{ "dataList": [ { "id": 1120601, "levelList": [ { "level": 1, "name": "Standoff", "desc": "[WhenUse] Gain 2 Defense Level Up", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 Haste next turn" } ] } ] }, { "level": 2, "name": "Standoff", "desc": "[WhenUse] Gain 2 Defense Level Up\n[DefeatDuel] Gain Shield by (3 * Defense Level Up on self); Gain 1 Defense Level Up next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Haste next turn" } ] } ] }, { "level": 4, "name": "Standoff", "desc": "[WhenUse] Gain 2 Defense Level Up\n[DefeatDuel] Gain Shield by (5 * Defense Level Up on self); Gain 2 Defense Level Up next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 Haste next turn" } ] } ] } ] }, { "id": 1120602, "levelList": [ { "level": 1, "name": "Flexible Suppression", "desc": "[WhenUse] Gain 2 Defense Level Up", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 Defense Level Up next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 Defense Level Up next turn" } ] }, {}, { "coindescs": [ { "desc": "At 6+ Defense Level Up, deal +20% damage" } ] } ] }, { "level": 2, "name": "Flexible Suppression", "desc": "[WhenUse] Gain 3 Defense Level Up\n[WhenUse] Gain +2 Aggro to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn" } ] }, {}, { "coindescs": [ { "desc": "At 6+ Defense Level Up, deal +30% damage" } ] } ] }, { "level": 4, "name": "Flexible Suppression", "desc": "[WhenUse] Gain 3 Defense Level Up\n[WhenUse] Gain +3 Aggro to this Skill Slot next turn\nAt 6+ Defense Level Up, Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn" } ] }, {}, { "coindescs": [ { "desc": "At 6+ Defense Level Up, deal +40% damage" } ] } ] } ] }, { "id": 1120603, "levelList": [ { "level": 3, "name": "Guardian", "desc": "[WhenUse] Apply 2 Defense Power Up and 3 Defense Level Up to all allies\nAt 6+ Defense Level Up, Coin Power +1\nAt 10+ Defense Level Up, deal +30% damage", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 3 Defense Level Up to all allies next turn" } ] } ] }, { "level": 4, "name": "Guardian", "desc": "[WhenUse] Apply 2 Defense Power Up and 3 Defense Level Up to all allies\nCoin Power +1 per 6 Defense Level Up (Max 3)\nAt 10+ Defense Level Up, deal +50% damage", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 3 Defense Level Up to all allies next turn" } ] } ] } ] }, { "id": 1120604, "levelList": [ { "level": 1, "name": "The Best Defense", "desc": "[StartBattle] Gain Shield by (2 * Defense Level Up on self)", "coinlist": [ {} ] }, { "level": 4, "name": "The Best Defense", "desc": "[StartBattle] Gain Shield by (2 * Defense Level Up on self)\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn", "coinlist": [ {} ] } ] }, { "id": 1120701, "levelList": [ { "level": 1, "name": "Negotiation Start", "desc": "[WhenUse] Gain 2 Poise", "coinlist": [ { "coindescs": [ {} ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 Poise Count" } ] } ] }, { "level": 2, "name": "Negotiation Start", "desc": "[WhenUse] Gain 3 Poise", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Poise Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 4, "name": "Negotiation Start", "desc": "[WhenUse] Gain 3 Poise\nIf target has 7+ Bleed, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Poise Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1120702, "levelList": [ { "level": 1, "name": "Unilateral Business", "desc": "[WhenUse] Gain +2 Poise Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 3 Poise" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bleed" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Unilateral Business", "desc": "[WhenUse] Gain +3 Poise Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 4 Poise" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bleed" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" }, { "desc": "+30% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Unilateral Business", "desc": "Coin Power +1 for every 7 Bleed on target (Max 2)\n[WhenUse] Gain +3 Poise Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 Poise" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bleed" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed" }, { "desc": "+50% Damage on Critical Hit" } ] } ] } ] }, { "id": 1120703, "levelList": [ { "level": 3, "name": "Foregone Conclusion", "desc": "[WhenUse] Gain 1 Poise per 3 Bleed on target (Max 5)\nAt 7+ Poise, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict +2 Bleed Count" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo" }, { "desc": "+50% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Foregone Conclusion", "desc": "[WhenUse] Gain 1 Poise for every 3 Bleed on target (Max 10)\nGain Coin Power +1 for every 7 Poise on self (Max +3)", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict +2 Bleed Count" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo" }, { "desc": "+100% Damage on Critical Hit" }, { "desc": "[EnemyKill] Gain 1 Plus Coin Boost next turn" } ] } ] } ] }, { "id": 1120704, "levelList": [ { "level": 1, "name": "Take a Breather", "desc": "[OnSucceedEvade] Gain 1 Poise (Max 3 per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Take a Breather", "desc": "[OnSucceedEvade] Gain 1 Poise (Max 5 per turn)", "coinlist": [ {} ] } ] }, { "id": 1120801, "levelList": [ { "level": 1, "name": "Lenticular Rend", "desc": "[WinDuel] Inflict 1 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 2, "name": "Lenticular Rend", "desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +1\n[WinDuel] Inflict 1 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 3, "name": "Lenticular Rend", "desc": "[WhenUse_Force] If target has 7+ [Laceration], Clash Power +1\n[WinDuel] Inflict 1 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Lenticular Rend", "desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +2\n[WinDuel] Inflict 1 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1120802, "levelList": [ { "level": 1, "name": "Shadow Cloud", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Offense Level Down" }, { "desc": "[OnSucceedAttack] If target has 10+ [Laceration], inflict 1 Attack Power Down next turn" } ] } ] }, { "level": 2, "name": "Shadow Cloud", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Offense Level Down" }, { "desc": "[OnSucceedAttack] If target has 10+ [Laceration], inflict 1 Attack Power Down next turn" } ] } ] }, { "level": 4, "name": "Shadow Cloud", "desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Offense Level Down" }, { "desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Attack Power Down next turn" } ] } ] } ] }, { "id": 1120803, "levelList": [ { "level": 3, "name": "Shadowcloud Shattercleave", "desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Offense Level Down" }, { "desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn " } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Offense Level Down" }, { "desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn " } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 10+ [Laceration], inflict 1 Plus Coin Drop next turn" } ] } ] }, { "level": 4, "name": "Shadowcloud Shattercleave", "desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +1\n[WhenUse] If target has 10+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Offense Level Down" }, { "desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn " } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Offense Level Down" }, { "desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Plus Coin Drop next turn" } ] } ] } ] }, { "id": 1120804, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1120901, "levelList": [ { "level": 1, "name": "Sabre Slash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] }, { "level": 2, "name": "Sabre Slash", "desc": "[WhenUse] If target has 6+ [Sinking], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] }, { "level": 4, "name": "Sabre Slash", "desc": "[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 2)\n[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] } ] }, { "id": 1120902, "levelList": [ { "level": 1, "name": "Remise", "desc": "[WinDuel] Inflict +1 [Sinking] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Sinking], gain 1 [Agility] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] }, { "level": 2, "name": "Remise", "desc": "[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)\n[WinDuel] Inflict +1 [Sinking] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Sinking], gain 1 [Agility] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Remise", "desc": "[WhenUse] If target has 6+ [Sinking], Coin Power +1\n[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)\n[WinDuel] Inflict +2 [Sinking] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Sinking], gain 1 [Agility] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 1120903, "levelList": [ { "level": 3, "name": "Nightmare Hunt", "desc": "[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)\n[EndSkill] If target is Staggered, inflict +3 [Sinking] Count\n[EndSkill] If target is defeated, inflict +3 [Sinking] Count on 1 random enemy", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Absorb 10 [Sinking] from the target and gain 1 [PlusCoinValueUp] and 1 [AttackDmgUp] next turn. 50% chance to gain the above effects without absorbing [Sinking]" } ] } ] }, { "level": 4, "name": "Nightmare Hunt", "desc": "[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 3)\n[EndSkill] If target is Staggered, inflict +3 [Sinking] Count\n[EndSkill] If target is defeated, inflict +3 [Sinking] Count on 2 random enemies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Absorb 10 [Sinking] from the target and gain 1 [PlusCoinValueUp] and 3 [AttackDmgUp] next turn. 50% chance to gain the above effects without absorbing [Sinking]" } ] } ] } ] }, { "id": 1120904, "levelList": [ { "level": 1, "name": "Do You Wish to Weep?", "desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1", "coinlist": [ {} ] }, { "level": 4, "name": "Do You Wish to Weep?", "desc": "[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 3)", "coinlist": [ {} ] } ] }, { "id": 1121001, "levelList": [ { "level": 1, "name": "Sacrifice for the Family", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 10 [Laceration]\n- At 50%+ HP, gain +15 additional [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Gain 1 [BloodyHandGregFirst]" } ] } ] }, { "level": 2, "name": "Sacrifice for the Family", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain 10 [Laceration]\n- At 50%+ HP, gain 15 additional [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Gain 2 [BloodyHandGregFirst]" } ] } ] }, { "level": 4, "name": "Sacrifice for the Family", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Gain 10 [Laceration]\n- At 50%+ HP, gain 15 additional [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Gain 3 [BloodyHandGregFirst]" } ] } ] } ] }, { "id": 1121002, "levelList": [ { "level": 1, "name": "Suffocating Guilt", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 10 [Laceration]\n[WhenUse] At 5+ [WornHeartGreg], consume up to 60 [BloodDinner]; then, gain 1 [BloodyHandGregFirst] for every 6 [BloodDinner] consumed\n- At less than 5 [WornHeartGreg], gain 10 [Laceration] and 2 [BloodyHandGregFirst]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Gain 1 [BloodyHandGregFirst]" } ] } ] }, { "level": 2, "name": "Suffocating Guilt", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain 10 [Laceration]\n[WhenUse] At 5+ [WornHeartGreg], consume up to 60 [BloodDinner]; then, gain 1 [BloodyHandGregFirst] for every 6 [BloodDinner] consumed\n- At less than 5 [WornHeartGreg], gain 10 [Laceration] and 2 [BloodyHandGregFirst]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Gain 2 [BloodyHandGregFirst]" } ] } ] }, { "level": 4, "name": "Suffocating Guilt", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Gain 10 [Laceration]\n[WhenUse] At 5+ [WornHeartGreg], consume up to 60 [BloodDinner]; then, gain 1 [BloodyHandGregFirst] for every 6 [BloodDinner] consumed\n- At less than 5 [WornHeartGreg], gain 10 [Laceration] and 3 [BloodyHandGregFirst]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Gain 3 [BloodyHandGregFirst]" } ] } ] } ] }, { "id": 1121003, "levelList": [ { "level": 3, "name": "The Unforgivable Sin", "desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)\n[WhenUse] Deal +1% damage for every 1% missing HP on self (max 60%)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Consume every excess Stack of [BloodyHandGregFirst] past 10 Stack to gain the following effects:\n- Heal (Stacks consumed x 3) HP on self\n- If this unit consumed 10+ Stack, Coin Power +1\n[WhenUse] Gain 10 [Laceration]\n[EndSkill] Heal 10% HP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [BloodyHandGregFirst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "The Unforgivable Sin", "desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)\n[WhenUse] Deal +1.5% damage for every 1% missing HP on self (max 90%)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Consume every excess Stack of [BloodyHandGregFirst] past 10 Stack to gain the following effects:\n- Heal (Stacks consumed x 3) HP on self\n- If this unit consumed 10+ Stack, Coin Power +1\n- If this unit consumed 20 Stack, Reuse the final Coin\n[WhenUse] Gain 10 [Laceration]\n[EndSkill] Heal 10% HP on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [BloodyHandGregFirst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 1121004, "levelList": [ { "level": 1, "name": "Faded Patience", "desc": "[StartBattle] Gain 3 [WornHeartGreg] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Faded Patience", "desc": "[StartBattle] At 40%+ HP, gain 5 [Laceration] and activate [Laceration] up to 3 times on self (once per turn; lose [Laceration] Count equal to the number of times it was activated)\n[StartBattle] At less than 40% HP, consume up to 20 [BloodDinner] and heal the same value as HP (once per turn)\n[StartBattle] Gain 3 [WornHeartGreg] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1121101, "levelList": [ { "level": 1, "name": "Flamethrow", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 15 [FirePunchFuel] and inflict +1 [Combustion] Count" } ] } ] }, { "level": 2, "name": "Flamethrow", "desc": "If target has 3+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 15 [FirePunchFuel] and inflict +1 [Combustion] Count" } ] } ] }, { "level": 4, "name": "Flamethrow", "desc": "Coin Power +1 for every 3 Burn on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 15 [FirePunchFuel] and inflict +2 [Combustion] Count" } ] } ] } ] }, { "id": 1121102, "levelList": [ { "level": 1, "name": "I'll burn away every last drop of your filthy blood", "desc": "If target has 6+ [Combustion], Coin Power +1\nWhen in [FirePunchFuelOverheated] state, deal +10% damage with Coins that consumed [FirePunchFuel]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict 1 [Combustion] against 2 enemies that have the least [Combustion] Potency" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict +1 [Combustion] Count against 1 enemy that has the least [Combustion] Count" } ] } ] }, { "level": 2, "name": "I'll burn away every last drop of your filthy blood", "desc": "If target has 6+ [Combustion], Coin Power +1\nCoins that consumed [FirePunchFuel] deal +10% damage\n- When in [FirePunchFuelOverheated] state, deal +20% damage instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict 1 [Combustion] against 2 enemies that have the least [Combustion] Potency" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict +1 [Combustion] Count against 2 enemies that have the least [Combustion] Count" } ] } ] }, { "level": 4, "name": "I'll burn away every last drop of your filthy blood", "desc": "Coin Power +1 for every 6 [Combustion] on target (max 2)\nCoins that consumed [FirePunchFuel] deal +15% damage\n- When in [FirePunchFuelOverheated] state, deal +30% damage instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict 2 [Combustion] against 2 enemies that have the least [Combustion] Potency" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict +1 [Combustion] Count against 2 enemies that have the least [Combustion] Count" } ] } ] } ] }, { "id": 1121103, "levelList": [ { "level": 3, "name": "Firefist", "desc": "If target has 3+ [Combustion] Count, Coin Power +1\n[WhenUse] Base Power +1 for every 6 [Combustion] on target (max 2)\n[WhenUse] Consume up to 25 [FirePunchFuel] and deal +1% damage for every [FirePunchFuel] consumed (max 25%)\n- When in [FirePunchFuelOverheated] state, deal +3% damage for every [FirePunchFuel] consumed instead (max 75%)\n[EndSkill] If target is defeated, or if this Skill consumed [FirePunchFuel], gain 1 [HitDamageUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict 1 [Combustion] and +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict 1 [Combustion] and +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +1% damage for every [FirePunchFuel] consumed by this Skill (max 25%)\n- When in [FirePunchFuelOverheated] state, deal +3% damage for every [FirePunchFuel] consumed instead (max 75%)" } ] } ] }, { "level": 4, "name": "Firefist", "desc": "Coin Power +1 for every 3 [Combustion] Count on target (max 2)\n[WhenUse] Base Power +1 for every 6 [Combustion] on target (max 3)\n[WhenUse] Consume up to 25 [FirePunchFuel] and deal +2% damage for every [FirePunchFuel] consumed (max 50%)\n- When in [FirePunchFuelOverheated] state, deal +4% damage for every [FirePunchFuel] consumed (max 100%)\n[EndSkill] If target is defeated, or if this Skill consumed [FirePunchFuel], gain 2 [HitDamageUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict 2 [Combustion] and +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict 2 [Combustion] and +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +2% damage for every [FirePunchFuel] consumed by this Skill (max 50%)\n- When in [FirePunchFuelOverheated] state, deal +4% damage for every [FirePunchFuel] consumed instead (max 100%)" } ] } ] } ] }, { "id": 1121104, "levelList": [ { "level": 1, "name": "I have to keep going for big sis", "desc": "[DuelCounter]\n[StartBattle] Gain 100 [FirePunchFuel]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "I have to keep going for big sis", "desc": "[DuelCounter]\n[StartBattle] Gain 100 [FirePunchFuel]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1121201, "levelList": [ { "level": 1, "name": "Snake Fang", "desc": "[WhenUse] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Snake Fang", "desc": "[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict +1 [Burst] Count" } ] } ] }, { "level": 4, "name": "Snake Fang", "desc": "[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict +1 [Burst] Count" } ] } ] } ] }, { "id": 1121202, "levelList": [ { "level": 1, "name": "Blindsiding Cleave", "desc": "[WinDuel] Inflict +1 [Burst] Count\n[WinDuel] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" } ] } ] }, { "level": 2, "name": "Blindsiding Cleave", "desc": "[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)" }, { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" } ] } ] }, { "level": 4, "name": "Blindsiding Cleave", "desc": "[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)\n[WinDuel] Inflict +2 [Burst] Count\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)" }, { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [SnakeStance]" } ] } ] } ] }, { "id": 1121203, "levelList": [ { "level": 3, "name": "Serpentshear Puncturing Arm", "desc": "[WhenUse] Coin Power +1 for every 8 ([Breath] on self + [Burst] on target) (max 4)\n- If this unit has [SnakeStance], Coin Power +1 for every 5 ([Breath] on self + [Burst] on target) instead (max 6)\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] If target has 5+ [Burst], gain 5 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "Deal +5% damage for every ([Breath] on self + [Burst] on target) (max 150%)" }, { "desc": "If this unit has [SnakeStance], deal +75% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Reduce [BurstPoison] on target by 2" }, { "desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 3" }, { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" } ] } ] }, { "level": 4, "name": "Serpentshear Puncturing Arm", "desc": "[WhenUse] Coin Power +1 for every 8 ([Breath] on self + [Burst] on target) (max 4)\n- If this unit has [SnakeStance], Coin Power +1 for every 5 ([Breath] on self + [Burst] on target) instead (max 6)\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] If target has 5+ [Burst], gain 5 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "Deal +10% damage for every ([Breath] on self + [Burst] on target) (max 200%)" }, { "desc": "If this unit has [SnakeStance], deal +100% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Reduce [BurstPoison] on target by 2" }, { "desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 3" }, { "desc": "[CriticalOnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" } ] } ] } ] }, { "id": 1121204, "levelList": [ { "level": 1, "name": "Reversal Kick", "desc": "[CanDuelGuard] \n[StartBattle] Gain 3 [SnakeStance] next turn", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Reversal Kick", "desc": "[CanDuelGuard]\n[StartBattle] Gain 3 [SnakeStance] next turn\n[WhenUse] At 10+ [Breath] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1121301, "levelList": [ { "level": 1, "name": "Gap Attack", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] } ] }, { "level": 2, "name": "Gap Attack", "desc": "[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] } ] }, { "level": 4, "name": "Gap Attack", "desc": "[WhenUse] Gain 1 [Agility] next turn (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] } ] } ] }, { "id": 1121302, "levelList": [ { "level": 1, "name": "Stiletto Doppio", "desc": "[WinDuel] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] }, { "coindescs": [ { "desc": "" } ] } ] }, { "level": 2, "name": "Stiletto Doppio", "desc": "[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1\n[WinDuel] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If the enemy(Core) has 20%- HP, use 'Mercé'", "summary": "[OnSucceedAttack] Use 'Mercé'" } ] } ] }, { "level": 4, "name": "Stiletto Doppio", "desc": "[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Vibration]) on target (max 2)\n[WinDuel] Inflict 1 [Vibration] and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If the enemy(Core) has 20%- HP, or if target has [HorrHurtNightStiletto], use 'Mercé'", "summary": "[OnSucceedAttack] Use 'Mercé'" } ] } ] } ] }, { "id": 1121303, "levelList": [ { "level": 3, "name": "Execution", "desc": "[BeforeUse] If target has [CriHurtNightStiletto], activate 'The Night's Awl' instead (once per turn)\n[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1\n[WinDuel] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target is Staggered, or has [HorrHurtNightStiletto], or if the enemy(Core) has 20%- HP, use 'Mercé'", "summary": "[OnSucceedAttack] Use 'Mercé'" } ] } ] }, { "level": 4, "name": "Execution", "desc": "[BeforeUse] If target has [CriHurtNightStiletto], activate 'The Night's Awl' instead (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Vibration]) on target (max 2)\n[WinDuel] Inflict 2 [Vibration] and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target is Staggered, or has [HorrHurtNightStiletto], or if the enemy(Core) has 20%- HP, use 'Mercé'", "summary": "[OnSucceedAttack] Use 'Mercé'" } ] } ] } ] }, { "id": 1121304, "levelList": [ { "level": 1, "name": "Dire Straits", "desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [Agility] next turn (once per turn)\n[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Dire Straits", "desc": "[CanDuelGuard]\n[StartBattle] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn\n[StartBattle] Gain 1 [Agility] next turn (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Laceration] + [Vibration]) on target (max 2)\n[WinDuel] Inflict 2 [Vibration]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1121305, "levelList": [ { "level": 2, "name": "Mercé", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills and cannot gain E.G.O resources\nCoin Power +1 for every 20% missing HP on the enemy(Core) (max 2)\nIf the enemy(Core) has 20%- HP, deal +80% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] } ] }, { "level": 4, "name": "Mercé", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills and cannot gain E.G.O resources\nCoin Power +1 for every 20% missing HP on the enemy(Core) (max 4)\nDeal +1% damage for every 1% missing HP on the enemy(Core)\n- If the enemy(Core) has 20%- HP, deal +120% damage instead\n[WhenUse] Gain 1 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]" } ] } ] } ] }, { "id": 1121306, "levelList": [ { "level": 3, "name": "The Night's Awl", "desc": "Deal +10% damage for every 1 ([Agility] on self + [Binding] on target) (max 40%)\nDeal +50% damage if the enemy(Core) has 20%- HP\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Vibration]) on target (max 2)\n[WinDuel][VibrationExplosion]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Vibration] and +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target has [Binding], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Convert target's [CriHurtNightStiletto] into [HorrHurtNightStiletto] next turn" } ] } ] }, { "level": 4, "name": "The Night's Awl", "desc": "Deal +15% damage for every 1 ([Agility] on self + [Binding] on target) (max 60%)\nIf target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)\nDeal +1% damage for every 1% missing HP on the enemy(Core)\n- If the enemy(Core) has 20%- HP, deal +100% damage instead\n[WhenUse] Inflict 5 [DefenseDown]\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Vibration]) on target (max 3)\n[WinDuel] Inflict 4 [Vibration] and trigger [VibrationExplosion]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Vibration] and +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target has [Binding], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Convert target's [CriHurtNightStiletto] into [HorrHurtNightStiletto] next turn" } ] } ] } ] }, { "id": 1121401, "levelList": [ { "level": 1, "name": "Intense Stare: Zero-Range", "desc": "[WhenUse] Gain 1 [Binding] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 2, "name": "Intense Stare: Zero-Range", "desc": "If any of the following conditions are met, Coin Power +1\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n[WhenUse] Gain 1 [Binding] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Intense Stare: Zero-Range", "desc": "If any of the following conditions are met, Coin Power +1\n- If target's Speed is faster than this unit's by 3 or more\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n[WhenUse] If target has 6+ ([Sinking] + [Combustion]), Coin Power +1\n[WhenUse] Gain 1 [Binding] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] } ] }, { "id": 1121402, "levelList": [ { "level": 1, "name": "Destroy the Visible with the Invisible", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "" } ] } ] }, { "level": 2, "name": "Destroy the Visible with the Invisible", "desc": "If any of the following conditions are met, Clash Power +2\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 4, "name": "Destroy the Visible with the Invisible", "desc": "If any of the following conditions are met, Clash Power +2\n- If target's Speed is faster than this unit's by 3 or more\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n[WhenUse] If target has 6+ ([Sinking] + [Combustion]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] } ] } ] }, { "id": 1121403, "levelList": [ { "level": 3, "name": "Salvation for those Enchanted by the Lamp", "desc": "If any of the following conditions are met, Coin Power +1 and deal +20% damage\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n[WhenUse] If target has [DelusionGregBigBird], convert all Coins on this Skill to [SuperCoin]s and gain Clash Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "If the target(Core) has 25% or less HP, or if target has [DelusionGregBigBird], deal +60% damage", "summary": "Deal +60% damage" }, { "desc": "[OnSucceedAttack] If target has [DelusionGregBigBird], deal Gloom damage equal to 60% of this Coin's final damage", "summary": "[OnSucceedAttack] Deal (60% of this Coin's final damage) Gloom damage" } ] } ] }, { "level": 4, "name": "Salvation for those Enchanted by the Lamp", "desc": "If any of the following conditions are met, Coin Power +1 and deal +40% damage\n- If target's Speed is faster than this unit's by 3 or more\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n[WhenUse] If target has 6+ ([Sinking] + [Combustion]), Coin Power +1\n[WhenUse] If target has [DelusionGregBigBird], convert all Coins on this Skill to [SuperCoin]s and gain Clash Power +3\n[EndSkill] If target is defeated, or if it has 3 [DelusionGregBigBird], gain 1 [PlusCoinValueUp] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "If the target(Core) has 25% or less HP, or if target has [DelusionGregBigBird], deal +60% damage", "summary": "Deal +60% damage" }, { "desc": "[OnSucceedAttack] If target has [DelusionGregBigBird], deal Gloom damage equal to 80% of this Coin's final damage", "summary": "[OnSucceedAttack] Deal (80% of this Coin's final damage) Gloom damage" } ] } ] } ] }, { "id": 1121404, "levelList": [ { "level": 1, "name": "The Wick of Burned Feathers", "desc": "[CanDuelGuard]\n[StartBattle] Gain [LanternGregBigBird] up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)\n[EndBattle] Apply 1 [Agility] next turn to ([Binding] on self / 3) other allies with the slowest Speed (once per turn; rounded down)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "The Wick of Burned Feathers", "desc": "[CanDuelGuard]\n[StartBattle] Gain [LanternGregBigBird] up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)\n[EndBattle] Apply 1 [Agility] next turn to ([Binding] on self / 2) other allies with the slowest Speed (once per turn; rounded down)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1121501, "levelList": [ { "level": 1, "name": "Electric Release", "desc": "[WhenUse] At 3+ [Charge], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Electric Release", "desc": "[WhenUse] At 3+ [Charge], Coin Power +1\n[WhenUse] At 5+ [Charge] Count, Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Electric Release", "desc": "[WhenUse] Deal +6% damage for every [Charge] on self (max 30%)\n[WhenUse] At 3+/5+ [Charge], Coin Power +1/+2\n[WhenUse] Clash Power +1 for every 5 [Charge] Count on self (max 2)\n[WhenUse] At less than 10 [Charge] Count, gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1121502, "levelList": [ { "level": 1, "name": "DC Inversion", "desc": "[WhenUse] At 3+ [Charge], Coin Power +1\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge]) [Charge] Count (max 3)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [PhotoElectricity]" } ] } ] }, { "level": 2, "name": "DC Inversion", "desc": "[WhenUse] At 3+ [Charge], Coin Power +1\n- At 3+ [Charge], convert the final Coin into [SuperCoin]\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 1) [Charge] Count (max 4)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [PhotoElectricity]" } ] } ] }, { "level": 4, "name": "DC Inversion", "desc": "[WhenUse] Deal +3% damage for every [Charge] on self (max 15%)\n[WhenUse] At 3+/5+ [Charge], Coin Power +1/+2\n- At 3+ [Charge], convert the final Coin into [SuperCoin]\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +5 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 2) [Charge] Count (max 5)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [PhotoElectricity]\n- At 3+ [Charge], inflict 3 [PhotoElectricity] instead" } ] } ] } ] }, { "id": 1121503, "levelList": [ { "level": 3, "name": "High-voltage Current Discharge", "desc": "[StartBattle] Gain [HighVoltageExoshell] equal to [Charge] (max 3, once per turn)\n[BeforeUse] At 3+ [Charge], activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)\n[WhenUse] At 3+ [Charge], Coin Power +1\n- At 3+ [Charge], convert the final Coin into [SuperCoin]\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst] and +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [PhotoElectricity]\n- At 3+ [Charge], inflict 3 [PhotoElectricity] instead" }, { "desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max 3)\n- At 5+ [Charge], inflict 3 [ChargedSting] this turn and next turn instead (once per turn)" } ] } ] }, { "level": 4, "name": "High-voltage Current Discharge", "desc": "[StartBattle] Gain [HighVoltageExoshell] equal to [Charge] (max 5, once per turn)\n[BeforeUse] At 3+ [Charge], activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)\n[WhenUse] At 3+/5+ [Charge], Coin Power +1/+2\n- At 3+ [Charge], convert the final Coin into [SuperCoin]\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst] and +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [PhotoElectricity]\n- At 3+ [Charge], inflict 3 [PhotoElectricity] instead" }, { "desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max 5)\n- At 5+ [Charge], inflict 5 [ChargedSting] this turn and next turn instead (once per turn)" } ] } ] } ] }, { "id": 1121504, "levelList": [ { "level": 1, "name": "This E.G.O Gift's Defensive Capability is Uniquely Superior", "desc": "[StartBattle] Gain 1 [HighVoltageExoshell] (once per turn)\n[WhenUse] Gain +2 [Charge] Count (2 times per turn)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ {} ] }, { "level": 4, "name": "This E.G.O Gift's Defensive Capability is Uniquely Superior", "desc": "[StartBattle] Gain 2 [HighVoltageExoshell] (once per turn)\n[WhenUse] Gain Coin Power equal to [Charge] on self (max 5)\n[WhenUse] Gain +2 [Charge] Count (2 times per turn)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ {} ] } ] }, { "id": 1121505, "levelList": [ { "level": 3, "name": "Maximum Output - Ultra High-voltage Current Discharge", "desc": "[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Base Power +1 and Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [PhotoElectricity]" }, { "desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max 3)\n- At 5+ [Charge], inflict 3 [ChargedSting] this turn and next turn instead (once per turn)" } ] } ] }, { "level": 4, "name": "Maximum Output - Ultra High-voltage Current Discharge", "desc": "Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)\n[WhenUse] At 5+ [Charge], Coin Power +1\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Base Power +1 and Coin Power +2\n- If there are any remaining [Charge] Count, consume up to 10 [Charge] Count to deal +([Charge] Count additionally consumed due to this effect x 1.5)% damage (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [PhotoElectricity]" }, { "desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max 5)\n- At 5+ [Charge], inflict 5 [ChargedSting] this turn and next turn instead (once per turn)" } ] } ] } ] }, { "id": 1121601, "levelList": [ { "level": 1, "name": "Flash of Sunup", "desc": "[WhenUse] At 30+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 2 as an [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 2, "name": "Flash of Sunup", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 3)\n[WhenUse] At 30+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 2 as an [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Flash of Sunup", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 3)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 2 as an [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1121602, "levelList": [ { "level": 1, "name": "Sunset Blade", "desc": "[WhenUse] At 20+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 3 as an [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Sunset Blade", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 4)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 3 as an [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Sunset Blade", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 4)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], gain the following effects:\n- This Skill gains an extra Coin 3 as an [SuperCoin]\n- On Hit using the extra Coin, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1121603, "levelList": [ { "level": 3, "name": "Dawnsplitter", "desc": "[StartBattle] Apply 2 [Protection] on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], activate the following effects:\n- Final Power +1\n- Convert all Coins in this Skill into [SuperCoin]s\n[EndSkill] Apply 1 [DawnLight] next turn on all allies\n- At 20+ [StigmaWorkshopHandStep1], apply 1 additional [DawnLight]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Dawnsplitter", "desc": " Deal +([Combustion] on self + [Combustion] on target)% damage (max 30%)\n[StartBattle] Apply 2 [Protection] on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], activate the following effects:\n- Final Power +1\n- Convert all Coins in this Skill into [SuperCoin]s\n- On final Coin Hit, activate [Combustion] on target; then, reduce target's [Combustion] Count by 1\n[EndSkill] Apply 1 [DawnLight] next turn on all allies\n- At 20+ [StigmaWorkshopHandStep1], apply 1 additional [DawnLight]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1121604, "levelList": [ { "level": 1, "name": "Guardian", "desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WinDuel] Lose 2 [Combustion] Count (once per turn)\n[EndSkillAll] Lose 5 [Combustion] Potency (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 3, "name": "Guardian", "desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WinDuel] Lose 2 [Combustion] Count (once per turn)\n[EndSkillAll] Lose 5 [Combustion] Potency (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 4, "name": "Guardian", "desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)\n[WinDuel] Lose 2 [Combustion] Count (once per turn)\n[EndSkillAll] Lose 5 [Combustion] Potency (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] } ] }, { "id": 1121605, "levelList": [ { "level": 3, "name": "Crack of Dawn", "desc": "Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n[WhenUse] Apply 2 [Protection] next turn on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[WhenUse] At 15+ [Combustion], Coin Power +1\n[EndSkill] Activate the following effects:\n- Apply 3 [DawnLight] next turn on all allies\n- Consume up to 15 [Combustion] on self and heal (15 + [Combustion] consumed)% HP\n- Consume all [StigmaWorkshopHandStep1] on self", "flavor": "At one of the countless raging battlefields of the Smoke War, this very technique melted down and cleaved through a certain decisive weapon's last pair of wings and the space it inhabited, heralding the dawn's end.\n\n\"Hah... That almost killed me...!\"\n\"Lady, do you think… you can finish that monster off?\"", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Activate [Combustion] on target; then, reduce target's [Combustion] Count by 1" } ] } ] }, { "level": 4, "name": "Crack of Dawn", "desc": "Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n[WhenUse] Apply 2 [Protection] next turn on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[WhenUse] At 15+ [Combustion], Coin Power +1\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on the main target (max 2)\n[EndSkill] Activate the following effects:\n- Apply 3 [DawnLight] next turn on all allies\n- Consume up to 15 [Combustion] on self and heal (15 + [Combustion] consumed)% HP\n- Consume all [StigmaWorkshopHandStep1] on self", "flavor": "At one of the countless raging battlefields of the Smoke War, this very technique melted down and cleaved through a certain decisive weapon's last pair of wings and the space it inhabited, heralding the dawn's end.\n\n\"Hah... That almost killed me...!\"\n\"Lady, do you think… you can finish that monster off?\"", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Activate [Combustion] on target; then, reduce target's [Combustion] Count by 1" } ] } ] } ] }, { "id": 1121606, "levelList": [ { "level": 1, "name": "Heat Haze", "desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WhenUse] Gain 2 [Protection] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 4, "name": "Heat Haze", "desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WhenUse] Gain 2 [Protection] (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], or if this unit used \"Crack of Dawn\" Skill this turn, convert all Coins in this Skill into [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] } ] } ] }