{ "dataList": [ { "id": 2100411, "levelList": [ { "level": 1, "name": "Lantern", "abName": "Faelantern", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] Heal 2 allies with the lowest HP Percentages by 10% of Max HP." } ] } ] }, { "level": 3, "name": "Lantern", "abName": "Faelantern", "desc": "[BeforeAttack] At 50%- HP, Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] Heal 2 allies with the lowest HP by 12% of Max HP." } ] } ] }, { "level": 4, "name": "Lantern", "abName": "Faelantern", "desc": "[BeforeAttack] At 50%- HP, Atk Weight +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] Heal 2 allies with the lowest HP by 15% of Max HP." } ] } ] } ] }, { "id": 2100421, "levelList": [ { "level": 1, "name": "Lantern", "abName": "Faelantern", "desc": "[CantIdentify] \nTarget the unit with the most HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Heal self by 30% of damage dealt" } ] } ] }, { "level": 3, "name": "Lantern", "abName": "Faelantern", "desc": "[CantIdentify]\nTarget the unit with the most HP\n[BeforeAttack] At 50%- HP, Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict +3 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Heal self by 50% of damage dealt" } ] } ] }, { "level": 4, "name": "Lantern", "abName": "Faelantern", "desc": "[CantIdentify]\nTarget the unit with the most HP\n[BeforeAttack] At 50%- HP, Atk Weight +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 5 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Heal self by 50% of damage dealt" } ] } ] } ] }, { "id": 2100511, "levelList": [ { "level": 1, "name": "9:2", "abName": "Skin Prophet", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has no [Combustion], inflict 4 Burn" }, { "desc": "[OnSucceedAttack] Inflict 4 Burn" } ] } ] }, { "level": 3, "name": "9:2", "abName": "Skin Prophet", "desc": "[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has no [Combustion], inflict 4 Burn" }, { "desc": "[OnSucceedAttack] Inflict 4 Burn" } ] } ] }, { "level": 4, "name": "9:2", "abName": "Skin Prophet", "desc": "[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1\n[BeforeAttack] At 4+ (Highest Lust A-Reson.), additional Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has no [Combustion], inflict 4 Burn" }, { "desc": "[OnSucceedAttack] Inflict 4 Burn" }, { "desc": "[OnSucceedAttackTail] If target has 10+ [Combustion], inflict 1 Attack Power Down and 1 Defense Power Down next turn" } ] } ] } ] }, { "id": 2100521, "levelList": [ { "level": 1, "name": "9:2", "abName": "Skin Prophet", "desc": "[CantIdentify]\nTargets randomly", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has no [Combustion], inflict 6 Burn" }, { "desc": "[OnSucceedAttack] Inflict 4 Burn" } ] } ] }, { "level": 3, "name": "9:2", "abName": "Skin Prophet", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has no [Combustion], inflict 6 Burn" }, { "desc": "[OnSucceedAttack] Inflict 4 Burn" }, { "desc": "[OnSucceedAttackTail] If target has 10+ [Combustion], inflict 1 Lust Fragility next turn" } ] } ] }, { "level": 4, "name": "9:2", "abName": "Skin Prophet", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ (Lust Reson.), Atk Weight +1\n[BeforeAttack] At 4+ (Highest Lust A-Reson), additional Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has no [Combustion], inflict 6 Burn" }, { "desc": "[OnSucceedAttack] Inflict 4 Burn" }, { "desc": "[OnSucceedAttackTail] If target has 10+ [Combustion], inflict 2 Lust Fragility next turn" } ] } ] } ] }, { "id": 2100611, "levelList": [ { "level": 1, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[BeforeAttack] At 4+ highest Reson., Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[EndSkill] Apply 10% of this unit's max HP as Shield to self and 1 other ally with the least current HP, and apply 2 [ShieldManagerCryingToad] as well" }, { "desc": "- At 4+ highest Reson., apply it to 1 more ally" }, { "desc": "- If the affected unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2" }, { "desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead." } ] } ] }, { "level": 3, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[EndSkill] Apply 14% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 [ShieldManagerCryingToad] as well\n(max # of other allies that gain [ShieldManagerCryingToad]: 3)" }, { "desc": "- If the affected unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2" }, { "desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead." } ] } ] }, { "level": 4, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[EndSkill] Apply 20% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 [ShieldManagerCryingToad] as well\n(max # of other allies that gain [ShieldManagerCryingToad]: 3)" }, { "desc": "- If the affected unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2" }, { "desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead." } ] } ] } ] }, { "id": 2100621, "levelList": [ { "level": 1, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n[BeforeAttack] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[EndSkill] Gain (15 + 2.5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 [ShieldManagerCryingToad]. (max 25%)" }, { "desc": "- If this unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2" }, { "desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'gain 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead." } ] } ] }, { "level": 3, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)\n[BeforeAttack] Gain +10 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[EndSkill] Gain (18 + 3(highest Reson.))% of this unit's max HP as Shield to self and gain 2 [ShieldManagerCryingToad]. (max 30%)" }, { "desc": "- If this unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2" }, { "desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead." } ] } ] }, { "level": 4, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)\n[BeforeAttack] Gain +10 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +3 [Sinking] Count" }, { "desc": "[EndSkill] Gain (20 + 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 [ShieldManagerCryingToad]. (max 40%)" }, { "desc": "- If this unit already has [ShieldManagerCryingToad], change the [ShieldManagerCryingToad] value to 2" }, { "desc": "- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 [ShieldManagerCryingToad]' and 'change the [ShieldManagerCryingToad] value to 3' instead." }, { "desc": "- At 4+ Gloom Reson., gain additional Shield equal to 10% of this unit's max HP" } ] } ] } ] }, { "id": 2100711, "levelList": [ { "level": 1, "name": "Hex Nail", "abName": "Hurting Teddy Bear", "desc": "[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Curse]\n- Inflict 1 additional [Curse] for every 3 negative effect on target that aren't [Curse] or [NailPersonality] (max 2)" }, { "desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]" } ] } ] }, { "level": 3, "name": "Hex Nail", "abName": "Hurting Teddy Bear", "desc": "[BeforeAttack] At 4+ Envy Reson. including this Skill, Atk Weight +1\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Curse]\n- Inflict 1 additional [Curse] for every 3 negative effect on target that aren't [Curse] or [NailPersonality] (max 2)" }, { "desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Binding] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Hex Nail", "abName": "Hurting Teddy Bear", "desc": "[BeforeAttack] For every 3 Envy Reson. including this Skill, Atk Weight +1 (max 2)\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Curse]\n- Inflict 1 additional [Curse] for every 2 negative effect on target that aren't [Curse] or [NailPersonality] (max 2)" }, { "desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]" }, { "desc": "[OnSucceedAttack] At 4+ [Curse], inflict 1 [ParryingResultDown] (once per turn)" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Binding] next turn (once per turn)" } ] } ] } ] }, { "id": 2100721, "levelList": [ { "level": 1, "name": "Hex Nail", "abName": "Hurting Teddy Bear", "desc": "[CantIdentify]\nTargets randomly\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Curse]" }, { "desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]" } ] } ] }, { "level": 3, "name": "Hex Nail", "abName": "Hurting Teddy Bear", "desc": "[CantIdentify]\nTargets randomly\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Curse]" }, { "desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]" }, { "desc": "[OnSucceedAttackTail] Inflict 2 [Binding] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Hex Nail", "abName": "Hurting Teddy Bear", "desc": "[CantIdentify]\nTargets randomly\n[EndSkill] If target has [Curse], immediately activate it twice and reduce it by 2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Curse]" }, { "desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]" }, { "desc": "[OnSucceedAttack] At 4+ Envy Reson. including this Skill, inflict 1 [ParryingResultDown] (once per turn)" }, { "desc": "[OnSucceedAttackTail] Inflict 2 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttackTail] Inflict 2 [DefenseDown] next turn (once per turn)" } ] } ] } ] }, { "id": 2100811, "levelList": [ { "level": 1, "name": "Tears of the Tarnished Blood", "abName": "Yinglong", "desc": "[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain [YesdragonSelf] equal to Gluttony Reson. (max 5)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\n- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)" } ] } ] }, { "level": 3, "name": "Tears of the Tarnished Blood", "abName": "Yinglong", "desc": "At 6+ [YesdragonSelf], Coin Power +1\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain [YesdragonSelf] equal to Gluttony Reson. (max 5)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\n- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)" } ] } ] }, { "level": 4, "name": "Tears of the Tarnished Blood", "abName": "Yinglong", "desc": "Coin Power +1 for every 6 [YesdragonSelf] on self (max 3)\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain [YesdragonSelf] equal to Gluttony Reson. (max 5)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\n- Does not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": " Deal +1% damage for every 2% missing HP on self (max 40%)" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)" } ] } ] } ] }, { "id": 2100821, "levelList": [ { "level": 1, "name": "Tears of the Tarnished Blood", "abName": "Yinglong", "desc": "[CantIdentify]\nTargets randomly\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain (Gluttony Reson. + 4) [YesdragonSelf] (max 10)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\nDoes not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)" } ] } ] }, { "level": 3, "name": "Tears of the Tarnished Blood", "abName": "Yinglong", "desc": "[CantIdentify]\nTargets randomly\nAt 10+ [YesdragonSelf], Base Power +1\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain (Gluttony Reson. + 4) [YesdragonSelf] (max 10)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\nDoes not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)" } ] } ] }, { "level": 4, "name": "Tears of the Tarnished Blood", "abName": "Yinglong", "desc": "[CantIdentify]\nTargets randomly\nBase Power +1 for every 10 [YesdragonSelf] on self (max 2)\n[StartBattle] Gain [YesdragonNodie]\n[BeforeAttack] Gain (Gluttony Reson. + 4) [YesdragonSelf] (max 10)\n[BeforeAttack] Take ([YesdragonSelf] on self x 2) HP damage\nDoes not get Staggered if this lowers this unit's HP below a Stagger Threshold; instead, remove the Stagger Threshold higher than this unit's current HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, { "coindescs": [ { "desc": " Deal +1% damage for every 2% missing HP on self (max 40%)" }, { "desc": "[OnSucceedAttack] If this unit has 30% or less HP, or is at 20 [YesdragonSelf] Stack, Reuse this Coin (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Consume all HP on self to deal +20% damage with this Coin (once per Turn)" } ] } ] } ] }, { "id": 2100911, "levelList": [ { "level": 1, "name": "Harmony", "abName": "Singing Machine", "desc": "Clash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 6)\nDeal more damage based on missing HP on self (max 10%)\nDeal -50% damage against sub-targets\n[TargetKill] All allies gain 2 [ThatIsRhythm] next turn (once per Skill)\n[EndSkill] Heal 8 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)\n[EndSkill] For 2 turns, lose 8 SP at Combat End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)\n- Then, Reuse this Coin (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1", "summary": "[OnSucceedAttackHead] After consuming HP on self, Reuse this Coin" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] A random ally gains 1 [ThatIsRhythm] next turn (once per Coin)" } ] } ] }, { "level": 3, "name": "Harmony", "abName": "Singing Machine", "desc": "Clash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 8)\nDeal more damage based on missing HP on self (max 15%)\nDeal -50% damage against sub-targets\n[TargetKill] All allies gain 2 [ThatIsRhythm] next turn (once per Skill)\n[EndSkill] Heal 10 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)\n[EndSkill] For 2 turns, lose 8 SP at Combat End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)\n- Then, Reuse this Coin (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1", "summary": "[OnSucceedAttackHead] After consuming HP on self, Reuse this Coin" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] A random ally gains 1 ~ 2 [ThatIsRhythm] next turn (once per Coin)" } ] } ] }, { "level": 4, "name": "Harmony", "abName": "Singing Machine", "desc": "Clash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 10)\nDeal more damage based on missing HP on self (max 20%)\nDeal -50% damage against sub-targets\n[TargetKill] All allies gain 2 [ThatIsRhythm] next turn (once per Skill)\n[EndSkill] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)\n[EndSkill] For 2 turns, lose 8 SP at Combat End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)\n- Then, Reuse this Coin (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1", "summary": "[OnSucceedAttackHead] After consuming HP on self, Reuse this Coin" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] A random ally gains 1 ~ 3 [ThatIsRhythm] next turn (once per Coin)" } ] } ] } ] }, { "id": 2100921, "levelList": [ { "level": 1, "name": "Harmony", "abName": "Singing Machine", "desc": "[CantIdentify]\nTargets randomly\nClash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 6)\nDeal more damage based on missing HP on self (max 10%)\nDeal -50% damage against sub-targets\n[BeforeAttack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -6)\n[EndSkill] Heal 10 SP for 4 other allies with the least SP\n[EndSkill] All allies gain 2 [ThatIsRhythm], 1 [CrimsonDamageUp], 1 [ScarletDamageUp], 1 [VioletDamageUp], 1 [Vulnerable] next turn\n- If target was killed, activate the effect above once more", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)\n- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1", "summary": "[OnSucceedAttack] Consume HP on self\nReuse this Coin if conditions are met" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] A random ally gains 1 [ThatIsRhythm] next turn (once per Coin)" } ] } ] }, { "level": 3, "name": "Harmony", "abName": "Singing Machine", "desc": "[CantIdentify]\nTargets randomly\nClash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 8)\nDeal more damage based on missing HP on self (max 15%)\nDeal -50% damage against sub-targets\n[BeforeAttack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -6)\n[EndSkill] Heal 12 SP for 4 other allies with the least SP\n[EndSkill] All allies gain 2 [ThatIsRhythm], 1 [CrimsonDamageUp], 1 [ScarletDamageUp], 1 [VioletDamageUp], 1 [Vulnerable] next turn\n- If target was killed, activate the effect above once more", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)\n- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1", "summary": "[OnSucceedAttack] Consume HP on self\nReuse this Coin if conditions are met" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] A random ally gains 1 ~ 2 [ThatIsRhythm] next turn (once per Coin)" } ] } ] }, { "level": 4, "name": "Harmony", "abName": "Singing Machine", "desc": "[CantIdentify]\nTargets randomly\nClash Power +1 for every 2 ([Laceration] + [Combustion]) on the main target (max 10)\nDeal more damage based on missing HP on self (max 20%)\nDeal -50% damage against sub-targets\n[BeforeAttack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -6)\n[EndSkill] Heal 15 SP for 4 other allies with the least SP\n[EndSkill] All allies gain 2 [ThatIsRhythm], 1 [CrimsonDamageUp], 1 [ScarletDamageUp], 1 [VioletDamageUp], 1 [Vulnerable] next turn\n- If target was killed, activate the effect above once more", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)\n- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)\n- This damage does not Stagger or reduce this unit's HP below 1", "summary": "[OnSucceedAttack] Consume HP on self\nReuse this Coin if conditions are met" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] A random ally gains 1 ~ 3 [ThatIsRhythm] next turn (once per Coin)" } ] } ] } ] } ] }