{
"dataList": [
{
"id": 1050701,
"levelList": [
{
"level": 1,
"name": "We Remember",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "We Remember",
"desc": "[DefeatDuel] Gain 1 Envy DMG Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "We Remember",
"desc": "[DefeatDuel] Gain 1 Envy DMG Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
}
]
},
{
"id": 1050702,
"levelList": [
{
"level": 1,
"name": "Chains of Loyalty",
"desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard.",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Chains of Loyalty",
"desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard.",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Chains of Loyalty",
"desc": "[StartBattle] Apply 1 Envy Power Up to 2 allies adjacent to this unit on the Dashboard\nApply 1 Envy DMG Up as well when selecting Envy affinity Skills from the affected Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
}
]
},
{
"id": 1050703,
"levelList": [
{
"level": 3,
"name": "Recording",
"desc": "At 4+ Envy Reson., Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Plus Coin Drop next turn"
}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Envy Fragility next turn"
}
]
}
]
},
{
"level": 4,
"name": "Recording",
"desc": "At 4+ Envy Reson., Coin Power +1\nAt 6+ Envy A-Reson., Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 1 Plus Coin Drop next turn"
}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has Vengeance Mark, inflict 2 Envy Fragility next turn"
}
]
}
]
}
]
},
{
"id": 1050704,
"levelList": [
{
"level": 1,
"name": "Multifold Retribution",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Multifold Retribution",
"desc": "At 4+ Envy Reson., Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
}
]
}
]
},
{
"id": 1050801,
"levelList": [
{
"level": 1,
"name": "Draw of the Sword",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Draw of the Sword",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 3,
"name": "Draw of the Sword",
"desc": "[StartBattle_Force] Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Draw of the Sword",
"desc": "\n[StartBattle] Apply 1 [BladeResultUpTier1] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
}
]
},
{
"id": 1050802,
"levelList": [
{
"level": 1,
"name": "Acupuncture",
"desc": "[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 3 [Breath]"
}
]
},
{},
{
"coindescs": [
{
"desc": "+30% Damage on Critical Hit"
}
]
}
]
},
{
"level": 2,
"name": "Acupuncture",
"desc": "\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
}
]
},
{},
{
"coindescs": [
{
"desc": "+40% Damage on Critical Hit"
}
]
}
]
},
{
"level": 3,
"name": "Acupuncture",
"desc": "[StartBattle_Force] Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
}
]
},
{},
{
"coindescs": [
{
"desc": "+40% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Acupuncture",
"desc": "\n[StartBattle] Apply 1 [BladeResultUpTier2] to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)\n\n[WhenUse] Gain +3 [Breath] Count\n[WinDuel] Gain 1 Slash Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
}
]
},
{},
{
"coindescs": [
{
"desc": "+60% Damage on Critical Hit"
}
]
}
]
}
]
},
{
"id": 1050803,
"levelList": [
{
"level": 3,
"name": "Yield My Flesh",
"desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] After getting hit, use 'To Claim Their Bones' Skill\n[CriticalActivated] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+15% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Yield My Flesh",
"desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] After getting hit, use 'To Claim Their Bones' Skill\n[CriticalActivated] Deal +3% damage on Critical Hit for every Poise Potency on self (Max 75%)\n+30% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)",
"coinlist": [
{}
]
}
]
},
{
"id": 1050804,
"levelList": [
{
"level": 1,
"name": "Overthrow",
"desc": "[WhenUse] Gain 1 Slash Power Up next turn (1 time max)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Overthrow",
"desc": "[WhenUse] Gain 1 Slash Power Up next turn (1 time max)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
}
]
}
]
},
{
"id": 1050805,
"levelList": [
{
"level": 1,
"name": "To Claim Their Bones",
"desc": "[BeforeAttack] At 10+ [Breath], Atk Weight +1\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WhenUse] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+20% Damage on Critical Hit\nDeal +0.5% damage per 1% missing HP on self (Max 25%)",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[OnSucceedAttack] Inflict 5 Paralyze next turn"
}
]
}
]
},
{
"level": 4,
"name": "To Claim Their Bones",
"desc": "\n[WhenUse] Until this Skill ends, this unit cannot be Staggered from taking damage\n[WhenUse] Deal +2% damage on Critical Hit for every Poise Potency on self (Max 50%)\n+% Damage on Critical Hit\nDeal +0.5% damage for every 1% missing HP on self (Max 25%)\n",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[OnSucceedAttack] Inflict 5 Paralyze next turn"
}
]
}
]
}
]
},
{
"id": 1050901,
"levelList": [
{
"level": 1,
"name": "Bat Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Bat Strike",
"desc": "If target has 5+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Bat Strike",
"desc": "If target has 5+ [Burst], Coin Power +",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
}
]
},
{
"id": 1050902,
"levelList": [
{
"level": 1,
"name": "Smackdown",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown]"
}
]
}
]
},
{
"level": 2,
"name": "Smackdown",
"desc": "[WinDuel] Inflict +2 [Burst] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown]"
}
]
}
]
},
{
"level": 4,
"name": "Smackdown",
"desc": "\n[WinDuel] Inflict +2 [Burst] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] If target has 4+ [Burst], inflict 2 [AttackDown]"
}
]
}
]
}
]
},
{
"id": 1050903,
"levelList": [
{
"level": 3,
"name": "Relentless",
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1\n[WinDuel] Inflict 2 [AttackDown]",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Relentless",
"desc": "\n[WhenUse] If target has 6+ [Burst], Coin Power +1\n[WinDuel] Inflict 2 [AttackDown]",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Burst], inflict 2 [AttackDown] next turn"
}
]
}
]
}
]
},
{
"id": 1050904,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Counter",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
}
]
},
{
"id": 1051001,
"levelList": [
{
"level": 1,
"name": "Studious Dedication",
"desc": "Gain ([KnowledgeExplored] x 3% of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Studious Dedication",
"desc": "Gain ([KnowledgeExplored] x of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Studious Dedication",
"desc": "Gain ([KnowledgeExplored] x of Max HP) Shield if this Skill is Discarded\n[WhenUse] [Discard] 1 Skill of the lowest rank in all of this unit's Skill Slots\n\n[WinDuel] Gain 2 [KnowledgeTraining] (once per turn)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1051002,
"levelList": [
{
"level": 1,
"name": "Moment of Erudition",
"desc": "[StartBattle] Gain [KnowledgeTraining] equal to [KnowledgeExplored] on self\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
}
]
},
{
"level": 2,
"name": "Moment of Erudition",
"desc": "\n[StartBattle] Apply [KnowledgeTraining] equal to [KnowledgeExplored] on self and on self \n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
}
]
},
{
"level": 4,
"name": "Moment of Erudition",
"desc": "Deal damage for every [KnowledgeExplored] on self (max )\n[StartBattle] Apply [KnowledgeTraining] equal to [KnowledgeExplored] on self and on self (prioritizes allies with [Discard] that has the least [KnowledgeTraining])\n[WhenUse] [Discard] 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to "
}
]
}
]
}
]
},
{
"id": 1051003,
"levelList": [
{
"level": 3,
"name": "Scorch Knowledge",
"desc": "Deal +3% damage for every [KnowledgeExplored] on self (max 18%)\n[WhenUse] If target has 6+ [Sinking], Coin Power +1\n[BeforeAttack] Consume all [KnowledgeTraining] on self and gain half of that value as additional [KnowledgeExplored] (rounded down)\n[EndSkill] At 4+ [KnowledgeExplored], reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] Potency/Count equal to [KnowledgeExplored] value against the target (how much of that [Sinking] is Potency or Count is randomly determined)"
}
]
}
]
},
{
"level": 4,
"name": "Scorch Knowledge",
"desc": "Deal damage for every [KnowledgeExplored] (max )\n\n[BeforeAttack] Consume all [KnowledgeTraining] on self and gain as additional [KnowledgeExplored]\n[EndSkill] At 4+ [KnowledgeExplored], reset value to 1 (if this Skill defeats an enemy, reset value to 3 instead)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] Potency/Count equal to [KnowledgeExplored] value against the target (how much of that [Sinking] is Potency or Count is randomly determined)"
}
]
}
]
}
]
},
{
"id": 1051004,
"levelList": [
{
"level": 1,
"name": "Fixated Study",
"desc": "[WhenUse] [Discard] 1 Skill of the highest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Fixated Study",
"desc": "[WhenUse] [Discard] 1 Skill of the highest rank in all of this unit's Skill Slots\n",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051101,
"levelList": [
{
"level": 1,
"name": "Allez",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{}
]
},
{
"level": 2,
"name": "Allez",
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency with its effects, but does not consume [Burst] Count On Hit\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Allez",
"desc": "If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 3 Speed difference; max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency with its effects, but does not consume [Burst] Count On Hit\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] If this unit's Speed is faster than the target's, inflict [Burst] equal to their Speed difference (max 3)"
}
]
}
]
}
]
},
{
"id": 1051102,
"levelList": [
{
"level": 1,
"name": "Fente",
"desc": "[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Fente",
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects, but does not consume [Burst] Count On Hit\n[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 7+ Speed, inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Fente",
"desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects, but does not consume [Burst] Count On Hit\n[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 7+ Speed, inflict +2 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1051103,
"levelList": [
{
"level": 3,
"name": "Salut",
"desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not consume [Burst] Count On Hit\n[WinDuel] Gain 5 [Breath]\n- If target has [ConcentratedAttackMeursault], gain 5 additional [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage for every [ConcentratedAttackMeursault] on the Slot"
},
{
"desc": "+30% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Salut",
"desc": "\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not consume [Burst] Count On Hit\n[WinDuel] Gain 5 [Breath]\n- If target has [ConcentratedAttackMeursault], gain 5 additional [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "[WinDuelAttack] The final Coin deals +10% damage"
}
]
},
{
"coindescs": [
{
"desc": "Deal damage for every [ConcentratedAttackMeursault] on the Slot"
},
{
"desc": "+30% Damage on Critical Hit"
},
{
"desc": ""
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051104,
"levelList": [
{
"level": 1,
"name": "Défensive",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Défensive",
"desc": "[WhenUse] If this unit's Speed is faster than the target's by 3 or more, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051201,
"levelList": [
{
"level": 1,
"name": "Double Slash - Blast [爆]",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Double Slash - Blast [爆]",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Double Slash - Blast [爆]",
"desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max )",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion]"
}
]
}
]
}
]
},
{
"id": 1051202,
"levelList": [
{
"level": 1,
"name": "Triple Slash - Blast [爆]",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 2,
"name": "Triple Slash - Blast [爆]",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Triple Slash - Blast [爆]",
"desc": "Final Power +1 for every 4 ([Combustion] + [Vibration]) on the main target (max )",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict + [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1051203,
"levelList": [
{
"level": 3,
"name": "Tanglecleaver [快刀亂麻]",
"desc": "If this unit has [BulletPropellantSpecialAlly], activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead\n- [BeforeUse] If this unit does not have [BulletPropellantSpecialAlly], cancel activation\nIf the main target has 8+ ([Combustion] + [Vibration]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "If this unit spent [BulletPropellantAlly] due to this Coin's effect, deal +20% damage"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantAlly], activate the above effect once more"
}
]
}
]
},
{
"level": 4,
"name": "Tanglecleaver [快刀亂麻]",
"desc": "If this unit has [BulletPropellantSpecialAlly], activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead\n- [BeforeUse] If this unit does not have [BulletPropellantSpecialAlly], cancel activation\n",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantAlly]"
},
{
"desc": "If this unit spent [BulletPropellantAlly] due to this Coin's effect, deal damage"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantAlly], activate the above effect more times"
}
]
}
]
}
]
},
{
"id": 1051204,
"levelList": [
{
"level": 1,
"name": "I'm Burning Up.",
"desc": "[DuelCounter]\nIf the main target has 4+ ([Combustion] + [Vibration]), Final Power +1\nIf [BulletPropellantAlly] (or [BulletPropellantSpecialAlly]) is at 0, Clash Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)"
}
]
}
]
},
{
"level": 4,
"name": "I'm Burning Up.",
"desc": "[DuelCounter]\n\nIf [BulletPropellantAlly] (or [BulletPropellantSpecialAlly]) is at 0, Clash Power ",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)"
}
]
}
]
}
]
},
{
"id": 1051205,
"levelList": [
{
"level": 3,
"name": "Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]",
"desc": "If the main target has 8+ ([Combustion] + [Vibration]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantSpecialAlly], activate the above effect once more"
}
]
}
]
},
{
"level": 4,
"name": "Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletPropellantSpecialAlly]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- When spending [BulletPropellantSpecialAlly], activate the above effect more times"
}
]
}
]
}
]
},
{
"id": 1051301,
"levelList": [
{
"level": 1,
"name": "March Conductor",
"desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "March Conductor",
"desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "March Conductor",
"desc": "[WhenUse] On self and 1 ally that has the lowest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] If target has 4+ [Laceration], Coin Power +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
}
]
}
]
},
{
"id": 1051302,
"levelList": [
{
"level": 1,
"name": "Responsibility to Rebuild",
"desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Responsibility to Rebuild",
"desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Responsibility to Rebuild",
"desc": "[WhenUse] On self and 1 ally that has the highest max HP: Consume up to 10 [BloodDinner] and apply 1 [BloodArmorMeursault] for every 5 [BloodDinner] this unit consumed (once per turn; excludes allies that have max Stack)\n- Prioritizes and (Higher Kindred) allies\n- If the affected ally is from , this unit applies 1 additional [BloodArmorMeursault]\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration]\n[WhenUse] Coin Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] \n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict + [Laceration] Count"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051303,
"levelList": [
{
"level": 3,
"name": "Let us wear the coagulated mantle of blood.",
"desc": "On Hit with this Skill: Heal 40% of the HP damage dealt (max 50 per Skill)\n[BeforeUse] At 5 [BloodArmorMeursault], activate \"Ouvertüre\" instead\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Apply 1 [BloodArmorMeursault] to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n[EndSkill] If the target is defeated, increase [BloodDinner] by additional 20 (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ParadeConcentration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [ParadeConcentration] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Let us wear the coagulated mantle of blood.",
"desc": "On Hit with this Skill: Heal 40% of the HP damage dealt (max per Skill)\n[BeforeUse] At 5 [BloodArmorMeursault], activate \"Ouvertüre\" instead\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n\n[WhenUse] Apply 1 [BloodArmorMeursault] to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n\n[EndSkill] If the target is defeated, increase [BloodDinner] by additional 20 (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ParadeConcentration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [ParadeConcentration] next turn"
}
]
}
]
}
]
},
{
"id": 1051304,
"levelList": [
{
"level": 1,
"name": "Coagulation",
"desc": "[DuelCounter]\n[WinDuel] Gain 1 [BloodArmorMeursault] (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Coagulation",
"desc": "[DuelCounter]\n\n[WinDuel] Gain 1 [BloodArmorMeursault] (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051305,
"levelList": [
{
"level": 3,
"name": "Ouvertüre",
"desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max 85 per Skill)\n[WhenUse] Clash Power +2 for every 3 [Laceration] on the main target (max 8)\n[WhenUse] Deal +5% damage for every 2 [Laceration] Count on the main target (max 20%)\n[WhenUse] Apply 2 [BloodArmorMeursault] to (highest Reson.) other allies (max 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n[EndSkill] Consume all [BloodArmorMeursault] on self\n[EndSkill] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [ParadeConcentration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Gain 1 [BloodArmorMeursault] next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)"
}
]
}
]
},
{
"level": 4,
"name": "Ouvertüre",
"desc": "On Hit with this Skill: Heal 50% of the HP damage dealt (max per Skill)\n[WhenUse] Clash Power +2 for every 3 [Laceration] on the main target (max 8)\n[WhenUse] Deal +% damage for every 2 [Laceration] Count on the main target (max %)\n[WhenUse] Apply 2 [BloodArmorMeursault] to (highest Reson.) other allies (max 4 allies; prioritizes first, and (Higher Kindreds) second; excludes allies that have max Stack)\n\n[EndSkill] Consume all [BloodArmorMeursault] on self\n[EndSkill] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [ParadeConcentration]"
},
{
"desc": ""
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Gain 1 [BloodArmorMeursault] next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)"
}
]
}
]
}
]
},
{
"id": 1051401,
"levelList": [
{
"level": 1,
"name": "Warning Shot",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Warning Shot",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Warning Shot",
"desc": "\n[BeforeUse] At max [MeursaultSporeBulletLong], inflict 1 [PenetrateTakeDamageUp] On Hit (once per turn)\n[WhenUse] ",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
}
]
}
]
},
{
"id": 1051402,
"levelList": [
{
"level": 1,
"name": "E.G.O Alteration - Buckshot",
"desc": "Deal -50% damage against sub-targets",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
}
]
}
]
},
{
"level": 2,
"name": "E.G.O Alteration - Buckshot",
"desc": "Deal -50% damage against sub-targets\n",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "[OnSucceedAttack] Inflict + [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
}
]
}
]
},
{
"level": 4,
"name": "E.G.O Alteration - Buckshot",
"desc": "Deal -50% damage against sub-targets\nDeal +% damage for every 5 [MeursaultBeeSpore] on target (max %)\n[WhenUse] If the main target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051403,
"levelList": [
{
"level": 3,
"name": "Field Test - Dust Spark",
"desc": "Deal +5% damage for every 5 [MeursaultBeeSpore] on target (max 15%)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the main target (max 2)\n[EndSkill] [MeursaultSporeBulletReloading]",
"coinlist": [
{
"coindescs": [
{
"desc": "This Coin hits only a single Target (prioritizes the main target)"
},
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "This Coin hits only a single Target (prioritizes the main target)"
},
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "This Coin hits only a single Target (prioritizes the main target)"
},
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "Deal -50% damage against sub-targets"
},
{
"desc": "\n[UnBrokenCoinOnSucceedAttack] If target's [MeursaultBeeSpore] is at max Stack, activate the following:\n- Deal ([Combustion] Potency x [MeursaultBeeSpore] Stack / 10) Wrath damage (rounded down)\n - Dealing Wrath damage with this effect counts as activating [Combustion]\n- Target loses 1 [Combustion] Count\n- [MeursaultBeeSpore] on target expires\n",
"summary": "Deal Wrath damage, reduce target's [Combustion] Count by 1, [MeursaultBeeSpore] on target expires"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count and +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Field Test - Dust Spark",
"desc": "\nDeal +% damage for every 5 [MeursaultBeeSpore] on target (max %)\n\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Laceration]) on the main target (max \n[EndSkill] [MeursaultSporeBulletReloading]",
"coinlist": [
{
"coindescs": [
{
"desc": "This Coin hits only a single Target (prioritizes the main target)"
},
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "This Coin hits only a single Target (prioritizes the main target)"
},
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "This Coin hits only a single Target (prioritizes the main target)"
},
{
"desc": "Spend 1 [MeursaultSporeBulletLong]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Spend 1 [MeursaultSporeBulletShort]"
},
{
"desc": "Deal -50% damage against sub-targets"
},
{
"desc": ""
},
{
"desc": "\n[UnBrokenCoinOnSucceedAttack] If target's [MeursaultBeeSpore] is at max Stack, activate the following:\n- Deal ([Combustion] Potency x [MeursaultBeeSpore] Stack / 10) Wrath damage (rounded down)\n - Dealing Wrath damage with this effect counts as activating [Combustion]\n- Target loses 1 [Combustion] Count\n- [MeursaultBeeSpore] on target expires\n"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count and + [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1051404,
"levelList": [
{
"level": 1,
"name": "Spore Germination",
"desc": "[StartBattle][MeursaultSporeBulletReloading] (once per turn)\n[OnSucceedEvade] Heal 10 HP (once per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Spore Germination",
"desc": "[StartBattle] [MeursaultSporeBulletReloading] (once per turn)\n\n[OnSucceedEvade] Heal 10 HP (once per turn)\n",
"coinlist": [
{}
]
}
]
},
{
"id": 1051501,
"levelList": [
{
"level": 1,
"name": "Rough Portrayal",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Rough Portrayal",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Rough Portrayal",
"desc": "\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051502,
"levelList": [
{
"level": 1,
"name": "Visceral Strokes",
"desc": "[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Visceral Strokes",
"desc": "[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Visceral Strokes",
"desc": "\n[WhenUse] If target does not have [BearClawWoundAlly], Clash Power +1\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Sinking]) on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051503,
"levelList": [
{
"level": 3,
"name": "Le Fauvisme - Reveal Submission",
"desc": "Deal +10% damage for every type of negative effect on target (max 60%)\n[WhenUse] At less than 50% HP, or if target has 5+ Mauled Color, use Coin 3 an additional time and convert all Coins on this Skill to [SuperCoin]s",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Le Fauvisme - Reveal Submission",
"desc": "Deal +10% damage for every type of negative effect on target (max 60%)\n\n[WhenUse] At less than 50% HP, or if target has 5+ Mauled Color, use Coin 3 an additional time and convert all Coins on this Skill to [SuperCoin]s\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1051504,
"levelList": [
{
"level": 1,
"name": "Coloring Preparations",
"desc": "[DuelCounter]\nIf this unit has [FaubismMaskMeursault], Base Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Coloring Preparations",
"desc": "[DuelCounter]\nIf this unit has [FaubismMaskMeursault], Base Power +2\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
}
]
}
]
}