{ "dataList": [ { "id": 1080701, "levelList": [ { "level": 1, "name": "Ready to Crush", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 Sinking Count" } ] } ] }, { "level": 2, "name": "Ready to Crush", "desc": "[WhenUse] Gain +3 Tremor Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 Sinking Count" } ] } ] }, { "level": 4, "name": "Ready to Crush", "desc": "[WhenUse] Gain +3 Tremor Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Sinking Count" } ] } ] } ] }, { "id": 1080702, "levelList": [ { "level": 1, "name": "Explosive Blast", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 Sinking" }, { "desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down next turn" } ] } ] }, { "level": 2, "name": "Explosive Blast", "desc": "At 5+ Tremor Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Tremor Count" }, { "desc": "[OnSucceedAttack] Gain +2 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 Sinking" }, { "desc": "[OnSucceedAttack] Inflict 3 Defense Level Down next turn" } ] } ] }, { "level": 4, "name": "Explosive Blast", "desc": "At 5+ Tremor Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Tremor Count" }, { "desc": "[OnSucceedAttack] Gain +2 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 Sinking" }, { "desc": "[OnSucceedAttack] Inflict 4 Defense Level Down next turn" } ] } ] } ] }, { "id": 1080703, "levelList": [ { "level": 3, "name": "Risky Judgement", "desc": "At 5+ Tremor Count, Coin Power +1\nIf target has 6+ Sinking, deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 Sinking Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" }, { "desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 1 Fragile next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" }, { "desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 2 Fragile next turn" } ] } ] }, { "level": 4, "name": "Risky Judgement", "desc": "Coin Power +1 for every 5 Tremor Count on self (Max 2)\nIf target has 6+ Sinking, deal +40% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 Sinking Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" }, { "desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 1 Fragile next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" }, { "desc": "[OnSucceedAttack] Spend 5 Tremor Count to inflict 2 Fragile next turn" } ] } ] } ] }, { "id": 1080704, "levelList": [ { "level": 1, "name": "Nimble Steps", "desc": "[WhenUse] Gain 2 Rupture Protection (6 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1080801, "levelList": [ { "level": 1, "name": "To Me!", "desc": "[WhenUse] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) [Aggro] (Once per turn)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "To Me!", "desc": "[WhenUse] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) [Aggro] (Once per turn)\n- At 4+ highest A-Reson., apply 1 Protection to the ally next turn when they gain Aggro (Once per turn)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 4, "name": "To Me!", "desc": "[StartBattle] Apply 2 Defense Level Up to 2 allies adjacent to this unit on the Dashboard\n[WhenUse] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) [Aggro] (Once per turn)\n- At 4+ highest A-Reson., apply 1 Protection to the ally next turn when they gain Aggro (Once per turn)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1080802, "levelList": [ { "level": 1, "name": "Pursue Them to the End!", "desc": "[WhenUse] Every Reson. of the highest Reson. adds 10% chance that this unit orders the ally on its immediate right(on the Dashboard) to use [CoverAttack] this turn.", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] } ] }, { "level": 2, "name": "Pursue Them to the End!", "desc": "[WhenUse] Every Reson. of the highest Reson. adds 15% chance that this unit orders the ally on its immediate right(on the Dashboard) to use [CoverAttack] this turn.\n- At 4+ highest A-Reson., apply 1 Damage Up to the ally\n- At 4+ Pride A-Reson., apply 1 additional Pride Power Up", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] }, { "level": 4, "name": "Pursue Them to the End!", "desc": "[StartBattle] Apply 3 Offense Level Up to 2 allies adjacent to this unit on the Dashboard\n[WhenUse] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use [CoverAttack] this turn.\n- At 4+ highest A-Reson., apply 2 Damage Up to the ally\n- At 4+ Pride A-Reson., apply 2 additional Pride Power Up", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] } ] }, { "id": 1080803, "levelList": [ { "level": 3, "name": "Harpoon of Obsession", "desc": "Deal more damage based on target's missing HP (+0.2% damage per 1% missing HP, max +20%)\n[EndSkill] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise, and +4 Poise Count. (2 times max. Max # of allies that can be healed: 4)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Burn Count" } ] } ] }, { "level": 4, "name": "Harpoon of Obsession", "desc": "Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)\nCoin Power +1 for every 5 [Laceration] on target (Max 2)\n[EndSkill] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise, and gain +4 Poise Count. (4 times max. Max # of allies that can be healed: 4)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Burn Count" } ] } ] } ] }, { "id": 1080804, "levelList": [ { "level": 1, "name": "Do Not Fear", "desc": "[WhenUse] Heal 3 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Do Not Fear", "desc": "[WhenUse] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)", "coinlist": [ {} ] } ] }, { "id": 1080901, "levelList": [ { "level": 1, "name": "Sweeping Redirection", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 2, "name": "Sweeping Redirection", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Sweeping Redirection", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [Agility] next turn" } ] } ] } ] }, { "id": 1080902, "levelList": [ { "level": 1, "name": "Housekeeping", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" } ] } ] }, { "level": 2, "name": "Housekeeping", "desc": "[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" } ] } ] }, { "level": 4, "name": "Housekeeping", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" } ] } ] } ] }, { "id": 1080903, "levelList": [ { "level": 3, "name": "Restraining Technique", "desc": "[WhenUse] Gain 6 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn" } ] } ] }, { "level": 4, "name": "Restraining Technique", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain 6 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn" } ] } ] } ] }, { "id": 1080904, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Evade", "desc": "[OnSucceedEvade] Heal 5 SP (once per turn)", "coinlist": [ {} ] } ] }, { "id": 1081001, "levelList": [ { "level": 1, "name": "Zwei Knight's Greatsword Form", "desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 4 [Vibration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] } ] }, { "level": 2, "name": "Zwei Knight's Greatsword Form", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 3 [Vibration] Count on self (max 2)\n[WhenUse] At 4+ [DefenseUp], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn" } ] } ] }, { "level": 4, "name": "Zwei Knight's Greatsword Form", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WhenUse] Base Power +1 for every 4 [DefenseUp] (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn" } ] } ] } ] }, { "id": 1081002, "levelList": [ { "level": 1, "name": "Can't Let You Through.", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Vibration] equal to (([Vibration] Count on self)/2) (max 2)" }, { "desc": "[OnSucceedAttack] At 10+ [DefenseUp], inflict 1 [Reduction]" } ] } ] }, { "level": 2, "name": "Can't Let You Through.", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 4)\n[WhenUse] At 5+ [DefenseUp], Coin Power +1\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Vibration] equal to (([Vibration] Count on self)/2) (max 3)" }, { "desc": "[OnSucceedAttack] At 10+ [DefenseUp], inflict 1 [Reduction]" } ] } ] }, { "level": 4, "name": "Can't Let You Through.", "desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 5)\n[WhenUse] At 4+ [DefenseUp], Coin Power +1\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Vibration] equal to (([Vibration] Count on self)/2) (max 4)" }, { "desc": "[OnSucceedAttack] At 8+ [DefenseUp], inflict 1 [Reduction]" } ] } ] } ] }, { "id": 1081003, "levelList": [ { "level": 3, "name": "Ward", "desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WhenUse] If this unit is in [DefensiveStance], deal +50% damage\n[WhenUse] Coin Power +1 for every 4 [DefenseUp] on self (max 2)\n[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume all [Vibration] Count on self, and inflict the value of the Count consumed as [Vibration] on target. (max 10)\n- Deal +(excess [Vibration] x 1.5)% damage (max 30%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit is in [DefensiveStance], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Ward", "desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 5)\n[WhenUse] If this unit is in [DefensiveStance], deal +70% damage\n[WhenUse] Coin Power +1 for every 4 [DefenseUp] on self (max 4)\n[WhenUse] Gain +10 [Aggro] to this Skill Slot next turn\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume all [Vibration] Count on self, and inflict the value of the Count consumed as [Vibration] on target. (max 20)\n- Deal +(excess [Vibration] x 5)% damage (max 50%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit is in [DefensiveStance], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1081004, "levelList": [ { "level": 1, "name": "Your Shield", "desc": "[CanDuelGuard]\n[StartBattle] Gain 2 [DefensiveStance]. (once per turn)\n[WhenUse] Gain +10 [Vibration] Count (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Your Shield", "desc": "[CanDuelGuard]\n[StartBattle] Gain 2 [DefensiveStance]. (once per turn)\n[WhenUse] Gain +10 [Vibration] Count (once per turn)\n[WinDuel] Trigger [VibrationExplosion]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1081101, "levelList": [ { "level": 1, "name": "Clean Up", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" } ] } ] }, { "level": 2, "name": "Clean Up", "desc": "If target has 6+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" } ] } ] }, { "level": 4, "name": "Clean Up", "desc": "Coin Power +1 for every 6 [Laceration] on target (max 2)\nDeal +10% damage for every type of negative effect on target (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" } ] } ] } ] }, { "id": 1081102, "levelList": [ { "level": 1, "name": "Sharpened Blade", "desc": "[StartBattle] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 1 [AttackDmgUp] (once per turn)\n- If there are 6+ Kurokumo Clan allies, including this unit, apply 2 [AttackDmgUp] to 5 allies instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] }, { "level": 2, "name": "Sharpened Blade", "desc": "If target has 6+ [Laceration], Coin Power +1\n[StartBattle] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2 [AttackDmgUp] (once per turn)\n- If there are 6+ Kurokumo Clan units, including this unit, apply 3 [AttackDmgUp] to 5 allies instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp] (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashResultUp] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Sharpened Blade", "desc": "Coin Power +1 for every 6 [Laceration] on target (max 2)\nDeal +10% damage for every type of negative effect on target (max 50%)\n[StartBattle] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2 [AttackDmgUp] (once per turn)\n- If there are 6+ Kurokumo Clan units, including this unit, apply 4 [AttackDmgUp] to 5 allies instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp] (once per turn)" }, { "desc": "- If there are 6+ Kurokumo Clan units, including this unit, inflict 2 [Vulnerable] instead" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashResultUp] next turn (2 times per turn)" } ] } ] } ] }, { "id": 1081103, "levelList": [ { "level": 3, "name": "Ink Over", "desc": "If target has 6+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Activate [Laceration] on target 3 times; then, reduce their [Laceration] Count by 3" } ] } ] }, { "level": 4, "name": "Ink Over", "desc": "Coin Power +1 for every 6 [Laceration] on target (max 2)\n[EnemyKill] Gain 2 [SlashResultUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every type of negative effect on target (max 100%)" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on target 3 times; then, reduce their [Laceration] Count by 3" } ] } ] } ] }, { "id": 1081104, "levelList": [ { "level": 1, "name": "Scattering Slash", "desc": "[StartBattle] Gain 1 [Protection] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Scattering Slash", "desc": "[StartBattle] Gain 1 [Protection] (once per turn)\n[StartBattle] On (2 + highest Reson.) allied Kurokumo Clan Identities, including this unit, with the fastest Speed: apply 2 [Endurance] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1081201, "levelList": [ { "level": 1, "name": "Crimson Strike", "desc": "[WhenUse] If target has 5+ types of negative effects, Clash Power +1\n[WinDuel] Gain 1 [Breath] and +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [AttackUp] next turn (once per turn)" } ] } ] }, { "level": 2, "name": "Crimson Strike", "desc": "[WhenUse] If target has 5+ types of negative effects, Clash Power +1\n[WhenUse] If target has 3+ [Burst], Coin Power +1\n[WinDuel] Gain 2 [Breath] and +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [AttackUp] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Crimson Strike", "desc": "[WhenUse] If target has 5+ types of negative effects, Clash Power +1\n[WhenUse] Coin Power +1 for every 3 [Burst] on target (max 2)\n[WinDuel] Gain 3 [Breath] and +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [AttackUp] next turn (2 times per turn)" } ] } ] } ] }, { "id": 1081202, "levelList": [ { "level": 1, "name": "Crimson Phoenix", "desc": "[WhenUse] If target has 5+ types of negative effects, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain [Breath] equal to [Burst] on target (max 5)" }, { "desc": "[OnSucceedAttackHead] Gain [Breath] Count equal to [Burst] Count on target (max 3)" } ] }, { "coindescs": [ { "desc": "Deal +(20 + [Breath] on self + [Burst] on target)% damage on Critical Hit (max 50%)" } ] } ] }, { "level": 2, "name": "Crimson Phoenix", "desc": "[WhenUse] If target has 5+ types of negative effects, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [DefenseDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [DefenseDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain [Breath] equal to [Burst] on target (max 5)" }, { "desc": "[OnSucceedAttackHead] Gain [Breath] Count equal to [Burst] Count on target (max 3)" } ] }, { "coindescs": [ { "desc": "Deal +(20 + [Breath] on self + [Burst] on target)% damage on Critical Hit (max 50%)" }, { "desc": "[CriticalEnemyTargetKill] Gain 3 [AttackUp] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Crimson Phoenix", "desc": "[WhenUse] If target has 5+ types of negative effects, Coin Power +1\n[WhenUse] If target has 4+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 [DefenseDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 [DefenseDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain [Breath] equal to [Burst] on target (max 5)" }, { "desc": "[OnSucceedAttackHead] Gain [Breath] Count equal to [Burst] Count on target (max 3)" } ] }, { "coindescs": [ { "desc": "Deal +(20 + [Breath] on self + [Burst] on target)% damage on Critical Hit (max 50%)" }, { "desc": "[CriticalEnemyTargetKill] Gain 3 [AttackUp] next turn (once per turn)" } ] } ] } ] }, { "id": 1081203, "levelList": [ { "level": 3, "name": "Crimson Spring", "desc": "[BeforeAttack] If main target has 6+ types of negative effects, Atk Weight +1\n[WhenUse] Coin Power +2 for every 3 types of negative effect on the main target (max 4)\n[WhenUse] Coin Power +1 for every 7 ([Burst] + [Burst] Count) on the main target (max 3)\n[WinDuel] Gain 4 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Deal +(20 + [Breath] on self + [Burst] on the main target)% damage (max 40%)" }, { "desc": "Deal +(45 + [Breath] on self + [Burst] on the main target)% damage on Critical Hit (max 65%)" }, { "desc": "+5% Damage on Critical Hit for every [StartXichun] on self (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 5 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [Breath] and +1 [Breath] Count" }, { "desc": "[CriticalEnemyTargetKill] Gain +2 [Breath] Count (3 times per turn)" } ] } ] }, { "level": 4, "name": "Crimson Spring", "desc": "[BeforeAttack] If main target has 5+ types of negative effects, Atk Weight +1\n[BeforeAttack] At 3+ [StartXichun], Atk Weight +1\n[WhenUse] Coin Power +2 for every 3 types of negative effect on the main target (max 6)\n[WhenUse] Coin Power +1 for every 7 ([Burst] + [Burst] Count) on the main target (max 5)\n[WinDuel] Gain 4 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Deal +(50 + [Breath] on self + [Burst] on the main target)% damage (max 75%)" }, { "desc": "Deal +(80 + [Breath] on self + [Burst] on the main target)% damage on Critical Hit (max 105%)" }, { "desc": "+5% Damage on Critical Hit for every [StartXichun] on self (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 5 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [Breath] and +1 [Breath] Count" }, { "desc": "[CriticalEnemyTargetKill] Gain +2 [Breath] Count (3 times per turn)" } ] } ] } ] }, { "id": 1081204, "levelList": [ { "level": 1, "name": "Adept Evasion", "desc": "[StartBattle] At 3+ [StartXichun], perform a [RetreatForCommon] at Turn End.\n- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Adept Evasion", "desc": "[StartBattle] At 3+ [StartXichun], perform a [RetreatForCommon] at Turn End.\n- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)\n[WhenUse] Gain +1 [Breath] Count (2 times per turn)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1081205, "levelList": [ { "level": 1, "name": "Crimson Strike - Launcher [始]", "desc": "[CantDuel]\n[WhenUse] Gain 5 [Breath] and +2 [Breath] Count\n[BeforeAttack] Consume all [WaitingXichun] on self to gain +([WaitingXichun] on self x 2) Atk Weight (max 5)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Crimson Strike - Launcher [始]", "desc": "[CantDuel]\n[WhenUse] Gain 5 [Breath] and +2 [Breath] Count\n[WhenUse] At 3+ [WaitingXichun], Coin Power +1\n[BeforeAttack] Consume all [WaitingXichun] on self to gain +([WaitingXichun] on self x 2) Atk Weight (max 5)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Crimson Strike - Launcher [始]", "desc": "[CantDuel]\n[WhenUse] Gain 5 [Breath] and +2 [Breath] Count\n[WhenUse] At 3+ [WaitingXichun], Coin Power +2\n[BeforeAttack] Consume all [WaitingXichun] on self to gain +([WaitingXichun] on self x 2) Atk Weight (max 5)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1081301, "levelList": [ { "level": 1, "name": "Tsuru-giri [鶴斬り]", "desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Tsuru-giri [鶴斬り]", "desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Tsuru-giri [鶴斬り]", "desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1081302, "levelList": [ { "level": 1, "name": "Susuki Misdirection", "desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, {} ] }, { "level": 2, "name": "Susuki Misdirection", "desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, {} ] }, { "level": 4, "name": "Susuki Misdirection", "desc": "[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 5 SP" } ] } ] } ] }, { "id": 1081303, "levelList": [ { "level": 3, "name": "Sakura-sen [桜閃]", "desc": "Deal +5% damage for every [HanafudaCombo] Potency on self\n[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n[WhenUse] If target has 6+ ([Vibration] + [Sinking]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target isn't in an [Switch_Vibration] state, trigger [Switch_Vibration] into [VibrationCollapse]" } ] } ] }, { "level": 4, "name": "Sakura-sen [桜閃]", "desc": "Deal +10% damage for every [HanafudaCombo] Potency on self\n[WhenUse] If the other Skill in the same Skill Slot is a different Skill, [Discard] that Skill\n[WhenUse] Coin Power +1 for every 6 ([Vibration] + [Sinking]), on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": " If target is in either [Switch_Vibration] or [FusionVibration] states, this Coin deals +48% damage" }, { "desc": "[OnSucceedAttack] If target isn't in an [Switch_Vibration] state, trigger [Switch_Vibration] into [VibrationCollapse]" } ] } ] } ] }, { "id": 1081304, "levelList": [ { "level": 1, "name": "Shuffle Hands - Floral Deck", "desc": "[DuelCounter]\n[StartBattle] [Discard] 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)\n[StartBattle] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 4, "name": "Shuffle Hands - Floral Deck", "desc": "[DuelCounter]\n[StartBattle] [Discard] 2 Skills of the lowest rank in all of this unit's Skill Slots (once per turn)\n[StartBattle] If this Skill was equipped on this unit's leftmost Skill Slot, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills next turn. (once per turn; excluding the Suit already in this unit's Hand)\n[StartBattle] 50% chance to gain 1 [HanafudaCombo] Potency (once per turn)\n[WhenUse] Coin Power +1 for every 2 [HanafudaCombo] Potency on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1081305, "levelList": [ { "level": 1, "name": "Kōzan [光斬]", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n\n[WhenUse] At less than 3 [HanafudaCombo] Potency, cancel the Skill and gain 2 [Enhancement] next turn\n[WhenUse] At 3+ [HanafudaCombo] Potency, gain the following effects based on Potency:\n- Per 1 Potency: this Skill deals +10% damage\n- At 4+ Potency: Base Power +1\n- At 5 Potency: On Hit with the final Reuse Coin, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 1\n[EndSkillAll] Lose [HanafudaCombo] on self\n[EndSkillAll] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn)\n[EndSkillAll] Gain [HanafudaCombo] Potency next turn equal to the # of Coins that weren't used", "coinlist": [ { "coindescs": [ { "desc": "Reuse this Coin ([HanafudaCombo] Potency - 1) times (4 times max)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Kōzan [光斬]", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n\n[WhenUse] At less than 3 [HanafudaCombo] Potency, cancel the Skill and gain 2 [Enhancement] next turn\n[WhenUse] At 3+ [HanafudaCombo] Potency, gain the following effects based on Potency:\n- Per 1 Potency: this Skill deals +10% damage\n- At 4+ Potency: Base Power +1\n- At 5 Potency: On Hit with the final Reuse Coin, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 1\n[EndSkillAll] Lose [HanafudaCombo] on self\n[EndSkillAll] Next turn, convert the Suit in this unit's Hand to a random Suit that corresponds to one of this unit's Base Attack Skills (once per turn)\n[EndSkillAll] Gain [HanafudaCombo] Potency next turn equal to the # of Coins that weren't used", "coinlist": [ { "coindescs": [ { "desc": "Reuse this Coin ([HanafudaCombo] Potency - 1) times (4 times max)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown]" } ] } ] } ] }, { "id": 1081401, "levelList": [ { "level": 1, "name": "Totally Badass Ass-kicking", "desc": "[WhenUse] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, {} ] }, { "level": 2, "name": "Totally Badass Ass-kicking", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[WhenUse] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 5 Blunt bonus damage" } ] } ] }, { "level": 4, "name": "Totally Badass Ass-kicking", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[WhenUse] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 5 Blunt bonus damage" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooIshmael], inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1081402, "levelList": [ { "level": 1, "name": "Crossing Dervish", "desc": "[StartBattle] This Skill gains Offense Level by (highest Reson./2) (max 3; rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ {} ] } ] }, { "level": 2, "name": "Crossing Dervish", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn\n[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st and 2nd Coins, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 5 Blunt bonus damage" } ] } ] }, { "level": 4, "name": "Crossing Dervish", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n- If there was an A-Reson. in the Reson. chain, double the amount of Offense Level gained from the above effect\n[WhenUse] Gain +5 [Aggro] to this Slot next turn\n[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st and 2nd Coins, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal 5 Blunt bonus damage" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooIshmael], inflict 1 [Paralysis] and 1 [Binding] next turn (2 times per turn)" } ] } ] } ] }, { "id": 1081403, "levelList": [ { "level": 3, "name": "Violet~ Breaking Slam", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st, 2nd, and 4th Coins, inflict [Combustion] by the base amount of [Laceration] this Skill inflicts\n[WhenUse] At 5+ [ResentmentIshmael], Final Power +1\n[EndSkill] Consume all [ResentmentIshmael] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal (Envy Reson. x 5)% of this Coin's final damage as Slash bonus damage (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Violet~ Breaking Slam", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] This Skill gains Offense Level by (highest Reson. / 2) (max 3; rounded down)\n- If there was an A-Reson. in the Reson. chain, double the amount of Offense Level gained from the above effect\n[WhenUse] If this unit has [HeatingWireIshmael], On Hit with 1st, 2nd, and 4th Coins, inflict [Combustion] by the base amount of [Laceration] this Skill inflicts\n[WhenUse] Final Power +1 for every 5 [ResentmentIshmael] on self (max 3)\n[EndSkill] Consume all [ResentmentIshmael] on self\n[EndSkill] If this Skill was activated as a Counter Skill, gain 1 [HitDamageUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal (Envy Reson. x 5)% of this Coin's final damage as Slash bonus damage (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1081404, "levelList": [ { "level": 1, "name": "I'll Get You Back for This, Man", "desc": "[StartBattle] Gain 25% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 6" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "I'll Get You Back for This, Man", "desc": "[StartBattle] At 6+ sum of Envy A-Reson., use 'Violet~ Breaking Slam' as Counter\n(Activates from the leftmost Skill Slot. Activates 2 times per turn)\n[StartBattle] Gain 25% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 6" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1081501, "levelList": [ { "level": 1, "name": "Rending Arts", "desc": "[WhenUse] Gain +2 [Breath] Count\n[EndSkill] If this unit has [Agility], gain 1 [WindBladeIshmael] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Rending Arts", "desc": "[WhenUse] At 3+ [Agility], Clash Power +1\n[WhenUse] Gain +2 [Breath] Count\n[EndSkill] If this unit has [Agility], gain 1 [WindBladeIshmael] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Rending Arts", "desc": "[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] Clash Power +1 for every 5 [Laceration] on target (max 2)\n[WhenUse] At 3+ [Agility], Clash Power +1\n[WhenUse] Gain +2 [Breath] Count\n[EndSkill] If this unit has [Agility], gain 1 [WindBladeIshmael] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [AengduNewArmIshmael] and 3+ [Agility], Reuse this Coin (once per turn)" } ] } ] } ] }, { "id": 1081502, "levelList": [ { "level": 1, "name": "Acupuncture", "desc": "[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 2, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn (once per turn)" } ] } ] }, { "level": 2, "name": "Acupuncture", "desc": "[WhenUse] At 3+ [Agility], Clash Power +2\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 2, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Acupuncture", "desc": "[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] Clash Power +1 for every 5 [Laceration] on target (max 2)\n[WhenUse] At 3+ [Agility], Clash Power +2\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 2, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] If this unit has [AengduNewArmIshmael] and 3+ [Agility], Reuse this Coin (once per turn)" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn (once per turn)" } ] } ] } ] }, { "id": 1081503, "levelList": [ { "level": 1, "name": "Lucent Rippling Flame", "desc": "Deal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\n[WhenUse] Final Power +1 for every 2 [Agility] on self (max 2)\n[WhenUse] At 10+ [WindBladeIshmael], convert all Coins into [SuperCoin]s\n[WhenUse] Gain 3 [Breath]\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 3, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "Deal +2% damage on Critical Hit for every [WindBladeIshmael] on self (max 20%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)" } ] } ] }, { "level": 4, "name": "Lucent Rippling Flame", "desc": "Deal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\n[WhenUse] Final Power +1 for every 2 [Agility] on self (max 2)\n[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] At 10+ [WindBladeIshmael], convert all Coins into [SuperCoin]s\n[WhenUse] Gain 3 [Breath]\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[EndSkill] Gain 1 [WindBladeIshmael] for every [Agility] on self (max 3, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Breath] Count" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]" } ] }, { "coindescs": [ { "desc": "Deal +2% damage on Critical Hit for every [WindBladeIshmael] on self (max 20%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]" } ] } ] } ] }, { "id": 1081504, "levelList": [ { "level": 1, "name": "I'll Light the Path Forward", "desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WhenUse] Gain +2 [Breath] Count (once per turn)\n[WinDuel] Gain 3 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "I'll Light the Path Forward", "desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WhenUse] Gain +2 [Breath] Count (once per turn)\n[WinDuel] Gain 3 [Breath]\n[EndSkillAll] If this unit has [Agility], gain 2 [WindBladeIshmael] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1081505, "levelList": [ { "level": 1, "name": "To Claim Their Bones", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 20%)\nDeal +3% damage on Critical Hit for every [Agility] on self (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] }, { "level": 2, "name": "To Claim Their Bones", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 20%)\nDeal +3% damage on Critical Hit for every [Agility] on self (max 15%)\n[WhenUse] Deal +1% damage for every [WindBladeIshmael] on self (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] }, { "level": 4, "name": "To Claim Their Bones", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 20%)\nDeal +3% damage on Critical Hit for every [Agility] on self (max 15%)\n[WhenUse] Deal +1% damage for every [WindBladeIshmael] on self (max 15%)\n[WhenUse] Deal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 1081506, "levelList": [ { "level": 1, "name": "Even the Balance - Lucent Rippling Flame", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Consume all [WindBladeIshmael] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "At more than 15 [WindBladeIshmael], deal +5% damage on Critical Hit for every excess Stack (max 25%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] At 5+ [Agility], Reuse this Coin (once per Skill)" } ] } ] }, { "level": 4, "name": "Even the Balance - Lucent Rippling Flame", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +1.5% damage on Critical Hit for every [Breath] on self (max 30%)\nDeal +5% damage on Critical Hit for every [Agility] on self (max 25%)\n[WhenUse] Gain +3 [Breath] Count\n[EndSkill] Consume all [WindBladeIshmael] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBladeIshmael]" } ] }, { "coindescs": [ { "desc": "At more than 15 [WindBladeIshmael], deal +5% damage on Critical Hit for every excess Stack (max 25%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] At 5+ [Agility], Reuse this Coin (once per Skill)" } ] } ] } ] }, { "id": 1081507, "levelList": [ { "level": 1, "name": "Observing the Stones on the Board", "desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n\n[WhenUse] Gain 3 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Observing the Stones on the Board", "desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n[WhenUse] Heal 5 SP on target this unit guarded using [SupportProtect]\n[WhenUse] Gain 3 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] } ] }