{ "dataList": [ { "id": 2020511, "levelList": [ { "level": 1, "name": "9:2", "abName": "Skin Prophet", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)" } ] } ] }, { "level": 3, "name": "9:2", "abName": "Skin Prophet", "desc": "[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Combustion]" }, { "desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)" } ] } ] }, { "level": 4, "name": "9:2", "abName": "Skin Prophet", "desc": "[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1\nAt 6+ (Highest Lust A-Reson), additional Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" }, { "desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)" } ] } ] } ] }, { "id": 2020521, "levelList": [ { "level": 1, "name": "9:2", "abName": "Skin Prophet", "desc": "[CantIdentify]\nTargets randomly", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 4 [Combustion]" }, { "desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)" } ] } ] }, { "level": 3, "name": "9:2", "abName": "Skin Prophet", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 Bind next turn" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" }, { "desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)" } ] } ] }, { "level": 4, "name": "9:2", "abName": "Skin Prophet", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ (Highest Lust A-Reson), Atk Weight +1\nAt 6+ (Highest Lust A-Reson), additional Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 Bind next turn" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" }, { "desc": "[OnSucceedAttack] Convert 2 [Combustion] on target to 1 Defense Level Down (max 10)" } ] } ] } ] }, { "id": 2020611, "levelList": [ { "level": 1, "name": "Everlasting", "abName": "Time Duck", "desc": "If target's Speed is slower than this unit's, deal +(2.5 x (Speed difference))% damage (max 25%)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max 5)\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +5 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn" } ] } ] }, { "level": 3, "name": "Everlasting", "abName": "Time Duck", "desc": "If target's Speed is slower than this unit's, deal +(3.5 x (Speed difference))% damage (max 35%)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max 5)\n- If the highest Reson. was a Sloth A-Reson., inflict [Vibration] Count by [Vibration] Potency inflicted (max 5)\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +5 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn" } ] } ] }, { "level": 4, "name": "Everlasting", "abName": "Time Duck", "desc": "If target's Speed is slower than this unit's, deal +(5 x (Speed difference))% damage (max 50%)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by (2 x (highest Reson.)) (max 10)\n- If the highest Reson. was a Sloth A-Reson., inflict [Vibration] Count by [Vibration] Potency inflicted (max 10)\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Vibration] and +10 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn" } ] } ] } ] }, { "id": 2020621, "levelList": [ { "level": 1, "name": "Everlasting", "abName": "Time Duck", "desc": "[CantIdentify]\nTargets randomly\nIf the main target's Speed is slower than this unit's, deal +(1.5 x (Speed difference))% damage (max 12%)\n[BeforeAttack] At 3+ highest Reson., inflict 3 [Vibration] Potency", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn" } ] } ] }, { "level": 3, "name": "Everlasting", "abName": "Time Duck", "desc": "[CantIdentify]\nTargets randomly\nIf the main target's Speed is slower than this unit's, deal +(2 x (Speed difference))% damage (max 16%)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max 4)\n- [BeforeAttack] If the highest Reson. was a Sloth A-Reson., inflict +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn" } ] } ] }, { "level": 4, "name": "Everlasting", "abName": "Time Duck", "desc": "[CantIdentify]\nTargets randomly\nIf the main target's Speed is slower than this unit's, deal +(2.5 x (Speed difference))% damage (max 20%)\n[BeforeAttack] At 3+ highest Reson., inflict [Vibration] Potency by highest Reson. (max 5)\n- [BeforeAttack] If the highest Reson. was a Sloth A-Reson., inflict [Vibration] Count by [Vibration] Potency inflicted (max 5)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +5 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationContinue]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Reduce target's Max Speed by half next turn" } ] } ] } ] }, { "id": 2020711, "levelList": [ { "level": 1, "name": "Lasso", "abName": "Rose Hunter", "desc": "Coin Power +1 for every 7 [Burst] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 3, "name": "Lasso", "abName": "Rose Hunter", "desc": "If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn\n[BeforeAttack] At 4+ Gluttony or Lust Reson., gain +1 Atk Weight", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Lasso", "abName": "Rose Hunter", "desc": "If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n- If the said Reson. was a Gluttony Reson., Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 2020721, "levelList": [ { "level": 1, "name": "Lasso", "abName": "Rose Hunter", "desc": "[CantIdentify]\nTargets randomly\nCoin Power +1 for every 7 [Burst] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Snare]" } ] } ] }, { "level": 3, "name": "Lasso", "abName": "Rose Hunter", "desc": "[CantIdentify]\nTargets randomly\nIf the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Snare]" }, { "desc": "[OnSucceedAttack] Deal +2% damage for every [Burst] on target (max 30%)" } ] } ] }, { "level": 4, "name": "Lasso", "abName": "Rose Hunter", "desc": "[CantIdentify]\nTargets randomly\nIf the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn\n[EndSkill] If target is Staggered or defeated, gain 1 [ShamrockResultUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Snare]" }, { "desc": "[OnSucceedAttack] Deal +2% damage for every [Burst] on target (max 60%)" } ] } ] } ] }, { "id": 2020811, "levelList": [ { "level": 1, "name": "Thoracalgia", "abName": "Sleeping Bag of a Bygone Day", "desc": "[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 4)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] as well next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "" } ] } ] }, { "level": 3, "name": "Thoracalgia", "abName": "Sleeping Bag of a Bygone Day", "desc": "[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 6)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] as well next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 20%)" } ] } ] }, { "level": 4, "name": "Thoracalgia", "abName": "Sleeping Bag of a Bygone Day", "desc": "[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 6)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] as well next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 40%)" } ] } ] } ] }, { "id": 2020821, "levelList": [ { "level": 1, "name": "Thoracalgia", "abName": "Sleeping Bag of a Bygone Day", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At less than 20 [Breath] Potency, gain up to 20 [Breath] Potency and consume ([Breath] Potency gained x 2)% HP on self\n- Cannot be Staggered or defeated due to this effect\n[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 4)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] and 1 [IndigoDamageUp] as well next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "" } ] } ] }, { "level": 3, "name": "Thoracalgia", "abName": "Sleeping Bag of a Bygone Day", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At less than 20 [Breath] Potency, gain up to 20 [Breath] Potency and consume ([Breath] Potency gained x 2)% HP on self\n- Cannot be Staggered or defeated due to this effect\n[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 6)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] and 1 [IndigoDamageUp] as well next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 20%)" } ] } ] }, { "level": 4, "name": "Thoracalgia", "abName": "Sleeping Bag of a Bygone Day", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At less than 20 [Breath] Potency, gain up to 20 [Breath] Potency and consume ([Breath] Potency gained x 2)% HP on self\n- Cannot be Staggered or defeated due to this effect\n[BeforeAttack] Apply (highest Reson.) [Breath] Potency to all allies (max 6)\n- At 3+ Pride Reson., apply +1 [Breath] Count to the affected units, and apply 1 [ReleaseBreath] and 1 [IndigoDamageUp] as well next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 40%)" } ] } ] } ] }, { "id": 2020911, "levelList": [ { "level": 1, "name": "Command : Meltdown", "abName": "Kal'tsit", "desc": "If the main target has [Combustion] or [Burst], Final Power +1\n[BeforeAttack] Deal +1% damage for every 1 ([Burst] Potency + [Burst] Count) on the main target (max 15%)\n[EndSkill] Gain 4 [CuredFilm]\n[EndSkill] Heal self and 1 ally with the least HP percentage by 15% of this unit's max HP\n- If this unit is at max HP, heal 2 other allies instead\n[EndSkill] Heal 10 SP for 2 allies, including this unit, with the lowest SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 3, "name": "Command : Meltdown", "abName": "Kal'tsit", "desc": "If the main target has [Combustion] or [Burst], Final Power +2\n[BeforeAttack] Deal +1% damage for every 1 ([Burst] Potency + [Burst] Count) on the main target (max 15%)\n- If this unit has [CuredFilm], multiply this effect and its maximum cap by 1.5\n[EndSkill] Gain 7 [CuredFilm]\n[EndSkill] Heal self and 1 ally with the least HP percentage by 20% of this unit's max HP\n- If this unit is at max HP, heal 2 other allies instead\n[EndSkill] Heal 10 SP for 2 allies, including this unit, with the lowest SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] } ] }, { "level": 4, "name": "Command : Meltdown", "abName": "Kal'tsit", "desc": "If the main target has [Combustion] or [Burst], Final Power +3\n[BeforeAttack] Deal +1% damage for every 1 ([Burst] Potency + [Burst] Count) on the main target (max 25%)\n- If this unit has [CuredFilm], multiply this effect and its maximum cap by 2\n[EndSkill] Gain 10 [CuredFilm]\n[EndSkill] Heal self and 1 ally with the least HP percentage by 30% of this unit's max HP\n- If this unit is at max HP, heal 2 other allies instead\n[EndSkill] Heal 15 SP for 2 allies, including this unit, with the lowest SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] } ] } ] }, { "id": 2020921, "levelList": [ { "level": 1, "name": "Command : Meltdown", "abName": "Kal'tsit", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[EndSkill] Gain 4 [CuredFilm]\n[EndSkill] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to HP damage taken due to this effect\n- This damage does not kill this unit. Max out the [CuredFilm] Stack at Turn End and gain 2 [AttackDmgUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, {}, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 3, "name": "Command : Meltdown", "abName": "Kal'tsit", "desc": "[CantIdentify]\nTargets randomly\nIf main target has 6+ ([Burst] Potency + [Burst] Count), Base Power +1\n[BeforeAttack] At 3+ highest Reson., gain +1 Atk Weight\n[EndSkill] Gain 7 [CuredFilm]\n[EndSkill] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to HP damage taken due to this effect\n- This damage does not kill this unit. Max out the [CuredFilm] Stack at Turn End and gain 2 [AttackDmgUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, {}, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] } ] }, { "level": 4, "name": "Command : Meltdown", "abName": "Kal'tsit", "desc": "[CantIdentify]\nTargets randomly\nBase Power +1 for every 6 ([Burst] Potency + [Burst] Count) on the main target (max 2)\n[BeforeAttack] Gain +1 Atk Weight for every 3 highest Reson. (max 2)\n[EndSkill] Gain 10 [CuredFilm]\n[EndSkill] If this Skill's damage did not Stagger or kill any target, take HP damage equal to 20% of this unit's max HP, and gain Shield equal to (HP damage taken due to this effect x 2)\n- This damage does not kill this unit. Max out the [CuredFilm] Stack at Turn End and gain 2 [AttackDmgUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnStartCoin] If this Skill's damage did not Stagger or kill any target, deal +30% damage" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] } ] } ] }, { "id": 2021011, "levelList": [ { "level": 1, "name": "Ardor Blossom Star", "abName": "Ardor Blossom Moth", "desc": "[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 15+ [Combustion] on self, gain 1 [CrimsonDamageUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[EndCoin] At 15+ [Combustion] on self, inflict 1 [FaustFlameMothEmber] to all targets (once per turn; in Focused Encounters, the Parts)" } ] } ] }, { "level": 3, "name": "Ardor Blossom Star", "abName": "Ardor Blossom Moth", "desc": "[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 15+ [Combustion] on self, gain 1 [CrimsonDamageUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)" } ] }, { "coindescs": [ { "desc": "[EndCoin] At 15+ [Combustion] on self, inflict 1 [FaustFlameMothEmber] to all targets (once per turn; in Focused Encounters, the Parts)" } ] } ] }, { "level": 4, "name": "Ardor Blossom Star", "abName": "Ardor Blossom Moth", "desc": "[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 15+ [Combustion] on self, gain 1 [CrimsonDamageUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] Count equal to (Wrath Reson. / 3) (max 2; rounded down)" }, { "desc": "[EndCoin] At 15+ [Combustion] on self, inflict 1 [FaustFlameMothEmber] to all targets (once per turn; in Focused Encounters, the Parts)" } ] } ] } ] }, { "id": 2021021, "levelList": [ { "level": 1, "name": "Ardor Blossom Star", "abName": "Ardor Blossom Moth", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 25+ [Combustion] on self, gain 2 [CrimsonDamageUp] next turn (once per turn)\n[EndSkill] If this unit is missing 50%+ HP, heal 5 SP for every 10 [Combustion] on self (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[EndCoin] Randomly inflict 3 [FaustFlameMothEmber] between targets (once per turn, excluding targets that have maximum [FaustFlameMothEmber] Potency. In Focused Encounters, the Parts)" } ] } ] }, { "level": 3, "name": "Ardor Blossom Star", "abName": "Ardor Blossom Moth", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 25+ [Combustion] on self, gain 2 [CrimsonDamageUp] next turn (once per turn)\n[EndSkill] If this unit is missing 50%+ HP, heal 5 SP for every 10 [Combustion] on self (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)" } ] }, { "coindescs": [ { "desc": "[EndCoin] Randomly inflict 3 [FaustFlameMothEmber] between targets (once per turn, excluding targets that have maximum [FaustFlameMothEmber] Potency. In Focused Encounters, the Parts)" } ] } ] }, { "level": 4, "name": "Ardor Blossom Star", "abName": "Ardor Blossom Moth", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Final Power +1 for every 10 ([Combustion] on all targets + [Combustion] on self) (max 2)\n[EndSkill] Gain 10 [Combustion] and +1 [Combustion] Count\n[EndSkill] At 25+ [Combustion] on self, gain 2 [CrimsonDamageUp] next turn (once per turn)\n[EndSkill] If this unit is missing 50%+ HP, heal 5 SP for every 10 [Combustion] on self (max 15)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict [Combustion] Count equal to (Wrath Reson. / 3) (max 2; rounded down)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to (Wrath Reson. / 2) (max 3; rounded down)" } ] }, { "coindescs": [ { "desc": "[EndCoin] Randomly inflict 6 [FaustFlameMothEmber] between targets (once per turn, excluding targets that have maximum [FaustFlameMothEmber] Potency. In Focused Encounters, the Parts)" } ] } ] } ] } ] }