{ "dataList": [ { "id": 9011401, "levelList": [ { "level": 1, "name": "Oi, Oi", "desc": "[WhenUse] Coin Power +1 against targets with [Paralysis]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count" } ] } ] } ] }, { "id": 9011402, "levelList": [ { "level": 1, "name": "This'll Sting!", "desc": "[WhenUse] Coin Power +1 against targets with [Vibration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9011403, "levelList": [ { "level": 1, "name": "Found a Gap!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" }, { "desc": "If the target is Staggered by [VibrationExplosion], reuse Coin" } ] } ] } ] }, { "id": 9011501, "levelList": [ { "level": 1, "name": "Don't You Stop Now", "desc": "[WhenUse] Coin Power +1 against targets with [Paralysis]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +4 [Vibration] Count" } ] } ] } ] }, { "id": 9011502, "levelList": [ { "level": 1, "name": "Dizzy, Eh?!", "desc": "[WhenUse] Coin Power +1 against targets with [Vibration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 9011503, "levelList": [ { "level": 1, "name": "The Topsy-Turvy!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" }, { "desc": "If the target is Staggered by [VibrationExplosion], reuse Coin" } ] } ] } ] }, { "id": 9011601, "levelList": [ { "level": 1, "name": "H-hurt", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 9011602, "levelList": [ { "level": 1, "name": "...Brea...", "desc": "[WhenUse] If target has 3+ [Burst] Potency, Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 9011603, "levelList": [ { "level": 1, "name": "Weakness...", "desc": "[WhenUse] If target has [Burst], Base Power +1 for every 3 [Burst] Potency on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [DefenseDown]" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 9011604, "levelList": [ { "level": 1, "name": "Gua...", "desc": "If this Unit has remaining Shield HP at Turn End, gain 1 [AttackUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9011701, "levelList": [ { "level": 1, "name": "Exten...", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] } ] } ] }, { "id": 9011702, "levelList": [ { "level": 1, "name": "A-armor Br-", "desc": "[WhenUse] If target has 3+ [Burst] Count, Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 9011703, "levelList": [ { "level": 1, "name": "Cut You...", "desc": "[WhenUse] If target has [Burst], Base Power +1 for every 2 [Burst] Count on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [AttackDown]" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 9011704, "levelList": [ { "level": 1, "name": "...rd...", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If this Unit has remaining Shield HP at Turn End, gain 1 [AttackUp] next turn" } ] } ] } ] }, { "id": 9011801, "levelList": [ { "level": 1, "name": "Taking Ca...", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Burst]" } ] } ] } ] }, { "id": 9011802, "levelList": [ { "level": 1, "name": "Remo...ve...", "desc": "[WhenUse] If target has 3+ [Burst] Potency, Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Inflict 6 [Burst]" } ] } ] } ] }, { "id": 9011803, "levelList": [ { "level": 1, "name": "Hold... Them Ba...", "desc": "[WhenUse] Inflict 3 SP damage\n[WhenUse] If target has [Burst], Base Power +1 for every 4 [Burst] Potency on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9011804, "levelList": [ { "level": 1, "name": "Cou...", "desc": "If target has [Burst], Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9011901, "levelList": [ { "level": 1, "name": "M...ove", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] } ] } ] }, { "id": 9011902, "levelList": [ { "level": 1, "name": "Get... Out of My...", "desc": "[WhenUse] If target has 3+ [Burst] Count, Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown]" }, { "desc": "[OnSucceedAttack] Inflict 6 [Burst]" } ] } ] } ] }, { "id": 9011903, "levelList": [ { "level": 1, "name": "Break...through", "desc": "[WhenUse] Inflict 3 SP damage\n[WhenUse] If target has [Burst], Base Power +1 for every 3 [Burst] Count on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 8 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [AttackDown]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9011904, "levelList": [ { "level": 1, "name": "...nter...", "desc": "If target has [Burst], Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9012001, "levelList": [ { "level": 1, "name": "Defense Nullification Technique", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown] next turn" } ] } ] } ] }, { "id": 9012002, "levelList": [ { "level": 1, "name": "Grasping Vulnerabilities", "desc": "[WhenUse] If this unit's Speed is faster than the target's, heal 3 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable] next turn" } ] } ] } ] }, { "id": 9012003, "levelList": [ { "level": 1, "name": "Armor Fracture", "desc": "[WhenUse] If this unit's Speed is faster than the target's, inflict 1 [SlashResistDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable] next turn" } ] } ] } ] }, { "id": 9012004, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Heal 3 SP on self", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012101, "levelList": [ { "level": 1, "name": "Counterattack", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn" } ] } ] } ] }, { "id": 9012102, "levelList": [ { "level": 1, "name": "Neutralization Technique", "desc": "[WhenUse] If this unit's Speed is faster than the target's, heal 3 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 9012103, "levelList": [ { "level": 1, "name": "Immobilisation", "desc": "[WhenUse] If this unit's Speed is faster than the target's, inflict 1 [SlashResistDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 9012104, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Heal 3 SP on self", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012201, "levelList": [ { "level": 1, "name": "Parrying", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn" } ] } ] } ] }, { "id": 9012202, "levelList": [ { "level": 1, "name": "Suppression", "desc": "[WhenUse] If this unit's Speed is faster than the target's, heal 5 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Agility] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 9012203, "levelList": [ { "level": 1, "name": "Restraining Technique", "desc": "[WhenUse] If this unit's Speed is faster than the target's, inflict 2 [SlashResistDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable]" }, { "desc": "[OnSucceedAttackHead] Inflict 3 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Agility] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 9012204, "levelList": [ { "level": 1, "name": "Housekeeping", "desc": "[WhenUse] If this unit's Speed is faster than the target's, Clash Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 15 [Laceration] and +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" }, { "desc": "[OnSucceedAttack] If this unit's Speed is faster than the target's by 3 or more, reuse this Skill (once)" } ] } ] } ] }, { "id": 9012205, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Heal 5 SP on self", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012301, "levelList": [ { "level": 1, "name": "Ratcatching", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 9012302, "levelList": [ { "level": 1, "name": "Twisting", "desc": "[WinDuel] If the target's HP is at 100%, deal +30% damage\n[DefeatDuel] Gain 3 [DefenseDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Laceration] Potency, inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9012303, "levelList": [ { "level": 1, "name": "Exacerbate Wound", "desc": "[WinDuel] Gain 1 [SlashResultUp]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage" } ] } ] } ] }, { "id": 9012304, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Heal 3 SP on self", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012403, "levelList": [ { "level": 1, "name": "Nerve Mutilation", "desc": "[WinDuel] Gain 1 [SlashResultUp]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage" } ] } ] } ] }, { "id": 9012501, "levelList": [ { "level": 1, "name": "Rat Hunt", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 9012502, "levelList": [ { "level": 1, "name": "Rat Herding", "desc": "[WinDuel] If the target's HP is at 80%+, deal +50% damage\n[DefeatDuel] Gain 2 [DefenseDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Laceration] Potency, deal 20% of damage dealt as bonus damage" } ] } ] } ] }, { "id": 9012503, "levelList": [ { "level": 1, "name": "Interloper Banishment", "desc": "[WhenUse] If this unit's Speed is faster than target's by 3 or more, reuse this Skill (once)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Laceration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Raise target's Stagger Threshold by value equal to [Laceration] on target" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 12+ [Laceration], inflict 3 [AttackDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 15+ [Laceration] Potency, inflict 2 [Vulnerable] next turn" } ] } ] } ] }, { "id": 9012504, "levelList": [ { "level": 1, "name": "Box Conferment", "desc": "[WhenUse] If this unit's Speed is faster than the target's by 3 or more, Clash Power +2\n[WinDuel] Heal 10 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 10 [Combustion]" } ] } ] } ] }, { "id": 9012505, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Heal 5 SP on self", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012601, "levelList": [ { "level": 1, "name": "Housekeeping Start", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 9012602, "levelList": [ { "level": 1, "name": "Interloper Reception", "desc": "[WinDuel] Gain 1 [PlusCoinValueUp]\n[DefeatDuel] Gain 3 [Sinking]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 9012603, "levelList": [ { "level": 1, "name": "Reception Arts 2: Bind", "desc": "[WhenUse] Base Power +1 for every 5 [Sinking] Potency on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 8+ [Sinking] Potency, Reuse this Coin (1 time max)" }, { "desc": "[OnSucceedAttackHead] Inflict 4 [DefenseDown] 4 and 1 [Vulnerable]" } ] } ] } ] }, { "id": 9012604, "levelList": [ { "level": 1, "name": "Guard", "desc": "If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 10\nIf this unit's Shield HP is depleted, the last attacker heals 10 SP", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9012701, "levelList": [ { "level": 1, "name": "Commence Housekeeping", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9012702, "levelList": [ { "level": 1, "name": "Interloper Response", "desc": "[WinDuel] Gain 1 [PlusCoinValueUp]\n[DefeatDuel] Gain 3 [Sinking]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 9012703, "levelList": [ { "level": 1, "name": "Reception Arts 2: Topple", "desc": "Base Power +1 for every 5 [Sinking] Potency on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 4+ [Sinking] Count, Reuse this Coin (1 time max)" }, { "desc": "[OnSucceedAttackHead] Inflict 4 [AttackDown] and 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9012704, "levelList": [ { "level": 1, "name": "Guard", "desc": "If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 10\nIf this unit's Shield HP is depleted, the last attacker heals 10 SP", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101401, "levelList": [ { "level": 1, "name": "Knocking", "desc": "[WhenUse] If target has 5+ [Sinking] Potency, inflict 1 [AttackDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9101402, "levelList": [ { "level": 1, "name": "Time to Clean!", "desc": "[WhenUse] If the target is at 10 or less SP, inflict 2 [AttackDown]\n[WinDuel] Inflict 1 [Vulnerable]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Plus Coin Drop next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable] next turn" } ] } ] } ] }, { "id": 9101403, "levelList": [ { "level": 1, "name": "As Mistress Commands...!", "desc": "[WhenUse] Base Power +1 for every 3 [Sinking] Potency on target (max 3)\n[WinDuel] All allies heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn" }, { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count" } ] } ] } ] }, { "id": 9101404, "levelList": [ { "level": 1, "name": "Not Even a Speck of Dust!", "desc": "[StartBattle] Apply 3 [AttackUp] and heal 15 SP for all allies, including this unit\n[StartBattle] Inflict 1 [Vulnerable] to all other allies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] Potency on target. Reduce [Sinking] Count on target by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] Potency on target. Reduce [Sinking] Count on target by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] Potency on target. Reduce [Sinking] Count on target by 1" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target has 3+ [Sinking] Count, Reuse this Coin (twice)" } ] } ] } ] }, { "id": 9101405, "levelList": [ { "level": 1, "name": "Slippery Rat!", "desc": "If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50\nIf this unit's Shield HP is depleted, all enemies heal 10 SP", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9011404, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] } ] }