{ "dataList": [ { "id": 9427, "name": "Town-protecting Harpoon", "desc": "[Effects apply only to #6 Deployed Identity]\n\nTurn End: At less than 30% HP, gain 1 [Enhancement] next turn", "simpleDesc": [ { "abilityID": 9427, "simpleDesc": "Gain 1 Attack Power Up next turn" } ] }, { "id": 19427, "name": "Town-protecting Harpoon+", "desc": "[Effects apply only to #6 Deployed Identity]\nTurn End: at less than 40% HP, gain 1 [Enhancement] next turn\n\nTurn End: if there is a Staggered ally, gain +6 [Aggro] next turn and gain 4 [DefenseUp] next turn", "simpleDesc": [ { "abilityID": 19427, "simpleDesc": "Gain 1 Attack Power Up next turn" }, { "abilityID": 194271, "simpleDesc": "Gain +6 Aggro and 4 Defense Level Up next turn" } ] }, { "id": 29427, "name": "Town-protecting Harpoon++", "desc": "[Effects apply only to #6 Deployed Identity]\nTurn End: at less than 50% HP, gain 1 [Enhancement] next turn\n\nTurn End: if there is a Staggered ally, gain +6 [Aggro] next turn and gain 4 [DefenseUp] next turn", "simpleDesc": [ { "abilityID": 29427, "simpleDesc": "Gain 1 Attack Power Up next turn" }, { "abilityID": 294271, "simpleDesc": "Gain +6 Aggro and 4 Defense Level Up next turn" } ] }, { "id": 9428, "name": "Cetacean Heart", "desc": "On Hit against enemies with [Laceration] or 'Unique Bleed' with an Attack Skill: Gain 1 [Breath] (3 times per turn per Identity)\n\nOn Crit: 50% chance to gain 1 [PenetrateResultUp] next turn (2 times per turn per Identity; including E.G.O Skills and Counter Skills)\n\nOn Crit Heads Hit with a Base Skill: Inflict +1 more of the negative effect with that Coin (once per turn per Identity; including Counter Skills and excluding E.G.O Skills)", "simpleDesc": [ { "abilityID": 9428, "simpleDesc": "Gain 1 Poise" }, { "abilityID": 94281, "simpleDesc": "Chance to gain [PenetrateResultUp] next turn" }, { "abilityID": 94282, "simpleDesc": "Inflict 1 more of the negative effect" } ] }, { "id": 9431, "name": "Broken Violin", "desc": "[Effects apply only to #5 and #6 Deployed Identities]\n\nAt 45%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Clash Win (2 times per turn for each character)\n\nAt 20%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Skill Use instead (2 times per turn for each character)", "simpleDesc": [ { "abilityID": 9431, "simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost" }, { "abilityID": 94311, "simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost" } ] }, { "id": 19431, "name": "Broken Violin+", "desc": "[Effects apply only to #5 and #6 Deployed Identities]\n\nAt 65%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Clash Win (2 times per turn for each character)\n\nAt 40%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Skill Use instead (2 times per turn for each character)\n\nWhen winning a Clash after 5+ Clashes, the Skill that won the Clash deals +(# of Clashes x 2)% damage (max 20%)", "simpleDesc": [ { "abilityID": 19431, "simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost" }, { "abilityID": 194311, "simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost" }, { "abilityID": 194312, "simpleDesc": "Deal more damage based on number of Clashes" } ] }, { "id": 29431, "name": "Broken Violin++", "desc": "[Effects apply only to #5 and #6 Deployed Identities]\n\nAt 65%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Clash Win (2 times per turn for each character)\n\nAt 40%- HP, gain 1 [AttackUp] and 1 [TakeHpHealIncrease] on Skill Use instead (2 times per turn for each character)\n\nWhen winning a Clash after 5+ Clashes, the Skill that won the Clash deals +(# of Clashes x 3)% damage (max 30%)", "simpleDesc": [ { "abilityID": 29431, "simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost" }, { "abilityID": 294311, "simpleDesc": "Gain 1 Offense Level Up & 1 HP Healing Boost" }, { "abilityID": 294312, "simpleDesc": "Deal more damage based on number of Clashes" } ] }, { "id": 9432, "name": "Manor-shaped Music Box", "desc": "Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 [Sinking] Potency and 4 [Sinking] Count to all enemies (once per Encounter; in Focused Encounters, on all Parts)\n\nOn Kill, 1 enemy that has the least [Sinking] Count gains +2 [Sinking] Count (3 times per turn; in Focused Encounters, the Part)", "simpleDesc": [ { "abilityID": 9432, "simpleDesc": "Inflict 4 Sinking Potency and Count against all enemies" }, { "abilityID": 94321, "simpleDesc": "The enemy with the least Sinking Count gains +2 Sinking Count" } ] }, { "id": 9435, "name": "Butler Style Binding Arts", "desc": "Turn Start: inflict 1 [Binding] against the enemy who recovered from Stagger last turn\n\nOn Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level.", "simpleDesc": [ { "abilityID": 9435, "simpleDesc": "Inflict 1 Bind on the enemy that recovered from Stagger" }, { "abilityID": 94351, "simpleDesc": "Deal more damage based on the target's Stagger LV" } ] }, { "id": 19435, "name": "Butler Style Binding Arts+", "desc": "Turn Start: inflict 2 [Binding] against the enemy who recovered from Stagger last turn\n\nOn Hit from an ally with the highest HP percentage: if the target is Staggered, deal +10% damage for every Stagger Level.", "simpleDesc": [ { "abilityID": 19435, "simpleDesc": "Inflict 2 Bind on the enemy that recovered from Stagger" }, { "abilityID": 194351, "simpleDesc": "Deal more damage based on the target's Stagger LV" } ] }, { "id": 29435, "name": "Butler Style Binding Arts++", "desc": "Turn Start: inflict 3 [Binding] against the enemy who recovered from Stagger last turn\n\nOn Hit from an ally with the highest HP percentage: if the target is Staggered, deal +12.5% damage for every Stagger Level.", "simpleDesc": [ { "abilityID": 29435, "simpleDesc": "Inflict 3 Bind on the enemy that recovered from Stagger" }, { "abilityID": 294351, "simpleDesc": "Deal more damage based on the target's Stagger LV" } ] }, { "id": 9436, "name": "Refraction Glass Pod", "desc": "Regular Encounters) On Hit against enemies with 10+ (sum of [Sinking] Count and Potency):\nif the target is at -45 SP, deal (([Sinking] Potency on target) / 2) Gloom damage (once per Skill)\n\nFocused Encounters) On Hit against enemies with 10+ (sum of [Sinking] Count and Potency):\ndeal (([Sinking] Potency on target) / 2) Gloom damage (once per Skill)\n\nIf the Skill that hit an enemy inflicts [Sinking](including [Sinking] Count and Unique Sinking), instead of dealing ([Sinking] Potency on target / 2) Gloom damage, deal ([Sinking] Potency on target) Gloom damage\n(Each turn, this applies only to the first Sinking-inflicting Skill that hits)", "simpleDesc": [ { "abilityID": 9436, "simpleDesc": "Deal Gloom damage based on Sinking on the target" }, { "abilityID": 94361, "simpleDesc": "Deal Gloom damage based on Sinking on the target" } ] }, { "id": 9437, "name": "La Manchaland All-day Pass", "desc": "On Hit against targets with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]): gain 1 [Breath] Potency and Count (2 times per Skill)", "simpleDesc": [ { "abilityID": 9437, "simpleDesc": "Gain 1 Poise Potency and Count" } ] }, { "id": 9438, "name": "Token of Victory", "desc": "On Kill, 1 ally with the least SP heals 3 SP.\n\nAttack End: If an enemy with 10+ (sum of [Laceration], 'Unique Bleed', and [Burst]) is defeated, 1 ally gains 2 [AttackUp] next turn (prioritizes the ally who killed that enemy)", "simpleDesc": [ { "abilityID": 9438, "simpleDesc": "Heal 3 SP" }, { "abilityID": 9438, "simpleDesc": "A random ally gains 2 Offense Level Up next turn" } ] }, { "id": 9439, "name": "Devouring Cube", "desc": "When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2.\n\nAttack End: If the enemy is killed, gain 1 random E.G.O resource (once per Skill)", "simpleDesc": [ { "abilityID": 9439, "simpleDesc": "Gain 1 random E.G.O resource" } ] }, { "id": 9440, "name": "Mask of the Parade", "desc": "Base Skills of all Bloodfiend allies gain Coin Power +1\n\nIn Encounters where backup enemies appear: When new enemies enter the battle, inflict 3 [Laceration] and +3 [Laceration] Count against them.\n\nIf there is a among allies: When new enemies enter the battle, activate [Laceration] on all enemies and reduce their [Laceration] Count by 1", "simpleDesc": [ { "abilityID": 94402, "simpleDesc": "Base Skill Coin Power +1" }, { "abilityID": 9440, "simpleDesc": "Inflict 3 Bleed and +3 Bleed Count against backup enemies entering battle" }, { "abilityID": 94401, "simpleDesc": "Activate Bleed once on all enemies (reduce their Bleed Count by 1)" } ] }, { "id": 19440, "name": "Mask of the Parade+", "desc": "Base Skills of all Bloodfiend allies gain Coin Power +1\n\nIn Encounters where backup enemies appear: When new enemies enter the battle, inflict 5 [Laceration] and +3 [Laceration] Count against them.\n\nIf there is a among allies: When new enemies enter the battle, activate [Laceration] on all enemies and reduce their [Laceration] Count by 1", "simpleDesc": [ { "abilityID": 94402, "simpleDesc": "Base Skill Coin Power +1" }, { "abilityID": 194405, "simpleDesc": "Inflict 5 Bleed and +3 Bleed Count against backup enemies entering battle" }, { "abilityID": 1944051, "simpleDesc": "Activate Bleed once on all enemies (reduce their Bleed Count by 1)" } ] } ] }