{ "dataList": [ { "id": "get_10201_1", "desc": "Identity Acquisition", "dlg": "It’s Faust. A genius with whom you’re lucky to cross paths even once in your life." }, { "id": "lobby_morning_10201_1", "desc": "Morning Greeting", "dlg": "I would always get up after three hours of sleep. I thought it was a natural phenomenon, but I later learned it wasn’t the case for every individual." }, { "id": "lobby_noon_10201_1", "desc": "Afternoon Greeting", "dlg": "Faust considers short periods of exposure to sunlight to be a useful activity." }, { "id": "lobby_night_10201_1", "desc": "Evening Greeting", "dlg": "Though I don’t bother myself much with hobbies, I once enjoyed stargazing." }, { "id": "smalltalk_10201_1", "desc": "Chatter #1", "dlg": "…If you’re the type of person who likes to summon others before considering what to say, I would suggest using documents to communicate." }, { "id": "smalltalk_10201_2", "desc": "Chatter #2", "dlg": "I’m considering adjusting my level of speech for different Sinners. Repeating myself twice or more can be rather inefficient." }, { "id": "smalltalk_10201_3", "desc": "Chatter #3", "dlg": "Dante, I want you to understand that omniscience does not necessarily mean a willingness to answer your every question." }, { "id": "neglect_10201_1", "desc": "Idle", "dlg": "Brief deviations are within permitted ranges." }, { "id": "formation_10201_1", "desc": "Deployment", "dlg": "I’ll tag along." }, { "id": "battleentry_10201_1", "desc": "Stage Entry", "dlg": "I’m ready to accompany you." }, { "id": "battle_select_10201_1", "desc": "Viewed in Battle", "dlg": "What is it, Manager?" }, { "id": "battle_endcommand_10201_1", "desc": "Commencing Attack", "dlg": "Commencing action." }, { "id": "battle_enemy_break_10201_1", "desc": "Enemy Stagger", "dlg": "An opportunity has arrived." }, { "id": "battle_break_10201_1", "desc": "Staggered", "dlg": "Ugh!" }, { "id": "battle_kill_10201_1", "desc": "Enemy Killed", "dlg": "An obvious outcome." }, { "id": "battle_allydead_10201_1", "desc": "Ally Death", "dlg": "That wasn’t the most efficient." }, { "id": "choice_success_p_10201_1", "desc": "Check Passed", "dlg": "Try not to cling to this success." }, { "id": "choice_fail_n_10201_1", "desc": "Check Failed", "dlg": "Try not to dwell on this failure." }, { "id": "battle_clear_10201_1", "desc": "Victory Cry", "dlg": "Is there a reason to be excited over this?" }, { "id": "battle_clear_ex_10201_1", "desc": "Extra Conditions Fulfilled", "dlg": "You’ve become more competent than once expected." }, { "id": "battle_defeat_10201_1", "desc": "Defeat Wail", "dlg": "Much wasn’t expected out of you." } ] }