{
"dataList": [
{
"id": 1110501,
"levelList": [
{
"level": 1,
"name": "Wait Up!",
"desc": "If this Skill is Discarded, gain +3 Tremor Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) "
}
]
}
]
},
{
"level": 2,
"name": "Wait Up!",
"desc": "If this Skill is Discarded, gain +4 Tremor Count\n[WhenUse] Gain +2 Tremor Count\nAt 6+ Tremor Count, gain Final Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) "
}
]
}
]
},
{
"level": 4,
"name": "Wait Up!",
"desc": "If this Skill is Discarded, gain +4 Tremor Count\n[WhenUse] Gain +2 Tremor Count\nAt 6+ Tremor Count, gain Final Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) "
}
]
}
]
}
]
},
{
"id": 1110502,
"levelList": [
{
"level": 1,
"name": "Slice",
"desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Tremor"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Tremor"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "Slice",
"desc": "If this Skill is Discarded, gain 1 [AttackUp]\n[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Tremor"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Tremor"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Slice",
"desc": "If this Skill is Discarded, gain 1 [AttackUp]\n[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Tremor"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Tremor"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1"
}
]
}
]
}
]
},
{
"id": 1110503,
"levelList": [
{
"level": 3,
"name": "Daring Decision",
"desc": "[WhenUse] Discard this unit's Skills in descending order of ranks from all of its Skill Slots\nSpend 10 Tremor Count to gain Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Tremor"
},
{
"desc": "[OnSucceedAttack] If the Skill spent Tremor Count, inflict +3 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Daring Decision",
"desc": "[WhenUse] Discard this unit's Skills in descending order of ranks from all of its Skill Slots\nSpend 10 Tremor Count to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Tremor"
},
{
"desc": "[OnSucceedAttack] If the Skill spent Tremor Count, inflict +3 Tremor Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1"
}
]
}
]
}
]
},
{
"id": 1110504,
"levelList": [
{
"level": 1,
"name": "Hangover Cure",
"desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Hangover Cure",
"desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots",
"coinlist": [
{}
]
}
]
},
{
"id": 1110601,
"levelList": [
{
"level": 1,
"name": "Marche",
"desc": "[WhenUse] Gain 2 [Agility] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 2,
"name": "Marche",
"desc": "[WhenUse] Gain 2 [Agility] next turn\n[WhenUse] This slot gains 1 [Aggro] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 4,
"name": "Marche",
"desc": "[WhenUse] Gain 2 [Agility] next turn\n[WhenUse] This slot gains 3 [Aggro] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
}
]
},
{
"id": 1110602,
"levelList": [
{
"level": 1,
"name": "Punition",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Punition",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count\n[WhenUse] This Skill Slot gains 2 [Aggro] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Punition",
"desc": "If this unit's Speed is faster than the target's, Coin Power +2\n[WhenUse] Gain +2 [Breath] Count\n[WhenUse] This Skill Slot gains 4 [Aggro] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 1110603,
"levelList": [
{
"level": 3,
"name": "Balestra Fente",
"desc": "At 7+ [Breath], Final Power +2\n[WinDuel] Gain [Breath] based on Clash count (Max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Outis]"
},
{
"desc": "[OnSucceedAttack] Apply 1 Haste next turn to 2 allies with the slowest Speed"
},
{
"desc": "[CriticalOnSucceedAttack] +50% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Balestra Fente",
"desc": "At 7+ [Breath], Final Power +4\n[WinDuel] Gain [Breath] based on Clash Count (Max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Outis]"
},
{
"desc": "[OnSucceedAttack] Apply 2 Haste next turn to 2 allies with the slowest Speed"
},
{
"desc": "[CriticalOnSucceedAttack] +70% Damage on Critical Hit"
}
]
}
]
}
]
},
{
"id": 1110604,
"levelList": [
{
"level": 1,
"name": "Retraite",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[OnSucceedEvade] Gain 1 [Breath] (Max 5)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Retraite",
"desc": "If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every Speed difference; max 3)\n[OnSucceedEvade] Gain 1 [Breath] (Max 10)",
"coinlist": [
{}
]
}
]
},
{
"id": 1110701,
"levelList": [
{
"level": 1,
"name": "Ignition",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [DarkFlame] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
}
]
}
]
},
{
"level": 2,
"name": "Ignition",
"desc": "Coin Power +1 for every 3 [Combustion] on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [DarkFlame] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
}
]
}
]
},
{
"level": 4,
"name": "Ignition",
"desc": "Coin Power +1 for every 3 [Combustion] on target (Max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [DarkFlame] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
}
]
}
]
}
]
},
{
"id": 1110702,
"levelList": [
{
"level": 1,
"name": "Detonate Magic Bullet",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict [Combustion] equal to [DarkFlame] on target"
}
]
}
]
},
{
"level": 2,
"name": "Detonate Magic Bullet",
"desc": "Coin Power +1 for every 6 [Combustion] on target (Max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
}
]
}
]
},
{
"level": 4,
"name": "Detonate Magic Bullet",
"desc": "Coin Power +1 for every 6 [Combustion] on target (Max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target"
}
]
}
]
}
]
},
{
"id": 1110703,
"levelList": [
{
"level": 3,
"name": "Magic Bullet Fire",
"desc": "Deal +0.5% damage for every [Combustion] on target (Max 15%)\n\n[BeforeAttack] Gain 1 [FreischutzShotCount]\n- Lose (([FreischutzShotCount] -1)x5) SP\n- Atk Weight becomes equal to [FreischutzShotCount] value\n- At 10 or less SP, 50% chance to attack indiscriminately\n\n[EndSkill] If at 7 [FreischutzShotCount], reset to 0 (Counts as spending the last Ammo)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Magic Bullet Fire",
"desc": "\n\n[BeforeAttack] Gain 1 [FreischutzShotCount]\n- Lose (([FreischutzShotCount] -1)x5) SP\n- Atk Weight becomes equal to [FreischutzShotCount] value\n- At 10 or less SP, 50% chance to attack indiscriminately\n\n[EndSkill] If at 7 [FreischutzShotCount], reset to 0 (Counts as spending the last Ammo)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] next turn"
}
]
}
]
}
]
},
{
"id": 1110704,
"levelList": [
{
"level": 1,
"name": "The Price of a Bullet",
"desc": "[WhenUse] Gain 1 [FreischutzShotCount] (Once per turn)\n[EndSkillAll] Lose SP equal to [FreischutzShotCount]",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "The Price of a Bullet",
"desc": "[WhenUse] Gain 1 [FreischutzShotCount] (Once per turn)\n[WhenUse] Gain Final Power equal to ([FreischutzShotCount] x2)\n[EndSkillAll] Lose SP equal to [FreischutzShotCount]",
"coinlist": [
{}
]
}
]
},
{
"id": 1110801,
"levelList": [
{
"level": 1,
"name": "Knocking",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Knocking",
"desc": "[WhenUse] If target has 7+ Sinking, Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Knocking",
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1110802,
"levelList": [
{
"level": 1,
"name": "Dusting",
"desc": "[WinDuel] Inflict +1 [Sinking] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Dusting",
"desc": "[WinDuel] Inflict +2 [Sinking] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Dusting",
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[WinDuel] Inflict +2 [Sinking] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1110803,
"levelList": [
{
"level": 3,
"name": "As Mistress Commands",
"desc": "[WinDuel] Inflict +3 [Sinking] Count",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [EchoOfMansion] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict Gloom Affinity damage equal to half of [Sinking] Potency on target (max 20)"
}
]
}
]
},
{
"level": 4,
"name": "As Mistress Commands",
"desc": "[WhenUse] If target has 7+ [Sinking], Coin Power +1\n[WinDuel] Inflict +3 [Sinking] Count",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [EchoOfMansion] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict Gloom Affinity damage equal to [Sinking] Potency on target (max 30)"
}
]
}
]
}
]
},
{
"id": 1110804,
"levelList": [
{
"level": 1,
"name": "Insolent Fool...!",
"desc": "[OnSucceedEvade] Inflict 1 [Sinking] (3 times per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Insolent Fool...!",
"desc": "[OnSucceedEvade] Inflict 1 [Sinking] (6 times per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1110901,
"levelList": [
{
"level": 1,
"name": "Dotting",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Dotting",
"desc": "If target has 6+ [Laceration], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Dotting",
"desc": "If target has 6+ [Laceration], Clash Power +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1110902,
"levelList": [
{
"level": 1,
"name": "Sanguine Painting",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Sanguine Painting",
"desc": "If target has 6+ [Laceration], Clash Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count\nWhen Reusing Coin with this unit's Coin effects, inflict +1 more [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Sanguine Painting",
"desc": "If target has 6+ [Laceration], Clash Power +2",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count\nWhen Reusing Coin with this unit's Coin effects, inflict +1 more [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1110903,
"levelList": [
{
"level": 3,
"name": "Artwork Inspection",
"desc": "Deal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Apply 1 [Agility] next turn to 2 allies adjacent to this unit on the Dashboard",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Potency for 1 of the following effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random."
},
{
"desc": "[EndSkill] If target is Staggered or defeated, apply 1 [PenetrateDamageUp] next turn to 1 other ally with the highest SP"
}
]
}
]
},
{
"level": 4,
"name": "Artwork Inspection",
"desc": "If target has 6+ [Laceration], Coin Power +1\nDeal +12.5% damage for every type of negative effect on target (max 50%)\n[WhenUse] Apply 1 [Agility] next turn to 2 allies adjacent to this unit on the Dashboard",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Potency for 1 of the following effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random."
},
{
"desc": "[EndSkill] If target is Staggered or defeated, apply 1 [PenetrateDamageUp] next turn to 1 other ally with the highest SP. "
}
]
}
]
}
]
},
{
"id": 1110904,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] If target has 10+ [Laceration], Coin Power +3",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[WhenUse] If target has 10+ [Laceration], Coin Power +7",
"coinlist": [
{}
]
}
]
},
{
"id": 1111001,
"levelList": [
{
"level": 1,
"name": "Ripple",
"desc": "[WhenUse] At 4+ [Charge] Count, Clash Power +1\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
}
]
}
]
},
{
"level": 2,
"name": "Ripple",
"desc": "[WhenUse] At 4+ [Charge] Count, Base Power +1\n[WhenUse] At 6+ [Charge] Count, Clash Power +1\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
}
]
}
]
},
{
"level": 4,
"name": "Ripple",
"desc": "[WhenUse] At 4+ [Charge] Count, Base Power +1\n[WhenUse] Clash Power +1 for every 5 [Charge] Count on self (max 2)\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
}
]
}
]
}
]
},
{
"id": 1111002,
"levelList": [
{
"level": 1,
"name": "Charged Leap",
"desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Base Power +1\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Charged Leap",
"desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Base Power +1\n- If this unit consumed [Charge] Count, apply ([Charge] + 1) [ChargeForceField] to self and 2 other allies that have the least [Charge] Count. (Max 7 [ChargeForceField] per ally. Activates once per turn max)\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttackHead] If this Skill consumed [Charge] Count on use, inflict 2 [Binding] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Charged Leap",
"desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Coin Power +1\n- If this unit consumed [Charge] Count, apply ([Charge] + ) [ChargeForceField] to self and 2 other allies that have the least [Charge] Count. (Max [ChargeForceField] per ally. Activates per turn max)\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] If this Skill consumed [Charge] Count on use, inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 1111003,
"levelList": [
{
"level": 3,
"name": "Rip Dimension",
"desc": "[StartBattle] To self and (highest Reson.) allies that have [Charge]: apply [ChargeLoad] equal to [Charge] on self\n(Max 5 other allies)\n[WhenUse] At 2+ [Charge] and 7~14 [Charge] Count, consume all [Charge] Count on self to gain Coin Power +1\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this Skill consumed 15 [Charge] Count on use, inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Gain (5 - [Charge]) [Charge] Count (Min 0)"
}
]
}
]
},
{
"level": 4,
"name": "Rip Dimension",
"desc": "[StartBattle] To self and (highest Reson.) allies that have [Charge]: apply [ChargeLoad] equal to [Charge] on self\n(Max 5 other allies)\n[WhenUse] At 2+ [Charge] and 7~14 [Charge] Count, consume all [Charge] Count on self to gain Coin Power +2\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this Skill consumed 15 [Charge] Count on use, inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] Gain (5 - [Charge]) [Charge] Count (Min 0)"
}
]
}
]
}
]
},
{
"id": 1111004,
"levelList": [
{
"level": 1,
"name": "Deploy Plasma",
"desc": "[WhenUse] Base Power +1 for every 2 [Charge] Count on self (max 5)\n[WhenUse] Gain +2 [Charge] Count (2 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Deploy Plasma",
"desc": "[WhenUse] Base Power +1 for [Charge] Count on self (max )\n[WhenUse] Gain +2 [Charge] Count ( times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1111101,
"levelList": [
{
"level": 1,
"name": "Sewing",
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Sewing",
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Sewing",
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count\n[WhenUse] ",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1111102,
"levelList": [
{
"level": 1,
"name": "Scission",
"desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], inflict 1 [LineCuttingPersonality] on target next turn"
}
]
}
]
},
{
"level": 2,
"name": "Scission",
"desc": "On Hit with this Skill: heal 20% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], inflict 1 [LineCuttingPersonality] on target next turn"
}
]
}
]
},
{
"level": 4,
"name": "Scission",
"desc": "On Hit with this Skill: heal 20% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] If target has 6+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [LineCuttingPersonality] on target next turn"
}
]
}
]
}
]
},
{
"id": 1111103,
"levelList": [
{
"level": 3,
"name": "I'll Make You a New Dress!",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 20)\n[BeforeAttack] At 10+ [BloodScissorPersonalityFirst], Atk Weight +1\n[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Laceration] on target (max 2)\n[EndSkill] Consume 15 [BloodScissorPersonalityFirst] for every Atk Weight gained\n[EndSkill] If target is killed, increase [BloodDinner] by 10. Regain half of [BloodScissorPersonalityFirst] consumed by this Skill (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 2)% damage (max 38%)\n- At 20+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 3)% damage instead (max 90%)"
}
]
}
]
},
{
"level": 4,
"name": "I'll Make You a New Dress!",
"desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 20)\n[BeforeAttack] At 10+ [BloodScissorPersonalityFirst], Atk Weight +1\n\n[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Laceration] on target (max 2)\n[EndSkill] Consume [BloodScissorPersonalityFirst] for every Atk Weight gained\n[EndSkill] If target is killed, increase [BloodDinner] by . Regain half of [BloodScissorPersonalityFirst] consumed by this Skill (once per turn)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x )% damage (max %)\n- At 20+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x )% damage instead (max %)"
}
]
}
]
}
]
},
{
"id": 1111104,
"levelList": [
{
"level": 1,
"name": "Quite Discourteous!",
"desc": "[WhenUse] At 10+ [BloodScissorPersonalityFirst], Base Power +1\n[WhenUse] At 5+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Quite Discourteous!",
"desc": "[WhenUse] At 10+ [BloodScissorPersonalityFirst], Base Power +1\n[WhenUse] ",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1111201,
"levelList": [
{
"level": 1,
"name": "Blinkstep",
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Blinkstep",
"desc": "[WhenUse] If target has + [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Blinkstep",
"desc": "\n[WhenUse] If target has 4+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] At + Speed, Reuse Coin once (once per Skill)"
}
]
}
]
}
]
},
{
"id": 1111202,
"levelList": [
{
"level": 1,
"name": "Perforating Kill",
"desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "At 10+ Speed, deal +10% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
}
]
},
{
"level": 2,
"name": "Perforating Kill",
"desc": "[WhenUse] If target has + [Burst], Coin Power +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "At 10+ Speed, deal +% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Perforating Kill",
"desc": "\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[OnDirectAttack] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "At 10+ Speed, deal +% damage"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1111203,
"levelList": [
{
"level": 3,
"name": "Cursewrit Butcherblade",
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] Gain 3 [LegStrength]\n[OnDirectAttack] Inflict +2 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)"
}
]
}
]
},
{
"level": 4,
"name": "Cursewrit Butcherblade",
"desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\n\n[WhenUse] Gain 3 [LegStrength]\n[OnDirectAttack] Inflict +2 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstAgility]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1111204,
"levelList": [
{
"level": 1,
"name": "Partial Heishou Mutation",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]\n[WhenUse] If this unit's Speed is faster than the target's by 2 or more, Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Partial Heishou Mutation",
"desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1111301,
"levelList": [
{
"level": 1,
"name": "Prepare To Collect",
"desc": "[WhenUse] Gain +1 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Prepare To Collect",
"desc": "[WhenUse] Gain + [Vibration] Count\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Prepare To Collect",
"desc": "[WhenUse] Gain + [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1111302,
"levelList": [
{
"level": 1,
"name": "T Corp. Microcavity Module",
"desc": "[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "T Corp. Microcavity Module",
"desc": "[WhenUse] Gain + [Vibration] Count\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "T Corp. Microcavity Module",
"desc": "[WhenUse] Gain + [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] If target has 10+ [Vibration], consume 4 [Vibration] on target to apply +2 [Vibration] Count to both the target and self"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] If the target isn't in [Switch_Vibration] or [FusionVibration] states, consume 3 [Vibration] Count on self to trigger [Switch_Vibration] into [VibrationChainPersonality]"
},
{
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1111303,
"levelList": [
{
"level": 3,
"name": "T-3 Collector Mace Max Activation",
"desc": "If target has [TimeSuspend], deal +30% damage\n[WhenUse] If target has 6+ [Vibration], Coin Power +1\n[EndSkill] Lose [TimeRentalTwoPersonality] on self\n[EndSkill] Gain [OutisNoHat] (once per Encounter)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target\n- Gain +([Vibration] consumed x 2) [Vibration] Count\n- Inflict ([Vibration] consumed - 1) [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnStartCoin] Consume all [Vibration] Count on self\n- Coin Power +1 for every 5 [Vibration] Count consumed (max 5)\n- Deal +1% damage for every 1 [Vibration] Count consumed (max 50%)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], trigger [VibrationExplosion]"
},
{
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], inflict 2 [TimeSuspend]"
}
]
}
]
},
{
"level": 4,
"name": "T-3 Collector Mace Max Activation",
"desc": "\nIf target has [TimeSuspend], deal +30% damage\n\n\n[EndSkill] Lose [TimeRentalTwoPersonality] on self\n[EndSkill] Gain [OutisNoHat] (once per Encounter)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target\n- Gain +([Vibration] consumed x 2) [Vibration] Count\n- Inflict ([Vibration] consumed - 1) [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnStartCoin] Consume all [Vibration] Count on self\n- Coin Power +1 for every [Vibration] Count consumed (max 5)\n- Deal +% damage for every 1 [Vibration] Count consumed (max 100%)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], trigger [VibrationExplosion]"
},
{
"desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], inflict 2 [TimeSuspend]"
}
]
}
]
}
]
},
{
"id": 1111304,
"levelList": [
{
"level": 1,
"name": "Borrowed Time - Microcavity",
"desc": "[CanDuelGuard]\n[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WinDuel] Apply +2 [Vibration] Count to both the target and self\n[DefeatDuel] Gain +4 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Borrowed Time - Microcavity",
"desc": "[CanDuelGuard]\n[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WinDuel] Apply +2 [Vibration] Count to both the target and self\n[DefeatDuel] Gain +4 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1111401,
"levelList": [
{
"level": 1,
"name": "Khopesh Swordplay",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Khopesh Swordplay",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Khopesh Swordplay",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Protection] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1111402,
"levelList": [
{
"level": 1,
"name": "Mirage Incision",
"desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Mirage Incision",
"desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Mirage Incision",
"desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1111403,
"levelList": [
{
"level": 3,
"name": "The Vanguard will See it Done",
"desc": "[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WhenUse] Base Power +1 for every [LCA_Bullet] about to be spent by this Skill\n[EndSkill] Gain 2 [Protection] next turn (once per turn)\n[EndSkill] At 2 or fewer [LCA_Bullet], [FullReload] (5 times per Encounter)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 2 [LCA_Bullet]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [BlueSand] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AzureResistDown] (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Spend 2 [LCA_Bullet]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "The Vanguard will See it Done",
"desc": "\n[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WhenUse] At 6+ ([Sinking] + [Vibration]) on target, Coin Power +1\n[WhenUse] Base Power +1 for every [LCA_Bullet] about to be spent by this Skill\n[EndSkill] Gain 2 [Protection] next turn (once per turn)\n[EndSkill] At 2 or fewer [LCA_Bullet], [FullReload] (5 times per Encounter)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 2 [LCA_Bullet]"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [BlueSand] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AzureResistDown] (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Spend 2 [LCA_Bullet]"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1111404,
"levelList": [
{
"level": 1,
"name": "Composure",
"desc": "When hit while this unit has Shield, inflict 3 [Sinking] against the attacker (3 times per turn)\n[WhenUse] For every [Protection] on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Composure",
"desc": "When hit while this unit has Shield, inflict 3 [Sinking] against the attacker (3 times per turn)\n\n[WhenUse] For every [Protection] on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1111501,
"levelList": [
{
"level": 1,
"name": "Stomping",
"desc": "[WhenUse] Heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Stomping",
"desc": "\n[WhenUse] Heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict + [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 3,
"name": "Stomping",
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n\n[WhenUse] Heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Stomping",
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"I'll Gut You Like a Fish\"\n\n[WhenUse] Heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1111502,
"levelList": [
{
"level": 1,
"name": "Don't Let Somethin' Like This Break You!",
"desc": "[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Don't Let Somethin' Like This Break You!",
"desc": "\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 3,
"name": "Don't Let Somethin' Like This Break You!",
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Don't Let Somethin' Like This Break You!",
"desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Gut Stab\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 20%)"
}
]
}
]
}
]
},
{
"id": 1111503,
"levelList": [
{
"level": 3,
"name": "Stamp of Vengeance",
"desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Complete and Total Extermination\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] Final Power +1 for every [ReinforcedTattooSpiderOutis] on self (max 3)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[EndSkill] Consume all [ResentmentSpiderOutis] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Stamp of Vengeance",
"desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\n\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Complete and Total Extermination\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] Final Power +1 for every [ReinforcedTattooSpiderOutis] on self (max 3)\n\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[EndSkill] Consume all [ResentmentSpiderOutis] on self\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1111504,
"levelList": [
{
"level": 1,
"name": "Rule Violation",
"desc": "[StartBattle] Gain 15% of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5"
}
]
}
]
},
{
"level": 4,
"name": "Rule Violation",
"desc": "\n[StartBattle] Gain of missing HP as Shield (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by "
}
]
}
]
}
]
},
{
"id": 1111505,
"levelList": [
{
"level": 3,
"name": "I'll Gut You Like a Fish",
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nCoin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 5"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion] and +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "I'll Gut You Like a Fish",
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nCoin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by "
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Combustion] and +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1111506,
"levelList": [
{
"level": 3,
"name": "Gut Stab [Lævateinn]",
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nIf target has 4+ ([Combustion] + [Laceration]), Final Power +1\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Gut Stab [Lævateinn]",
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nIf target has 4+ ([Combustion] + [Laceration]), Final Power +1\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1111507,
"levelList": [
{
"level": 3,
"name": "Complete and Total Extermination [Lævateinn]",
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\nDeal +1% damage for every 1 ([Combustion] + [Laceration]) on target (max 20%)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], Coin Power +1\n[BeforeAttack] Gain [Combustion] equal to the number of Coins of this Skill\n[EndSkill] Lose 5 SP\n[EndSkill] Consume all [ResentmentSpiderOutis] on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal Pierce damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
},
{
"desc": "[OnSucceedAttack] Deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
}
]
}
]
},
{
"level": 4,
"name": "Complete and Total Extermination [Lævateinn]",
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\nDeal +1% damage for every 1 ([Combustion] + [Laceration]) on target (max )\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], Coin Power +1\n\n[BeforeAttack] Gain [Combustion] equal to the number of Coins of this Skill\n[EndSkill] Lose 5 SP\n[EndSkill] Consume all [ResentmentSpiderOutis] on self\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal Pierce damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
},
{
"desc": "[OnSucceedAttack] Deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)"
}
]
}
]
}
]
},
{
"id": 1111508,
"levelList": [
{
"level": 1,
"name": "Time to Unpack!",
"desc": "External effects cannot trigger this Skill to be Reused\n[EndSkill] Remove a seal from the sword",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [VioletTakeDamageUp] next turn"
}
]
}
]
},
{
"level": 3,
"name": "Time to Unpack!",
"desc": "External effects cannot trigger this Skill to be Reused\n\n[EndSkill] Remove a seal from the sword",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [VioletTakeDamageUp] next turn"
}
]
}
]
}
]
},
{
"id": 1111509,
"levelList": [
{
"level": 3,
"name": "Good Girl. Your Sacrifice for the Family Won't Be Forgotten.",
"desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\n[CantDuel]\n[CantChangeTarget]\nExternal effects cannot trigger this Skill to be Reused, and this Skill does not trigger Defense Skills\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 3)\n[WhenUse] Final Power +1 and deal +10% damage for every [ReinforcedTattooSpiderOutis] on self (max 3, max 100%)\n[WhenUse] If The House of Spiders: The Middle Apprentice Ishmael is among targets, deal +100% damage\n[EndSkill] Consume all [ResentmentSpiderOutis] on self and gain 5 [ResentmentSpiderOutis]\n[EndSkill] If a targeted ally is killed, gain 10 [ResentmentSpiderOutis]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "If target's Blunt Res. is below \"Normal\" (1.0), treat it as \"Normal\" (1.0)"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion] and +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Deal Blunt damage equal to (100% of this Coin's final damage)"
}
]
}
]
}
]
}
]
}