{ "dataList": [ { "id": 1050701, "levelList": [ { "level": 1, "name": "We Remember", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] } ] }, { "level": 2, "name": "We Remember", "desc": "[DefeatDuel] Gain 1 Envy DMG Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] }, { "level": 4, "name": "We Remember", "desc": "[DefeatDuel] Gain 1 Envy DMG Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] } ] }, { "id": 1050702, "levelList": [ { "level": 1, "name": "Chains of Loyalty", "desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard.", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] } ] }, { "level": 2, "name": "Chains of Loyalty", "desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard.", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] }, { "level": 4, "name": "Chains of Loyalty", "desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard\nApply 1 Envy DMG Up as well when selecting Envy affinity Skills from the affected Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] } ] }, { "id": 1050703, "levelList": [ { "level": 3, "name": "Recording", "desc": "At 4+ Envy Reson., Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Plus Coin Drop next turn" } ] }, { "coindescs": [ {} ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Envy Fragility next turn" } ] } ] }, { "level": 4, "name": "Recording", "desc": "At 4+ Envy Reson., Coin Power +1\nAt 6+ Envy A-Reson., Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Plus Coin Drop next turn" } ] }, { "coindescs": [ {} ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 2 Envy Fragility next turn" } ] } ] } ] }, { "id": 1050704, "levelList": [ { "level": 1, "name": "Multifold Retribution", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] } ] }, { "level": 4, "name": "Multifold Retribution", "desc": "At 4+ Envy Reson., Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] } ] }, { "id": 1050801, "levelList": [ { "level": 1, "name": "Draw of the Sword", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath]" } ] } ] }, { "level": 2, "name": "Draw of the Sword", "desc": "[StartBattle] Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] }, { "level": 3, "name": "Draw of the Sword", "desc": "[StartBattle_Force] Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] }, { "level": 4, "name": "Draw of the Sword", "desc": "At 5+ [Breath], Coin Power +1\n[StartBattle] Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] } ] }, { "id": 1050802, "levelList": [ { "level": 1, "name": "Acupuncture", "desc": "[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 3 [Breath]" } ] }, {}, { "coindescs": [ { "desc": "+30% Damage on Critical Hit" } ] } ] }, { "level": 2, "name": "Acupuncture", "desc": "[StartBattle] Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, {}, { "coindescs": [ { "desc": "+40% Damage on Critical Hit" } ] } ] }, { "level": 3, "name": "Acupuncture", "desc": "[StartBattle_Force] Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, {}, { "coindescs": [ { "desc": "+40% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Acupuncture", "desc": "At 7+ [Breath], Coin Power +1\n[StartBattle] Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead\n[WhenUse] Gain +3 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, {}, { "coindescs": [ { "desc": "+60% Damage on Critical Hit" } ] } ] } ] }, { "id": 1050803, "levelList": [ { "level": 3, "name": "Yield My Flesh", "desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] After getting hit, use 'To Claim Their Bones' Skill\n[CriticalActivated] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+15% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)", "coinlist": [ {} ] }, { "level": 4, "name": "Yield My Flesh", "desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] After getting hit, use 'To Claim Their Bones' Skill\n[CriticalActivated] Deal +3% damage on Critical Hit for every Poise Potency on self (Max 75%)\n+30% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)", "coinlist": [ {} ] } ] }, { "id": 1050804, "levelList": [ { "level": 1, "name": "Overthrow", "desc": "[WhenUse] Gain 1 Slash Power Up next turn (1 time max)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] } ] }, { "level": 4, "name": "Overthrow", "desc": "[WhenUse] Gain 1 Slash Power Up next turn (1 time max)\nDeal +0.5% damage for every 1% missing HP on self (Max 25%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] } ] } ] }, { "id": 1050805, "levelList": [ { "level": 1, "name": "To Claim Their Bones", "desc": "[BeforeAttack] At 10+ [Breath], Atk Weight +1\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WhenUse] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+20% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bleed" }, { "desc": "[OnSucceedAttack] Inflict 5 Paralyze next turn" } ] } ] }, { "level": 4, "name": "To Claim Their Bones", "desc": "[BeforeAttack] For every 7 [Breath] on self, Atk Weight +1 (Max +2)\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WhenUse] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+30% Damage on Critical Hit\nDeal +0.5% damage for every 1% missing HP on self (Max 25%)\nIf this Skill targets only a single enemy, deal +100% damage (In Focused Encounters, a single Part)", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bleed" }, { "desc": "[OnSucceedAttack] Inflict 5 Paralyze next turn" } ] } ] } ] }, { "id": 1050901, "levelList": [ { "level": 1, "name": "Bat Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Burst]" } ] } ] }, { "level": 2, "name": "Bat Strike", "desc": "If target has 5+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Bat Strike", "desc": "If target has 5+ [Burst], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 1050902, "levelList": [ { "level": 1, "name": "Smackdown", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown]" } ] } ] }, { "level": 2, "name": "Smackdown", "desc": "[WinDuel] Inflict +2 [Burst] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown]" } ] } ] }, { "level": 4, "name": "Smackdown", "desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1\n[WinDuel] Inflict +2 [Burst] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] If target has 4+ [Burst], inflict 2 [AttackDown]" } ] } ] } ] }, { "id": 1050903, "levelList": [ { "level": 3, "name": "Relentless", "desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1\n[WinDuel] Inflict 2 [AttackDown]", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Burst]" }, { "desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown] next turn" } ] } ] }, { "level": 4, "name": "Relentless", "desc": "[WhenUse] If target has 3+ [Burst], Clash Power +1\n[WhenUse] If target has 6+ [Burst], Coin Power +1\n[WinDuel] Inflict 2 [AttackDown]", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Burst]" }, { "desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown] next turn" } ] } ] } ] }, { "id": 1050904, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Counter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1051001, "levelList": [ { "level": 1, "name": "Studious Dedication", "desc": "Gain ([KnowledgeExplored] x 3% of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 2, "name": "Studious Dedication", "desc": "Gain ([KnowledgeExplored] x 4% of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] At 2+ [KnowledgeExplored], Clash Power +1\n[WinDuel] Gain 2 [KnowledgeTraining] (once per turn)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Studious Dedication", "desc": "Gain ([KnowledgeExplored] x 5% of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] Gain ([KnowledgeExplored] - 1) Clash Power (max 2)\n[WinDuel] Gain 2 [KnowledgeTraining] (once per turn)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] } ] }, { "id": 1051002, "levelList": [ { "level": 1, "name": "Moment of Erudition", "desc": "[StartBattle] Gain [KnowledgeTraining] equal to [KnowledgeExplored] on self\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]" } ] } ] }, { "level": 2, "name": "Moment of Erudition", "desc": "Deal +3% damage for every [KnowledgeExplored] on self (max 9%)\n[StartBattle] Apply [KnowledgeTraining] equal to [KnowledgeExplored] on self to a random ally and on self (prioritizes allies with [Discard] that has the least [KnowledgeTraining])\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] If target has 6+ [Sinking], Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]" } ] } ] }, { "level": 4, "name": "Moment of Erudition", "desc": "Deal +5% damage for every [KnowledgeExplored] on self (max 15%)\n[StartBattle] Apply [KnowledgeTraining] equal to [KnowledgeExplored] on self to 2 random allies and on self (prioritizes allies with [Discard] that has the least [KnowledgeTraining])\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] Coin Power +1 for every 6 [Sinking] on target (max 2)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] equal to ([KnowledgeExplored] x 2)" } ] } ] } ] }, { "id": 1051003, "levelList": [ { "level": 3, "name": "Scorch Knowledge", "desc": "Deal +3% damage for every [KnowledgeExplored] on self (max 18%)\n[WhenUse] If target has 6+ [Sinking], Coin Power +1\n[BeforeAttack] Consume all [KnowledgeTraining] on self and gain half of that value as additional [KnowledgeExplored] (rounded down)\n[EndSkill] At 4+ [KnowledgeExplored], reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] Potency/Count equal to [KnowledgeExplored] value against the target (how much of that [Sinking] is Potency or Count is randomly determined)" } ] } ] }, { "level": 4, "name": "Scorch Knowledge", "desc": "Deal +5% damage for every [KnowledgeExplored] (max 45%)\n[WhenUse] Coin Power +1 for every 6 [Sinking] on target (max 2)\n[BeforeAttack] Consume all [KnowledgeTraining] on self and gain the same value as additional [KnowledgeExplored]\n[EndSkill] At 4+ [KnowledgeExplored], reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] Potency/Count equal to [KnowledgeExplored] value against the target (how much of that [Sinking] is Potency or Count is randomly determined)" } ] } ] } ] }, { "id": 1051004, "levelList": [ { "level": 1, "name": "Fixated Study", "desc": "[WhenUse] [Discard] 1 Skill of the highest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Fixated Study", "desc": "[WhenUse] [Discard] 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] Gain +6 Aggro to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1051101, "levelList": [ { "level": 1, "name": "Allez", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, {} ] }, { "level": 2, "name": "Allez", "desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency with its effects, but does not consume [Burst] Count On Hit\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Allez", "desc": "If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 3 Speed difference; max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency with its effects, but does not consume [Burst] Count On Hit\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] If this unit's Speed is faster than the target's, inflict [Burst] equal to their Speed difference (max 3)" } ] } ] } ] }, { "id": 1051102, "levelList": [ { "level": 1, "name": "Fente", "desc": "[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Burst]" } ] } ] }, { "level": 2, "name": "Fente", "desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects, but does not consume [Burst] Count On Hit\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Burst]" }, { "desc": "[OnSucceedAttack] At 7+ Speed, inflict +2 [Burst] Count" } ] } ] }, { "level": 4, "name": "Fente", "desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects, but does not consume [Burst] Count On Hit\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "If this unit does not inflict [Burst], +5% Damage on Critical Hit for every [Burst] Potency and Count it would have inflicted" }, { "desc": "[OnSucceedAttack] Inflict 4 [Burst]" }, { "desc": "[OnSucceedAttack] At 7+ Speed, inflict +2 [Burst] Count" } ] } ] } ] }, { "id": 1051103, "levelList": [ { "level": 3, "name": "Salut", "desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not consume [Burst] Count On Hit\n[WinDuel] Gain 5 [Breath]\n- If target has [ConcentratedAttackMeursault], gain 5 additional [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "[WinDuelAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every [ConcentratedAttackMeursault] on the Slot" }, { "desc": "+30% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Salut", "desc": "If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not consume [Burst] Count On Hit\n[WinDuel] Gain 5 [Breath]\n- If target has [ConcentratedAttackMeursault], gain 5 additional [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "[WinDuelAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "Deal +20% damage for every [ConcentratedAttackMeursault] on the Slot" }, { "desc": "+30% Damage on Critical Hit" }, { "desc": "- Deal +2% Damage on Critical Hit for every [Burst] on target (max 30%)" }, { "desc": "[EndSkill] If this Coin defeated the target or destroyed the Part, Reuse this Skill once against a random target (does not activate on Reuse)" } ] } ] } ] }, { "id": 1051104, "levelList": [ { "level": 1, "name": "Défensive", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Défensive", "desc": "[WhenUse] If this unit's Speed is faster than the target's by 3 or more, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1051201, "levelList": [ { "level": 1, "name": "Double Slash - Blast [爆]", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 2, "name": "Double Slash - Blast [爆]", "desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Double Slash - Blast [爆]", "desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] } ] } ] }, { "id": 1051202, "levelList": [ { "level": 1, "name": "Triple Slash - Blast [爆]", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 2, "name": "Triple Slash - Blast [爆]", "desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Triple Slash - Blast [爆]", "desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1051203, "levelList": [ { "level": 3, "name": "Tanglecleaver [快刀亂麻]", "desc": "If this unit has [BulletPropellantSpecialAlly], activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead\n- [BeforeUse] If this unit does not have [BulletPropellantSpecialAlly], cancel activation\nIf the main target has 8+ ([Combustion] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "If this unit spent [BulletPropellantAlly] due to this Coin's effect, deal +20% damage" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantAlly], activate the above effect once more" } ] } ] }, { "level": 4, "name": "Tanglecleaver [快刀亂麻]", "desc": "If this unit has [BulletPropellantSpecialAlly], activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead\n- [BeforeUse] If this unit does not have [BulletPropellantSpecialAlly], cancel activation\nCoin Power +1 for every 8 ([Combustion] + [Vibration]) on the main target, (max 2)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantAlly]" }, { "desc": "If this unit spent [BulletPropellantAlly] due to this Coin's effect, deal +50% damage" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantAlly], activate the above effect 2 more times" } ] } ] } ] }, { "id": 1051204, "levelList": [ { "level": 1, "name": "I'm Burning Up.", "desc": "[DuelCounter]\nIf the main target has 4+ ([Combustion] + [Vibration]), Final Power +1\nIf [BulletPropellantAlly] (or [BulletPropellantSpecialAlly]) is at 0, Clash Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)" } ] } ] }, { "level": 4, "name": "I'm Burning Up.", "desc": "[DuelCounter]\nFinal Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max 2)\nIf [BulletPropellantAlly] (or [BulletPropellantSpecialAlly]) is at 0, Clash Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)" } ] } ] } ] }, { "id": 1051205, "levelList": [ { "level": 3, "name": "Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]", "desc": "If the main target has 8+ ([Combustion] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantSpecialAlly]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantSpecialAlly]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantSpecialAlly]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantSpecialAlly], activate the above effect once more" } ] } ] }, { "level": 4, "name": "Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]", "desc": "Coin Power +1 for every 8 ([Combustion] + [Vibration]) on the main target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantSpecialAlly]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantSpecialAlly]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletPropellantSpecialAlly]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantSpecialAlly], activate the above effect 2 more times" } ] } ] } ] }, { "id": 1051301, "levelList": [ { "level": 1, "name": "March Conductor", "desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "March Conductor", "desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] If target has 4+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "March Conductor", "desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] If target has 4+ [Laceration], Coin Power +1\n[WhenUse] If target has 3+ [Laceration] Count, Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1051302, "levelList": [ { "level": 1, "name": "Responsibility to Rebuild", "desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Responsibility to Rebuild", "desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] Coin Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] If target has 3+ [Laceration] Count, Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Responsibility to Rebuild", "desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] Coin Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] Final Power +1 for every 3 [Laceration] Count on target (max 2)\n[WhenUse] Deal +10% damage for every [BloodArmorMeursault] on self (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [ScarletTakeDamageUp] next turn (2 times per turn)" } ] } ] } ] }, { "id": 1051303, "levelList": [ { "level": 3, "name": "Let us wear the coagulated mantle of blood.", "desc": "On Hit with this Skill: Heal 40% of the HP damage dealt (max 50 per Skill)\n[BeforeUse] At 5 [BloodArmorMeursault], activate \"Ouvertüre\" instead\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Apply 1 [BloodArmorMeursault] to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n[EndSkill] If the target is defeated, increase [BloodDinner] by additional 20 (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [ParadeConcentration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [ParadeConcentration] next turn" } ] } ] }, { "level": 4, "name": "Let us wear the coagulated mantle of blood.", "desc": "On Hit with this Skill: Heal 40% of the HP damage dealt (max 80 per Skill)\n[BeforeUse] At 5 [BloodArmorMeursault], activate \"Ouvertüre\" instead\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Deal +10% damage for every 2 [Laceration] Count on target (max 40%)\n[WhenUse] Apply 1 [BloodArmorMeursault] to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n- If it was a Lust Reson., apply 2 [BloodArmorMeursault] to 2 allies that have the lowest max HP as well\n[EndSkill] If the target is defeated, increase [BloodDinner] by additional 20 (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [ParadeConcentration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [ParadeConcentration] next turn" } ] } ] } ] }, { "id": 1051304, "levelList": [ { "level": 1, "name": "Coagulation", "desc": "[DuelCounter]\n[WinDuel] Gain 1 [BloodArmorMeursault] (2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Coagulation", "desc": "[DuelCounter]\n[WhenUse] To 2 allies, including this unit, apply 5 [Laceration] and activate it once; then, reduce their [Laceration] Count by 1 (once per turn; prioritizes allies that have the most [BloodArmorMeursault]; does not activate for Higher Kindreds; this damage does not reduce the allies' HP below 1)\n[WinDuel] Gain 1 [BloodArmorMeursault] (2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1051305, "levelList": [ { "level": 3, "name": "Ouvertüre", "desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max 85 per Skill)\n[WhenUse] Clash Power +2 for every 3 [Laceration] on the main target (max 8)\n[WhenUse] Deal +5% damage for every 2 [Laceration] Count on the main target (max 20%)\n[WhenUse] Apply 2 [BloodArmorMeursault] to (highest Reson.) other allies (max 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n[EndSkill] Consume all [BloodArmorMeursault] on self\n[EndSkill] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [ParadeConcentration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Gain 1 [BloodArmorMeursault] next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)" } ] } ] }, { "level": 4, "name": "Ouvertüre", "desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max 100 per Skill)\n[WhenUse] Clash Power +2 for every 3 [Laceration] on the main target (max 8)\n[WhenUse] Deal +10% damage for every 2 [Laceration] Count on the main target (max 40%)\n[WhenUse] Apply 2 [BloodArmorMeursault] to (highest Reson.) other allies (max 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n- If it was a Lust Reson., apply 1 additional [BloodArmorMeursault]\n[EndSkill] Consume all [BloodArmorMeursault] on self\n[EndSkill] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [ParadeConcentration]" }, { "desc": "- At 2+ [FocusOnActing], also inflict 2 [ParadeConcentration] to 1 of the targets (once per turn)" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Gain 1 [BloodArmorMeursault] next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)" } ] } ] } ] }, { "id": 1051401, "levelList": [ { "level": 1, "name": "Warning Shot", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Warning Shot", "desc": "[BeforeUse] At max [MeursaultSporeBulletLong], inflict 1 [PenetrateTakeDamageUp] On Hit (once per turn)\n[WhenUse] If target has 6+ ([Combustion] + [Laceration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Warning Shot", "desc": "Deal +10% damage for every 5 [MeursaultBeeSpore] on target (max 30%)\n[BeforeUse] At max [MeursaultSporeBulletLong], inflict 1 [PenetrateTakeDamageUp] On Hit (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1051402, "levelList": [ { "level": 1, "name": "E.G.O Alteration - Buckshot", "desc": "Deal -50% damage against sub-targets", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" } ] } ] }, { "level": 2, "name": "E.G.O Alteration - Buckshot", "desc": "Deal -50% damage against sub-targets\nDeal +7% damage for every 5 [MeursaultBeeSpore] on target (max 21%)\n[WhenUse] If the main target has 6+ ([Combustion] + [Laceration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" } ] } ] }, { "level": 4, "name": "E.G.O Alteration - Buckshot", "desc": "Deal -50% damage against sub-targets\nDeal +15% damage for every 5 [MeursaultBeeSpore] on target (max 45%)\n[WhenUse] If the main target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[WhenUse] If this unit has [MeursaultWorkerBee], Clash Power +1\n[WhenUse] Convert Coins equal to [MeursaultWorkerBee] into [SuperCoin]s, beginning with the final Coin\n[EndSkill] At 1 or fewer [MeursaultSporeBulletLong], [MeursaultSporeBulletReloading]", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] } ] }, { "id": 1051403, "levelList": [ { "level": 3, "name": "Field Test - Dust Spark", "desc": "Deal +5% damage for every 5 [MeursaultBeeSpore] on target (max 15%)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the main target (max 2)\n[EndSkill] [MeursaultSporeBulletReloading]", "coinlist": [ { "coindescs": [ { "desc": "This Coin hits only a single Target (prioritizes the main target)" }, { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "This Coin hits only a single Target (prioritizes the main target)" }, { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "This Coin hits only a single Target (prioritizes the main target)" }, { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "Deal -50% damage against sub-targets" }, { "desc": "\n[UnBrokenCoinOnSucceedAttack] If target's [MeursaultBeeSpore] is at max Stack, activate the following:\n- Deal ([Combustion] Potency x [MeursaultBeeSpore] Stack / 10) Wrath damage (rounded down)\n - Dealing Wrath damage with this effect counts as activating [Combustion]\n- Target loses 1 [Combustion] Count\n- [MeursaultBeeSpore] on target expires\n", "summary": "Deal Wrath damage, reduce target's [Combustion] Count by 1, [MeursaultBeeSpore] on target expires" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count and +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Field Test - Dust Spark", "desc": "Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, the part)\nDeal +10% damage for every 5 [MeursaultBeeSpore] on target (max 30%)\n[BeforeUse] At 2 or fewer [MeursaultSporeBulletLong], consume 6 SP to gain 3 [MeursaultSporeBulletLong]\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the main target (max 3)\n[WhenUse] If this unit has [MeursaultWorkerBee], Clash Power +1\n[WhenUse] Convert Coins equal to [MeursaultWorkerBee] into [SuperCoin]s, beginning with the 3rd Coin\n[WhenUse] At 3 [MeursaultWorkerBee], gain Atk Weight +1\n[EndSkill] [MeursaultSporeBulletReloading]", "coinlist": [ { "coindescs": [ { "desc": "This Coin hits only a single Target (prioritizes the main target)" }, { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "This Coin hits only a single Target (prioritizes the main target)" }, { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "This Coin hits only a single Target (prioritizes the main target)" }, { "desc": "Spend 1 [MeursaultSporeBulletLong]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Spend 1 [MeursaultSporeBulletShort]" }, { "desc": "Deal -50% damage against sub-targets" }, { "desc": "This Coin deals +5% damage for every [MeursaultWorkerBee] on self (max 15%)" }, { "desc": "\n[UnBrokenCoinOnSucceedAttack] If target's [MeursaultBeeSpore] is at max Stack, activate the following:\n- Deal ([Combustion] Potency x [MeursaultBeeSpore] Stack / 10) Wrath damage (rounded down)\n - Dealing Wrath damage with this effect counts as activating [Combustion]\n- Target loses 1 [Combustion] Count\n- [MeursaultBeeSpore] on target expires\n" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count and +2 [Laceration] Count" } ] } ] } ] }, { "id": 1051404, "levelList": [ { "level": 1, "name": "Spore Germination", "desc": "[StartBattle][MeursaultSporeBulletReloading] (once per turn)\n[OnSucceedEvade] Heal 10 HP (once per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Spore Germination", "desc": "[StartBattle] [MeursaultSporeBulletReloading] (once per turn)\n[WhenUseEvade] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the attacker (max 3)\n[OnSucceedEvade] Heal 10 HP (once per turn)\n- If this unit has [MeursaultWorkerBee], heal an additional 5 HP for every Stack", "coinlist": [ {} ] } ] }, { "id": 1051501, "levelList": [ { "level": 1, "name": "Rough Portrayal", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 2, "name": "Rough Portrayal", "desc": "[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Rough Portrayal", "desc": "Deal +5% damage for every type of negative effect on target (max 15%)\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] } ] } ] }, { "id": 1051502, "levelList": [ { "level": 1, "name": "Visceral Strokes", "desc": "[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] }, { "level": 2, "name": "Visceral Strokes", "desc": "[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Visceral Strokes", "desc": "Deal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] } ] }, { "id": 1051503, "levelList": [ { "level": 3, "name": "Le Fauvisme - Reveal Submission", "desc": "Deal +10% damage for every type of negative effect on target (max 60%)\n[WhenUse] At less than 50% HP, or if target has 5+ Mauled Color, use Coin 3 an additional time and convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Le Fauvisme - Reveal Submission", "desc": "Deal +10% damage for every type of negative effect on target (max 60%)\n[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 4)\n[WhenUse] At less than 50% HP, or if target has 5+ Mauled Color, use Coin 3 an additional time and convert all Coins on this Skill to [SuperCoin]s\n- On Hit with the additional Coin: Randomly inflict (Mauled Color on target / 3) [Laceration] or [Sinking] Potency (max 3 each; rounded down)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] } ] } ] }, { "id": 1051504, "levelList": [ { "level": 1, "name": "Coloring Preparations", "desc": "[DuelCounter]\nIf this unit has [FaubismMaskMeursault], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 4, "name": "Coloring Preparations", "desc": "[DuelCounter]\nIf this unit has [FaubismMaskMeursault], Base Power +2\n[WhenUse] If target has 6+ ([Laceration] + [Sinking]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] } ] } ] }