{ "dataList": [ { "id": 1010311, "name": "Poised", "desc": "On Clash Win, gain +1 [Breath] Count\nCoin Power +1 for every 5 [Breath] Count (max 3)" }, { "id": 1020211, "name": "Self-charging", "desc": "Gain +1 [Charge] Count at Attack End\nA random ally gains +1 [Charge] Count at Attack End" }, { "id": 1050311, "name": "Enduring Spirit", "desc": "When attacked, gain +1 Charge Count. (Up to 6 times)\nAfter losing a clash, gain +1 Charge Count. (Up 6 times, counted independently of hits taken)" }, { "id": 1070411, "name": "Bugger…", "desc": "When an ally is defeated, lose 10 SP and gain 1 Blunt Power Up next turn.\nIf 4 or more surviving units in the team, including this unit, are 'N Corp. Fanatics', Coin Power +1." }, { "id": 1100211, "name": "Slayer", "desc": "The last Coin on the last skill in the chain deals +20% damage.\nWhenever an ally other than this unit gains Poise Count, this unit gains +1 Poise Count at a 50% chance.", "summary": "The last Coin on the last Skill in the chain deals +20% damage. Gain additional Poise Count" }, { "id": 1020411, "name": "Whistles", "desc": "Combat Start: Heal 15 SP for 2 allies that have the lowest SP\nIf the ally is an \"N Corp. Fanatic\", also apply 2 [AssemblePersonality]" }, { "id": 1020431, "name": "Whispers", "desc": "Combat Start: Heal 15 SP for 1 ally that has the lowest SP\nIf the ally is an \"N Corp. Fanatic\", also apply 2 [AssemblePersonality]" }, { "id": 1100511, "name": "Mad Flame", "desc": "Heal 50% less SP from winning a clash or defeating an enemy.\nIf 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage." }, { "id": 1070311, "name": "Raring to Graze", "desc": "Gain (Wrath Reson.) Charge Count next turn.\nAt 5+ Charge Count, gain 1 Haste and Attack Power Up.\nAlways Activate: At the start of the stage, gain +3 Ammo." }, { "id": 1050611, "name": "Activate rrR-#4 Suit Pressurization", "desc": "At the end of the turn, gain +2 Max Speed per 5 Charge Count next turn. (Max 6)\nAt the start of the turn, if at 5+ Charge Count, gain 3 Aggro to this unit's rightmost slot." }, { "id": 1080511, "name": "Filling Fluid", "desc": "If this unit fails to deal HP damage using attack skills in a turn, gain a Shield equal to 10% of Max HP next turn. (Max 30)" }, { "id": 1080211, "name": "Brainwave Focus", "desc": "At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up.\nIf this unit fails to deal damage this turn, lose 15 SP at the end of the turn." }, { "id": 1040511, "name": "Dimensional Demon Edge", "desc": "Upon defeating an enemy, gain +3 Charge Count (3 times per turn)" }, { "id": 1040531, "name": "Dimensional Refraction Edge - Type: Blade Mk7", "desc": "When an ally with the lowest Max HP defeats an enemy, they gain +3 Charge Count (Once per turn)" }, { "id": 1060611, "name": "Cleanup Mastery", "desc": "If at 5+ Charge Count at the start of the combat phase, gain 2 Haste. At 10+ Charge Count, gain 1 additional Haste." } ] }