{ "dataList": [ { "id": 122801, "name": "'O Clock", "desc": "Turn End: if this unit's [LimitedTime] is evenly divisible by 60, gain 2 [SlashDamageUp] and 2 [PenetrateDamageUp] next turn" }, { "id": 122802, "name": "Remaining Time", "desc": "If this unit is in [TimeAcceleration] state, deal 10% of the damage it dealt On Hit as bonus damage in the Skill's Sin Affinity (2 times per turn)" }, { "id": 122901, "name": "'O Clock", "desc": "Turn End: if this unit's [LimitedTime], or the sum of [OwnTime] is evenly divisible by 60, gain 2 [SlashDamageUp] and 2 [PenetrateDamageUp] next turn" }, { "id": 122902, "name": "Time Hyperacceleration", "desc": "If this unit is in [EquitableDistribution] state, deal 10% of the damage it dealt On Hit as bonus damage in the Skill's Sin Affinity (2 times per turn)" }, { "id": 123001, "name": "Time Hyperacceleration", "desc": "Turn End: if this unit is alive, apply 1 [Protection] next turn to a random Part on The Time Ripper." } ] }