{ "dataList": [ { "id": 108001, "levelList": [ { "level": 1, "name": "Stoneshower", "desc": "[WhenUse] If target has 5+ [Vibration], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] } ] } ] }, { "id": 108002, "levelList": [ { "level": 1, "name": "Gather Stones", "desc": "[WinDuel] If target has [Vibration], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 108003, "levelList": [ { "level": 1, "name": "Rising Sloth", "desc": "[WhenUse] Coin Power +1 for every 3 [Vibration] on target (max 3)\n[WinDuel] This Skill gains Atk Weight +1 for every 5 [Vibration] on the target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] once for every [Vibration] Count on the target (max 2); then, reduce target's [Vibration] Count by 2" }, { "desc": "[OnSucceedAttack] Inflict +4 [Vibration] Count" } ] } ] } ] }, { "id": 108004, "levelList": [ { "level": 1, "name": "Guard", "desc": "Inflict 2 [Vibration] against the Attacker when hit as long as there is remaining Shield HP\n[WhenUse] Gain 3 Protection", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 108101, "levelList": [ { "level": 1, "name": "Decay Collission", "desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count" } ] } ] } ] }, { "id": 108102, "levelList": [ { "level": 1, "name": "Torrent", "desc": "[WhenUse] If target has [Sinking], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking] and +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking] and +2 [Sinking] Count against 2 random targets" } ] } ] } ] }, { "id": 108103, "levelList": [ { "level": 1, "name": "Cascading Gloom", "desc": "[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 3)\n[WinDuel] This Skill gains Atk Weight +1 for every 5 [Sinking] on the target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking] and +4 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Next Coin Power +1 for every 3 [Sinking] on the target (3 times max)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Cause [SinkingSurge]" } ] } ] } ] }, { "id": 108104, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Target loses 5 SP", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 107901, "levelList": [ { "level": 1, "name": "Topple", "desc": "[WhenUse] Consume 20 [BloodDinner]: gain 1 [BloodArmor] for every 10 [BloodDinner] consumed\n[WhenUse] Coin Power +1 for every 10 [BloodArmor] (max 2)\n[WhenUse] Coin Power +1 for every 15 [Laceration] on self (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] } ] } ] }, { "id": 107902, "levelList": [ { "level": 1, "name": "Wound", "desc": "[WhenUse] Consume 20 [BloodDinner]: gain 1 [BloodArmor] for every 10 [BloodDinner] consumed\n[WhenUse] Coin Power +1 for every 10 [BloodArmor] (max 2)\n[WhenUse] Coin Power +1 for every 15 [Laceration] on self (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 107903, "levelList": [ { "level": 1, "name": "Don Quixote Hardblood Arts 4 - Sundering", "desc": "[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WinDuel] With this Skill, deal +20% damage with every Stage of [BloodArmor] (max 60%)\n[DefeatDuel] Consume 4 [BloodArmor]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] } ] } ] }, { "id": 107904, "levelList": [ { "level": 1, "name": "Don Quixote Hardblood Arts 11 - Impaling", "desc": "[WhenUse] For every 3 [Laceration] on the target, Base Power +1 (max 3)\n[WinDuel] With this Skill, deal +20% damage with every Stage of [BloodArmor] (max 60%)\n[DefeatDuel] Consume 4 [BloodArmor]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Activate [Laceration] on the target equal to its Count. Use up the target's [Laceration] Count down to 1" } ] } ] } ] }, { "id": 107905, "levelList": [ { "level": 1, "name": "Variant Don Quixote Style: Sancho Arts 4 - Track", "desc": "Prioritizes targets with the most [Laceration]\n[BeforeAttack] Atk Weight +1 for every 10 [BloodArmor] on self (max 3)\n[WhenUse] Clash Power +1 for every 5 [Laceration] on the target (max 3)\n[WhenUse] Consume up to 30 [BloodDinner]: gain 1 [BloodArmor] and Coin Power +1 for every 15 [BloodDinner] consumed (max 2)\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration], and activate [Laceration] immediately. Lose 1 [Laceration] Count\n[EndSkill] Increase [BloodDinner] equal to the damage this Skill dealt", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn\n- If this Skill consumed 30 [BloodDinner], inflict 2 additional [Binding]" } ] } ] } ] }, { "id": 107906, "levelList": [ { "level": 1, "name": "Variant Don Quixote Style: Sancho Arts 3 - Ambush", "desc": "Prioritizes targets with the most [Laceration]\n[BeforeAttack] Atk Weight +1 for every 10 [BloodArmor] on self (max 2)\n[WhenUse] Clash Power +1 for every 5 [Laceration] on the target (max 3)\n[WhenUse] Consume up to 30 [BloodDinner]: gain 1 [BloodArmor] and Coin Power +1 for every 15 [BloodDinner] consumed (max 2)\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration], and activate [Laceration] immediately. Lose 1 [Laceration] Count\n[EndSkill] Increase [BloodDinner] equal to the damage this Skill dealt", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn\n- If this Skill consumed 50 [BloodDinner], inflict 2 additional [Paralysis]" } ] } ] } ] }, { "id": 107907, "levelList": [ { "level": 1, "name": "Don Quixote Hardblood Arts 2 - Hardblood", "desc": "Can Clash with this Skill regardless of Speed\n[StartBattle] Gain 1 [SwirlingBlood]\n[StartBattle] Consume 100 [BloodDinner]; gain 1 [BloodArmor] and 20 Shield HP for every 10 [BloodDinner] consumed\n- If this unit doesn't have enough [BloodDinner], gain 50 [Laceration], and activate it immediately. Lose 2 [Laceration] Count. Gain 200 Shield HP (this damage does not reduce this unit's HP to 0)\n[DefeatDuel] As long as the Shield HP from this Skill remains, gain 3 [Vulnerable]\n[DefeatDuel] This Skill deals -50% damage\n[EndSkill] End Combat Phase", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +3 [Laceration] Count" } ] } ] } ] }, { "id": 107908, "levelList": [ { "level": 1, "name": "La Aventura Ha Terminado", "desc": "Deal +10% damage for every [Laceration] on the target (max 200%)\nDeal +10% damage for every 3 [BloodArmor] (max 100%)\n[StartBattle] Consume (45 - current SP) [BloodDinner] and heal up to 45 SP\n- If there isn't enough [BloodDinner], gain 20 [Laceration] and heal up to 45 SP\n- Gain Shield HP equal to remaining [BloodDinner] (max 100)\n[WinDuel] Inflict 10 [Laceration]\n[EndSkill] Increase [BloodDinner] by HP damage dealt against the target\n[EndSkill] If the target is defeated, increase [BloodDinner] by the target's max HP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 10 [Laceration] and +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +3 [Laceration] Count to all enemies except for the target" } ] } ] } ] }, { "id": 107909, "levelList": [ { "level": 1, "name": "La Aventura Ha Terminado...", "desc": "Deal +40% damage for every 10 (sum of [Laceration] on all targets]) (max 200%)\nDeal +10% damage for every cumulative [BloodDinner] this unit consumed (max 100%)\n[StartBattle] Consume (45 - current SP) [BloodDinner] and heal up to 45 SP\n- If there isn't enough [BloodDinner], gain 20 [Laceration] and heal up to 45 SP\n- Gain Shield HP equal to remaining [BloodDinner] (max 100)\n[WinDuel] Inflict 10 [Laceration]\n[EndSkill] Increase [BloodDinner] by HP damage dealt against the target\n[EndSkill] If the target is defeated, increase [BloodDinner] by the target's max HP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Inflict 10 [Laceration] and +3 [Laceration] Count" } ] } ] } ] }, { "id": 108201, "levelList": [ { "level": 1, "name": "Compression", "desc": "[WhenUse] Final Power +1 for every 5 [Breath] Potency on self (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] Potency" }, { "desc": "[CriticalOnSucceedAttack] Inflict 3 [Vibration] Potency and +2 [Vibration] Count" } ] } ] } ] }, { "id": 108202, "levelList": [ { "level": 1, "name": "Dismantle", "desc": "[WhenUse] Final Power +1 for every 3 [Breath] Potency on self (max 5)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] Potency" }, { "desc": "[WinDuelAttack] Inflict +3 [Vibration] Count" }, { "desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion]. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 108203, "levelList": [ { "level": 1, "name": "Conduct Analysis", "desc": "[WhenUse] At 10+ [Breath] Potency, consume [Breath] Potency to gain +2 Final Power for every 3 [Breath] Potency consumed (max 4). Consume 3 additional [Breath] for every Final Power gained due to this effect", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, trigger [VibrationExplosion]. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 1" }, { "desc": "[WinDuelAttack] Inflict 5 [Vibration] Potency and +3 [Vibration] Count" }, { "desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] twice. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 1 (nullify 1 instance of [Vibration] Count reduction if this unit won the Clash)" } ] } ] } ] }, { "id": 108204, "levelList": [ { "level": 1, "name": "Trigger Extinction Sequence", "desc": "[WhenUse] Consume half of [Breath] Potency and Count on self\n- Gain (sum of consumed [Breath] Potency and Count / 2) Final Power (max 20)\n- Deal +(sum of consumed [Breath] Potency and Count x 2)% damage (max 50%)\n- +(sum of consumed [Breath] Potency and Count x 4)% damage on Critical Hit (max 100%)\n[DefeatDuel] Reduce remaining [Breath] Count by half", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If user took no HP damage last turn, guarantee a Crit" }, { "desc": "If user took HP damage last turn, does not Crit; instead, deal -80% damage" }, { "desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] thrice. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 3 (max 9 [Vibration] Count reduction)" } ] } ] } ] }, { "id": 108205, "levelList": [ { "level": 1, "name": "Contemplation", "desc": "[WhenUse] Final Power +1 for [Breath] Potency on self (max 5)\n[WhenUse] Gain 4 [Breath] Potency\n- If this unit has Shield, gain +2 [Breath] Count as well", "coinlist": [ {} ] } ] }, { "id": 137801, "levelList": [ { "level": 1, "name": "Compression", "desc": "[WhenUse] Final Power +1 for every 5 [Breath] Potency on self (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] Potency" }, { "desc": "[CriticalOnSucceedAttack] Inflict 3 [Vibration] Potency and +2 [Vibration] Count" } ] } ] } ] }, { "id": 137802, "levelList": [ { "level": 1, "name": "Dismantle", "desc": "[WhenUse] Final Power +1 for every 3 [Breath] Potency on self (max 5)\n[WhenUse] If the target has 20+ [ObservedPerson], convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] Potency" }, { "desc": "[WinDuelAttack] Inflict +3 [Vibration] Count" }, { "desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 137803, "levelList": [ { "level": 1, "name": "Conduct Analysis", "desc": "[WhenUse] At 10+ [Breath] Potency, consume [Breath] Potency to gain +2 Final Power for every 3 [Breath] Potency consumed (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[WinDuelAttack] Inflict 5 [Vibration] Potency and +3 [Vibration] Count" }, { "desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] twice; then, reduce target's [Vibration] Count by 2" } ] } ] } ] }, { "id": 137804, "levelList": [ { "level": 1, "name": "Trigger Extinction Sequence", "desc": "[WhenUse] Consume half of [Breath] Potency and Count on self\n- Gain (sum of consumed [Breath] Potency and Count / 2) Final Power (max 20)\n- Deal +(sum of consumed [Breath] Potency and Count x 2)% damage (max 50%)\n- +(sum of consumed [Breath] Potency and Count x 4)% damage on Critical Hit (max 100%)\n[DefeatDuel] Reduce remaining [Breath] Count by half", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If user took no HP damage last turn, guarantee a Crit" }, { "desc": "If user took HP damage last turn, does not Crit; instead, deal -80% damage" }, { "desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] thrice; then, reduce target's [Vibration] Count by 3" } ] } ] } ] }, { "id": 137805, "levelList": [ { "level": 1, "name": "Contemplation", "desc": "[CanDuelGuard]\n[WhenUse] Final Power +1 for every 3 [Breath] Potency on self (max 5)\n[WhenUse] Gain 4 [Breath] Potency\n- If this unit has Shield, gain +2 [Breath] Count as well", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] } ] }