{ "dataList": [ { "id": "story_dungeon_return_to_savepoint_title", "content": "Team Annihilated" }, { "id": "story_dungeon_return_to_savepoint_content", "content": "All Sinners have perished.\nReturning to the last checkpoint." }, { "id": "story_dungeon_give_up", "content": "Forfeit" }, { "id": "story_dungeon_to_main", "content": "Main Menu" }, { "id": "story_dungeon_continue", "content": "Continue" }, { "id": "story_ask_move_to_main", "content": "Save your progress and\nreturn to the Main Menu?" }, { "id": "story_ask_give_up_dungeon", "content": "Quit exploring the dungeon?" }, { "id": "story_to_be_return_enkephalin_box_warning", "content": "※ The Enkephalin Module spent for entry will be returned." }, { "id": "dungeon_encounter_guide_start", "content": "Start" }, { "id": "dungeon_encounter_guide_battle", "content": "Regular Encounter" }, { "id": "dungeon_encounter_guide_ab_battle", "content": "Focused Encounter" }, { "id": "dungeon_encounter_guide_hard_battle", "content": "Risky Encounter" }, { "id": "dungeon_encounter_guide_event", "content": "Event" }, { "id": "dungeon_encounter_guide_save", "content": "Checkpoint" }, { "id": "dungeon_encounter_guide_boss", "content": "Boss Encounter" }, { "id": "dungeon_enter_save_point", "content": "Checkpoint Reached" }, { "id": "dungeon_recover_hp_mp", "content": "HP and SP have been restored." }, { "id": "dungeon_save_completion", "content": "Progress Saved" }, { "id": "dungeon_save_completion_content", "content": "Your progress has been saved." }, { "id": "dungeon_return_to_save_point", "content": "To Checkpoint" }, { "id": "dungeon_unlocked_node_notice", "content": "A new location has been discovered." }, { "id": "dungeon_unlocked_line_notice", "content": "A new path has opened." }, { "id": "dungeon_encounter_guide_stairs", "content": "Move to Next Zone" }, { "id": "dungeon_encounter_guide_story", "content": "Story" }, { "id": "formation_ui_ask_to_use_saved_formation", "content": "Your current Team Loadout will be replaced with this new Loadout.\nWill you replace your current Team Loadout with this Loadout?\n\n※ Once your Team Loadout has been replaced, you cannot revert back to your previous Loadout.\n※ Loadout changes made in the middle of Story Dungeons have no effect in the Loadouts in the Sinners Window." }, { "id": "story_to_be_return_stage_continue_used_warning", "content": "\n※ Resources spent via the continue function will not be refunded upon the end of exploration." } ] }