{ "dataList": [ { "id": 1060601, "levelList": [ { "level": 1, "name": "Energy Cycle", "desc": "[WhenUse] Gain +2 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Charge Count" } ] } ] }, { "level": 2, "name": "Energy Cycle", "desc": "[WhenUse] Gain +3 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Charge Count" } ] } ] }, { "level": 4, "name": "Energy Cycle", "desc": "[WhenUse] Gain +4 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Charge Count" } ] } ] } ] }, { "id": 1060602, "levelList": [ { "level": 1, "name": "Cleanup Support", "desc": "[WhenUse] Gain +2 Charge Count\nClash Power +1 when Shielded", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] At 10+ Charge Count, gain 2 Charge Barrier next turn" } ] } ] }, { "level": 2, "name": "Cleanup Support", "desc": "[WhenUse] Gain +3 Charge Count\nClash Power +2 when Shielded", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ Charge Count, gain 2 Charge Barrier next turn" } ] } ] }, { "level": 4, "name": "Cleanup Support", "desc": "[WhenUse] Gain +3 Charge Count\nClash Power +2 when Shielded", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 5+ Charge Count, gain 1 Charge Barrier for every 5 Charge Count next turn (Max 4)" } ] } ] } ] }, { "id": 1060603, "levelList": [ { "level": 3, "name": "Deploy Charge Barrier", "desc": "[WhenUse] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Rupture" }, { "desc": "[OnSucceedAttack] Gain 2 Charge Barrier next turn" } ] } ] }, { "level": 4, "name": "Deploy Charge Barrier", "desc": "[WhenUse] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) Charge Barrier (Rounded Down) to 2 allies with the lowest HP percentage", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Rupture" }, { "desc": "[OnSucceedAttack] Gain 2 Charge Barrier next turn" } ] } ] } ] }, { "id": 1060604, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Gain 2 Charge Barrier (3 times per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[WhenUse] Gain 3 Charge Barrier (3 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1060701, "levelList": [ { "level": 1, "name": "Track", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] } ] }, { "level": 2, "name": "Track", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] } ] }, { "level": 4, "name": "Track", "desc": "At 2+ Haste, Final Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] } ] } ] }, { "id": 1060702, "levelList": [ { "level": 1, "name": "Goin' First", "desc": "[WhenUse] Gain 1 Haste next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit is faster than the target, inflict Bleed Count equal to their Speed difference (Max 2)" } ] } ] }, { "level": 2, "name": "Goin' First", "desc": "[WhenUse] Gain 2 Haste next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit is faster than the target, inflict Bleed Count equal to their Speed difference (Max 3)" } ] } ] }, { "level": 4, "name": "Goin' First", "desc": "At 6+ Speed, Coin Power +1\n[WhenUse] Gain 2 Haste next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit is faster than the target, inflict Bleed Count equal to their Speed difference (Max 4)" } ] } ] } ] }, { "id": 1060703, "levelList": [ { "level": 3, "name": "Rampage", "desc": "At 8+ Speed, Coin Power +1\nDeal more damage based on target's missing HP (+0.3% damage per 1% missing HP)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Heal 1 SP per Bleed on target (Max 5)" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 4, "name": "Rampage", "desc": "At 6+ Speed, Coin Power +1\nDeal more damage based on target's missing HP (+0.5% damage per 1% missing HP)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Heal 1 SP per Bleed on target (Max 10)" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1060704, "levelList": [ { "level": 1, "name": "Quickness", "desc": "[OnSucceedEvade] Gain 1 Haste next turn (3 times per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Quickness", "desc": "If target has 7+ Bleed, gain +2 Coin Power\n[OnSucceedEvade] Gain 1 Haste next turn (3 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1060801, "levelList": [ { "level": 1, "name": "Expend Knowledge", "desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" } ] } ] }, { "level": 2, "name": "Expend Knowledge", "desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] At 3+ [KnowledgeExplored], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] At 3+ [KnowledgeExplored], reuse Coin once" } ] } ] }, { "level": 4, "name": "Expend Knowledge", "desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] Clash Power +([KnowledgeExplored] - 1)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Reuse Coin ([KnowledgeExplored] - 1) times" } ] } ] } ] }, { "id": 1060802, "levelList": [ { "level": 1, "name": "Unveil", "desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Sinking]" } ] } ] }, { "level": 2, "name": "Unveil", "desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] At 3+ [KnowledgeExplored], Coin Power +1", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] }, { "level": 4, "name": "Unveil", "desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] Coin Power +([KnowledgeExplored] - 1)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" } ] } ] } ] }, { "id": 1060803, "levelList": [ { "level": 3, "name": "Cyclical Knowledge", "desc": "[WhenUse] At 2+ [KnowledgeExplored], gain Coin Power equal to [KnowledgeExplored]\nDeal +1.5% damage per [Sinking] on target (Max 15%)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[EndSkill] If target is Staggered or defeated, heal 10 SP" } ] } ] }, { "level": 4, "name": "Cyclical Knowledge", "desc": "[WhenUse] At 2+ [KnowledgeExplored], gain Coin Power equal to [KnowledgeExplored]\nDeal +3% damage per [Sinking] on target (Max 30%)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Sinking] Count" }, { "desc": "[EndSkill] If target is Staggered or defeated, heal 10 SP" } ] } ] } ] }, { "id": 1060804, "levelList": [ { "level": 1, "name": "Guiding Steps", "desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots", "coinlist": [ {} ] }, { "level": 4, "name": "Guiding Steps", "desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots", "coinlist": [ {} ] } ] }, { "id": 1060901, "levelList": [ { "level": 1, "name": "Deduction Start", "desc": "[WhenUse] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Deduction Start", "desc": "[WhenUse] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Deduction Start", "desc": "[WhenUse] Gain +2 [Vibration] Count\nAt 6+ [Vibration] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Vibration] Count" } ] } ] } ] }, { "id": 1060902, "levelList": [ { "level": 1, "name": "Morph Cane Technique", "desc": "[WhenUse] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 9+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 2, "name": "Morph Cane Technique", "desc": "[WhenUse] If target has 8+ [Vibration], Clash Power +1\n[WhenUse] Gain +3 [Vibration] Count\nAt 6+ [Vibration] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 7+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Morph Cane Technique", "desc": "[WhenUse] If target has 6+ [Vibration], Clash Power +1\n[WhenUse] Gain +3 [Vibration] Count\nAt 5+ [Vibration] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1060903, "levelList": [ { "level": 3, "name": "You're the Culprit!", "desc": "[WhenUse] If target has 6+ [Vibration], Clash Power +1\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill consumed [Vibration] Count on use, trigger [FusionVibration] into [VibrationEcho]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- If this unit did not consume [Vibration] Count with Skill use, activate the above effect, then trigger [VibrationExplosion] on self" } ] } ] }, { "level": 4, "name": "You're the Culprit!", "desc": "[WhenUse] Clash Power +1 for every 6 [Vibration] on target (max 2)\n[WhenUse] At less than 15 [Vibration] Count on self, consume 10 [Vibration] Count to gain Coin Power +2\n[WhenUse] Consume 15 [Vibration] Count on self to gain Coin Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill consumed [Vibration] Count on use, trigger [FusionVibration] into [VibrationEcho]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill consumed 10+ [Vibration] Count on Skill Use, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill consumed 10+ [Vibration] Count on Skill Use, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- If this unit consumed less than 15 [Vibration] Count, trigger [VibrationExplosion] on self after activating the above effect" } ] } ] } ] }, { "id": 1060904, "levelList": [ { "level": 1, "name": "Wait?!", "desc": "[WhenUse] Gain 2 x ([Vibration] Count on target) as Shield HP (max 7)", "coinlist": [ {} ] }, { "level": 4, "name": "Wait?!", "desc": "[WhenUse] Gain 2 x ([Vibration] Count on target) as Shield HP (max 13)", "coinlist": [ {} ] } ] }, { "id": 1061001, "levelList": [ { "level": 1, "name": "Slam", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "" } ] } ] }, { "level": 2, "name": "Slam", "desc": "If target has 6+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Slam", "desc": "If target has 6+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1061002, "levelList": [ { "level": 1, "name": "Bonecrusher", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 2, "name": "Bonecrusher", "desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [TakeHpHealReduce] next turn" } ] } ] }, { "level": 4, "name": "Bonecrusher", "desc": "If target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n- If target is a or a , gain an additional Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [TakeHpHealReduce] next turn" } ] } ] } ] }, { "id": 1061003, "levelList": [ { "level": 3, "name": "A Cheerful Hunt's End", "desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Burst]" } ] }, {} ] }, { "level": 4, "name": "A Cheerful Hunt's End", "desc": "If target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n- If target is a or a , gain an additional Coin Power +1\n[WinDuel] Inflict +2 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 15+ [Burst], or has less than 30% HP, Reuse this Coin (once per Skill)" } ] } ] } ] }, { "id": 1061004, "levelList": [ { "level": 1, "name": "Emergency Styptics", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Emergency Styptics", "desc": "[StartBattle] Lose 2 [Laceration] Potency on self (3 times per turn. If [Laceration] Potency drops to 0 or less, the Bleed effect expires)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1061101, "levelList": [ { "level": 1, "name": "Take the Shot", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] }, { "level": 2, "name": "Take the Shot", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] } ] }, { "level": 4, "name": "Take the Shot", "desc": "[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] } ] } ] }, { "id": 1061102, "levelList": [ { "level": 1, "name": "Target Marked", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 20% chance that this unit activates [CoveringFire]\n[WhenUse] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend up to 3 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] }, { "level": 2, "name": "Target Marked", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 20% chance that this unit activates [CoveringFire]\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend up to 3 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] }, { "level": 4, "name": "Target Marked", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 25% chance that this unit activates [CoveringFire]\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend up to 3 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" }, { "desc": "+([Bullet] spent x 10)% Damage on Critical Hit" } ] }, { "coindescs": [ { "desc": "+20% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] } ] }, { "id": 1061103, "levelList": [ { "level": 3, "name": "Full-Stop to Life", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, activate [CoveringFire]\n[WhenUse] Gain 5 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "Spend up to 2 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "If target is Staggered, +30% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp]" } ] } ] }, { "level": 4, "name": "Full-Stop to Life", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, activate [CoveringFire]\n[WhenUse] Gain 5 [Breath]\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 15)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 15% of damage dealt" } ] }, { "coindescs": [ { "desc": "Spend up to 2 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 15)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 15% of damage dealt" } ] }, { "coindescs": [ { "desc": "If target is Staggered, +30% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [PenetrateTakeDamageUp]" } ] } ] } ] }, { "id": 1061104, "levelList": [ { "level": 1, "name": "Combat Poise", "desc": "Turn Start: at 0 [Bullet], activate 'Beyond the Shadow' instead\n[OnSucceedEvade] Gain 1 [Breath] (3 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Combat Poise", "desc": "Turn Start: at 0 [Bullet], activate 'Beyond the Shadow' instead\n[OnSucceedEvade] Gain 1 [Breath] (5 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1061105, "levelList": [ { "level": 2, "name": "Combo: Target Marked", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain +2 [Breath] Count\n[DefeatDuel] Final Power +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend up to 3 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "+30% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Combo: Target Marked", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain +3 [Breath] Count\n[DefeatDuel] Final Power +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Spend up to 3 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" }, { "desc": "+([Bullet] spent x 10)% Damage on Critical Hit" } ] }, { "coindescs": [ { "desc": "+20% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "+30% Damage on Critical Hit" } ] } ] } ] }, { "id": 1061106, "levelList": [ { "level": 3, "name": "Combo: Full-Stop to Life", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain 5 [Breath]\n[DefeatDuel] Final Power +5", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "Spend up to 2 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 10)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "If target is Staggered, +30% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "+30% Damage on Critical Hit" }, { "desc": "Deal +(target's Pierce Res. x 50)% damage" } ] } ] }, { "level": 4, "name": "Combo: Full-Stop to Life", "desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain 5 [Breath]\n[WinDuel] Gain +2 [Breath] Count\n[DefeatDuel] Final Power +5", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 15)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 15% of damage dealt" } ] }, { "coindescs": [ { "desc": "Spend up to 2 [Bullet]" }, { "desc": "Deal +([Bullet] spent x 15)% damage" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 15% of damage dealt" } ] }, { "coindescs": [ { "desc": "If target is Staggered, +30% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [PenetrateTakeDamageUp]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "+50% Damage on Critical Hit" }, { "desc": "Deal +(target's Pierce Res. x 50)% damage" } ] } ] } ] }, { "id": 1061107, "levelList": [ { "level": 1, "name": "Beyond the Shadow", "desc": "[DuelCounter]\n[WhenUse] Gain +2 [Breath] Count\n[EndBattle] [FullReload] (once per Encounter)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] }, { "level": 4, "name": "Beyond the Shadow", "desc": "[DuelCounter]\n+20% Damage on Critical Hit\n[WhenUse] Gain +2 [Breath] Count\n[EndBattle] [FullReload] (once per Encounter)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] } ] }, { "id": 1061108, "levelList": [ { "level": 1, "name": "Melee Support", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] }, { "level": 4, "name": "Melee Support", "desc": "+20% Damage on Critical Hit\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] } ] }, { "id": 1061201, "levelList": [ { "level": 1, "name": "Energy Strike", "desc": "At 2+ [Charge], Coin Power +1\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "Energy Strike", "desc": "Deal +2% damage for every [Charge] (max 10%)\nAt 2+ [Charge], Coin Power +1\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 1) [Charge] Count (max 3)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 4, "name": "Energy Strike", "desc": "Deal +3% damage for every [Charge] (max 15%)\nAt 2+ [Charge], Coin Power +1\nAt 5+ [Charge] Count, Coin Power +1\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 1) [Charge] Count (max 4)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] } ] }, { "id": 1061202, "levelList": [ { "level": 1, "name": "Mind Whip", "desc": "[WhenUse] At 5~9 [Charge] Count:\n- Gain 15 [Sinking] and raise this unit's [Charge] Count to 10\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 2, "name": "Mind Whip", "desc": "Deal +2% damage for every [Charge] (max 10%)\n[WhenUse] At 5~9 [Charge] Count:\n- Gain 15 [Sinking] and raise this unit's [Charge] Count to 10\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] } ] }, { "level": 4, "name": "Mind Whip", "desc": "Deal +4% damage for every [Charge] (max 20%)\n[WhenUse] At 5~9 [Charge] Count:\n- Gain 10 [Sinking] and raise this unit's [Charge] Count to 10\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n- [BeforeUse] At 5+ [Charge], this Skill does not gain the [CantIdentify] effect\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +2\n[BeforeAttack] At 8+ remaining [Charge] Count, consume 8 [Charge] Count to deal +40% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] } ] } ] }, { "id": 1061203, "levelList": [ { "level": 3, "name": "Concentration", "desc": "Coin Power +1 for every [Charge] (max 5)\nAt 10+ [Charge] Count, Final Power +2\n[WhenUse] Gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "Deal +(this Skill's Power x 5)% damage (max 100%)" }, { "desc": "[OnSucceedAttack] Gain +([Charge] + 1) [Charge] Count (max 6)" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking] and +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Concentration", "desc": "Base Power +1 and Coin Power +1 for every [Charge] (max 5 each)\nAt 10+ [Charge] Count, Final Power +4\n[WhenUse] Gain +7 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "Deal +(this Skill's Power x 5)% damage (max 150%)" }, { "desc": "At 3+ [Charge], deal +20% damage for every [Charge] (max 100%)" }, { "desc": "[OnSucceedAttack] Gain +([Charge] + 3) [Charge] Count (max 8)" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking] and +4 [Sinking] Count" } ] } ] } ] }, { "id": 1061204, "levelList": [ { "level": 1, "name": "Energy Condensation", "desc": "[WhenUse] At 10+ [Charge] Count, Coin Power +2\n[WhenUse] Gain +3 [Charge] Count (once per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Energy Condensation", "desc": "[WhenUse] At 10+ [Charge] Count, Coin Power +4\n[WhenUse] Gain +3 [Charge] Count (2 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1061301, "levelList": [ { "level": 1, "name": "I Wish to Open the Path", "desc": "[StartBattle] Apply 1 [Endurance] to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have [SupportProtect]; includes Unique Assist Defenses)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] }, { "level": 2, "name": "I Wish to Open the Path", "desc": "[StartBattle] Apply 1 [Endurance] to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have [SupportProtect]; includes Unique Assist Defenses as well)\n[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] }, { "level": 4, "name": "I Wish to Open the Path", "desc": "[StartBattle] Apply 1 [Endurance] to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have [SupportProtect]; includes Unique Assist Defenses)\n[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1\n[WhenUse] If target has 3+ types of negative effects, Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] } ] }, { "id": 1061302, "levelList": [ { "level": 1, "name": "Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]", "desc": "[WhenUse] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]", "desc": "[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1\n[WhenUse] Gain 3 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Deal +50% damage" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]", "desc": "[StartBattle] Apply 1 [ShamrockDamageUp] to all other allies that have Gluttony Skills equipped this turn (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Burst] on target + [Breath] on self) (max 2)\n[WhenUse] Gain 3 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Deal +50% damage" }, { "desc": "+50% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 1061303, "levelList": [ { "level": 3, "name": "Answer Me, Heishou Packs", "desc": "This Skill does not trigger Defense Skills\n\n[WhenUse] Gain 3 [Breath] and +1 [Breath] Count\n\n[EndSkill] Among ally Heishou Pack units that can act, choose 1 unit that has the least [HeishouComboCount] Stack and apply [HeishouComboCount]; then, bestow [HeishouCombo]. (once per turn)\n- After [HeishouCombo] is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord'\n- If [HeishouCombo] did not activate, or if the combo Identity is Staggered or defeated before [HeishouCombo] is complete, use 'Lonesome Stand: Sacrifice to Claim the Garden' instead", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown] for every 2 types of negative effect on target (max 3)" }, { "desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every type of Deathrite on target (max 3)" } ] } ] }, { "level": 4, "name": "Answer Me, Heishou Packs", "desc": "This Skill does not trigger Defense Skills\n\n[WhenUse] Coin Power +1 for every 4 ([Burst] on target + [Breath] on self) (max 3)\n[WhenUse] Gain 5 [Breath] and +3 [Breath] Count\n\n[EndSkill] Among ally Heishou Pack units that can act, choose 1 unit that has the least [HeishouComboCount] Stack and apply [HeishouComboCount]; then, bestow [HeishouCombo]. (once per turn)\n- After [HeishouCombo] is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord'\n- If [HeishouCombo] did not activate, or if the combo Identity is Staggered or defeated before [HeishouCombo] is complete, use 'Lonesome Stand: Sacrifice to Claim the Garden' instead", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown] for every 2 types of negative effect on target (max 3)" }, { "desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every type of Deathrite on target (max 3)" } ] } ] } ] }, { "id": 1061304, "levelList": [ { "level": 1, "name": "Heishou Keenclaw [黑獣利爪]", "desc": "[DuelCounter]\n[StartBattle] Apply 1 [SlashResultUp] to (highest Reson.) Heishou Pack Identity allies (once per turn)\n\n[StartBattle] If there are Backup Units, select 1 ally Heishou that has the least HP percentage.\n- Upon using this Skill, apply [HeishouAttack] to the selected ally, command [RetreatForCommon], and heal 10% of their HP upon Retreating (once per turn)\n- The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities\n[StartBattle] If there are no Backup Units, apply 2 [Enhancement] to 1 ally Heishou that has the least HP percentage (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Heishou Keenclaw [黑獣利爪]", "desc": "[DuelCounter]\n[StartBattle] Apply 1 [SlashResultUp] to (highest Reson.) Heishou Pack Identity allies (once per turn)\n\n[StartBattle] If there are Backup Units, select 1 ally Heishou that has the least HP percentage.\n- Upon using this Skill, apply [HeishouAttack] to the selected ally, command [RetreatForCommon], and heal 10% of their HP upon Retreating (once per turn)\n- The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities\n[StartBattle] If there are no Backup Units, apply 2 [Enhancement] to 1 ally Heishou that has the least HP percentage (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1061305, "levelList": [ { "level": 1, "name": "I Carve the Path of a Lord", "desc": "[WhenUse] If this unit activated combo with a Heishou Pack Adept Identity: Base Power +1, Coin Power +1\n\n[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1\n[WhenUse] Deal +5% damage for every [HeishouComboCountHonglu]\n[EndSkill] Gain [HeishouComboCountHonglu] depending on which Heishou Pack Identity activated [HeishouCombo]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[EnemyKill] For 2 ally Heishou Pack Identities that have the least SP, heal 10 SP and apply 1 [Enhancement] next turn" } ] } ] }, { "level": 4, "name": "I Carve the Path of a Lord", "desc": "[WhenUse] If this unit activated combo with a Heishou Pack Adept Identity: Base Power +1, Coin Power +1\n\nDeal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)\n[WhenUse] Coin Power +1 for every 6 ([Burst] on target + Poise on self) (max 3)\n[WhenUse] Deal +10% damage for every 2 types of negative effects on target (max 30%)\n[WhenUse] Deal +10% damage for every [HeishouComboCountHonglu]\n[EndSkill] Gain [HeishouComboCountHonglu] depending on which Heishou Identity activated [HeishouCombo]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "Deal +50% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashResistDown] next turn (once per turn)" }, { "desc": "[EnemyKill] For 2 ally Heishou Pack Identities that have the least SP, heal 10 SP and apply 1 [Enhancement] next turn" } ] } ] } ] }, { "id": 1061306, "levelList": [ { "level": 1, "name": "Lonesome Stand: Sacrifice to Claim The Garden [孑孑單身, 捨生取园]", "desc": "Deal +10% damage for every [HeishouDeathCount] on self\nDeal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)\n[WhenUse] At 3+ [HeishouDeathCount], gain +1 Atk Weight\n[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1\n[WhenUse] Deal +5% damage for every [HeishouComboCountHonglu]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every type of negative effect on target (max 50%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashResistDown] next turn (once per turn)" }, { "desc": "[EnemyKill] Gain 1 [Enhancement] next turn" } ] } ] }, { "level": 4, "name": "Lonesome Stand: Sacrifice to Claim The Garden [孑孑單身, 捨生取园]", "desc": "Deal +10% damage for every [HeishouDeathCount] on self\nDeal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)\n[WhenUse] At 3+ [HeishouDeathCount], gain +1 Atk Weight\n[WhenUse] Coin Power +1 for every 6 ([Burst] on target + [Breath] on self) (max 3)\n[WhenUse] Deal +10% damage for every 2 types of negative effects on target (max 30%)\n[WhenUse] Deal +10% damage for every [HeishouComboCountHonglu]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every type of negative effect on target (max 50%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashResistDown] next turn (once per turn)" }, { "desc": "[EnemyKill] Gain 2 [Enhancement] next turn" } ] } ] } ] }, { "id": 1061307, "levelList": [ { "level": 1, "name": "Lordsguard", "desc": "[CanDuelGuard]\nThis Skill counts as Assist Defense[TabExplain] only for the unit that uses the Skill, and does not trigger the effects of other characters that have conditionals that check for [SupportProtect] activation.\n[WhenUse] If target has 3+ types of negative effects, Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1061401, "levelList": [ { "level": 1, "name": "Anatomize", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] }, { "level": 2, "name": "Anatomize", "desc": "Deal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Anatomize", "desc": "Deal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] } ] }, { "id": 1061402, "levelList": [ { "level": 1, "name": "Gather Ingredient - Blood-bathed Objet", "desc": "[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" }, { "desc": "[OnSucceedAttack] If target has 5+ types of negative effects, use \"Installation Art no. 3: Improvised Ribcage\" Skill against the target (once per turn)" } ] } ] }, { "level": 2, "name": "Gather Ingredient - Blood-bathed Objet", "desc": "Deal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" }, { "desc": "[OnSucceedAttack] If target has 5+ types of negative effects, use \"Installation Art no. 3: Improvised Ribcage\" Skill against the target (once per turn)" } ] } ] }, { "level": 4, "name": "Gather Ingredient - Blood-bathed Objet", "desc": "Deal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 4)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" }, { "desc": "[OnSucceedAttack] If target has 5+ types of negative effects, use \"Installation Art no. 3: Improvised Ribcage\" Skill against the target (once per turn)" } ] } ] } ] }, { "id": 1061403, "levelList": [ { "level": 3, "name": "Tibia's Melody - Anatomization of the Unanatomized by the Anatomized", "desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Tibia's Melody - Anatomization of the Unanatomized by the Anatomized", "desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max 3)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1061404, "levelList": [ { "level": 1, "name": "Curating the Exhibition", "desc": "[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Curating the Exhibition", "desc": "[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)\n[OnSucceedEvade] Gain 1 [Agility] next turn (once per turn)", "coinlist": [ {} ] } ] }, { "id": 1061405, "levelList": [ { "level": 2, "name": "My, How We Love the Flesh and the Blood", "desc": "[CantIdentify]\n[CantDuel]\nThis Skill has the following properties:\n- Does not trigger Defense Skills\n- External effects cannot trigger this Skill to be Reused\n- Its attack does not hit\n[WhenUse] Apply 4 [AttackUp] on target", "coinlist": [ {} ] }, { "level": 4, "name": "My, How We Love the Flesh and the Blood", "desc": "[CantIdentify]\n[CantDuel]\nThis Skill has the following properties:\n- Does not trigger Defense Skills\n- External effects cannot trigger this Skill to be Reused\n- Its attack does not hit\n[WhenUse] Apply 6 [AttackUp] on target", "coinlist": [ {} ] } ] }, { "id": 1061406, "levelList": [ { "level": 3, "name": "Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats", "desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n- When attacking just 1 target, deal +100% additional damage\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n[EndSkill] For all Identities in The Ring faction, heal 10 SP and apply [MelodyBodyArt]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]" } ] } ] }, { "level": 4, "name": "Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats", "desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n- When attacking just 1 target, deal +100% additional damage\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n[EndSkill] For all Identities in The Ring faction, heal 10 SP and apply [MelodyBodyArt]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]" } ] } ] } ] }, { "id": 1061407, "levelList": [ { "level": 1, "name": "Please. Vandalism is Prohibited.", "desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\nDeal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, {} ] }, { "level": 4, "name": "Please. Vandalism is Prohibited.", "desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\nDeal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1061408, "levelList": [ { "level": 1, "name": "Installation Art no. 3: Improvised Ribcage", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\n[WhenUse] Consume 4 [ChargeBodyArt] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 5 SP damage" }, { "desc": "[OnSucceedAttack] Heal 5 SP on self" }, { "desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]" } ] } ] }, { "level": 2, "name": "Installation Art no. 3: Improvised Ribcage", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\n[WhenUse] Consume 4 [ChargeBodyArt] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every type of negative effect on target (max 20%)" }, { "desc": "[OnSucceedAttack] Deal 5 SP damage" }, { "desc": "[OnSucceedAttack] Heal 5 SP on self" }, { "desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]" } ] } ] }, { "level": 4, "name": "Installation Art no. 3: Improvised Ribcage", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\n[WhenUse] Consume 4 [ChargeBodyArt] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every type of negative effect on target (max 50%)" }, { "desc": "[OnSucceedAttack] Deal 5 SP damage" }, { "desc": "[OnSucceedAttack] Heal 5 SP on self" }, { "desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]" } ] } ] } ] }, { "id": 1061501, "levelList": [ { "level": 1, "name": "Constricting Ohra Bonds", "desc": "[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If target has [TiedRopeHonglu], inflict 1 [TiedRopeHonglu]" } ] } ] }, { "level": 2, "name": "Constricting Ohra Bonds", "desc": "[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If target has [TiedRopeHonglu], inflict 1 [TiedRopeHonglu]" } ] } ] }, { "level": 4, "name": "Constricting Ohra Bonds", "desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] If target has [TiedRopeHonglu], Final Power +1\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If target has [TiedRopeHonglu], inflict 1 [TiedRopeHonglu]" } ] } ] } ] }, { "id": 1061502, "levelList": [ { "level": 1, "name": "Avulsion Slash", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 2+ [TiedRopeHonglu], consume 1 [TiedRopeHonglu] on target to Reuse this Coin (once per Skill)" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]" }, { "desc": "[ReUseOnSucceedAttack] Gain 2 [Agility] next turn" }, { "desc": "[ReUseOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count" } ] } ] }, { "level": 2, "name": "Avulsion Slash", "desc": "[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 2+ [TiedRopeHonglu], consume 1 [TiedRopeHonglu] on target to Reuse this Coin (once per Skill)" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]" }, { "desc": "[ReUseOnSucceedAttack] Gain 2 [Agility] next turn" }, { "desc": "[ReUseOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Avulsion Slash", "desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] If target has [TiedRopeHonglu], Final Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 2+ [TiedRopeHonglu], consume 1 [TiedRopeHonglu] on target to Reuse this Coin (once per Skill)" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]" }, { "desc": "[ReUseOnSucceedAttack] Gain 2 [Agility] next turn" }, { "desc": "[ReUseOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count" } ] } ] } ] }, { "id": 1061503, "levelList": [ { "level": 3, "name": "Hunter's Scouring", "desc": "[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] If target has [TiedRopeHonglu], convert all Coins in this Skill to [SuperCoin]s, gain Final Power +1, and the final Coin applies the following On Hit:\n- Inflict +2 [Laceration] Count\n- Inflict 1 [Reduction] next turn\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If target does not have [TiedRopeHonglu], inflict [TiedRopeHonglu]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [ScratchesHurtID]" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]" } ] } ] }, { "level": 4, "name": "Hunter's Scouring", "desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] If target has [ScratchesHurtID], deal +20% damage\n[WhenUse] If target has [TiedRopeHonglu], convert all Coins in this Skill to [SuperCoin]s, gain Final Power +1, and the final Coin applies the following On Hit:\n- Inflict +2 [Laceration] Count\n- Inflict 1 [Reduction] next turn\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If target does not have [TiedRopeHonglu], inflict [TiedRopeHonglu]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "Deal +50% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [ScratchesHurtID]" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [IndigoTakeDamageUp] next turn" } ] } ] } ] }, { "id": 1061504, "levelList": [ { "level": 1, "name": "Throwing the Ohra Bond", "desc": "[DuelCounter]\n[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Clash Power +2\n[WhenUse] Gain 5 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict [TiedRopeHonglu]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Throwing the Ohra Bond", "desc": "[DuelCounter]\n[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Clash Power +2\n[WhenUse] Gain 5 [Breath]\n[WinDuel] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict [TiedRopeHonglu]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] } ] }