{ "dataList": [ { "id": 130501, "levelList": [ { "level": 1, "name": "Activate Prosthesis", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 130502, "levelList": [ { "level": 1, "name": "Hardblood Reflux", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 130503, "levelList": [ { "level": 1, "name": "Bioenergy Conversion Charge", "desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count\n[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [AttackDown]" } ] } ] } ] }, { "id": 130504, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ {} ] } ] }, { "id": 130505, "levelList": [ { "level": 1, "name": "Hardblood Transfusion", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 130506, "levelList": [ { "level": 1, "name": "Bioenergy Conversion Recharge", "desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count\n[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [AttackDown]" } ] } ] } ] }, { "id": 123804, "levelList": [ { "level": 1, "name": "The Parade's Prince", "desc": "[StartBattle] Gain Atk Weight equal to the number of targets with [Laceration] (max 5)\n[WhenUse] If the main target has 4+ [Laceration], Base Power +1\n[WhenUse] If the main target has 3+ [Laceration] Count, Coin Power +1\n[DefeatDuel] Lose 1 [KeptBlood]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Gain 1 [KeptBlood]" } ] } ] } ] }, { "id": 123807, "levelList": [ { "level": 1, "name": "I Am... The Prince... of the Parade...!", "desc": "[CantDuel]\n[WhenUse] Gain 4 [Paralysis]\n[WhenUse] Double Hardblood[TabExplain] Glaive's heal effect\n[WhenUse] Reset SP to 0\n[EndSkill] Gain [KeptBlood] 10\nDoes not get Staggered this turn; ends turn after using this Skill.", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] } ] } ] }, { "id": 123808, "levelList": [ { "level": 1, "name": "I'm... Never... Going Back...!", "desc": "[WhenUse] Clash Power +1 for every 5 [Laceration] on the main target (max 3)\n[WhenUse] At 4+ [Laceration] Count on the main target, Coin Power +1\n[WhenUse] Deal +5% damage for every [Laceration] Count on the main target (max 20%)\n[WinDuel] Double Hardblood[TabExplain] Glaive's heal effect\n[DefeatDuel] Hardblood[TabExplain] Glaive's heal effect does not activate\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target\n[EndSkill] Gain [KeptBlood] 10", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] } ] } ] } ] }