Lose: reduce by 1", "summary": "", "undefined": "-" }, { "id": "CursePackage", "name": "Box of Curses", "desc": "- Max Value: 1\n- Turn End: gain 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, 2 Defense Level Down, and reduce the Stack of this effect by 1", "summary": "", "undefined": "-" }, { "id": "TinyCarmilla", "name": "Little Carmilla", "desc": "- Max Stack: 3\n- Gain 2 Bleed every time this unit gains Little Carmilla\n- Turn End: gain +2 Bleed Count\n- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires", "summary": "", "undefined": "-" }, { "id": "OneDropNutrition", "name": "A Drop of Nourishment", "desc": "- Max Stack: 10\n- Gain 1 Stack every time this unit heals 10% of its max HP with its HP-healing Attacks\n- HP healed: {0}%", "summary": "", "undefined": "-" }, { "id": "ThornNoose", "name": "Barbed Lasso", "desc": "- Max Stack: 3\n- Turn End: gain 2 Rupture and +2 Rupture Count\n- Turn End: at 1+ Stack, fix this unit's Speed to 1.\n- Turn End: at 2 Stack, take 20 Gluttony damage.\n- Turn End: at 3 Stack, become forcibly Staggered next turn. This effect and the connected Barbed Lasso both expire.\n- Gain 1 at Turn Start", "summary": "", "undefined": "-" }, { "id": "SwirlingBlood", "name": "Shimmering【Bloodfiend】", "desc": "- While this effect is active: when this unit takes damage, the Attacker gains 5 Bleed at Attack End.\n- While this effect is active: the Shield HP does not expire at Turn End\n- When conditions are met, gain 3 Fragile until this effect expires and this unit gains a new pattern", "summary": "", "undefined": "-" }, { "id": "BloodArmor", "name": "Hardblood", "desc": "- Max Value: 10\n- Stage 1 Hardblood\n- Used for special Skills", "summary": "", "undefined": "-" }, { "id": "BloodArmor_2nd", "name": "Hardblood II", "desc": "- Max Value: 20\n- Stage 2 Hardblood\n- Turn Start: gain 1 Offense Level and Defense Level for every 6 Stack\n- Raise Min & Max Speed values by 1\n- Used for special Skills", "summary": "", "undefined": "-" }, { "id": "BloodArmor_3rd", "name": "Hardblood III", "desc": "- Max Value: 30\n- Stage 3 Hardblood\n- Turn Start: gain 2 Offense Level and Defense Level for every 6 Stack\n- Raise Min & Max Speed values by 2\n- Used for special Skills", "summary": "", "undefined": "-" }, { "id": "Dreamy", "name": "Dreamy Hesitation", "desc": "- Lose 35 Base Offense Level\n- Lose 35 Base Defense Level", "summary": "", "undefined": "-" }, { "id": "BloodringUp_LowMorale", "name": "Resanguination", "desc": "- Low Morale\nIf the target does not have Bleed, Clash Power -1; On Hit, heal HP equal to Bleed Potency on the target", "summary": "", "undefined": "-" }, { "id": "BloodringUp_Panic", "name": "Resanguination", "desc": "- Panic\nIf the target has Bleed, Clash Power +2; if the target does not have Bleed, Clash Power -2; On Hit, heal HP equal to Bleed Potency on the target", "summary": "", "undefined": "-" }, { "id": "BloodDinner_Common_Accumulation", "name": "Bloodfeast Consumed (shared)", "desc": "Total Bloodfeast consumed in this Encounter", "summary": "", "undefined": "-" }, { "id": "ThirstyRose", "name": "Polydipsic Rose", "desc": "- Max Value: 5\n- Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30)\n- Turn End: reduced by 1", "summary": "", "undefined": "-" }, { "id": "RoseWedge", "name": "Rose Wedge", "desc": "- Max Potency: 10\n- Max Count: 4\n- Gain 1 Potency every time this unit takes 10 Bleed damage\n- When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker. (5 times per turn)\n· At 10 Potency, gain +1 Bleed Count as well when triggering the above effect.\n- Turn End: lose 1 Count\n- Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage.\n- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)", "summary": "", "undefined": "-" }, { "id": "FerrisWheel", "name": "The Endless Wheel", "desc": "Reduced by 1 every time a Gondola is defeated.\nIf this value is at 0, and if there are no units to be spawned next turn, move on to the next phase.", "summary": "", "undefined": "-" }, { "id": "StarvingDonqui", "name": "Starved and Withered", "desc": "- Lose 10 Base Offense Level\n- Lose 10 Base Defense Level", "summary": "", "undefined": "-" }, { "id": "RegainedStrength", "name": "Returning Bloodlust", "desc": "- Max Value: 10\n- Stage 1 Returning Bloodlust", "summary": "", "undefined": "-" }, { "id": "RegainedStrength_2nd", "name": "Returning Bloodlust II", "desc": "- Max Value: 20\n- Stage 2 Returning Bloodlust\n- Turn Start: gain 1 Offense Level up and 1 Defense Level Up for every 5 Value\n- Clash Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill", "summary": "", "undefined": "-" }, { "id": "RegainedStrength_3rd", "name": "Returning Bloodlust III", "desc": "- Max Value: 30\n- Stage 3 Returning Bloodlust\n- Turn Start: gain 2 Offense Level up and 1 Defense Level Up for every 5 Value\n- Coin Power +1 to Skills that consume Returning Bloodlust; inflict +1 more of Potency and Count for Bleed and Rupture inflicted by the said Skill", "summary": "", "undefined": "-" }, { "id": "WeightOfResponsibility_LowMorale", "name": "Time to abandon my dream...", "desc": "- Low Morale\n- Gain 2 Attack Power Up and 1 Fragile; raise max Speed value by 2\n- Heal +30% more HP when healing\n- Turn End: if the current Returning Bloodlust is lower than its value at Turn Start, gain 2 Offense Level Up and 2 Defense Level Down", "summary": "", "undefined": "-" }, { "id": "WeightOfResponsibility_Panic", "name": "... for my Family, as their Father...", "desc": "- Panic\n- Gain 2 Attack Power Up, 2 Haste, and 2 Fragile\n- Heal +50% more HP when healing\n- Turn End: if the current Returning Bloodlust is lower than its value at Turn Start, gain 3 Offense Level Up and 5 Defense Level Down", "summary": "", "undefined": "-" }, { "id": "Precarious", "name": "Irresponsible Dream", "desc": "Killed when hit by Don Quixote.", "summary": "", "undefined": "-" }, { "id": "Penetration", "name": "Congealing Blood", "desc": "Cannot act for 2 turns; spawns an Impaling Spear unit over the ally.", "summary": "", "undefined": "-" }, { "id": "DecreamentalDefense", "name": "Crippling Injury", "desc": "- Yet to recover from the wounds gained in the previous battle.\n- Massively reduce max HP\n- Turn Start: gain 1 Defense Level Down for every cumulative turn (max 15)", "summary": "", "undefined": "-" }, { "id": "UnfinishedDream", "name": "IN WHICH IS RECOUNTED THE LIBERATION FROM BLOOD THICKER THAN WATER", "desc": "- At every Turn End: gain 1 Haste and 3 Offense Level Up next turn\n- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)\n- On Clash Win, heal 3 SP\n- On Kill, gain 1 Clash Power Up next turn (once per turn)", "summary": "", "undefined": "-" }, { "id": "SanchoMind_LowMorale", "name": "Reawakening Joy Of Carnage", "desc": "- Low Morale\nGain 2 Attack Power Up at every Turn Start; +2 SP Efficiency", "summary": "", "undefined": "-" }, { "id": "SanchoMind_Panic", "name": "Reawakening Joy Of Carnage", "desc": "- Panic\nTurn Start: gain 6 Defense Level Up. Gain 3 Offense Level Up next turn", "summary": "", "undefined": "-" }, { "id": "FragmentOfHope", "name": "WHICH TREATS THE BUS, THE COMPANIONS, AND THE ADVENTURES", "desc": "Gain Clash Power equal to the value", "summary": "", "undefined": "-" }, { "id": "FragmentOfHopeTwo", "name": "OF HOW SANCHO, OUR DON QUIXOTE, REFUSED TO END THE DREAM", "desc": "Clash Power +4 for every value\nApply Shield to self and all allies at Combat Start", "summary": "", "undefined": "-" }, { "id": "ConfinementOfGoldenBranch", "name": "The Golden Bough's Forced Arbitration", "desc": "- Lose 30 Base Offense Level\n- Lose 30 Base Defense Level", "summary": "", "undefined": "-" } ] }