{ "dataList": [ { "id": "OnWinDuelAsParryingCountMultiplyAndPlusPercent", "add": "Increases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)", "min": "Decreases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)" }, { "id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithMax", "add": "Increases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)", "min": "Decreases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1; max {2}%)" }, { "id": "OnKillEnemyAsLevelRatioMultiply", "add": "Increase by {0} after this unit defeats an enemy whose level was higher than or equal to this unit’s", "min": "Decrease by {0} after this unit defeats an enemy whose level was higher than or equal to this unit’s" }, { "id": "OnKillEnemyByOtherAllyAsLevelRatioMultiply", "add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the unit’s", "min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to the unit’s" }, { "id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercent", "add": "Increases after losing a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)", "min": "Decreases after losing a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)" }, { "id": "OnDieAllyAsLevelRatio", "add": "If the level of the defeated ally was higher than or equal to the unit’s,\nincrease based on the level difference\n(Base Value is {0}, raised by {0} per level)", "min": "If the level of the defeated ally was higher than or equal to the unit’s,\ndecrease based on the level difference\n(Base Value is {0}, raised by {0} per level)" }, { "id": "OnRoundStartAfterEvent", "add": "Increased by {0} at the start of the turn", "min": "Decreased by {0} at the start of the turn" }, { "id": "OnKillEnemyMp", "add": "Increase by {0} after this unit defeats an enemy regardless of their level", "min": "Decrease by {0} after this unit defeats an enemy regardless of their level" }, { "id": "OnDieAllyMp", "add": "If an ally is defeated, increase by {0} regardless of the ally's level", "min": "If an ally is defeated, decrease by {0} regardless of the ally's level" }, { "id": "OnKillEnemyByOtherAllyExceptSupportiveAction", "add": "Increase by {0} after an ally defeats an enemy whose level was higher than or equal to the unit’s", "min": "Decrease by {0} after an ally defeats an enemy whose level was higher than or equal to this unit’s. Does not decrease when the enemy was defeated by an Assist Attack." }, { "id": "OnDieBladeLineageAlly", "add": "If a Blade Lineage ally is defeated, gain {0} regardless of the ally's level", "min": "If a Blade Lineage ally is defeated, lose {0} regardless of the ally's level" }, { "id": "OnWinDuelLessMpTarget", "add": "Increases by {0} after winning a Clash against an enemy with SP lower than this unit's", "min": "Decreases by {0} after winning a Clash against an enemy with SP lower than this unit's" }, { "id": "OnLoseDuelLessMpTarget", "add": "Increases by {0} after losing a Clash against an enemy with SP lower than this unit's", "min": "Decreases by {0} after losing a Clash against an enemy with SP lower than this unit's" }, { "id": "OnKillEnemyByOtherAlly", "add": "Increase by {0} after an ally defeats an enemy regardless of their level", "min": "Decrease by {0} after an ally defeats an enemy regardless of their level" }, { "id": "OnWinDuelAnyTarget", "add": "Increased by {0} on Clash Win", "min": "Decreased by {0} on Clash Lose" }, { "id": "OnLoseDuelAnyTarget", "add": "Increased by {0} on Clash Lose", "min": "Decreased by {0} on Clash Lose" }, { "id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis", "add": "Increases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)", "min": "Decreases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)" }, { "id": "OnLoseDuelAsParryingCountMultiplyAndPlusPercentWithEmphasis", "add": "Increases after losing a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)", "min": "Decreases after losing a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)" }, { "id": "OnTakeAttackDamagePerWithMax", "add": "Increases when hit by an enemy\n(Base Value is {0}, raised by up to {1} per Turn)", "min": "Decreases when hit by an enemy\n(Base Value is {0}, raised by up to {1} per Turn)" }, { "id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThan", "add": "At {2} or higher SP, increases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)", "min": "At {2} or higher SP, decreases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)" }, { "id": "OnWinDuelAsParryingCountMultiplyAndPlusPercentIfMpNotLessThanWithEmphasis", "add": "At {2} or higher SP, increases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)", "min": "At {2} or higher SP, decreases after winning a Clash based on the Clash count\n(Base Value is {0}, raised by {1}% per Clash count after 1)" }, { "id": "OnOneSideAttackEnd", "add": "Increase by {0} after Unopposed Attack", "min": "Decrease by {0} after Unopposed Attack" }, { "id": "OnSucceedAttackAsTargetHasIndexPrescriptTargetToPersonality", "add": "Turn End: Gain {0} SP if The Prescript's Target was hit by an attack", "min": "Turn End: Lose {0} SP if The Prescript's Target was hit by an attack" }, { "id": "OnUseSkillMp", "add": "Increases by {0} on Skill Use", "min": "Decreases by {0} on Skill Use" }, { "id": "OnEndAttackMp", "add": "Increases by {0} at Attack End", "min": "Decreases by {0} at Attack End" } ] }