{ "dataList": [ { "id": 124701, "name": "Former Heishou - Wu Adept", "desc": "Encounter Start: reset this unit's SP to -15 and gain 3 [LegStrengthHorse] and 1 [CrazyWei]\nTake -50% damage from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking] (rounded down)\n\nIf this unit hits with a Cracked [SuperCoin], it does not activate the target's [Burst] effect (does not consume Count either)\n\nDeal +50% damage against Staggered enemies" }, { "id": 124702, "name": "I will trample... and crush you to mulch", "desc": "If this unit has [LegStrengthHorse], inflict 1 [ConcussionWei] against the main target when this unit triggers [VibrationExplosion] against the main target" }, { "id": 124703, "name": "Soul Lost in Daylight (魂飛中天)", "desc": "If this unit has [LegStrengthHorse], gain 1 [ReboundWei] when hitting with a Skill that triggers [VibrationExplosion] against targets without [Vibration] (does not gain any [ReboundWei] if its Stack is already maxed)\n\nTurn End: if this unit's [ReboundWei] Stack is maxed, consume all of it; then, lose 1 [LegStrengthHorse] next turn" }, { "id": 124704, "name": "I'll scrape every filthy scale off your skin...", "desc": "Turn Start: gain 1 [AttackUp] for every 2 Speed this unit has (max 2)\nAt 5+ Speed, gain 1 [SlashDamageUp] and 1 [HitDamageUp] as well" }, { "id": 124705, "name": "Intrepid trespasser...!", "desc": "On Clash Lose: if the target's Coin was a Plus Coin, target heals 5 SP; if the target's Coin was a Minus Coin, target loses 5 SP (does not activate if the target's SP is at -40 or less). Then, give 2 E.G.O resources to the Affinity of the Skill the target used (3 times per turn)\n- If the Skill's Affinity was Wrath or Gluttony, give 2 E.G.O resources of the least-owned Affinities as well" }, { "id": 127201, "name": "Damage Taken", "desc": "When taking damage during the combat phase: +20% damage for the turn\nDuring the combat phase: On Clash Lose, take +15% damage from the Skill" }, { "id": 127202, "name": "Plastered Training", "desc": "Deal +2% damage for every 1% missing HP on self (max 100%)" }, { "id": 127203, "name": "I've got nothing to fear with a bottle of wine by my side", "desc": "Turn Start: at max [SipOfAlcoholJin] Stack, consume 2 of its Stack and gain [DrunkAwakening]" }, { "id": 127204, "name": "Night Drifter of the Drunken Palm", "desc": "Encounter Start: reset this unit's SP to 10\nTake -50% damage from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking] (rounded down)\n\nTake -30% damage from Sinners\n\nIf this unit gained 2 or more [SipOfAlcoholJin] last turn, heal 5 SP for every 10% missing HP at Turn Start (max 40)\n\nWhen entering a new phase, if this unit is Staggered, recover from Stagger" }, { "id": 127205, "name": "River of Blooddrops (血滴成河)", "desc": "Activates if at least 1 enemy has 10+ [Laceration] at Turn End\nAgainst enemies with [Laceration], inflict 1 [DrunkBlood] for every 5 [Laceration] they have (3 times per enemy)" }, { "id": 124801, "name": "Sparring Complete", "desc": "Ends Encounter when this unit's HP drops below 20%" }, { "id": 124901, "name": "Reversed Circuitry", "desc": "Turn Start: at less than 10 [Charge] Count, consume 5% HP on self to gain +5 [Charge] Count\nTurn End: at 15+ [Charge] Count, consume 5 [Charge] Count to heal 5% HP on self" }, { "id": 125001, "name": "Slightly Relieved Burdens", "desc": "Turn Start: heal 5 SP\nTurn Start: at 20+ SP, gain 1 [Enhancement]" }, { "id": 125002, "name": "Burden of Responsibility", "desc": "If this unit's HP drops below 50% or less in this Encounter, starting from the next turn, gain 2 [AttackDmgUp] every turn" }, { "id": 125101, "name": "Rule by Fear", "desc": "If the target has less than 0 SP: deal even more damage the further the target's SP is from 0 (+3% damage per 1 SP)" }, { "id": 125102, "name": "It's going to be so much fun, hmm?", "desc": "Gain 1 [AttackUp] and 1 [DefenseUp] every time any target gains a negative effect" }, { "id": 125103, "name": "Twisted Determination", "desc": "On Clash Win, heal 5 SP\nOn Clash Lose, gain 1 [Enhancement]" } ] }