{ "dataList": [ { "id": "get_10709_1", "desc": "Identity Acquisition", "dlg": "Today's slow as shite, innit...?" }, { "id": "lobby_morning_10709_1", "desc": "Morning Greeting", "dlg": "Hopefully there's a field contract waitin' for us at the Office. Beats having to sit on my arse all morning in there." }, { "id": "lobby_noon_10709_1", "desc": "Afternoon Greeting", "dlg": "Enjoy your lunches, lads. I think I'll get a little shut-eye in the office." }, { "id": "lobby_night_10709_1", "desc": "Evening Greeting", "dlg": "You wanna know why I've the long face when it's time to clock out? 'Cuz clockin' in again tomorrow sounds downright dreadful, that's why." }, { "id": "smalltalk_10709_1", "desc": "Chatter #1", "dlg": "X Corp. alloy upper crust excavation contract? Well, I suppose that's alright for some mindless grindin'...\nAre they renting us their excavation gear?" }, { "id": "smalltalk_10709_2", "desc": "Chatter #2", "dlg": "I equipped something to expand my eardrums' audible frequency or what have you, but they amplify all kinds of noise... it's gettin' real irritating.\nMaybe I should swap 'em out for something else? But the cost... tsk, I suppose it'll work out somehow." }, { "id": "smalltalk_10709_3", "desc": "Chatter #3", "dlg": "Oi, clock. Wanna see something as neat as that burning head of yours?\nI can move my forearms on a vertical axis. Human elbows can't do that, yeah? Have a gander, look~!" }, { "id": "smalltalk_10709_4", "desc": "Post-Uptie Chat 1", "dlg": "The MultiCrack Office accepts applications only from Fixers with prosthetics. Somethin' about how having prosthetic bodies helps dull the fear in combat, I think.\nWell, that's exactly how a lot of 'em bite the dust. How are they to know where they're hurt without pain?" }, { "id": "smalltalk_10709_5", "desc": "Post-Uptie Chat 2", "dlg": "Our business trip is to... huh, T Corp.? That's where that manor is. Well well well, now that I've found me a respectable career, I should—\n... Haah, ain't worth it. Why the hell did I even think about going back to that bloody dreadful manor? There's... absolutely no reason for me to crawl back into that hole." }, { "id": "neglect_10709_1", "desc": "Idle", "dlg": "... Yaaawn." }, { "id": "gacksung_10709_1", "desc": "Uptying", "dlg": "Oi, hey... This one's dead! Really, did you seriously kick the bucket from getting a few holes punctured on your torso?" }, { "id": "formation_10709_1", "desc": "Deployment", "dlg": "Ooh...! Is it a field contract?" }, { "id": "battleentry_10709_1", "desc": "Stage Entry", "dlg": "Woah, hang on... I ain't fully charged yet." }, { "id": "battle_select_10709_1", "desc": "Viewed in Battle", "dlg": "Come on, out with it." }, { "id": "battle_endcommand_10709_1", "desc": "Commencing Attack", "dlg": "Outta my way! Let me at 'em first!" }, { "id": "battle_enemy_break_10709_1", "desc": "Enemy Stagger", "dlg": "Now sit tight, you..." }, { "id": "battle_break_10709_1", "desc": "Staggered", "dlg": "Huh...?" }, { "id": "battle_kill_10709_1", "desc": "Enemy Killed", "dlg": "Oi, you dead already?" }, { "id": "battle_dead_10709_1", "desc": "Death", "dlg": "Huh, didn't think this would kill me..." }, { "id": "choice_success_p_10709_2", "desc": "Check Passed", "dlg": "I think this is how it's 'sposed to work... ah, I did it." }, { "id": "choice_fail_n_10709_1", "desc": "Check Failed", "dlg": "Oh bollocks, I fried my circuitry. Why'd you make me do this?" }, { "id": "battle_clear_10709_1", "desc": "Victory Cry", "dlg": "We did finish the contract but... hm, how should I put this? It ain't very... fulfilling..." }, { "id": "battle_clear_ex_10709_1", "desc": "Extra Conditions Fulfilled", "dlg": "Right-o, I think our clients'll be right chuffed to see how much we've wrecked'em. Let's head back." }, { "id": "battle_defeat_10709_1", "desc": "Defeat Wail", "dlg": "If you ain't sure if it's okay to say something, then say nothing. I'm already irritated as it is from this botched contract..." } ] }