{ "dataList": [ { "id": "get_10803_1", "desc": "Identity Acquisition", "dlg": "With impeccable swiftness… I will render them silent." }, { "id": "lobby_morning_10803_1", "desc": "Morning Greeting", "dlg": "The morning is always quiet. It’s also a surprisingly viable time for assassination due to the lack of passersby." }, { "id": "lobby_noon_10803_1", "desc": "Afternoon Greeting", "dlg": "Is there anything you want to say? I can afford a moment to hear it." }, { "id": "lobby_night_10803_1", "desc": "Evening Greeting", "dlg": "The moonlight scatters… This is an opportune day for blending into the shade." }, { "id": "smalltalk_10803_1", "desc": "Chatter #1", "dlg": "I’m always watching, Manager. Just call when you need something." }, { "id": "smalltalk_10803_2", "desc": "Chatter #2", "dlg": "Give me my next target. I’ll make quick work of them." }, { "id": "smalltalk_10803_3", "desc": "Chatter #3", "dlg": "Heathcliff has been irritating me lately… Though, I can’t deny that he brings serviceable results with him. This note? …It’s nothing to worry about." }, { "id": "smalltalk_10803_4", "desc": "Post-Uptie Chat 1", "dlg": "Where I used to be… would things have gone differently if you were there with us?\nCould that hell have been… somewhat bearable?" }, { "id": "smalltalk_10803_5", "desc": "Post-Uptie Chat 2", "dlg": "I favor the color red. A deeper hue bespeaks an unstopping hemorrhage and briskly arriving demise.\n…Plus, it’s the color of your head, too." }, { "id": "neglect_10803_1", "desc": "Idle", "dlg": "Executive Manager…? Do you really think you can hide from me?" }, { "id": "gacksung_10803_1", "desc": "Uptying", "dlg": "I’ll repay the favor with my performance, now that it’s more reliable and efficient." }, { "id": "formation_10803_1", "desc": "Deployment", "dlg": "An equal fate to all." }, { "id": "battleentry_10803_1", "desc": "Stage Entry", "dlg": "Is that my target? Should be easy." }, { "id": "battle_select_10803_1", "desc": "Viewed in Battle", "dlg": "You aren’t supposed to visit me in the middle of a mission…" }, { "id": "battle_endcommand_10803_1", "desc": "Commencing Attack", "dlg": "Unseen by any." }, { "id": "battle_enemy_break_10803_1", "desc": "Enemy Stagger", "dlg": "I’ll render you silent next." }, { "id": "battle_break_10803_1", "desc": "Staggered", "dlg": "Ah!" }, { "id": "battle_kill_10803_1", "desc": "Enemy Killed", "dlg": "Total silence." }, { "id": "battle_allydead_10803_1", "desc": "Ally Death", "dlg": "Huff… You’d have been fine if you stayed hidden." }, { "id": "choice_success_p_10803_1", "desc": "Check Passed", "dlg": "Wouldn’t even count as a low rank mission." }, { "id": "choice_fail_n_10803_1", "desc": "Check Failed", "dlg": "I’m sure I told you the likelihood of success for this mission…" }, { "id": "battle_clear_10803_1", "desc": "Victory Cry", "dlg": "A predetermined conclusion. What’s my next mission?" }, { "id": "battle_clear_ex_10803_1", "desc": "Extra Conditions Fulfilled", "dlg": "That was a smooth battle. I was able to see through all the enemy’s weaknesses." }, { "id": "battle_defeat_10803_1", "desc": "Defeat Wail", "dlg": "Was I too fast for everyone else to follow?" } ] }