{ "dataList": [ { "id": 9018301, "levelList": [ { "level": 1, "name": "Unmannerly Attack", "desc": "[WhenUse] Gain 1 [Agility] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9018302, "levelList": [ { "level": 1, "name": "Tendon Slice", "desc": "[WhenUse] If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] If target has 3+ [Laceration], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 9018303, "levelList": [ { "level": 1, "name": "Messy Attack", "desc": "[WhenUse] At 7+ Speed, Coin Power +1\n[WhenUse] If target has 4+ [Laceration], Coin Power +1\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, max 50%)\n[WinDuel] Inflict +3 [Laceration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9018304, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Gain 3 Shield for every type of negative effect on self (max 10)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9018401, "levelList": [ { "level": 1, "name": "Cleave", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9018402, "levelList": [ { "level": 1, "name": "Leg Wound", "desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9018403, "levelList": [ { "level": 1, "name": "Wild Swipe", "desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9018404, "levelList": [ { "level": 1, "name": "Counter", "desc": "[BeforeHit] Gain 2 Shield for every type of negative effect on self (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit has Shield, inflict 1 [Paralysis] on target next turn" } ] } ] } ] }, { "id": 9018701, "levelList": [ { "level": 1, "name": "Extract Fuel", "desc": "If target has 2+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Heal 2 HP" } ] } ] } ] }, { "id": 9018702, "levelList": [ { "level": 1, "name": "Sweep the Backstreets", "desc": "If target has 2+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9018703, "levelList": [ { "level": 1, "name": "Trash Disposal", "desc": "If target has 4+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "On Hit with this Coin, heal 30% of the HP damage dealt" }, { "desc": "[OnSucceedAttackHead] Reuse this Coin (3 times per Skill)" } ] } ] } ] }, { "id": 9018704, "levelList": [ { "level": 1, "name": "333..1973", "desc": "[StartBattle] Gain 4 [Persistent]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +3 Bleed Count" } ] } ] } ] }, { "id": 9018705, "levelList": [ { "level": 1, "name": "For the Family", "desc": "[StartBattle] Apply 1 [Protection] to 2 random allies", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9018706, "levelList": [ { "level": 1, "name": "Night in the Backstreets", "desc": "If target has 2+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 8 HP" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Heal 8 HP" }, { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 8" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on the target once (reduce [Laceration] Count by 1)" } ] } ] } ] }, { "id": 9019301, "levelList": [ { "level": 1, "name": "Sudden Strike", "desc": "[WhenUse] Gain 1 [Agility] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9019302, "levelList": [ { "level": 1, "name": "Muscle Slice", "desc": "[WhenUse] If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] If target has 3+ [Laceration], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 9019303, "levelList": [ { "level": 1, "name": "Indiscriminate Attack", "desc": "[WhenUse] At 7+ Speed, Coin Power +1\n[WhenUse] If target has 4+ [Laceration], Coin Power +1\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, max 50%)\n[WinDuel] Inflict 5 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9019304, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Gain 3 Shield for every type of negative effect on self (max 10)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9019401, "levelList": [ { "level": 1, "name": "Slice", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9019402, "levelList": [ { "level": 1, "name": "Muscle Wound", "desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9019403, "levelList": [ { "level": 1, "name": "Swift Attack", "desc": "[WhenUse] Coin Power +1 for every 3 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9019404, "levelList": [ { "level": 1, "name": "Counter", "desc": "[BeforeHit] Gain 2 Shield for every type of negative effect on self (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit has Shield, inflict 1 [Paralysis] on target next turn" } ] } ] } ] }, { "id": 9018501, "levelList": [ { "level": 1, "name": "Startling Strike", "desc": "[WhenUse] If target has 3+ [Burst], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] } ] }, { "id": 9018502, "levelList": [ { "level": 1, "name": "Restraint", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Reuse this Coin (this unit's Speed / 4) times (max 2)" } ] } ] } ] }, { "id": 9018503, "levelList": [ { "level": 1, "name": "Feather Strike", "desc": "If this unit's Speed is faster than the target's gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3)\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +3 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If target has [BurstAgility], deal +50% damage" }, { "desc": "[OnSucceedAttack] Gain 3 [LegStrength]" } ] } ] } ] }, { "id": 9018504, "levelList": [ { "level": 1, "name": "The Windup", "desc": "[DuelCounter] \n[WinDuel] Gain 3 [Agility] next turn", "coinlist": [ {} ] } ] }, { "id": 9018601, "levelList": [ { "level": 1, "name": "Pursuit", "desc": "[WhenUse] If target has 3+ [Burst], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 9018602, "levelList": [ { "level": 1, "name": "Overwhelm", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Reuse this Coin (this unit's Speed / 4) times (max 2)" } ] } ] } ] }, { "id": 9018603, "levelList": [ { "level": 1, "name": "Umbra Strike", "desc": "If this unit's Speed is faster than the target's gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3)\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +3 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If target has [BurstAgility], deal +50% damage" }, { "desc": "[OnSucceedAttack] Gain 3 [LegStrength]" } ] } ] } ] }, { "id": 9018604, "levelList": [ { "level": 1, "name": "The Windup", "desc": "[DuelCounter] \n[WinDuel] Gain 3 [Agility] next turn", "coinlist": [ {} ] } ] }, { "id": 9102001, "levelList": [ { "level": 1, "name": "Aim for the Solar Plexus", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9102002, "levelList": [ { "level": 1, "name": "Right in the Dome", "desc": "[WhenUse] If target has [MiddleFingerBook], inflict 2 additional [DefenseDown] with this Skill", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" } ] } ] } ] }, { "id": 9102003, "levelList": [ { "level": 1, "name": "Gut Crush", "desc": "[WhenUse] If target has [MiddleFingerBook], inflict 1 additional [AttackDown] with this Skill", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn" }, { "desc": "[OnSucceedAttack] If target has [MiddleFingerBook], gain 1 [PlusCoinValueUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn" }, { "desc": "[OnSucceedAttack] If target has [MiddleFingerBook], gain 1 [PlusCoinValueUp] next turn" } ] } ] } ] }, { "id": 9102004, "levelList": [ { "level": 1, "name": "Vengeance awaits you all!", "desc": "Deal +10% damage for every 2 [MiddleFingerBook] on the target (max 50%)\n[BeforeAttack] At 40% or less HP, gain Atk Weight +1\n[WhenUse] If the main target has [MiddleFingerBook], convert all Coins on this Skill to [SuperCoin]s\n[WhenUse] Coin Power +1 for every 3 enemy with [MiddleFingerBook] (max 2)\n[WhenUse] Clash Power +1 for every 2 [MiddleFingerBook] on the main target (max 5)\n[EndSkill] If this unit killed a target with [MiddleFingerBook], gain 1 [PlusCoinValueUp] next turn (2 times per turn)\n[EndSkill] Remove [MiddleFingerBook] on all targets that were hit", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Reduction] next turn" } ] } ] } ] }, { "id": 9102005, "levelList": [ { "level": 1, "name": "Seize ya Chance", "desc": "[BeforeHit] Gain 5 Shield for every [MiddleFingerBook] on the target (once per turn; max 50)\n[WhenUse] If target has 5+ [MiddleFingerBook], Base Power +3; inflict 4 [DefenseDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 20" }, { "desc": "[OnSucceedAttack] Deal 15 fixed HP damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 20" }, { "desc": "[OnSucceedAttack] Deal 15 fixed HP damage" } ] } ] } ] } ] }