{ "dataList": [ { "id": 1100701, "levelList": [ { "level": 1, "name": "Fierce Assault", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Tremor Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Tremor Count" } ] } ] }, { "level": 2, "name": "Fierce Assault", "desc": "At 10+ Tremor Count, Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 Tremor Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 Tremor Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 Tremor Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 Tremor Count" } ] } ] }, { "level": 4, "name": "Fierce Assault", "desc": "At 10+ Tremor Count, Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 Tremor Count" }, { "desc": "[OnSucceedAttack] Inflict +1 Tremor Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 Tremor Count" }, { "desc": "[OnSucceedAttack] Inflict +1 Tremor Count" } ] } ] } ] }, { "id": 1100702, "levelList": [ { "level": 1, "name": "Steady...", "desc": "[WhenUse] Gain +2 Tremor Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Tremor" } ] } ] }, { "level": 2, "name": "Steady...", "desc": "[WhenUse] Gain +4 Tremor Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Tremor" } ] } ] }, { "level": 4, "name": "Steady...", "desc": "[WhenUse] Gain +6 Tremor Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 Tremor" } ] } ] } ] }, { "id": 1100703, "levelList": [ { "level": 3, "name": "Gamble", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ Tremor Count, consume all Tremor Count on self to inflict the same amount of Tremor Count on target\n[OnSucceedAttack] At less than 10 Tremor Count, gain 6 Tremor and trigger Tremor Burst on self\nDeal Blunt damage equal to Tremor Burst damage" } ] } ] }, { "level": 4, "name": "Gamble", "desc": "Coin Power +1 for every 10 Tremor Count on self (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ Tremor Count, consume all Tremor Count on self to inflict the same amount of Tremor Count on target\n[OnSucceedAttack] At less than 10 Tremor Count, gain 10 Tremor and trigger Tremor Burst on self\nDeal Blunt damage equal to Tremor Burst damage" } ] } ] } ] }, { "id": 1100704, "levelList": [ { "level": 1, "name": "Crab Bastards...!", "desc": "[WhenUse] Gain 1 Rupture Protection (3 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1100801, "levelList": [ { "level": 1, "name": "Remise", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn" } ] } ] }, { "level": 2, "name": "Remise", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn" } ] } ] }, { "level": 4, "name": "Remise", "desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn" } ] } ] } ] }, { "id": 1100802, "levelList": [ { "level": 1, "name": "Engagement", "desc": "[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] }, {} ] }, { "level": 2, "name": "Engagement", "desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, {} ] }, { "level": 4, "name": "Engagement", "desc": "If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 2)\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, {} ] } ] }, { "id": 1100803, "levelList": [ { "level": 3, "name": "Contre Attaque", "desc": "If this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WinDuel] Consume 10 [Breath] Count. Gain [Breath] equal to [Breath] Count consumed.\n[WinDuel] If this unit conducted a [OneOnOneDuel] with the target Slot's Attack Skill, inflict 1 [Vulnerable] On Hit (Twice per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Sinclair]" } ] }, {}, { "coindescs": [ { "desc": "+30% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Contre Attaque", "desc": "If this unit's Speed is faster than the target's, Coin Power +1 for every 2 Speed difference (Max 3)\n[WinDuel] Consume 10 [Breath] Count. Gain [Breath] equal to [Breath] Count consumed. Against targets with [DuelDeclaration_Sinclair], gain [Breath] equal to ([Breath] Count consumed x 2) instead\n[WinDuel] If this unit conducted a [OneOnOneDuel] with the target Slot's Attack Skill, inflict 1 [Vulnerable] On Hit (Twice per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Sinclair]" } ] }, {}, { "coindescs": [ { "desc": "+50% Damage on Critical Hit" } ] } ] } ] }, { "id": 1100804, "levelList": [ { "level": 3, "name": "Défensive", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Défensive", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1100901, "levelList": [ { "level": 1, "name": "Fierce Charge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin (once per Skill)", "summary": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin" } ] } ] }, { "level": 2, "name": "Fierce Charge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin (once per Skill)", "summary": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin" } ] } ] }, { "level": 4, "name": "Fierce Charge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse Coin (once per Skill)", "summary": "[OnSucceedAttackHead] When in a Volatile E.G.O state, Reuse this Coin" } ] } ] } ] }, { "id": 1100902, "levelList": [ { "level": 1, "name": "Sunset Blade", "desc": "[WhenUse] When in a Volatile E.G.O state, consume 5 SP\n[BeforeAttack] When in a Volatile E.G.O state, Atk Weight +1\n[EndSkill] When in a Volatile E.G.O state, consume 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 2, "name": "Sunset Blade", "desc": "If target has 4+ [Combustion], Clash Power +1\n[WhenUse] When in a Volatile E.G.O state, consume 5 SP\n[BeforeAttack] When in a Volatile E.G.O state, Atk Weight +1\n[EndSkill] When in a Volatile E.G.O state, consume 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 4, "name": "Sunset Blade", "desc": "If target has 4+ [Combustion], Clash Power +1\n[WhenUse] When in a Volatile E.G.O state, consume 5 SP\n[BeforeAttack] When in a Volatile E.G.O state, Atk Weight +1\n- At 45 SP, Atk Weight +2 instead\n[EndSkill] When in a Volatile E.G.O state, consume 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] } ] }, { "id": 1100903, "levelList": [ { "level": 3, "name": "Stigmatize", "desc": "If target has 10+ [Combustion], Coin Power +1\nWhen in a Volatile E.G.O State, activate Blazing[TabExplain] Strike instead\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] } ] }, { "level": 4, "name": "Stigmatize", "desc": "Coin Power +1 for every 7 [Combustion] on target (max 2)\nWhen in a Volatile E.G.O state, activate Blazing[TabExplain] Strike instead\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] } ] } ] }, { "id": 1100904, "levelList": [ { "level": 3, "name": "Rue", "desc": "When in a Volatile E.G.O state, Base Power +1 for every 2 [Combustion] on target (max 10)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Rue", "desc": "When in a Volatile E.G.O state, Base Power +1 for every 2 [Combustion] on target (max 20)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1100905, "levelList": [ { "level": 3, "name": "Blazing Strike", "desc": "Coin Power +1 for every 4 (sum of [Combustion] Potency on all enemies) (max 8)\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 30 SP\nDeal +5% damage for every Wrath Reson. (max 30%)\n[EndSkill] Lose 15 SP", "coinlist": [ { "coindescs": [ { "desc": "Deal +2.5% damage for every 1 [Combustion] on target (max 100%)", "summary": "Deal more damage based on [Combustion] on target" }, { "desc": "[OnSucceedAttack] If target has 10+ [Combustion], inflict 2 [Combustion] against (# of highest Reson.) random enemies", "summary": "[OnSucceedAttack] Inflict [Combustion] based on Reson." }, { "desc": "[OnSucceedAttack] Inflict 10 [Combustion]" }, { "desc": "[EnemyKill] Randomly inflict [Combustion] Potency of the defeated target between all enemies (max 10. In Focused Encounters, between all Parts)", "summary": "[EnemyKill] Inflict [Combustion] to random enemies" } ] } ] }, { "level": 4, "name": "Blazing Strike", "desc": "Coin Power +2 for every 4 (sum of [Combustion] Potency on all enemies) (max 8)\n[WinDuel] Heal 10 SP\n[DefeatDuel] Lose 30 SP\nDeal +10% damage for every Wrath Reson. (max 60%)\nIf at 4+ highest Wrath A-Reson., deal +20% damage for every Wrath Reson. instead (max 120%)\n[EndSkill] Lose 15 SP", "coinlist": [ { "coindescs": [ { "desc": "Deal +4% damage for every 1 [Combustion] on target (max 120%)", "summary": "Deal more damage based on [Combustion] on target" }, { "desc": "[OnSucceedAttack] If target has 10+ [Combustion], inflict 2 [Combustion] against (# of highest Reson.) random enemies\n- If the above Reson. was a Wrath Reson., inflict +1 [Combustion] Count as well", "summary": "[OnSucceedAttack] Inflict [Combustion] based on Reson." }, { "desc": "[OnSucceedAttack] Inflict 10 [Combustion]" }, { "desc": "[EnemyKill] Randomly inflict [Combustion] Potency of the defeated target between all enemies (max 10. In Focused Encounters, between all Parts)", "summary": "[EnemyKill] Inflict [Combustion] to random enemies" } ] } ] } ] }, { "id": 1100906, "levelList": [ { "level": 3, "name": "Rekindled Strike" } ] }, { "id": 1101001, "levelList": [ { "level": 1, "name": "Suppressing.", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp]\n[WinDuel] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [DefenseUp] next turn" } ] } ] }, { "level": 2, "name": "Suppressing.", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 2 [DefenseUp]\n[WhenUse] If target has 4+ [Vibration] Count, Clash Power +1\n[WinDuel] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [DefenseUp] next turn" } ] } ] }, { "level": 4, "name": "Suppressing.", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 2 [DefenseUp]\n[WhenUse] If target has 4+ [Vibration] Count, Clash Power +2\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn" } ] } ] } ] }, { "id": 1101002, "levelList": [ { "level": 1, "name": "Combat Preparation", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WinDuel] Gain +2 [Vibration] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] On 1 other ally with [DefenseUp], apply (([DefenseUp] on the ally)/3) [AttackUp] next turn (once per turn, max 3)" } ] } ] }, { "level": 2, "name": "Combat Preparation", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WhenUse] At 4+ [DefenseUp], Coin Power +1\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] On 1 other ally with the lowest HP percentage, apply 2 Defense Level Up next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] On 1 other ally with [DefenseUp], apply (([DefenseUp] on the ally)/2) [AttackUp] next turn (once per turn, max 3)" } ] } ] }, { "level": 4, "name": "Combat Preparation", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 3)\n[WhenUse] At 4+ [DefenseUp], Coin Power +1\n[WinDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] On 2 other allies with [DefenseUp], apply (([DefenseUp] on the ally)/2) [AttackUp] next turn (once per turn, max 3)" } ] } ] } ] }, { "id": 1101003, "levelList": [ { "level": 3, "name": "Fence", "desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 2)\n[WhenUse] Coin Power +1 for every 3 [DefenseUp] on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] On 1 other ally with the lowest HP percentage, apply 3 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume up to 8 [Vibration] Count on self, and inflict the same amount of [Vibration] Count on target" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Fence", "desc": "[WhenUse] Gain 1 [DefenseUp] for every 2 [Vibration] Count on self (max 4)\n[WhenUse] Coin Power +1 for every 3 [DefenseUp] on self (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] On 1 other ally with the lowest HP percentage, apply 4 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume up to 8 [Vibration] Count on self, and inflict the same amount of [Vibration] Count on target" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1101004, "levelList": [ { "level": 1, "name": "Zwei Knight's Greatsword Form - Guard", "desc": "[CanDuelGuard]\n[StartBattle] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain +2 [Vibration] Count (once per turn)\n[WinDuel] Trigger [VibrationExplosion]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Zwei Knight's Greatsword Form - Guard", "desc": "[CanDuelGuard]\n[StartBattle] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain +3 [Vibration] Count (once per turn)\n[WinDuel] Trigger [VibrationExplosion]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1101101, "levelList": [ { "level": 1, "name": "Courier Trunk - Decay Hammer", "desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] with this Skill's On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 1 additional [DevyatDimensionalSackSinclair]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] }, { "level": 2, "name": "Courier Trunk - Decay Hammer", "desc": "At 10+ [DevyatDimensionalSackSinclair], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 1 additional [DevyatDimensionalSackSinclair]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 additional [Burst] Count" } ] } ] }, { "level": 4, "name": "Courier Trunk - Decay Hammer", "desc": "Coin Power +1 for every 10 [DevyatDimensionalSackSinclair] on self or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 1 additional [DevyatDimensionalSackSinclair]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 additional [Burst] Count" } ] } ] } ] }, { "id": 1101102, "levelList": [ { "level": 1, "name": "Courier Trunk - Demolition Gadget", "desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count with this Skill's On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 2 additional [DevyatDimensionalSackSinclair]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 2, "name": "Courier Trunk - Demolition Gadget", "desc": "At 10+ [DevyatDimensionalSackSinclair], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)\n[WhenUse] At 20- [DevyatDimensionalSackSinclair], gain 1 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 2 additional [DevyatDimensionalSackSinclair]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +1 [Burst] Count" } ] } ] }, { "level": 4, "name": "Courier Trunk - Demolition Gadget", "desc": "Coin Power +1 for every 10 [DevyatDimensionalSackSinclair] on self or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, it inflicts 2 [DefenseDown] (once per Coin)\n[WhenUse] At 30- [DevyatDimensionalSackSinclair], gain 1 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSackSinclair]\n- If this unit has less than 15 [DevyatDimensionalSackSinclair], gain 2 additional [DevyatDimensionalSackSinclair]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- At 15+ [DevyatDimensionalSackSinclair], inflict +2 [Burst] Count" } ] } ] } ] }, { "id": 1101103, "levelList": [ { "level": 3, "name": "Poludnitsa... I trust you!", "desc": "At 10+ [DevyatDimensionalSackSinclair], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, the final Coin gains +2 Coin Power\n[WhenUse] If target has 15+ [Burst], deal +3% damage for every [DevyatDimensionalSackSinclair] (max 90%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count\n- Inflict +1 additional [Burst] Count for every 10 [DevyatDimensionalSackSinclair] (max 2)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- Inflict +1 additional [Burst] for every 10 [DevyatDimensionalSackSinclair] (max 2)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill failed to increase the final Coin Power, gain 1 [Agility] next turn" } ] } ] }, { "level": 4, "name": "Poludnitsa... I trust you!", "desc": "Coin Power +1 for every 10 [DevyatDimensionalSackSinclair] on self or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] or [Burst] Count with its On Hit effects; instead, the final Coin gains +4 Coin Power\n[WhenUse] If target has 15+ [Burst], deal +4% damage for every [DevyatDimensionalSackSinclair] (max 120%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count\n- Inflict +1 additional [Burst] Count for every 10 [DevyatDimensionalSackSinclair] (max 3)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]\n- Inflict +1 additional [Burst] for every 8 [DevyatDimensionalSackSinclair] (max 4)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill's effect to raise its final Coin Power did not activate, gain 2 [Agility] next turn" } ] } ] } ] }, { "id": 1101104, "levelList": [ { "level": 1, "name": "Courier Assistance & Crisis Control System", "desc": "[StartBattle] At 15+ [DevyatDimensionalSackSinclair], activate 'W-wait, I need to do some maintenance...!.' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSackSinclair] / 2)% of this unit's max HP as Shield (max 15%, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Courier Assistance & Crisis Control System", "desc": "[StartBattle] At 15+ [DevyatDimensionalSackSinclair], activate 'W-wait, I need to do some maintenance...!' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSackSinclair])% of this unit's max HP as Shield (max 25%, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1101105, "levelList": [ { "level": 1, "name": "W-wait, I need to do some maintenance...!", "desc": "[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSackSinclair])% of this unit's max HP as Shield (max 15%, once per turn)\n[EndBattle] Activate [Retreat]", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "W-wait, I need to do some maintenance...!", "desc": "[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSackSinclair])% of this unit's max HP as Shield (max 25%, once per turn)\n[EndBattle] Activate [Retreat]", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1101201, "levelList": [ { "level": 1, "name": "Is it You?!", "desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[WhenUse] Heal 5 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Is it You?!", "desc": "If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Heal 5 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Is it You?!", "desc": "If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Heal 5 SP on self\n- At max SP, gain Clash Power +1 instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1101202, "levelList": [ { "level": 1, "name": "Payback with Interest", "desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[StartBattle] This Skill gains (highest Reson. / 3) Offense Level (max 2, rounded down)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "At 4+ Reson. that includes this Skill, deal +10% damage" } ] } ] }, { "level": 2, "name": "Payback with Interest", "desc": "If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "At 4+ Reson. that includes this Skill, deal +15% damage" } ] } ] }, { "level": 4, "name": "Payback with Interest", "desc": "If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n- If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "At 3+ Reson. that includes this Skill, deal +20% damage" } ] } ] } ] }, { "id": 1101203, "levelList": [ { "level": 3, "name": "Write 'em all down", "desc": "Deal +1% damage for every 2 [VengeanceBookSinclair] (max 15%)\nIf target has 6+ [Laceration], Coin Power +1\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "Deal +2.5% damage for every Reson. that includes this Skill (max 15%)" }, { "desc": "Deal +7.5% damage for every 10 [VengeanceBookSinclair] (max 22.5%)" } ] } ] }, { "level": 4, "name": "Write 'em all down", "desc": "Deal +1% damage for every 1 [VengeanceBookSinclair] (max 30%)\nCoin Power +1 for every 6 [Laceration] on target (max 2)\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n- If the said Reson. includes an A-Reson., double the Offense Level gained from the above effect", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every Reson. that includes this Skill (max 30%)" }, { "desc": "Deal +15% damage for every 10 [VengeanceBookSinclair] (max 45%)" } ] } ] } ] }, { "id": 1101204, "levelList": [ { "level": 1, "name": "Warmup in the East", "desc": "[StartBattle] Gain 20% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Warmup in the East", "desc": "[StartBattle] Skill behavior changes based on the sum of Envy A-Reson.:\n- At 4+ sum of A-Reson., use 'Payback with Interest' as Counter\n- At 6+ sum of A-Reson., use 'Write 'em all down' as Counter\n(Activates from the leftmost Skill Slot. Activates 2 times per turn)\n[StartBattle] Gain 30% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1101301, "levelList": [ { "level": 1, "name": "Adherence to Propriety.", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 2, "name": "Adherence to Propriety.", "desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 4, "name": "Adherence to Propriety.", "desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] If target has 'Unique Tremor' as [Vibration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] } ] }, { "id": 1101302, "levelList": [ { "level": 1, "name": "Respect the Thumb.", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 2, "name": "Respect the Thumb.", "desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 10+ [VibrationIgnition], inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If target has 6+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Respect the Thumb.", "desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] Deal +10% damage for every 4 ([Combustion] + [Vibration]) on target (max 30%)\n[WhenUse] If target has 10+ 'Unique Tremor', Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 10+ [VibrationIgnition], inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If target has 6+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1101303, "levelList": [ { "level": 3, "name": "Thruster Compression", "desc": "[WhenUse] Coin Power +1 for every 8 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] At 3+ [FireBulletPropellant], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [FireBulletPropellant]" }, { "desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +20% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "Spend 1 [FireBulletPropellant]" }, { "desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +20% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [FireBulletPropellant]" }, { "desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +20% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit spent [FireBulletPropellant], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Thruster Compression", "desc": "[WhenUse] Coin Power +1 for every 8 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] At 3+ [FireBulletPropellant], Base Power +3, deal +30% damage, and convert the Coins to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [FireBulletPropellant]" }, { "desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +25% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "Spend 1 [FireBulletPropellant]" }, { "desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +25% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "Spend 1 [FireBulletPropellant]" }, { "desc": "If this unit spent [FireBulletPropellant] due to this Coin's effect, deal +25% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit spent [FireBulletPropellant], trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this Skill spent 3 [FireBulletPropellant], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1101304, "levelList": [ { "level": 1, "name": "Ferrous Guard", "desc": "Inflict 1 [Vibration] against the Attacker when hit as long as this unit has remaining Shield (3 times per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Ferrous Guard", "desc": "Inflict 2 [Vibration] against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1101401, "levelList": [ { "level": 1, "name": "Oh, Let the Smell of Burning Blood...", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 2, "name": "Oh, Let the Smell of Burning Blood...", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 4, "name": "Oh, Let the Smell of Burning Blood...", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Burst] Count" } ] } ] } ] }, { "id": 1101402, "levelList": [ { "level": 1, "name": "... Fuel My Rampage.", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" } ] } ] }, { "level": 2, "name": "... Fuel My Rampage.", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" } ] } ] }, { "level": 4, "name": "... Fuel My Rampage.", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" }, { "desc": "[OnSucceedAttackHead] Deal (10% of this Coin's final damage) bonus Wrath damage" } ] } ] } ] }, { "id": 1101403, "levelList": [ { "level": 3, "name": "Bloodflame Massacre [血炎亂舞]", "desc": "[WideAreaRampage]\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]\n[WhenUse] Gain 1 [ChickenStance]\n[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n[DefeatDuel] Apply 2 [Combustion] to target and self", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Bloodflame Massacre [血炎亂舞]", "desc": "[WideAreaRampage]\nDeal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]\n[WhenUse] Gain 1 [ChickenStance]\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Burst]) on target (max 2)\n[WhenUse] Clash Power +1 for every 20% missing HP on self (max 2)\n[DefeatDuel] Apply 2 [Combustion] to target and self", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttackHead] Deal (10% of this Coin's final damage) bonus Gluttony damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttackHead] Deal (20% of this Coin's final damage) bonus Gluttony damage against all targets" } ] } ] } ] }, { "id": 1101404, "levelList": [ { "level": 1, "name": "Rooster's Deathstrike [鷄窮則殺]", "desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n[DefeatDuel] Apply 2 [Combustion] to target and self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Rooster's Deathstrike [鷄窮則殺]", "desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n[WhenUse] If target has 10+ ([Combustion] + [Burst]), Base Power +1\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n[WhenUse] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)\n[DefeatDuel] Apply 2 [Combustion] to target and self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1101501, "levelList": [ { "level": 1, "name": "Chainstrike [連擊]", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 2, "name": "Chainstrike [連擊]", "desc": "[WhenUse] Gain +3 [Breath] Count\n[WhenUse] At 6+ [Breath], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Chainstrike [連擊]", "desc": "[WhenUse] Gain +3 [Breath] Count\n[WhenUse] Coin Power +1 for every 6 [Breath] on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" }, { "desc": "[CriticalOnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)" } ] } ] } ] }, { "id": 1101502, "levelList": [ { "level": 1, "name": "Nameless Slash [無名斬]", "desc": "[WideAreaRampage]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +10% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Nameless Slash [無名斬]", "desc": "[WideAreaRampage]\n[WhenUse] At 6+ [Breath], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +10% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttackHead] Reuse this Coin (once per Skill)" } ] } ] }, { "level": 4, "name": "Nameless Slash [無名斬]", "desc": "[WideAreaRampage]\n[WhenUse] Base Power +1 for every 6 [Breath] on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +10% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[CriticalOnSucceedAttackHead] Reuse this Coin (once per Skill)" }, { "desc": "[ReUseOnSucceedAttackHead] At 10+ [LittleFingerID], Reuse this Coin (once per Skill)" } ] } ] } ] }, { "id": 1101503, "levelList": [ { "level": 3, "name": "Fallstar Slayer [落星一殺]", "desc": "Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] At 20 [LittleFingerID], convert all Coins of this Skill into [SuperCoin]s\n[WhenUse] Coin Power +1 for every 4 [Breath] on self (max 3)\n[WhenUse] Base Power +1 for every 4 [LittleFingerID] on self (max 3)\n[WhenUse] Gain 5 [Breath]\n\n[BeforeAttack] Atk Weight +1 for every 10 [LittleFingerID] on self (max 2)\n[EndSkill] Consume 7 [LittleFingerID] for every Atk Weight gained due to this Skill's effect", "coinlist": [ { "coindescs": [ { "desc": "Deal +50% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[CriticalOnSucceedAttackHead] Deal (25% of this Coin's final damage) Slash damage" } ] } ] }, { "level": 4, "name": "Fallstar Slayer [落星一殺]", "desc": "Deal +50% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] At 20 [LittleFingerID], convert all Coins of this Skill into [SuperCoin]s\n[WhenUse] Coin Power +1 for every 4 [Breath] on self (max 5)\n[WhenUse] Base Power +1 for every 4 [LittleFingerID] on self (max 5)\n[WhenUse] Gain 7 [Breath]\n\n[BeforeAttack] Atk Weight +1 for every 10 [LittleFingerID] on self (max 2)\n[EndSkill] Consume 5 [LittleFingerID] for every Atk Weight gained due to this Skill's effect", "coinlist": [ { "coindescs": [ { "desc": "Deal +70% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[CriticalOnSucceedAttackHead] Deal (25% of this Coin's final damage) Slash damage" } ] } ] } ] }, { "id": 1101504, "levelList": [ { "level": 1, "name": "Defend [守]", "desc": "[CanDuelGuard]\nTurn Start: At 25+ [Breath], change this Skill to 'Swerve'\n\n[StartBattle] Gain 6 [Breath] (once per turn)\n[StartBattle] Gain +1 [Breath] Count (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Defend [守]", "desc": "[CanDuelGuard]\nTurn Start: At 25+ [Breath], change this Skill to 'Swerve'\n\n[StartBattle] Gain 8 [Breath] (once per turn)\n[StartBattle] Gain +2 [Breath] Count (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1101505, "levelList": [ { "level": 1, "name": "Swerve [回]", "desc": "[StartBattle] Gain Shield equal to [LittleFingerID] Stack (once per turn)\n[StartBattle] Gain +4 [Breath] Count (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Swerve [回]", "desc": "[StartBattle] Gain Shield equal to [LittleFingerID] Stack (once per turn)\n[StartBattle] Gain +4 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 1 [CriticalDamageUp] next turn (max 2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] } ] }