{ "dataList": [ { "id": 1110501, "levelList": [ { "level": 1, "name": "Wait Up!", "desc": "If this Skill is Discarded, gain +3 Tremor Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) " } ] } ] }, { "level": 2, "name": "Wait Up!", "desc": "If this Skill is Discarded, gain +4 Tremor Count\n[WhenUse] Gain +2 Tremor Count\nAt 6+ Tremor Count, gain Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) " } ] } ] }, { "level": 4, "name": "Wait Up!", "desc": "If this Skill is Discarded, gain +4 Tremor Count\n[WhenUse] Gain +2 Tremor Count\nAt 6+ Tremor Count, gain Final Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold for every Tremor Count on self (Max 10) " } ] } ] } ] }, { "id": 1110502, "levelList": [ { "level": 1, "name": "Slice", "desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Tremor" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Tremor" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1" } ] } ] }, { "level": 2, "name": "Slice", "desc": "If this Skill is Discarded, gain 1 [AttackUp]\n[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Tremor" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Tremor" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1" } ] } ] }, { "level": 4, "name": "Slice", "desc": "If this Skill is Discarded, gain 1 [AttackUp]\n[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Tremor" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Tremor" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 6+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 1" } ] } ] } ] }, { "id": 1110503, "levelList": [ { "level": 3, "name": "Daring Decision", "desc": "[WhenUse] Discard this unit's Skills in descending order of ranks from all of its Skill Slots\nSpend 10 Tremor Count to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Tremor" }, { "desc": "[OnSucceedAttack] If the Skill spent Tremor Count, inflict +3 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1" } ] } ] }, { "level": 4, "name": "Daring Decision", "desc": "[WhenUse] Discard this unit's Skills in descending order of ranks from all of its Skill Slots\nSpend 10 Tremor Count to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Tremor" }, { "desc": "[OnSucceedAttack] If the Skill spent Tremor Count, inflict +3 Tremor Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger Tremor Burst; after Tremor Burst, reduce target's Tremor Count by 1" } ] } ] } ] }, { "id": 1110504, "levelList": [ { "level": 1, "name": "Hangover Cure", "desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots", "coinlist": [ {} ] }, { "level": 4, "name": "Hangover Cure", "desc": "[WhenUse] Discard the Skill of lowest rank in all of this unit's Skill Slots", "coinlist": [ {} ] } ] }, { "id": 1110601, "levelList": [ { "level": 1, "name": "Marche", "desc": "[WhenUse] Gain 2 [Agility] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] } ] }, { "level": 2, "name": "Marche", "desc": "[WhenUse] Gain 2 [Agility] next turn\n[WhenUse] This slot gains 1 [Aggro] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] } ] }, { "level": 4, "name": "Marche", "desc": "[WhenUse] Gain 2 [Agility] next turn\n[WhenUse] This slot gains 3 [Aggro] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] } ] } ] }, { "id": 1110602, "levelList": [ { "level": 1, "name": "Punition", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] } ] }, { "level": 2, "name": "Punition", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Gain +2 [Breath] Count\n[WhenUse] This Skill Slot gains 2 [Aggro] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] }, { "level": 4, "name": "Punition", "desc": "If this unit's Speed is faster than the target's, Coin Power +2\n[WhenUse] Gain +2 [Breath] Count\n[WhenUse] This Skill Slot gains 4 [Aggro] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 1110603, "levelList": [ { "level": 3, "name": "Balestra Fente", "desc": "At 7+ [Breath], Final Power +2\n[WinDuel] Gain [Breath] based on Clash count (Max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Outis]" }, { "desc": "[OnSucceedAttack] Apply 1 Haste next turn to 2 allies with the slowest Speed" }, { "desc": "[CriticalOnSucceedAttack] +50% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Balestra Fente", "desc": "At 7+ [Breath], Final Power +4\n[WinDuel] Gain [Breath] based on Clash Count (Max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DuelDeclaration_Outis]" }, { "desc": "[OnSucceedAttack] Apply 2 Haste next turn to 2 allies with the slowest Speed" }, { "desc": "[CriticalOnSucceedAttack] +70% Damage on Critical Hit" } ] } ] } ] }, { "id": 1110604, "levelList": [ { "level": 1, "name": "Retraite", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[OnSucceedEvade] Gain 1 [Breath] (Max 5)", "coinlist": [ {} ] }, { "level": 4, "name": "Retraite", "desc": "If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every Speed difference; max 3)\n[OnSucceedEvade] Gain 1 [Breath] (Max 10)", "coinlist": [ {} ] } ] }, { "id": 1110701, "levelList": [ { "level": 1, "name": "Ignition", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [DarkFlame] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target" } ] } ] }, { "level": 2, "name": "Ignition", "desc": "Coin Power +1 for every 3 [Combustion] on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [DarkFlame] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target" } ] } ] }, { "level": 4, "name": "Ignition", "desc": "Coin Power +1 for every 3 [Combustion] on target (Max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [DarkFlame] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target" } ] } ] } ] }, { "id": 1110702, "levelList": [ { "level": 1, "name": "Detonate Magic Bullet", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict [Combustion] equal to [DarkFlame] on target" } ] } ] }, { "level": 2, "name": "Detonate Magic Bullet", "desc": "Coin Power +1 for every 6 [Combustion] on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target" } ] } ] }, { "level": 4, "name": "Detonate Magic Bullet", "desc": "Coin Power +1 for every 6 [Combustion] on target (Max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At less than 4 [FreischutzShotCount], gain 1 [FreischutzShotCount]; then, inflict [DarkFlame] equal to [FreischutzShotCount] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [DarkFlame] on target" } ] } ] } ] }, { "id": 1110703, "levelList": [ { "level": 3, "name": "Magic Bullet Fire", "desc": "Deal +0.5% damage for every [Combustion] on target (Max 15%)\n\n[BeforeAttack] Gain 1 [FreischutzShotCount]\n- Lose (([FreischutzShotCount] -1)x5) SP\n- Atk Weight becomes equal to [FreischutzShotCount] value\n- At 10 or less SP, 50% chance to attack indiscriminately\n\n[EndSkill] If at 7 [FreischutzShotCount], reset to 0 (Counts as spending the last Ammo)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] next turn" } ] } ] }, { "level": 4, "name": "Magic Bullet Fire", "desc": "Deal +1% damage for every [Combustion] on target (Max 30%)\n\n[BeforeAttack] Gain 1 [FreischutzShotCount]\n- Lose (([FreischutzShotCount] -1)x5) SP\n- Atk Weight becomes equal to [FreischutzShotCount] value\n- At 10 or less SP, 50% chance to attack indiscriminately\n\n[EndSkill] If at 7 [FreischutzShotCount], reset to 0 (Counts as spending the last Ammo)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] next turn" } ] } ] } ] }, { "id": 1110704, "levelList": [ { "level": 1, "name": "The Price of a Bullet", "desc": "[WhenUse] Gain 1 [FreischutzShotCount] (Once per turn)\n[EndSkillAll] Lose SP equal to [FreischutzShotCount]", "coinlist": [ {} ] }, { "level": 4, "name": "The Price of a Bullet", "desc": "[WhenUse] Gain 1 [FreischutzShotCount] (Once per turn)\n[WhenUse] Gain Final Power equal to ([FreischutzShotCount] x2)\n[EndSkillAll] Lose SP equal to [FreischutzShotCount]", "coinlist": [ {} ] } ] }, { "id": 1110801, "levelList": [ { "level": 1, "name": "Knocking", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 2, "name": "Knocking", "desc": "[WhenUse] If target has 7+ Sinking, Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Knocking", "desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1110802, "levelList": [ { "level": 1, "name": "Dusting", "desc": "[WinDuel] Inflict +1 [Sinking] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 2, "name": "Dusting", "desc": "[WinDuel] Inflict +2 [Sinking] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Dusting", "desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[WinDuel] Inflict +2 [Sinking] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1110803, "levelList": [ { "level": 3, "name": "As Mistress Commands", "desc": "[WinDuel] Inflict +3 [Sinking] Count", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [EchoOfMansion] next turn" }, { "desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict Gloom Affinity damage equal to half of [Sinking] Potency on target (max 20)" } ] } ] }, { "level": 4, "name": "As Mistress Commands", "desc": "[WhenUse] If target has 7+ [Sinking], Coin Power +1\n[WinDuel] Inflict +3 [Sinking] Count", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [EchoOfMansion] next turn" }, { "desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict Gloom Affinity damage equal to [Sinking] Potency on target (max 30)" } ] } ] } ] }, { "id": 1110804, "levelList": [ { "level": 1, "name": "Insolent Fool...!", "desc": "[OnSucceedEvade] Inflict 1 [Sinking] (3 times per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Insolent Fool...!", "desc": "[OnSucceedEvade] Inflict 1 [Sinking] (6 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1110901, "levelList": [ { "level": 1, "name": "Dotting", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Dotting", "desc": "If target has 6+ [Laceration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Dotting", "desc": "If target has 6+ [Laceration], Clash Power +1\nIf target has 10+ [Laceration], Coin Power +1 ", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1110902, "levelList": [ { "level": 1, "name": "Sanguine Painting", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 2, "name": "Sanguine Painting", "desc": "If target has 6+ [Laceration], Clash Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count\nWhen Reusing Coin with this unit's Coin effects, inflict +1 more [Laceration] Count" } ] } ] }, { "level": 4, "name": "Sanguine Painting", "desc": "If target has 6+ [Laceration], Clash Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count\nWhen Reusing Coin with this unit's Coin effects, inflict +1 more [Laceration] Count" } ] } ] } ] }, { "id": 1110903, "levelList": [ { "level": 3, "name": "Artwork Inspection", "desc": "Deal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Apply 1 [Agility] next turn to 2 allies adjacent to this unit on the Dashboard", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 3 Potency for 1 of the following effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random." }, { "desc": "[EndSkill] If target is Staggered or defeated, apply 1 [PenetrateDamageUp] next turn to 1 other ally with the highest SP" } ] } ] }, { "level": 4, "name": "Artwork Inspection", "desc": "If target has 6+ [Laceration], Coin Power +1\nDeal +12.5% damage for every type of negative effect on target (max 50%)\n[WhenUse] Apply 1 [Agility] next turn to 2 allies adjacent to this unit on the Dashboard", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 3 Potency for 1 of the following effects: [Combustion], [Laceration], [Vibration], [Burst], or [Sinking]. Effect selected at random." }, { "desc": "[EndSkill] If target is Staggered or defeated, apply 1 [PenetrateDamageUp] next turn to 1 other ally with the highest SP. If the affected ally is a member of the Ring, apply 1 [PenetrateResultUp] as well" } ] } ] } ] }, { "id": 1110904, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] If target has 10+ [Laceration], Coin Power +3", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[WhenUse] If target has 10+ [Laceration], Coin Power +7", "coinlist": [ {} ] } ] }, { "id": 1111001, "levelList": [ { "level": 1, "name": "Ripple", "desc": "[WhenUse] At 4+ [Charge] Count, Clash Power +1\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" } ] } ] }, { "level": 2, "name": "Ripple", "desc": "[WhenUse] At 4+ [Charge] Count, Base Power +1\n[WhenUse] At 6+ [Charge] Count, Clash Power +1\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" } ] } ] }, { "level": 4, "name": "Ripple", "desc": "[WhenUse] At 4+ [Charge] Count, Base Power +1\n[WhenUse] Clash Power +1 for every 5 [Charge] Count on self (max 2)\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] } ] }, { "id": 1111002, "levelList": [ { "level": 1, "name": "Charged Leap", "desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Base Power +1\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] } ] }, { "level": 2, "name": "Charged Leap", "desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Base Power +1\n- If this unit consumed [Charge] Count, apply ([Charge] + 1) [ChargeForceField] to self and 2 other allies that have the least [Charge] Count. (Max 7 [ChargeForceField] per ally. Activates once per turn max)\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttackHead] If this Skill consumed [Charge] Count on use, inflict 2 [Binding] next turn" } ] } ] }, { "level": 4, "name": "Charged Leap", "desc": "[WhenUse] Consume 6 [Charge] Count on self to gain Coin Power +1\n- If this unit consumed [Charge] Count, apply ([Charge] + 2) [ChargeForceField] to self and 2 other allies that have the least [Charge] Count. (Max 8 [ChargeForceField] per ally. Activates 2 times per turn max)\n[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If this Skill consumed [Charge] Count on use, inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 1111003, "levelList": [ { "level": 3, "name": "Rip Dimension", "desc": "[StartBattle] To self and (highest Reson.) allies that have [Charge]: apply [ChargeLoad] equal to [Charge] on self\n(Max 5 other allies)\n[WhenUse] At 2+ [Charge] and 7~14 [Charge] Count, consume all [Charge] Count on self to gain Coin Power +1\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill consumed 15 [Charge] Count on use, inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Gain (5 - [Charge]) [Charge] Count (Min 0)" } ] } ] }, { "level": 4, "name": "Rip Dimension", "desc": "[StartBattle] To self and (highest Reson.) allies that have [Charge]: apply [ChargeLoad] equal to [Charge] on self\n(Max 5 other allies)\n[WhenUse] At 2+ [Charge] and 7~14 [Charge] Count, consume all [Charge] Count on self to gain Coin Power +2\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this Skill consumed 15 [Charge] Count on use, inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] Gain (5 - [Charge]) [Charge] Count (Min 0)" } ] } ] } ] }, { "id": 1111004, "levelList": [ { "level": 1, "name": "Deploy Plasma", "desc": "[WhenUse] Base Power +1 for every 2 [Charge] Count on self (max 5)\n[WhenUse] Gain +2 [Charge] Count (2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Deploy Plasma", "desc": "[WhenUse] Base Power +1 for every [Charge] Count on self (max 10)\n[WhenUse] Gain +2 [Charge] Count (3 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1111101, "levelList": [ { "level": 1, "name": "Sewing", "desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Sewing", "desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count\n[WhenUse] If target has 6+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Sewing", "desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 10)\n[WhenUse] Consume up to 40 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 8 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain +2 [Laceration] Count\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1111102, "levelList": [ { "level": 1, "name": "Scission", "desc": "On Hit with this Skill: heal 10% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], inflict 1 [LineCuttingPersonality] on target next turn" } ] } ] }, { "level": 2, "name": "Scission", "desc": "On Hit with this Skill: heal 20% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] If target has 6+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], inflict 1 [LineCuttingPersonality] on target next turn" } ] } ] }, { "level": 4, "name": "Scission", "desc": "On Hit with this Skill: heal 20% of the HP damage dealt (max 20)\n[WhenUse] Consume up to 60 [BloodDinner] and gain 1 [BloodScissorPersonalityFirst] for every 6 [BloodDinner] this unit consumed\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] If target has 6+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has [LineCuttingPersonality], inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [LineCuttingPersonality] on target next turn" } ] } ] } ] }, { "id": 1111103, "levelList": [ { "level": 3, "name": "I'll Make You a New Dress!", "desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 20)\n[BeforeAttack] At 10+ [BloodScissorPersonalityFirst], Atk Weight +1\n[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Laceration] on target (max 2)\n[EndSkill] Consume 15 [BloodScissorPersonalityFirst] for every Atk Weight gained\n[EndSkill] If target is killed, increase [BloodDinner] by 10. Regain half of [BloodScissorPersonalityFirst] consumed by this Skill (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 2)% damage (max 38%)\n- At 20+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 3)% damage instead (max 90%)" } ] } ] }, { "level": 4, "name": "I'll Make You a New Dress!", "desc": "On Hit with this Skill: heal 30% of the HP damage dealt (max 20)\n[BeforeAttack] At 10+ [BloodScissorPersonalityFirst], Atk Weight +1\n- At 20+ [BloodScissorPersonalityFirst], replace the above effect with Atk Weight +2 instead\n[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Laceration] on target (max 2)\n[EndSkill] Consume 10 [BloodScissorPersonalityFirst] for every Atk Weight gained\n[EndSkill] If target is killed, increase [BloodDinner] by 20. Regain half of [BloodScissorPersonalityFirst] consumed by this Skill (once per turn)\n- If target is [LineCuttingPersonality], additionally increase [BloodDinner] by 20 more, and gain 5 [BloodScissorPersonalityFirst] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 3)% damage (max 57%)\n- At 20+ [BloodScissorPersonalityFirst], deal +([BloodScissorPersonalityFirst] x 4)% damage instead (max 120%)" } ] } ] } ] }, { "id": 1111104, "levelList": [ { "level": 1, "name": "Quite Discourteous!", "desc": "[WhenUse] At 10+ [BloodScissorPersonalityFirst], Base Power +1\n[WhenUse] At 5+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Quite Discourteous!", "desc": "[WhenUse] At 10+ [BloodScissorPersonalityFirst], Base Power +1\n- At 20+ [BloodScissorPersonalityFirst], gain Base Power +2 instead\n[WhenUse] Coin Power +1 for every 5 [Laceration] on self (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1111201, "levelList": [ { "level": 1, "name": "Blinkstep", "desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Blinkstep", "desc": "[WhenUse] If target has 4+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] At 12+ Speed, Reuse Coin once (once per Skill)" } ] } ] }, { "level": 4, "name": "Blinkstep", "desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 4+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" } ] } ] } ] }, { "id": 1111202, "levelList": [ { "level": 1, "name": "Perforating Kill", "desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "At 10+ Speed, deal +10% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] } ] }, { "level": 2, "name": "Perforating Kill", "desc": "[WhenUse] If target has 4+ [Burst], Coin Power +1\n[OnDirectAttack] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "At 10+ Speed, deal +20% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] } ] }, { "level": 4, "name": "Perforating Kill", "desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[OnDirectAttack] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (2 times per turn)" } ] }, { "coindescs": [ { "desc": "At 10+ Speed, deal +30% damage" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] } ] } ] }, { "id": 1111203, "levelList": [ { "level": 3, "name": "Cursewrit Butcherblade", "desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] Gain 3 [LegStrength]\n[OnDirectAttack] Inflict +2 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" } ] } ] }, { "level": 4, "name": "Cursewrit Butcherblade", "desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)\n[WhenUse] If target has 15+ [Burst], Coin Power +1\n[WhenUse] Gain 3 [LegStrength]\n[OnDirectAttack] Inflict +2 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Inflict [BurstAgility]" } ] } ] } ] }, { "id": 1111204, "levelList": [ { "level": 1, "name": "Partial Heishou Mutation", "desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]\n[WhenUse] If this unit's Speed is faster than the target's by 2 or more, Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] } ] }, { "level": 4, "name": "Partial Heishou Mutation", "desc": "[DuelCounter]\n[WhenUse] Gain 3 [LegStrength]\n[WhenUse] If this unit's Speed is faster than the target's, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] } ] } ] }, { "id": 1111301, "levelList": [ { "level": 1, "name": "Prepare To Collect", "desc": "[WhenUse] Gain +1 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Prepare To Collect", "desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Prepare To Collect", "desc": "[WhenUse] Gain +3 [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1111302, "levelList": [ { "level": 1, "name": "T Corp. Microcavity Module", "desc": "[WhenUse] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 2, "name": "T Corp. Microcavity Module", "desc": "[WhenUse] Gain +3 [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] If target has 10+ [Vibration], consume 4 [Vibration] on target to apply +2 [Vibration] Count to both the target and self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If the target isn't in [Switch_Vibration] or [FusionVibration] states, consume 3 [Vibration] Count on self to trigger [Switch_Vibration] into [VibrationChainPersonality]" }, { "desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "T Corp. Microcavity Module", "desc": "[WhenUse] Gain +4 [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] If target has 10+ [Vibration], consume 4 [Vibration] on target to apply +2 [Vibration] Count to both the target and self" } ] }, { "coindescs": [ { "desc": " If target is in either [Switch_Vibration] or [FusionVibration] states, this Coin deals +60% damage" }, { "desc": "[OnSucceedAttack] If the target isn't in [Switch_Vibration] or [FusionVibration] states, consume 3 [Vibration] Count on self to trigger [Switch_Vibration] into [VibrationChainPersonality]" }, { "desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion] once; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1111303, "levelList": [ { "level": 3, "name": "T-3 Collector Mace Max Activation", "desc": "If target has [TimeSuspend], deal +30% damage\n[WhenUse] If target has 6+ [Vibration], Coin Power +1\n[EndSkill] Lose [TimeRentalTwoPersonality] on self\n[EndSkill] Gain [OutisNoHat] (once per Encounter)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target\n- Gain +([Vibration] consumed x 2) [Vibration] Count\n- Inflict ([Vibration] consumed - 1) [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] Consume all [Vibration] Count on self\n- Coin Power +1 for every 5 [Vibration] Count consumed (max 5)\n- Deal +1% damage for every 1 [Vibration] Count consumed (max 50%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], trigger [VibrationExplosion]" }, { "desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], inflict 2 [TimeSuspend]" } ] } ] }, { "level": 4, "name": "T-3 Collector Mace Max Activation", "desc": "If target is in either [Switch_Vibration] or [FusionVibration] states, deal +30% damage\nIf target has [TimeSuspend], deal +30% damage\n[WhenUse] Coin Power +1 for every 6 [Vibration] on target (max 2)\n[WhenUse] If target has [Binding] Clash Power +1\n[EndSkill] Lose [TimeRentalTwoPersonality] on self\n[EndSkill] Gain [OutisNoHat] (once per Encounter)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Consume up to 3 [Vibration] on target\n- Gain +([Vibration] consumed x 2) [Vibration] Count\n- Inflict ([Vibration] consumed - 1) [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 3+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] Consume all [Vibration] Count on self\n- Coin Power +1 for every 4 [Vibration] Count consumed (max 5)\n- Deal +2% damage for every 1 [Vibration] Count consumed (max 100%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], trigger [VibrationExplosion]" }, { "desc": "[OnSucceedAttack] If this unit has [TimeRentalTwoPersonality], inflict 2 [TimeSuspend]" } ] } ] } ] }, { "id": 1111304, "levelList": [ { "level": 1, "name": "Borrowed Time - Microcavity", "desc": "[CanDuelGuard]\n[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WinDuel] Apply +2 [Vibration] Count to both the target and self\n[DefeatDuel] Gain +4 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Borrowed Time - Microcavity", "desc": "[CanDuelGuard]\n[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 4 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WinDuel] Apply +2 [Vibration] Count to both the target and self\n[DefeatDuel] Gain +4 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1111401, "levelList": [ { "level": 1, "name": "Khopesh Swordplay", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Khopesh Swordplay", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Khopesh Swordplay", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)\n[WhenUse] If this unit has [TheUdjatOutis], Clash Power +1\n[WinDuel] Inflict 2 [SheutFracture]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Protection] next turn (once per turn)" } ] } ] } ] }, { "id": 1111402, "levelList": [ { "level": 1, "name": "Mirage Incision", "desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 2, "name": "Mirage Incision", "desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 4, "name": "Mirage Incision", "desc": "[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 ([Sinking] + [Vibration]) on target (max 2)\n[WhenUse] If this unit has [TheUdjatOutis], Clash Power +2 and deal +30% damage\n[WinDuel] Inflict 2 [SheutFracture]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Gain 1 [Protection] next turn (once per turn)" } ] } ] } ] }, { "id": 1111403, "levelList": [ { "level": 3, "name": "The Vanguard will See it Done", "desc": "[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WhenUse] Base Power +1 for every [LCA_Bullet] about to be spent by this Skill\n[EndSkill] Gain 2 [Protection] next turn (once per turn)\n[EndSkill] At 2 or fewer [LCA_Bullet], [FullReload] (5 times per Encounter)", "coinlist": [ { "coindescs": [ { "desc": "Spend 2 [LCA_Bullet]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 3 [BlueSand] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [AzureResistDown] (once per turn)" } ] }, { "coindescs": [ { "desc": "Spend 2 [LCA_Bullet]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "The Vanguard will See it Done", "desc": "If this unit has [TheUdjatOutis], deal +50% damage\n[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn\n[WhenUse] At 6+ ([Sinking] + [Vibration]) on target, Coin Power +1\n[WhenUse] Base Power +1 for every [LCA_Bullet] about to be spent by this Skill\n[EndSkill] Gain 2 [Protection] next turn (once per turn)\n[EndSkill] At 2 or fewer [LCA_Bullet], [FullReload] (5 times per Encounter)", "coinlist": [ { "coindescs": [ { "desc": "Spend 2 [LCA_Bullet]" }, { "desc": "Deal +([LCA_Bullet] spent x 30)% damage" }, { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 3 [BlueSand] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [AzureResistDown] (once per turn)" } ] }, { "coindescs": [ { "desc": "Spend 2 [LCA_Bullet]" }, { "desc": "Deal +([LCA_Bullet] spent x 30)% damage" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target is a SP Unit, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\nIf target has less than 0 SP, inflict 1 [AzureTakeDamageUp] (once per turn)" } ] } ] } ] }, { "id": 1111404, "levelList": [ { "level": 1, "name": "Composure", "desc": "When hit while this unit has Shield, inflict 3 [Sinking] against the attacker (3 times per turn)\n[WhenUse] For every [Protection] on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Composure", "desc": "When hit while this unit has Shield, inflict 3 [Sinking] against the attacker (3 times per turn)\n[WhenUse] If this unit has [TheUdjatOutis], gain 1 [Protection] (once per turn)\n[WhenUse] For every [Protection] on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1111501, "levelList": [ { "level": 1, "name": "Stomping", "desc": "[WhenUse] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Stomping", "desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 3, "name": "Stomping", "desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"I'll Gut You Like a Fish\"\n[WhenUse] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Stomping", "desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"I'll Gut You Like a Fish\"\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], convert Coin 2 into [SuperCoin]\n[WhenUse] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)" } ] } ] } ] }, { "id": 1111502, "levelList": [ { "level": 1, "name": "Don't Let Somethin' Like This Break You!", "desc": "[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Don't Let Somethin' Like This Break You!", "desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 3, "name": "Don't Let Somethin' Like This Break You!", "desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Gut Stab\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 20%)" } ] } ] }, { "level": 4, "name": "Don't Let Somethin' Like This Break You!", "desc": "Coin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Gut Stab\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] Convert this Skill's Coins equal to [ReinforcedTattooSpiderOutis] on this unit into [SuperCoin]s, beginning with Coin 3\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 20%)" } ] } ] } ] }, { "id": 1111503, "levelList": [ { "level": 3, "name": "Stamp of Vengeance", "desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Complete and Total Extermination\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] Final Power +1 for every [ReinforcedTattooSpiderOutis] on self (max 3)\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[EndSkill] Consume all [ResentmentSpiderOutis] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Stamp of Vengeance", "desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\nAt 6+ Envy A-Reson., Coin Power +1\n[BeforeUse] If this unit has [MiddleFatherSwordFourOutis], activate as \"Complete and Total Extermination\"\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] Final Power +1 for every [ReinforcedTattooSpiderOutis] on self (max 3)\n[WhenUse] Convert this Skill's Coins into [SuperCoin]s equal to [ReinforcedTattooSpiderOutis] on this unit, beginning with Coin 3\n[WhenUse] If this unit's sword is at [MiddleFatherSwordTwoOutis] or [MiddleFatherSwordThreeOutis] stage, inflict [Combustion] by the base amount of [Laceration] the Skill inflicts On Coin Hit\n[EndSkill] Consume all [ResentmentSpiderOutis] on self\n[EndSkill] If this Skill was activated as a Counter Skill, gain 1 [HitDamageUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1111504, "levelList": [ { "level": 1, "name": "Rule Violation", "desc": "[StartBattle] Gain 15% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5" } ] } ] }, { "level": 4, "name": "Rule Violation", "desc": "[StartBattle] At 6+ sum of Envy A-Reson., use \"Stamp of Vengeance\" or \"Complete and Total Extermination\" as Counter (activates from the leftmost Skill Slot; activates 2 times per turn)\n[StartBattle] Gain 30% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 10" } ] } ] } ] }, { "id": 1111505, "levelList": [ { "level": 3, "name": "I'll Gut You Like a Fish", "desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nCoin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion] and +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "I'll Gut You Like a Fish", "desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nCoin Power +1 for every 6 ([Combustion] + [Laceration]) on target (max 2)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Laceration] On Coin Hit\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion] and +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Binding] and 1 [Paralysis] next turn (once per turn)" } ] } ] } ] }, { "id": 1111506, "levelList": [ { "level": 3, "name": "Gut Stab [Lævateinn]", "desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nIf target has 4+ ([Combustion] + [Laceration]), Final Power +1\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Gut Stab [Lævateinn]", "desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nIf target has 4+ ([Combustion] + [Laceration]), Final Power +1\n[WhenUse] This Skill gains Offense Level equal to (highest Reson. / 2) (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn\n[BeforeAttack] Gain [Combustion] equal to the number of Coins in this Skill\n[EndSkill] Lose 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] and 1 [Paralysis] next turn (once per turn)" } ] } ] } ] }, { "id": 1111507, "levelList": [ { "level": 3, "name": "Complete and Total Extermination [Lævateinn]", "desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\nDeal +1% damage for every 1 ([Combustion] + [Laceration]) on target (max 20%)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], Coin Power +1\n[BeforeAttack] Gain [Combustion] equal to the number of Coins of this Skill\n[EndSkill] Lose 5 SP\n[EndSkill] Consume all [ResentmentSpiderOutis] on self", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pierce damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)" }, { "desc": "[OnSucceedAttack] Deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)" } ] } ] }, { "level": 4, "name": "Complete and Total Extermination [Lævateinn]", "desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on target (max 3)\nDeal +1% damage for every 1 ([Combustion] + [Laceration]) on target (max 40%)\n[WhenUse] This Skill gains Offense Level equal to (highest Reson.) (max 6)\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], Coin Power +1\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], inflict 1 [Laceration] Potency On Coin Hit\n[BeforeAttack] Gain [Combustion] equal to the number of Coins of this Skill\n[EndSkill] Lose 5 SP\n[EndSkill] Consume all [ResentmentSpiderOutis] on self\n[EndSkill] If this Skill was activated as a Counter Skill, gain 1 [HitDamageUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Deal Slash damage equal to (([Combustion] on target + [Laceration] on target) x 2)% of this Coin's final damage (max 50%)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Deal Slash damage equal to (([Combustion] on target + [Laceration] on target) x 2)% of this Coin's final damage (max 50%)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pierce damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)" }, { "desc": "[OnSucceedAttack] Deal Blunt damage equal to ([Combustion] on target + [Laceration] on target)% of this Coin's final damage (max 25%)" } ] } ] } ] }, { "id": 1111508, "levelList": [ { "level": 1, "name": "Time to Unpack!", "desc": "External effects cannot trigger this Skill to be Reused\n[EndSkill] Remove a seal from the sword", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [VioletTakeDamageUp] next turn" } ] } ] }, { "level": 3, "name": "Time to Unpack!", "desc": "External effects cannot trigger this Skill to be Reused\n[WhenUse] If this unit has [ReinforcedTattooSpiderOutis], deal Slash damage equal to (25% of each Coin's final damage) On Coin Hit\n[EndSkill] Remove a seal from the sword", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [VioletTakeDamageUp] next turn" } ] } ] } ] }, { "id": 1111509, "levelList": [ { "level": 3, "name": "Good Girl. Your Sacrifice for the Family Won't Be Forgotten.", "desc": "[MiddleFatherSwordFourOutis] Exclusive Skill\n[CantDuel]\n[CantChangeTarget]\nExternal effects cannot trigger this Skill to be Reused, and this Skill does not trigger Defense Skills\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 3)\n[WhenUse] Final Power +1 and deal +10% damage for every [ReinforcedTattooSpiderOutis] on self (max 3, max 100%)\n[WhenUse] If The House of Spiders: The Middle Apprentice Ishmael is among targets, deal +100% damage\n[EndSkill] Consume all [ResentmentSpiderOutis] on self and gain 5 [ResentmentSpiderOutis]\n[EndSkill] If a targeted ally is killed, gain 10 [ResentmentSpiderOutis]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If target's Blunt Res. is below \"Normal\" (1.0), treat it as \"Normal\" (1.0)" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion] and +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Deal Blunt damage equal to (100% of this Coin's final damage)" } ] } ] } ] } ] }