{ "dataList": [ { "id": 139001, "levelList": [ { "level": 1, "name": "Slam", "desc": "[WhenUse] If target has [Combustion] or [Laceration], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count" } ] } ] } ] }, { "id": 139002, "levelList": [ { "level": 1, "name": "Slam", "desc": "[WhenUse] If target has [Combustion] or [Laceration], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count" } ] } ] } ] }, { "id": 139003, "levelList": [ { "level": 1, "name": "Quake", "desc": "[WhenUse] If target has [Combustion] or [Laceration], Clash Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 139004, "levelList": [ { "level": 1, "name": "Live Offering", "desc": "[WhenUse] If target has [Combustion] or [Laceration], Clash Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count next turn" } ] } ] } ] }, { "id": 139005, "levelList": [ { "level": 1, "name": "Universe Aflame", "desc": "", "coinlist": [ {} ] } ] }, { "id": 139006, "levelList": [ { "level": 1, "name": "Stalwart Altar", "desc": "[StartBattle] Inflict +3 [Combustion] Count on all enemies that have [Combustion]", "coinlist": [ {} ] } ] }, { "id": 139007, "levelList": [ { "level": 1, "name": "Universe Aflame", "desc": "[CantDuel]\nTargets allies", "coinlist": [ {} ] } ] }, { "id": 139101, "levelList": [ { "level": 1, "name": "Lunge", "desc": "[WhenUse] Clash Power +1 for every other surviving Doomsday Clay Doll", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count" } ] } ] } ] }, { "id": 139102, "levelList": [ { "level": 1, "name": "Claw", "desc": "[WhenUse] Clash Power +1 for every other surviving Doomsday Clay Doll", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count" } ] } ] } ] }, { "id": 139201, "levelList": [ { "level": 1, "name": "Belch Fire", "desc": "[WhenUse] Clash Power +2 for every other surviving Doomsday Clay Doll", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] If target has [Laceration], inflict 5 [Combustion]" } ] } ] } ] }, { "id": 139202, "levelList": [ { "level": 1, "name": "Severe Lunge", "desc": "[WhenUse] Clash Power +2 for every other surviving Doomsday Clay Doll", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" } ] } ] } ] }, { "id": 139203, "levelList": [ { "level": 1, "name": "Raw Claw", "desc": "[WhenUse] Clash Power +2 for every other surviving Doomsday Clay Doll", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] If target has [Laceration], inflict 5 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" } ] } ] } ] }, { "id": 139301, "levelList": [ { "level": 1, "name": "6463", "desc": "Deal +10% damage for every 50 [AccumulatedPast]\n[WhenUse] Base Power +1 for every 10 ([Vibration] Potency + Count) on target (max 3)\n[WhenUse] If this unit's [AccumulatedPast] is an odd number, this Skill deals +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn" } ] } ] } ] }, { "id": 139302, "levelList": [ { "level": 1, "name": "6753", "desc": "Deal +10% damage for every 50 [AccumulatedPast]\n[WhenUse] Base Power +1 for every 10 ([Vibration] Potency + Count) on target (max 3)\n[WhenUse] If this unit's [AccumulatedPast] is an even number, gain 3 [Protection] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn" } ] } ] } ] }, { "id": 139303, "levelList": [ { "level": 1, "name": "853", "desc": "[WhenUse] Clash Power +1 for every 5 [Breath] on self (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 50% of damage dealt" }, { "desc": "[OnSucceedAttack] Deal +1% damage for every [AccumulatedPast] (max 50%)" } ] } ] } ] }, { "id": 139304, "levelList": [ { "level": 1, "name": "5384", "desc": "[WhenUse] Clash Power +2 for every 10 ([Vibration] Potency + Count) on target (max 4)\n[WhenUse] All Parts gain 3 [Breath] and +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold equal to [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +20% damage for every 3 [Breath] (max 100%)" }, { "desc": "[OnSucceedAttack] All Parts gain 4 [Breath]" } ] } ] } ] }, { "id": 139305, "levelList": [ { "level": 1, "name": "6475384", "desc": "At 7+ [Breath], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At 5+ [Breath], raise Stagger Threshold by 50% of damage dealt" }, { "desc": "[OnSucceedAttack] All Parts gain 8 [Breath] and +4 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" } ] } ] } ] }, { "id": 139306, "levelList": [ { "level": 1, "name": "974569A", "desc": "At 10+ [Breath], Skill Power +2", "coinlist": [ { "coindescs": [ { "desc": "Deal +1% damage for every [AccumulatedPast] (max 200%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] for every 50 [AccumulatedPast]; then, reduce target's [Vibration] Count by 1 (max 5 times)" } ] } ] } ] }, { "id": 139401, "levelList": [ { "level": 1, "name": "Kgh!", "desc": "[WhenUse] Clash Power +1 for every surviving Raw Chicken\n[WhenUse] Inflict +1 additional negative effect for every 2 surviving Raw Chicken", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" } ] } ] } ] }, { "id": 139402, "levelList": [ { "level": 1, "name": "Khk", "desc": "[WhenUse] Clash Power +1 for every surviving Raw Chicken\n[WhenUse] Inflict +1 additional negative effect for every 2 surviving Raw Chicken", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] and +5 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 139403, "levelList": [ { "level": 1, "name": "Keghgh!", "desc": "Prioritizes targets that have the lowest SP\n[OnSucceedAttack] Spawn a Raw Chicken", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 7 [Sinking]" }, { "desc": "[OnSucceedAttack] Target loses 10 SP" } ] } ] } ] }, { "id": 139404, "levelList": [ { "level": 1, "name": "Keghgh...", "desc": "[StartBattle] Gain (surviving Raw Chicken x 100) Shield", "coinlist": [ {} ] } ] }, { "id": 139501, "levelList": [ { "level": 1, "name": "Cluckkegh", "desc": "Prioritizes targets that have the lowest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable]" } ] } ] } ] }, { "id": 139502, "levelList": [ { "level": 1, "name": "Bawkbabawk", "desc": "Prioritizes targets that have the lowest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 7 HP" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] } ] } ] }, { "id": 139503, "levelList": [ { "level": 1, "name": "Khgh", "desc": "[OnSucceedEvade] Target loses 15 SP", "coinlist": [ {} ] } ] }, { "id": 139601, "levelList": [ { "level": 1, "name": "Khghgh!", "desc": "If this unit did not take damage in the previous turn, Coin Power +3\n[WhenUse] If this unit's Speed is faster than the target's, gain Clash Power equal to this unit's Speed (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Agility] next turn" } ] } ] } ] }, { "id": 139602, "levelList": [ { "level": 1, "name": "Kawkbaawk!", "desc": "If this unit did not take damage in the previous turn, Coin Power +3\n[WhenUse] If this unit's Speed is faster than the target's, gain Clash Power equal to this unit's Speed (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 7 HP" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 139603, "levelList": [ { "level": 1, "name": "Krgh!", "desc": "[OnSucceedEvade] Target loses 15 SP", "coinlist": [ {} ] } ] }, { "id": 139701, "levelList": [ { "level": 1, "name": "Khgh", "desc": "Prioritizes targets that have the highest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] } ] } ] }, { "id": 139702, "levelList": [ { "level": 1, "name": "Khgaawahk", "desc": "Prioritizes targets that have the highest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 7 HP" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] and 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 139703, "levelList": [ { "level": 1, "name": "Khk!", "desc": "[OnSucceedEvade] Target loses 15 SP", "coinlist": [ {} ] } ] }, { "id": 139801, "levelList": [ { "level": 1, "name": "Crying Slap", "desc": "[WhenUse] Target loses 15 SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Sinking] and +5 [Sinking] Count" } ] } ] } ] }, { "id": 139802, "levelList": [ { "level": 1, "name": "Gloomy Slap", "desc": "[StartDuel] Target heals 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[AlwaysUse] Deal SP damage by half of damage displayed" }, { "desc": "[AlwaysUse] No HP damage is dealt" } ] } ] } ] }, { "id": 139803, "levelList": [ { "level": 1, "name": "Melty Eyeball", "desc": "[WhenUse] Target loses 10 SP\nIf target's SP is below 0, deal +50% Damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Deal Bonus HP damage equal to [Sinking] Potency on target" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal Bonus SP damage equal to [Sinking] Potency on target" } ] } ] } ] }, { "id": 139804, "levelList": [ { "level": 1, "name": "Gushing Gloom", "desc": "[WhenUse] Target loses 5 SP\nPrioritizes targets that have the most [Sinking]\nIf target has less than 0 SP, deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal Bonus HP damage equal to [Sinking] Potency on target" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal Bonus SP damage equal to [Sinking] Potency on target" } ] } ] } ] }, { "id": 139805, "levelList": [ { "level": 1, "name": "Eyeball Weight", "desc": "[DefeatDuel] Cancel all Skills\n[DefeatDuel] Gain 3 [Vulnerable]\nIf target has less than 0 SP, deal +100% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Double target's [Sinking] and [Sinking] Count" } ] } ] } ] }, { "id": 139806, "levelList": [ { "level": 1, "name": "Croohoo", "desc": "[StartBattle] Gain 2 [Protection]", "coinlist": [] } ] }, { "id": 139901, "levelList": [ { "level": 1, "name": "Clap", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] } ] }, { "id": 139902, "levelList": [ { "level": 1, "name": "Powerful Clap", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn" } ] } ] } ] }, { "id": 139903, "levelList": [ { "level": 1, "name": "Tail Whip", "desc": "[DefeatDuel] Cancel all Skills\n[DefeatDuel] Gain 3 [Vulnerable]\nIf target has less than 0 SP, deal +100% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn" } ] } ] } ] }, { "id": 139904, "levelList": [ { "level": 1, "name": "Pressing Sac", "desc": "[DefeatDuel] Cancel all Skills\n[DefeatDuel] Gain 3 [Vulnerable]\nIf target has less than 0 SP, deal +100% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn" } ] } ] } ] }, { "id": 139905, "levelList": [ { "level": 1, "name": "Blood Cannon", "desc": "[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If target has a negative effect, deal +50% damage" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 20 [Laceration]" } ] } ] } ] }, { "id": 139906, "levelList": [ { "level": 1, "name": "Clotting", "desc": "[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If target has a negative effect, deal +100% damage" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 30 [Laceration]" } ] } ] } ] }, { "id": 140001, "levelList": [ { "level": 1, "name": "Claw", "desc": "Coin Power +2 for every [DogThunder] on self (max 6)\n[WhenUse] Deal +20% damage for every 5 ([Laceration] + [Burst] on target) (max 80%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Laceration] next turn" } ] } ] } ] }, { "id": 140002, "levelList": [ { "level": 1, "name": "Constant Voltage", "desc": "Coin Power +2 for every [DogThunder] on self (max 6)\n[WhenUse] Deal +20% damage for every 5 ([Laceration] + [Burst] on target) (max 80%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst] next turn" } ] } ] } ] }, { "id": 140003, "levelList": [ { "level": 1, "name": "Electromotive Pursuit", "desc": "Coin Power +1 for every [DogThunder] on self (max 3)\n[WhenUse] Deal +15% damage for every 5 ([Laceration] + [Burst] on target) (max 60%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Burst] Count next turn" } ] } ] } ] }, { "id": 140004, "levelList": [ { "level": 1, "name": "Howl", "desc": "[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 4 [Disarming]" } ] } ] } ] }, { "id": 140005, "levelList": [ { "level": 1, "name": "Electrified Howl", "desc": "[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 10 [Burst] next turn" } ] } ] } ] }, { "id": 140006, "levelList": [ { "level": 1, "name": "Lightning Rod", "desc": "Coin Power +1 for every [DogThunder] on self (max 3)\n[WhenUse] Deal +20% damage for every 5 ([Laceration] + [Burst] on target) (max 80%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst] and +2 [Burst] Count next turn" } ] } ] } ] }, { "id": 140007, "levelList": [ { "level": 1, "name": "Red Bolts", "desc": "[WhenUse] Deal +15% damage for every 5 ([Laceration] + [Burst]) on target (max 60%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Burst] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count next turn" } ] } ] } ] }, { "id": 140008, "levelList": [ { "level": 1, "name": "Howl", "desc": "[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 4 [Disarming]" } ] } ] } ] }, { "id": 140101, "levelList": [ { "level": 1, "name": "Eerie Eyes", "desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 7 SP damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 7 SP damage" } ] } ] } ] }, { "id": 140102, "levelList": [ { "level": 1, "name": "Imperfect Imitation", "desc": "Copies a Skill that hit this unit\n[WhenUse] Deal 10 SP damage\n[WhenUse] Gain 2 [Aggressive]", "coinlist": [ {} ] } ] }, { "id": 140103, "levelList": [ { "level": 1, "name": "Adjust Shell", "desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 5 [Aggressive]\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal 7 SP damage" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Heal 10% HP" } ] } ] } ] }, { "id": 140104, "levelList": [ { "level": 1, "name": "Bone Blast", "desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Laceration]" } ] } ] } ] }, { "id": 140201, "levelList": [ { "level": 1, "name": "Eerie Eyes", "desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 5 SP damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 5 SP damage" } ] } ] } ] }, { "id": 140202, "levelList": [ { "level": 1, "name": "Imperfect Imitation", "desc": "Copies a Skill that hit this unit\n[WhenUse] Deal 10 SP damage\n[WhenUse] Gain 2 [Aggressive]", "coinlist": [ {} ] } ] }, { "id": 140203, "levelList": [ { "level": 1, "name": "Adjust Shell", "desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 5 [Aggressive]\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal 5 SP damage" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Heal 10% HP" } ] } ] } ] }, { "id": 140204, "levelList": [ { "level": 1, "name": "Bone Blast", "desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Laceration]" } ] } ] } ] }, { "id": 140301, "levelList": [ { "level": 1, "name": "Violent Scratch", "desc": "[WhenUse] If target has 3+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 140302, "levelList": [ { "level": 1, "name": "Rabid Ram", "desc": "Targets the unit that has the lowest HP\n[WhenUse] If target has 3+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] } ] } ] }, { "id": 140303, "levelList": [ { "level": 1, "name": "Tear Apart", "desc": "Targets the unit that has the lowest HP\n[WhenUse] If target has 3+ [Laceration], Coin Power +1\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Vulnerable] next turn" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable] next turn" } ] } ] } ] }, { "id": 140304, "levelList": [ { "level": 1, "name": "Furious Chase", "desc": "Targets the unit that has the lowest HP\n[WhenUse] Base Power +2 for every 3 [Laceration] on target (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +6 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst] and +3 [Burst] Count" } ] } ] } ] }, { "id": 140305, "levelList": [ { "level": 1, "name": "Sharp Alertness", "desc": "[OnSucceedEvade] Gain 1 [Aggressive]", "coinlist": [ {} ] } ] }, { "id": 140401, "levelList": [ { "level": 1, "name": "Coiling Arms", "desc": "[WhenUse] If target has 2+ types of negative effect, Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn" } ] } ] } ] }, { "id": 140402, "levelList": [ { "level": 1, "name": "Coil Up", "desc": "[WhenUse] If target has 2+ types of negative effect, Coin Power +1\n[DefeatDuel] Lose 1 [Aggressive]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 20 HP" }, { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] } ] } ] }, { "id": 140403, "levelList": [ { "level": 1, "name": "Swinging Arms", "desc": "Base Power -1 for every broken Arm\n[WhenUse] If target has 2+ types of negative effect, Clash Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 140404, "levelList": [ { "level": 1, "name": "Thrashing Arms", "desc": "[WhenUse] If target has 2+ types of negative effect, Base Power +2\n[DefeatDuel] Lose 1 [Aggressive]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10" }, { "desc": "[OnSucceedAttack] Inflict 5 [Binding] next turn" } ] } ] } ] }, { "id": 140405, "levelList": [ { "level": 1, "name": "Held Breath", "desc": "[StartBattle] Gain 5 [Aggressive]", "coinlist": [ {} ] } ] }, { "id": 140406, "levelList": [ { "level": 1, "name": "Pained Writhing", "desc": "[WhenUse] If target has a negative effect, Base Power +3\n[WhenUse] Lose 12 HP; gain 5 [Laceration] next turn\n[DefeatDuel] Base Power -5\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 Poison" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 Poison" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 Poison" } ] } ] } ] }, { "id": 140407, "levelList": [ { "level": 1, "name": "Pained Struggle", "desc": "[WhenUse] If target has a negative effect, Base Power +4\n[WhenUse] Lose 12 HP; gain +3 [Laceration] Count next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn" } ] } ] } ] }, { "id": 140501, "levelList": [ { "level": 1, "name": "Grovel Before Me", "desc": "[WhenUse] If target has 4+ [Laceration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] } ] } ] }, { "id": 140502, "levelList": [ { "level": 1, "name": "Pathetic One", "desc": "[WhenUse] If target has 4+ [Laceration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 140503, "levelList": [ { "level": 1, "name": "Go... Go Away...!", "desc": "[WhenUse] If target has 4+ [Laceration], Clash Power +1\n[WhenUse] Deal +5% damage for every [Laceration] Count on the target (max 20%)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Laceration] and +2 [Laceration] Count" } ] } ] } ] }, { "id": 140504, "levelList": [ { "level": 1, "name": "The Parade's Prince", "desc": "[StartBattle] Gain Atk Weight equal to the number of targets that have [Laceration] (max 5)\n[WhenUse] If the main target has 4+ [Laceration], Base Power +1\n[WhenUse] If the main target has 3+ [Laceration] Count, Coin Power +1\n[DefeatDuel] Lose 1 [KeptBlood]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Gain 1 [KeptBlood]" } ] } ] } ] }, { "id": 140505, "levelList": [ { "level": 1, "name": "Blood... Blood... Blood...!", "desc": "[WhenUse] If target has 8+ [Laceration], Coin Power +1\n[DefeatDuel] Lose 1 [KeptBlood]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] If target has 10+ [Laceration], the next Coin deals +20% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [KeptBlood]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 140506, "levelList": [ { "level": 1, "name": "Leave Me Alone...!", "desc": "[WhenUseEvade] Base Power +1 for every [Laceration] Count on the target (max 4)", "coinlist": [ {} ] } ] }, { "id": 140507, "levelList": [ { "level": 1, "name": "I Am... The Prince... of the Parade...!", "desc": "[CantDuel]\n[WhenUse] Gain 4 [Paralysis]\n[WhenUse] Double Hardblood[TabExplain] Glaive's heal effect\n[WhenUse] Reset SP to 0\n[EndSkill] Gain [KeptBlood] 10\nDoes not get Staggered this turn; ends turn after using this Skill.", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count" } ] } ] } ] }, { "id": 140508, "levelList": [ { "level": 1, "name": "I'm... Never... Going Back...!", "desc": "[WhenUse] Clash Power +1 for every 5 [Laceration] on the main target (max 3)\n[WhenUse] At 4+ [Laceration] Count on the main target, Coin Power +1\n[WhenUse] Deal +5% damage for every [Laceration] Count on the main target (max 20%)\n[WinDuel] Double Hardblood[TabExplain] Glaive's heal effect\n[DefeatDuel] Hardblood[TabExplain] Glaive's heal effect does not activate\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target\n[EndSkill] Gain [KeptBlood] 10", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count" } ] } ] } ] }, { "id": 140601, "levelList": [ { "level": 1, "name": "Activate Prosthesis", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 140602, "levelList": [ { "level": 1, "name": "Hardblood Reflux", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 140603, "levelList": [ { "level": 1, "name": "Bioenergy Conversion Charge", "desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count\n[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [AttackDown]" } ] } ] } ] }, { "id": 140604, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ {} ] } ] }, { "id": 140605, "levelList": [ { "level": 1, "name": "Hardblood Transfusion", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 140606, "levelList": [ { "level": 1, "name": "Bioenergy Conversion Recharge", "desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count\n[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [AttackDown]" } ] } ] } ] }, { "id": 140701, "levelList": [ { "level": 1, "name": "Snagged Lure", "desc": "[CantDuel] \nGain +1 Atk Weight for every turn Fairy is alive\nPrioritizes Identities that have [FairyCharm]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Core and Body heal 15 HP" } ] } ] } ] }, { "id": 140702, "levelList": [ { "level": 1, "name": "Burrowing Roots", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] } ] } ] }, { "id": 140703, "levelList": [ { "level": 1, "name": "Expanding Roots", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] } ] } ] }, { "id": 140704, "levelList": [ { "level": 1, "name": "Encroaching Stems", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +5% damage for every [Burst] on target" } ] } ] } ] }, { "id": 140705, "levelList": [ { "level": 1, "name": "Uncovered Abyss", "desc": "If target has 5+ [Burst], deal +100% damage", "coinlist": [ {} ] } ] }, { "id": 140801, "levelList": [ { "level": 1, "name": "Skim Wounds", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Laceration], inflict 1 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] If target has 2+ [Laceration] Count, inflict 5 [Laceration]" } ] } ] } ] }, { "id": 140802, "levelList": [ { "level": 1, "name": "Entangled Injury", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Laceration], inflict 1 [Binding]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 140803, "levelList": [ { "level": 1, "name": "Smeared Flesh", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [Laceration], heal 20 HP" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 2+ [Laceration] Count, inflict 5 [Laceration]" } ] } ] } ] }, { "id": 140804, "levelList": [ { "level": 1, "name": "Casting Shade", "desc": "[WhenUse] Spawn a Giant Clover next turn\n[DefeatDuel] The Giant Clover spawns with 70% HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Remove all [Laceration] Count" } ] } ] } ] }, { "id": 140805, "levelList": [ { "level": 1, "name": "Churning", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 1% HP for every 3 [Laceration] on target (max 30%); remove all [Laceration] Count" } ] } ] } ] }, { "id": 140901, "levelList": [ { "level": 1, "name": "Wanna Get Drunk?", "desc": "In a Clash, apply 1 [Exalted]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count" } ] } ] } ] }, { "id": 140902, "levelList": [ { "level": 1, "name": "Let's Share the Drink!", "desc": "In a Clash, apply 2 [Exalted]\n[WhenUse] Heal 5% HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 140903, "levelList": [ { "level": 1, "name": "This is All I Got!", "desc": "In a Clash, apply 2 [Exalted]\nPrioritizes targets that have the most [Vibration]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] equal to [Vibration] Count on target" } ] } ] } ] }, { "id": 140904, "levelList": [ { "level": 1, "name": "I'll Have This!", "desc": "[CantDuel]\n[CantChangeTarget]\nPrioritizes targets that have [Exalted]\nIf target has no [Tipsiness], Clash Power +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Exalted], deal +10% damage for every [Exalted]" }, { "desc": "[OnSucceedAttack] If target has [Tipsiness], deal 0 damage, and this unit loses 50 HP" }, { "desc": "[OnSucceedAttack] Remove all [Exalted] or [Tipsiness] on target" } ] } ] } ] }, { "id": 140905, "levelList": [ { "level": 1, "name": "I'll Have This!", "desc": "Prioritizes targets that have [Exalted]\nIf target has no [Tipsiness], Clash Power +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Exalted], deal +100% damage for every [Exalted]" }, { "desc": "[OnSucceedAttack] If target has [Tipsiness], deal 0 damage, and this unit loses 50 HP" }, { "desc": "[OnSucceedAttack] Remove all [Exalted] or [Tipsiness] on target" } ] } ] } ] }, { "id": 140906, "levelList": [ { "level": 1, "name": "Not This Time!", "desc": "Prioritizes Fairy Wine", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit attacked Fairy Wine, apply the following effects next turn:\n- Heal 10% HP\n- Gain 2 [Enhancement]\n- Gain 2 [Agility]\n- Gain 2 [Protection]" } ] } ] } ] }, { "id": 140907, "levelList": [ { "level": 1, "name": "You Like This Brew?", "desc": "[WhenUse] Gain 1 [Binding] next turn", "coinlist": [ {} ] } ] }, { "id": 141001, "levelList": [ { "level": 1, "name": "Clap", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] } ] }, { "id": 141002, "levelList": [ { "level": 1, "name": "Powerful Clap", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn" } ] } ] } ] }, { "id": 141003, "levelList": [ { "level": 1, "name": "Tail Whip", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn" } ] } ] } ] }, { "id": 141004, "levelList": [ { "level": 1, "name": "Pressing Sac", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn" } ] } ] } ] }, { "id": 141005, "levelList": [ { "level": 1, "name": "Blood Cannon", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If target has a negative effect, deal +50% damage" }, { "desc": "[OnSucceedAttack] Inflict 20 [Laceration]" } ] } ] } ] }, { "id": 141006, "levelList": [ { "level": 1, "name": "Clotting", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If target has a negative effect, deal +100% damage" }, { "desc": "[OnSucceedAttack] Inflict 30 [Laceration]" } ] } ] } ] }, { "id": 141101, "levelList": [ { "level": 1, "name": "Clap", "desc": "[WhenUse] Clash Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] } ] }, { "id": 141102, "levelList": [ { "level": 1, "name": "Powerful Clap", "desc": "[WhenUse] Clash Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn" } ] } ] } ] }, { "id": 141103, "levelList": [ { "level": 1, "name": "Tail Whip", "desc": "[WhenUse] Base Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking] and 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn" } ] } ] } ] }, { "id": 141104, "levelList": [ { "level": 1, "name": "Pressing Sac", "desc": "[WhenUse] Base Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn" } ] } ] } ] }, { "id": 141105, "levelList": [ { "level": 1, "name": "Blood Cannon", "desc": "[WhenUse] If the main target has a negative effect, Clash Power +5\n- If the main target has no negative effect, Clash Power -5 instead", "coinlist": [ { "coindescs": [ { "desc": "If target has a negative effect, deal +50% damage" }, { "desc": "[OnSucceedAttack] Inflict 20 [Laceration]" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] } ] } ] }, { "id": 141106, "levelList": [ { "level": 1, "name": "Clotting", "desc": "[WhenUse] If the main target has a negative effect, Clash Power +5\n- If the main target has no negative effect, Clash Power -5 instead", "coinlist": [ { "coindescs": [ { "desc": "If target has a negative effect, deal +100% damage" }, { "desc": "[OnSucceedAttack] Inflict 30 [Laceration]" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] } ] } ] }, { "id": 141201, "levelList": [ { "level": 1, "name": "Clap", "desc": "[WhenUse] Base Power +2 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 6)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] } ] }, { "id": 141202, "levelList": [ { "level": 1, "name": "Powerful Clap", "desc": "[WhenUse] Base Power +2 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 6)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration] and 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn" } ] } ] } ] }, { "id": 141203, "levelList": [ { "level": 1, "name": "Tail Whip", "desc": "[WhenUse] Coin Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 3)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking] and 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn" } ] } ] } ] }, { "id": 141204, "levelList": [ { "level": 1, "name": "Pressing Sac", "desc": "[WhenUse] Base Power +2 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 6)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn" } ] } ] } ] }, { "id": 141205, "levelList": [ { "level": 1, "name": "Blood Cannon", "desc": "[WhenUse] If the main target has a negative effect, Clash Power +10\n- If the main target has no negative effect, Clash Power -10 instead", "coinlist": [ { "coindescs": [ { "desc": "If target has a negative effect, deal +50% damage" }, { "desc": "[OnSucceedAttack] Inflict 20 [Laceration]" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] } ] } ] }, { "id": 141206, "levelList": [ { "level": 1, "name": "Clotting", "desc": "[WhenUse] If the main target has a negative effect, Clash Power +10\n- If the main target has no negative effect, Clash Power -10 instead", "coinlist": [ { "coindescs": [ { "desc": "If target has a negative effect, deal +100% damage" }, { "desc": "[OnSucceedAttack] Inflict 30 [Laceration]" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on target 3 times (target loses 3 [Laceration] Count)" } ] } ] } ] } ] }