{ "dataList": [ { "id": 811301, "levelList": [ { "level": 1, "name": "Be The Joy", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Binding] on target next turn" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] } ] } ] }, { "id": 811302, "levelList": [ { "level": 1, "name": "Be The Comfort", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Breath] Count" }, { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Gain [Breath] equal to [Breath] on self" }, { "desc": "[OnSucceedAttack] Gain +3 [Breath] Count" } ] } ] } ] }, { "id": 811303, "levelList": [ { "level": 1, "name": "Here's a Gift", "desc": "If target has [Binding], and if this unit has a faster Speed, gain Clash Power equal to the Speed difference", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lose 5 SP" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath] and +3 [Breath] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict 3 [Paralysis] next turn" } ] } ] } ] }, { "id": 811304, "levelList": [ { "level": 1, "name": "Let's Get Packing", "desc": "If this unit has [AaCeSeBa], add 'Inflict 1 [Paralysis] next turn' to Coin effects\nTargets the unit with the slowest Speed\n[EndBattle] Spend all [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]." } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal bonus damage equal to [Breath] on self" }, { "desc": "[OnSucceedAttack] Gain 1 [Breath] and +3 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Randomly select 1 of 4 effects ([Protection], [Enhancement], [Vulnerable], [Paralysis]). Inflict or apply 3 of the selected effect." }, { "desc": "[OnSucceedAttack] Target loses SP equal to [Charge] Count on this unit" }, { "desc": "[EnemyKill] All enemies lose 10 Sp." }, { "desc": "[EnemyKillFail] Gain 2 [Paralysis] next turn." } ] } ] } ] }, { "id": 811305, "levelList": [ { "level": 1, "name": "Time to Get Boxed", "desc": "If Shield HP is completely depleted, get Staggered next turn.\nIf there is remaining Shield HP, gain 2 [Enhancement] next turn", "coinlist": [ {} ] } ] } ] }