{ "dataList": [ { "id": 827701, "name": "Rescued Time", "desc": "Have 1000 [LimitedTime] at the start of the Encounter" }, { "id": 827702, "name": "Accelerated Regeneration", "desc": "Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn." }, { "id": 827801, "name": "Everyone's Time", "desc": "At 75% HP, enter the second phase. Upon phase change, recover SP up to 30, and divide the [LimitedTime] between all Parts as [OwnTime]." }, { "id": 827802, "name": "Equal Expense", "desc": "Turn End: gain [EquitableDistribution]." }, { "id": 827803, "name": "For the Time Community", "desc": "Turn Start: All Parts gain 5 [Protection]." }, { "id": 827804, "name": "Take Theirs First!", "desc": "At 60%- HP, convert [EquitableDistribution] into [UnfairDistribution]." } ] }