{ "dataList": [ { "id": 9015206, "name": "Starved and Withered", "desc": "Gain [StarvingBarberOne] at the start of the Encounter" }, { "id": 9015202, "name": "Withered", "desc": "Turn Start: if no one has [Laceration], Min Speed -2 (checks both allies & enemies)" }, { "id": 9015203, "name": "Bloodsucking", "desc": "On Hit, if the target has [Laceration], heal by 15% of damage dealt" }, { "id": 9015204, "name": "Blood Coagulation", "desc": "Attack End: If the target has 8+ [Laceration], gain 1 [HardenedBlood]" }, { "id": 9015205, "name": "Blood-tinged Scissorblades", "desc": "At 1+ [BloodScissor], enhance the blades of the scissor." }, { "id": 9015207, "name": "Bloodbag", "desc": "When hit, gain +1 [Laceration] Count.\nGain 1 [HardenedBlood] every time this unit loses 20% HP.\nIf there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase [BloodDinner] by 30" }, { "id": 9015401, "name": "Bloodsucking", "desc": "On Hit, if the target has [Laceration], heal by 20% of damage dealt" }, { "id": 9015402, "name": "Blood Coagulation", "desc": "Attack End: If the target has 5+ [Laceration], gain 1 [HardenedBlood]" }, { "id": 9015403, "name": "Thirst for Blood", "desc": "- Prioritizes targets with [Laceration]\nTurn End: if this unit failed to deal any damage this turn, gain 2 [Vulnerable] and 2 Offense Level Up next turn\n- Turn End: if this unit dealt damage this turn, heal 5 SP" }, { "id": 9015404, "name": "Bloodfeast", "desc": "If this unit is on field, or is one of the units that can appear on this Stage, increase [BloodDinner] value by the amount of [Laceration] damage collectively received by every unit. \nWhen this unit enters the field, the sleeping blood drenching the battlefield will surface." }, { "id": 9015405, "name": "Blood-tinged Scissorblades", "desc": "At 2+ [BloodScissor], enhance the blades of the scissor." }, { "id": 9015601, "name": "Bloodfiend Hunter", "desc": "If the target is a or a , deal +10% damage" }, { "id": 9015602, "name": "Aggressive Hunting Techniques", "desc": "When hitting an enemy with an Attack Skill, 10% chance to inflict +2 [Burst] Count" }, { "id": 9015603, "name": "Anti-Bloodfiend Hammer", "desc": "On Skill use, if the target has 10+ [Burst], deal +30% damage instead of inflicting [Burst] with this unit's Skills" }, { "id": 9015604, "name": "Styptics", "desc": "Turn End: if this unit has [Laceration], lose 1 [Laceration] Count" }, { "id": 9016001, "name": "Weakling Mark", "desc": "On Clash Win, inflict [TrulyWeak]" }, { "id": 9016002, "name": "The Wicked Caitiffs", "desc": "Loves bullying the weak" }, { "id": 9016003, "name": "Bullies", "desc": "Clash Power +1 when attacking an enemy with [TrulyWeak]" }, { "id": 9016101, "name": "An Encounter of Moderate Difficulty", "desc": "Deals +15% damage" }, { "id": 9016102, "name": "The Man-eating Bear", "desc": "Deal +25% damage against targets with 50%- HP" }, { "id": 9016103, "name": "Big & Scary", "desc": "In a Clash, the opponent just might lose 1 SP, maybe" } ] }