{ "dataList": [ { "id": 7104701, "levelList": [ { "level": 1, "name": "Raid", "desc": "[WhenUse] If target has 3+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 7104702, "levelList": [ { "level": 1, "name": "Neutralize Target", "desc": "[WhenUse] If target has 3+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 7104703, "levelList": [ { "level": 1, "name": "Activate HP Bullet", "desc": "[WhenUse] Heal 20 HP", "coinlist": [ {} ] } ] }, { "id": 7104704, "levelList": [ { "level": 1, "name": "Takedown", "desc": "[WhenUse] If target has 4+ [Vibration], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] } ] }, { "id": 7104801, "levelList": [ { "level": 1, "name": "Activate HP Bullet", "desc": "[WhenUse] Heal 20 HP", "coinlist": [ {} ] } ] }, { "id": 7104802, "levelList": [ { "level": 1, "name": "Shelter", "desc": "[WinDuel] Apply 1 [ResultEnhancement] to 2 random allies next turn", "coinlist": [ {} ] } ] }, { "id": 7104803, "levelList": [ { "level": 1, "name": "Cover", "desc": "[WhenUse] Apply 2 [Protection] to 2 random other allies next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]" } ] } ] } ] }, { "id": 7104901, "levelList": [ { "level": 1, "name": "Do Not Enter", "desc": "[WhenUse] If target has 4+ [Burst], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst]" } ] } ] } ] }, { "id": 7104902, "levelList": [ { "level": 1, "name": "Subdue", "desc": "[WhenUse] Coin Power +1 for every 3 [Burst] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] } ] } ] }, { "id": 7104903, "levelList": [ { "level": 1, "name": "Forbid Entry", "desc": "[WhenUse] Coin Power +1 for every 3 [Burst] on target (max 2)\n[DefeatDuel] Heal 10 HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal ([Burst] x [Burst] Count) HP damage, then consume all [Burst] on target" } ] } ] } ] }, { "id": 7105001, "levelList": [ { "level": 1, "name": "Suspicious Individuals", "desc": "[WhenUse] If target has 3+ [Burst], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 7105002, "levelList": [ { "level": 1, "name": "Restrain", "desc": "[WhenUse] If target has 3+ [Burst], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] } ] } ] }, { "id": 7105003, "levelList": [ { "level": 1, "name": "No Trespassing", "desc": "Prioritizes targets that have the most [Burst]\n[WhenUse] If target has [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst]" } ] }, { "coindescs": [ { "desc": "If Coin 1 lands Heads, deal +10% damage" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "If Coin 2 lands Heads, deal +10% damage" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "If Coins 2 & 3 land Heads, deal +30% damage" }, { "desc": "[OnSucceedAttack] Deal ([Burst] x [Burst] Count) HP damage, then consume all [Burst] on target" } ] } ] } ] }, { "id": 7105101, "levelList": [ { "level": 1, "name": "Kii", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Burst] Count" } ] } ] } ] }, { "id": 7105102, "levelList": [ { "level": 1, "name": "Kiih", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] } ] } ] }, { "id": 7105103, "levelList": [ { "level": 1, "name": "Guard", "desc": "[StartBattle] For this turn, gain (missing HP on self / 10) Shield", "coinlist": [ {} ] } ] }, { "id": 7105201, "levelList": [ { "level": 1, "name": "Kiih", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Burst]" } ] } ] } ] }, { "id": 7105202, "levelList": [ { "level": 1, "name": "Kiieeh", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Burst]" } ] } ] } ] }, { "id": 7105203, "levelList": [ { "level": 1, "name": "Guard", "desc": "[StartBattle] For this turn, gain (missing HP on self / 10) Shield", "coinlist": [ {} ] } ] }, { "id": 7105301, "levelList": [ { "level": 1, "name": "Kigik!", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] } ] } ] }, { "id": 7105302, "levelList": [ { "level": 1, "name": "Kieek!", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] and +5 [Laceration] Count" } ] } ] } ] }, { "id": 7105303, "levelList": [ { "level": 1, "name": "Guard", "desc": "[StartBattle] For this turn, gain (missing HP on self / 10) Shield", "coinlist": [ {} ] } ] }, { "id": 7105401, "levelList": [ { "level": 1, "name": "Kigigiik", "desc": "If this unit did not take damage in the previous turn, Coin Power +1\n[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] } ] } ] }, { "id": 7105402, "levelList": [ { "level": 1, "name": "Kigigiik", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] and 2 [DefenseDown] next turn" } ] } ] } ] }, { "id": 7105403, "levelList": [ { "level": 1, "name": "Kieegikhik", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)\n[WhenUse] Gain 2 [Protection]\n[WinDuel] Inflict 5 [Vibration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "- If [VibrationExplosion] is triggered, inflict 10 Potency of a random status effect, chosen from [Laceration], [Vibration], and [Burst]" } ] } ] } ] }, { "id": 7105404, "levelList": [ { "level": 1, "name": "Guard", "desc": "[StartBattle] For this turn, gain (missing HP on self / 10) Shield", "coinlist": [ {} ] } ] }, { "id": 7105501, "levelList": [ { "level": 1, "name": "Raid", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] } ] }, { "id": 7105502, "levelList": [ { "level": 1, "name": "Neutralize Target", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 10+ [Sinking], inflict 5 [Sinking] next turn" } ] } ] } ] }, { "id": 7105503, "levelList": [ { "level": 1, "name": "Activate HP Bullet", "desc": "[WhenUse] Heal 5% of missing HP (once per turn; max 150)", "coinlist": [ {} ] } ] }, { "id": 7105601, "levelList": [ { "level": 1, "name": "Shelter", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)\n[WhenUse] Apply 2 [Protection] to 2 random allies next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Sinking] Count" } ] } ] } ] }, { "id": 7105602, "levelList": [ { "level": 1, "name": "Blockade", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] } ] }, { "id": 7105603, "levelList": [ { "level": 1, "name": "Cover", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)\n[WinDuel] Apply 1 [AmberDamageUp] and 1 [ShamrockDamageUp] to a random other ally next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] } ] } ] }, { "id": 7105701, "levelList": [ { "level": 1, "name": "Do Not Enter", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] } ] } ] }, { "id": 7105702, "levelList": [ { "level": 1, "name": "Subdue", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Sinking] Count" } ] } ] } ] }, { "id": 7105703, "levelList": [ { "level": 1, "name": "Forbid Entry", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)\n[DefeatDuel] Heal 5% of missing HP (once per turn; max 100)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal Gloom damage equal to [Sinking] Potency on target and reduce target's [Sinking] Count by 1" } ] } ] } ] }, { "id": 7105801, "levelList": [ { "level": 1, "name": "Suspicious Individuals", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Sinking] Count" } ] } ] } ] }, { "id": 7105802, "levelList": [ { "level": 1, "name": "Restrain", "desc": "[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] } ] } ] }, { "id": 7105803, "levelList": [ { "level": 1, "name": "No Trespassing", "desc": "Targets the unit that has the most [Sinking]\n[WhenUse] If target has [Sinking], Base Power +2\n[WhenUse] Clash Power +2 for every type of negative effect on target (max 6)\n[DefeatDuel] Heal 5% of missing HP (once per turn; max 100)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] }, { "coindescs": [ { "desc": "If Coin 1 lands Heads, deal +10% damage" }, { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] }, { "coindescs": [ { "desc": "If Coin 2 lands Heads, deal +10% damage" }, { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" } ] }, { "coindescs": [ { "desc": "If Coins 2 & 3 land Heads, deal +30% damage" }, { "desc": "[OnSucceedAttack] Deal Gloom damage equal to ([Sinking] Potency x [Sinking] Count) on target and reduce target's [Sinking] Count by 1" } ] } ] } ] } ] }