{ "dataList": [ { "id": 9840, "name": "W Corp. Standard Issue Cap", "desc": "After using a Skill that gains [Charge] Count or Unique Charge, gain [EmergencyChargeForceField] equal to the Count gained (max 7 per Identity)", "simpleDesc": [ { "abilityID": 9840, "simpleDesc": "Gain Emergency Barrier Battery" } ] }, { "id": 9841, "name": "Cleanup Agent Gear Set C", "desc": "After using a Skill that gains [Charge] Count or Unique Charge, gain [EmergencyChargeForceField] equal to Count gained (max 7 per Identity)\n\nSkills that consume [Charge] Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume [Charge] Count or Unique Charge)% damage (counts all units in the Team)\n\nSkills that consume [Charge] Count or Unique Charge gain Clash Power +3 and deal +15% damage\n- When using said Skills, the unit gains +4 [Charge] Count and 1 [ChargeForceField] (once per Identity per turn)\n\nW Corp. Identities gain the following effects:\n- When dealing damage with a Skill(including E.G.O Skills), inflict 2 [TakeHpHealReduce] (cannot Stack)\n- During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 [ChargeForceField] (once per turn per Identity)\n- Skill 2 gains Clash Power +3 and deals +15% damage\n- Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage\n- Turn Start: W Corp. L2 Agents gain 1 [PlusCoinValueUp]\n- Turn Start: gain (number of W Corp. Identities on the field / 3) [ChargeLoad] (max 2; rounded down)", "simpleDesc": [ { "abilityID": 9841, "simpleDesc": "Gain Emergency Barrier Battery" }, { "abilityID": 98411, "simpleDesc": "Skills that consume Charge Count deal more damage" }, { "abilityID": 98412, "simpleDesc": "Skill 1 gains Clash Power and deals more damage; gain Charge Count and Charge Barrier" }, { "abilityID": 98413, "simpleDesc": "Inflict HP Healing Down" }, { "abilityID": 98414, "simpleDesc": "Gain Charge Barrier" }, { "abilityID": 98415, "simpleDesc": "Skill 2 gains Clash Power and deals more damage" }, { "abilityID": 98416, "simpleDesc": "Skill 3 deals more damage" }, { "abilityID": 98417, "simpleDesc": "Apply Plus Coin Boost" }, { "abilityID": 98418, "simpleDesc": "Gain Load" } ] }, { "id": 9842, "name": "Bloody Flesh, Fleshy Blood", "desc": "This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that consume [BloodDinner] (number of Identities that meet the condition represented by \"N\" below; except E.G.O Skills; counts all units in the Team)\n\nFirst Turn Start of a wave: increase [BloodDinner] by (N x 20); then, apply 3 [Laceration] and +3 [Laceration] Count to all targets ([BloodDinner] increased by this effect is capped to 100 per activation)\n\nAllies take -(N x 10%) [Laceration] damage (min 1 [Laceration] damage; max 40%)\n- Reduced damage does not affect the amount of [BloodDinner] increased\n\nEnemies take +(N x 5)% [Laceration] damage (max 20%)", "simpleDesc": [ { "abilityID": 9842, "simpleDesc": "Increase Bloodfeast and inflict Bleed & Bleed Count" }, { "abilityID": 98421, "simpleDesc": "Take less Bleed damage" }, { "abilityID": 98422, "simpleDesc": "Deal more Bleed damage" } ] }, { "id": 9843, "name": "Hardblood Glaive", "desc": "This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that consume [BloodDinner] (number of Identities that meet the condition represented by \"N\" below; except E.G.O Skills; counts all units in the Team)\n\nEncounter Start: all allies gain (N - 2)[BloodArmorCasting] (max 3)", "simpleDesc": [ { "abilityID": 9843, "simpleDesc": "Gain Hardblood Cast" } ] }, { "id": 9205, "name": "WB Flask", "desc": "On enemy kill, increase [BloodDinner] by the killed enemy's (max HP / 10) (max 50)\nTurn End: If an ally has been defeated this turn, all allies gain 2 [Enhancement] next turn", "simpleDesc": [ { "abilityID": 9205, "simpleDesc": "Increase Bloodfeast" }, { "abilityID": 92051, "simpleDesc": "Gain Attack Power Up" } ] }, { "id": 9206, "name": "Sanguine Fragrance Descends", "desc": "The ally with the least HP before Combat Start heals 3% HP On Hit with Attack Skills that apply [Laceration] or Unique Bleed (2 times per turn)\n\nIn a Clash using Skills that apply [Laceration] or Unique Bleed against enemies with [Laceration] or Unique Bleed, Clash Power +1\n- If 5 or more Identities have Attack Skills that apply [Laceration] or Unique Bleed, Clash Power +1 and deal +10% damage instead (counts all units in the Team)\n- If there are 10 or more Identities that fit the above description, Clash Power +2 and deal +15% damage instead", "simpleDesc": [ { "abilityID": 9206, "simpleDesc": "Heal HP" }, { "abilityID": 92061, "simpleDesc": "Gain Clash Power or deal more damage" } ] }, { "id": 9818, "name": "Discarded Dimensional Gauntlet", "desc": "When dealing damage against enemies with Skills that consume [Charge] Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (once per turn)", "simpleDesc": [ { "abilityID": 9818, "simpleDesc": "Raise the lowest Attack Type Resistance" } ] }, { "id": 19818, "name": "Discarded Dimensional Gauntlet+", "desc": "When dealing damage against enemies with Skills that consume [Charge] Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (once per turn)\n- Also, inflict 1 [VioletResistDown]", "simpleDesc": [ { "abilityID": 19818, "simpleDesc": "Raise the lowest Attack Type Resistance" } ] }, { "id": 29818, "name": "Discarded Dimensional Gauntlet++", "desc": "When dealing damage against enemies with Skills that consume [Charge] Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (2 times per turn)\n- Also, inflict 1 [VioletResistDown] and 1 [AzureResistDown]", "simpleDesc": [ { "abilityID": 29818, "simpleDesc": "Raise the lowest Attack Type Resistance" } ] }, { "id": 9817, "name": "Blue Starshard", "desc": "Enemies in Low Morale or Panic states lose 1 Final Power (against targets that are Non-SP Units, when they have 25+ [Sinking])\n- When dealing damage against the affected enemies with Skills that apply [Sinking], [Sinking] Count, or Unique Sinking, inflict 2 [DefenseDown] (2 times per turn)", "simpleDesc": [ { "abilityID": 9817, "simpleDesc": "Reduce target's Final Power; On Hit, inflict Defense Level Down" } ] }, { "id": 19817, "name": "Blue Starshard+", "desc": "Enemies in Low Morale or Panic states lose 2 Final Power (against targets that are Non-SP Units, when they have 15+ [Sinking])\n- When dealing damage against the affected enemies with Skills that apply [Sinking], [Sinking] Count, or Unique Sinking, inflict 3 [DefenseDown] (2 times per turn)", "simpleDesc": [ { "abilityID": 19817, "simpleDesc": "Reduce target's Final Power; On Hit, inflict Defense Level Down" } ] }, { "id": 29817, "name": "Blue Starshard++", "desc": "Enemies in Low Morale or Panic states lose 3 Final Power (against targets that are Non-SP Units, when they have 10+ [Sinking])\n- When dealing damage against the affected enemies with Skills that apply [Sinking], [Sinking] Count, or Unique Sinking, inflict 3 [DefenseDown] (3 times per turn)", "simpleDesc": [ { "abilityID": 29817, "simpleDesc": "Reduce target's Final Power; On Hit, inflict Defense Level Down" } ] } ] }